I like the Cmdr Sci and Lt Cmdr sci seating. My sci Klingon has a lot of Viral Matrix, Gravity Well, and Tykens Rifts I can use on that!
Yeah. The main focus of the Sci ship was just that Science. The Dominator Dreadnought I'm thinking of changing over to a Gorn ship. Then makng a fourth more tactical cruiser for it. This way it will be a total contribution to the KDf from the 4 other races. I've just got to find a ship to take a rough basis from. Use the War Command for it as it is. Thinking I might use the Tactical command modified a touch for the dreadnought.
Hmm I take the silence here as the fact people approve of my 4 ships. I'd like to alittle feedback on teh pilotships. That way I can make the apparopriate adjustments to the Predator.
Been away for a week myself. I haven't got any pilot ships, don't like the look of the Klingon ones at all and I don't really play the other factions so I can't really comment on suggestions to the Predator.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
It's not going to happen, I'm afraid . Best I'm hoping for is a vo'quv science retrofit ( that means far less work for the artists and can easily be implemented ) > extra consoles and a secondary deflector ...
I ran in to someone talking about wanting a ferasan ship in the KDF. While I like the idea, and adding a 5th ship to this wouldn't hurt. As I don't play ferasans(I actually tend to ignore cat people in general). I really have no clue where to start, or as to what type of ship it should be. any suggestions?
I ran in to someone talking about wanting a ferasan ship in the KDF. While I like the idea, and adding a 5th ship to this wouldn't hurt. As I don't play ferasans(I actually tend to ignore cat people in general). I really have no clue where to start, or as to what type of ship it should be. any suggestions?
we don't have any 'canon' to draw from since Ferasans are basically a replacement for Kzinti (because Larry Niven had a falling out with the IP and yanked his license for them to use ports from his Known Space setting after TAS.)
In general though, we know what Caitans use-carriers and stealth fighters. so figure a "Light Cruiser" style or "Light Battlecruiser" (engineering commander, tac LTC, Sci LT, Ens. Uni on a 4/4 platform with a base turn of 8 or 9.) with a single hangar bay.
console:
Gravity Polarizer: two functions.
1. 180 degree arc-restricted TBR, drains Aux power to use, available for 30 seconds every 3 minutes. (Requires target)
2. gravitational shear riding: for 30 seconds every 3 minutes, your turn rate is doubled and your auxiliary power is tapped to improve your inertial dampener skill by the same value.
So roughly a heavy raptor or something akin to the D7 or K'T'Inga? Or the Hegemony Ironscale Battlecruiser, just more geared for tac than engi?
Comments
Lt Tac/Intel, LtC Engi, Com Sci/Intel, LtC Sci, En Uni
Consoles:
Engi: 2
Tac: 3
Sci: 5
Weapons
Fore: 4
Aft : 2
Hull: 33000@ lvl 50, 40000@ lvl 60
Shield Mod: 1
Crew: 500
Base Turn: 10
Device: 3
Hangar Bay: 1
Hangar Bay - Elite Orion Interceptors
Can use DHC
Has a cloaking device.
Has a Secondary deflector.
Console - Universal - Engine Systems Drain
Subsystem Targeting
Sensor Analysis
Mastery
1 Enhanced Particle generators.
2 Advanced Shield Systems
3 Enhanced Restorative Circuitry
4 Reactice Shield technoloy
5 Starship Trait: Emitter Synergy
______________________________________________________________________________
Naussican Predator
Com Tactical/Pilot, Lt Tac, LtC Engi, Lt Sci/Pilot, En Uni
Consoles:
Engi: 4
Tac:5
Sci: 2
Weapons
Fore: 5
Aft : 2
Hull: 36225@ lvl 50, 42000@lvl 60
Shield Mod: 0.97
Crew: 120
Base Turn: 20
Device: 2
+10 weapon, +10 Engines
Can use DHC
Has a battle cloaking device.
Pilot Maneuvers
Mastery
1) Precise Weapon Systems (+Accuracy)
2) Tactical Maneuvering (+Defense)
3) Enhanced Weapon Systems (+Weapon Damage)
4) Devastating Weaponry (+Critical Chance)
5) Stay On Target (Starship Trait)
Console - Universal - Subspace Eddy
______________________________________________________________________________
Lethean Dominator Dreadnought
LtC Tac, Com Engi/Comman, LtC Engi, Lt Sci/Command, En Uni
Consoles:
Engi: 5
Tac: 3
Sci: 3
Weapons
Fore: 5
Aft : 3
Hull: 49335@ lvl 50, 57200@ lvl 60
Shield Mod: 1
Crew: 1500
Base Turn: 8
Device: 4
Hangar Bay: 1
+10 weapon, +10engine
Hangar - To'Duj Fighters
Can use DHC
Has a cloaking device.
