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Syndicate Science Support Vessel(2 Pack)

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  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Syndicate Science/Intel Support Vessel

    Lt Tac/Intel, LtC Engi, Com Sci/Intel, LtC Sci, En Uni

    Consoles:
    Engi: 2
    Tac: 3
    Sci: 5

    Weapons
    Fore: 4
    Aft : 2
    Hull: 33000@ lvl 50, 40000@ lvl 60
    Shield Mod: 1
    Crew: 500
    Base Turn: 10
    Device: 3
    Hangar Bay: 1

    Hangar Bay - Elite Orion Interceptors

    Can use DHC

    Has a cloaking device.

    Has a Secondary deflector.

    Console - Universal - Engine Systems Drain

    Subsystem Targeting
    Sensor Analysis

    Mastery
    1 Enhanced Particle generators.
    2 Advanced Shield Systems
    3 Enhanced Restorative Circuitry
    4 Reactice Shield technoloy
    5 Starship Trait: Emitter Synergy

    ______________________________________________________________________________

    Naussican Predator

    Com Tactical/Pilot, Lt Tac, LtC Engi, Lt Sci/Pilot, En Uni

    Consoles:
    Engi: 4
    Tac:5
    Sci: 2

    Weapons
    Fore: 5
    Aft : 2
    Hull: 36225@ lvl 50, 42000@lvl 60
    Shield Mod: 0.97
    Crew: 120
    Base Turn: 20
    Device: 2
    +10 weapon, +10 Engines

    Can use DHC

    Has a battle cloaking device.
    Pilot Maneuvers

    Mastery
    1) Precise Weapon Systems (+Accuracy)
    2) Tactical Maneuvering (+Defense)
    3) Enhanced Weapon Systems (+Weapon Damage)
    4) Devastating Weaponry (+Critical Chance)
    5) Stay On Target (Starship Trait)


    Console - Universal - Subspace Eddy

    ______________________________________________________________________________

    Lethean Dominator Dreadnought

    LtC Tac, Com Engi/Comman, LtC Engi, Lt Sci/Command, En Uni

    Consoles:
    Engi: 5
    Tac: 3
    Sci: 3

    Weapons
    Fore: 5
    Aft : 3
    Hull: 49335@ lvl 50, 57200@ lvl 60
    Shield Mod: 1
    Crew: 1500
    Base Turn: 8
    Device: 4
    Hangar Bay: 1
    +10 weapon, +10engine

    Hangar - To'Duj Fighters

    Can use DHC

    Has a cloaking device.

    Console - Universal - Fleet Support Platform


    Turn the Tide
    Against All Odds
    Battle Preperation

    Shield Frequency Remodulations
    Attract Fire

    Mastery
    1 Absorpitive Plating
    2 Advanced Weapons Bank
    3 Enhanced Hull Plating
    4 Armoered Hull
    5 Starship Trait: Battle


    Ok here we go. A three pack as a the thought came to us. Could probably still use some adjusting. But here is a base to start from.
    Mm5NeXy.gif
  • darthkuribohdarthkuriboh Member Posts: 211 Arc User
    edited May 2015
    I like the Cmdr Sci and Lt Cmdr sci seating. My sci Klingon has a lot of Viral Matrix, Gravity Well, and Tykens Rifts I can use on that!
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    I like the Cmdr Sci and Lt Cmdr sci seating. My sci Klingon has a lot of Viral Matrix, Gravity Well, and Tykens Rifts I can use on that!

    Yeah. The main focus of the Sci ship was just that Science. The Dominator Dreadnought I'm thinking of changing over to a Gorn ship. Then makng a fourth more tactical cruiser for it. This way it will be a total contribution to the KDf from the 4 other races. I've just got to find a ship to take a rough basis from. Use the War Command for it as it is. Thinking I might use the Tactical command modified a touch for the dreadnought.
    Mm5NeXy.gif
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Syndicate Science/Intel Support Vessel

    Lt Tac/Intel, LtC Engi, Com Sci/Intel, LtC Sci, En Uni

    Consoles:
    Engi: 2
    Tac: 3
    Sci: 5

    Weapons
    Fore: 4
    Aft : 2
    Hull: 33000@ lvl 50, 40000@ lvl 60
    Shield Mod: 1
    Crew: 500
    Base Turn: 10
    Device: 3
    Hangar Bay: 1

    Hangar Bay - Elite Orion Interceptors

    Can use DHC

    Has a cloaking device.

    Has a Secondary deflector.

