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[BUG] Aero Shuttle Bay

cypherouscypherous Member Posts: 183 Arc User
edited May 2015 in PC Gameplay Bug Reports
There is currently a rather annoying issue with the Aero Shuttle Bay console for the Intrepid class ships, currently, if you or the shuttle dies the console does not automatically begin its cooldown to launch a replacement shuttle, you have to manually recall the non-existent shuttle (which you actually see re-dock with the ship) to manually begin the 2 minute cooldown timer, now i have no issues with the timer length so dont take this as a stealth whine about that, but i would have assumed that the death of the shuttle/ship "should" cause the timer to automatically begin the 2 minute cooldown which is currently not the case

I've tested this on both the Pathfinder T6 and the Fleet Long Range Science Vessel and this bug exists on both so i assume its actually related to the console itself rather than the ship.
Post edited by cypherous on

Comments

  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2015
    I've noticed it too. It seems to function like saucer separation on a galaxy class. A long time ago they changed it so that if you die your saucer separation doesn't disable and go into cooldown so you can get right back in with the increased turn rate of having the saucer removed. It's possible the Aeroshuttle could be working as intended.

    To be honest it's annoying not being able to tell easily in heavy combat when the Aeroshuttle is destroyed simply because it doesn't turn off and go into cooldown. There are times where I lose track of it and turn it off putting it in cooldown so I can resummon it and be sure it's alive and fighting. Saucer separation works fine and was a great change back then, but it would be nice if the Aeroshuttle would turn off and go into cooldown when it gets destroyed. I don't think there's an advantage to having the Aeroshuttle out (nothing like increased turn rate with a saucer separated on a galaxy) so having it shut down when it's destroyed shouldn't have a noticeable impact.
  • cypherouscypherous Member Posts: 183 Arc User
    edited May 2015
    I've noticed it too. It seems to function like saucer separation on a galaxy class. A long time ago they changed it so that if you die your saucer separation doesn't disable and go into cooldown so you can get right back in with the increased turn rate of having the saucer removed. It's possible the Aeroshuttle could be working as intended.

    To be honest it's annoying not being able to tell easily in heavy combat when the Aeroshuttle is destroyed simply because it doesn't turn off and go into cooldown. There are times where I lose track of it and turn it off putting it in cooldown so I can resummon it and be sure it's alive and fighting. Saucer separation works fine and was a great change back then, but it would be nice if the Aeroshuttle would turn off and go into cooldown when it gets destroyed. I don't think there's an advantage to having the Aeroshuttle out (nothing like increased turn rate with a saucer separated on a galaxy) so having it shut down when it's destroyed shouldn't have a noticeable impact.

    A fleet member *waves*

    Yeah there aren't any "bonuses" applied when you have the shuttle out so i also don't really see a reason why it would matter that much, i mean i can manually recall it (and again you still see the effect of it docking which amuses me) to reset it but i think it would just be more fitting for it to reset its own timer, i mean i'm pretty sure the shuttle knows it died :P
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