Console - Universal - Fleet Support Platform
Turn the Tide
Against All Odds
Battle Preperation
Shield Frequency Remodulations
Attract Fire
Mastery
1 Absorpitive Plating
2 Advanced Weapons Bank
3 Enhanced Hull Plating
4 Armoered Hull
5 Starship Trait: Battle
Ok here we go. A three pack as a the thought came to us. Could probably still use some adjusting. But here is a base to start from.
Yeah. The main focus of the Sci ship was just that Science. The Dominator Dreadnought I'm thinking of changing over to a Gorn ship. Then makng a fourth more tactical cruiser for it. This way it will be a total contribution to the KDf from the 4 other races. I've just got to find a ship to take a rough basis from. Use the War Command for it as it is. Thinking I might use the Tactical command modified a touch for the dreadnought.
Lt Tac/Intel, LtC Engi, Com Sci/Intel, LtC Sci, En Uni
Consoles:
Engi: 2
Tac: 3
Sci: 5
Weapons
Fore: 4
Aft : 2
Hull: 33000@ lvl 50, 40000@ lvl 60
Shield Mod: 1
Crew: 500
Base Turn: 10
Device: 3
Hangar Bay: 1
Hangar Bay - Elite Orion Interceptors
Can use DHC
Has a cloaking device.
Has a Secondary deflector.
Console - Universal - Engine Systems Drain
Subsystem Targeting
Sensor Analysis
Mastery
1 Enhanced Particle generators.
2 Advanced Shield Systems
3 Enhanced Restorative Circuitry
4 Reactice Shield technoloy
5 Starship Trait: Emitter Synergy
__________________________________________________ ____________________________
Naussican Predator
Com Tactical/Pilot, Lt Tac, LtC Engi, Lt Sci/Pilot, En Uni
Consoles:
Engi: 4
Tac:5
Sci: 2
Weapons
Fore: 5
Aft : 2
Hull: 36225@ lvl 50, 42000@lvl 60
Shield Mod: 0.97
Crew: 120
Base Turn: 20
Device: 2
+10 weapon, +10 Engines
Can use DHC
Has a battle cloaking device.
Pilot Maneuvers
Mastery
1) Precise Weapon Systems (+Accuracy)
2) Tactical Maneuvering (+Defense)
3) Enhanced Weapon Systems (+Weapon Damage)
4) Devastating Weaponry (+Critical Chance)
5) Stay On Target (Starship Trait)
Console - Universal - Subspace Eddy
__________________________________________________ ____________________________
Hegemony Ironscale Battlecruiser
LtC Tac, Com Engi/Comman, LtC Engi, Lt Sci/Command, En Uni
Consoles:
Engi: 5
Tac: 3
Sci: 3
Weapons
Fore: 5
Aft : 3
Hull: 49335@ lvl 50, 57200@ lvl 60
Shield Mod: 1
Crew: 1000
Base Turn: 10
Device: 4
Hangar Bay: 1
+10 weapon, +10engine
Hangar - Brood Shuttle(to'duj fighters or orion incectpors reskinned)
Can use DHC
Has a cloaking device.
Console - Universal - Fleet Support Platform
Turn the Tide
Against All Odds
Battle Preperation
Shield Frequency Remodulations
Attract Fire
Mastery
1 Absorpitive Plating
2 Advanced Weapons Bank
3 Enhanced Hull Plating
4 Armoered Hull
5 Starship Trait: Battle
______________________________________________________________________________
Lethean Dominator Dreadnought
Com Tac, Lt Tac, LtC Engi, Lt Sci, Lt Uni
Consoles:
Engineering: 4
Tactical: 5
Sci: 2
Weapons:
Fore: 6
Aft: 2
Hull: 52000@ lvl 50, 59200@ lvl 60
Shield: 1
Crew: 1500
Base Turn: 8
Device: 4
Hangar Bay: 1
+10 weapons, +10 engines
Hangar Bay: Pirate Patrol Craft (to'duj fighter or orion interceptors reskinned)
Console- Universal - Defense Platform
Can use DHC
Cloaking Device
Inspiration Abilities
Turn the Tide
Against All Odds
Battle Preperation
Mastery
1) Absorpative Plating
2) Enhanced Weapons Bank
3) Enhanced Plating
4) Armored Hull
5) All hands on Deck
Thoughts and suggestions?