    Console - Universal - Engine Systems Drain

    Subsystem Targeting
    Sensor Analysis

    Mastery
    1 Enhanced Particle generators.
    2 Advanced Shield Systems
    3 Enhanced Restorative Circuitry
    4 Reactice Shield technoloy
    5 Starship Trait: Emitter Synergy

    __________________________________________________ ____________________________

    Naussican Predator

    Com Tactical/Pilot, Lt Tac, LtC Engi, Lt Sci/Pilot, En Uni

    Consoles:
    Engi: 4
    Tac:5
    Sci: 2

    Weapons
    Fore: 5
    Aft : 2
    Hull: 36225@ lvl 50, 42000@lvl 60
    Shield Mod: 0.97
    Crew: 120
    Base Turn: 20
    Device: 2
    +10 weapon, +10 Engines

    Can use DHC

    Has a battle cloaking device.
    Pilot Maneuvers

    Mastery
    1) Precise Weapon Systems (+Accuracy)
    2) Tactical Maneuvering (+Defense)
    3) Enhanced Weapon Systems (+Weapon Damage)
    4) Devastating Weaponry (+Critical Chance)
    5) Stay On Target (Starship Trait)


    Console - Universal - Subspace Eddy

    __________________________________________________ ____________________________

    Hegemony Ironscale Battlecruiser

    LtC Tac, Com Engi/Comman, LtC Engi, Lt Sci/Command, En Uni

    Consoles:
    Engi: 5
    Tac: 3
    Sci: 3

    Weapons
    Fore: 5
    Aft : 3
    Hull: 49335@ lvl 50, 57200@ lvl 60
    Shield Mod: 1
    Crew: 1000
    Base Turn: 10
    Device: 4
    Hangar Bay: 1
    +10 weapon, +10engine

    Hangar - Brood Shuttle(to'duj fighters or orion incectpors reskinned)

    Can use DHC

    Has a cloaking device.

    Console - Universal - Fleet Support Platform


    Turn the Tide
    Against All Odds
    Battle Preperation

    Shield Frequency Remodulations
    Attract Fire

    Mastery
    1 Absorpitive Plating
    2 Advanced Weapons Bank
    3 Enhanced Hull Plating
    4 Armoered Hull
    5 Starship Trait: Battle

    ______________________________________________________________________________

    Lethean Dominator Dreadnought

    Com Tac, Lt Tac, LtC Engi, Lt Sci, Lt Uni

    Consoles:
    Engineering: 4
    Tactical: 5
    Sci: 2

    Weapons:
    Fore: 6
    Aft: 2
    Hull: 52000@ lvl 50, 59200@ lvl 60
    Shield: 1
    Crew: 1500
    Base Turn: 8
    Device: 4
    Hangar Bay: 1
    +10 weapons, +10 engines

    Hangar Bay: Pirate Patrol Craft (to'duj fighter or orion interceptors reskinned)

    Console- Universal - Defense Platform

    Can use DHC
    Cloaking Device

    Inspiration Abilities
    Turn the Tide
    Against All Odds
    Battle Preperation

    Mastery
    1) Absorpative Plating
    2) Enhanced Weapons Bank
    3) Enhanced Plating
    4) Armored Hull
    5) All hands on Deck


    Thoughts and suggestions?
    Mm5NeXy.gif
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Hmm I take the silence here as the fact people approve of my 4 ships. I'd like to alittle feedback on teh pilotships. That way I can make the apparopriate adjustments to the Predator.
    Mm5NeXy.gif
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2015
    Been away for a week myself. I haven't got any pilot ships, don't like the look of the Klingon ones at all and I don't really play the other factions so I can't really comment on suggestions to the Predator.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • rikwesselsrikwessels Member Posts: 367 Arc User
    edited May 2015
    It's not going to happen, I'm afraid . Best I'm hoping for is a vo'quv science retrofit ( that means far less work for the artists and can easily be implemented ) > extra consoles and a secondary deflector ...
  • trennantrennan Member Posts: 2,839 Arc User
    Ok been away for a while. Working on catching up on all the changes. Though I'd still like to see these ships in game.
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  • trennantrennan Member Posts: 2,839 Arc User
    I ran in to someone talking about wanting a ferasan ship in the KDF. While I like the idea, and adding a 5th ship to this wouldn't hurt. As I don't play ferasans(I actually tend to ignore cat people in general). I really have no clue where to start, or as to what type of ship it should be. any suggestions?
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  • trennantrennan Member Posts: 2,839 Arc User
    patrickngo wrote: »
    trennan wrote: »
    I ran in to someone talking about wanting a ferasan ship in the KDF. While I like the idea, and adding a 5th ship to this wouldn't hurt. As I don't play ferasans(I actually tend to ignore cat people in general). I really have no clue where to start, or as to what type of ship it should be. any suggestions?

    we don't have any 'canon' to draw from since Ferasans are basically a replacement for Kzinti (because Larry Niven had a falling out with the IP and yanked his license for them to use ports from his Known Space setting after TAS.)

    In general though, we know what Caitans use-carriers and stealth fighters. so figure a "Light Cruiser" style or "Light Battlecruiser" (engineering commander, tac LTC, Sci LT, Ens. Uni on a 4/4 platform with a base turn of 8 or 9.) with a single hangar bay.

    console:

    Gravity Polarizer: two functions.

    1. 180 degree arc-restricted TBR, drains Aux power to use, available for 30 seconds every 3 minutes. (Requires target)
    2. gravitational shear riding: for 30 seconds every 3 minutes, your turn rate is doubled and your auxiliary power is tapped to improve your inertial dampener skill by the same value.



    So roughly a heavy raptor or something akin to the D7 or K'T'Inga? Or the Hegemony Ironscale Battlecruiser, just more geared for tac than engi?
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