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Syndicate Science Support Vessel(2 Pack)

trennantrennan Member Posts: 2,839 Arc User
edited May 2015 in Klingon Discussion
Ok my fellow KDF Officers. Here it is, straight from the tables of a Federation, Romulan, and KDF joint task force. It has everything on it one could want for a science vessel. Note that the bridge officers and Consoles are for two different ships. One of which is more Engineer oriented. The other more Tactical. Designed as a T6 KDF Science Support Vessel, I give to you...

Syndicate Science Support Vessel

Lt Tac, LtC Engi, Com Sci, LtC Sci, En Uni ~>
LtC Tac, Lt Engi, Com Sci, LtC Sci, En Uni

Consoles:
Engi: 3 ~>2
Tac: 2 ~3
Sci: 5 ~>5

Weapons
Fore: 3
Aft : 3
Hull: 36000
Shield Mod: 1.2
Crew: 500
Base Turn: 11
Device: 3
Hangar Bay: 1


Hangar - Cloaked Marauding Force launches 2 shuttles from your Hangar Bay. Orion shuttles are armed with Disruptor Pulse Cannons. These put a Marauding Force Boarding Party on the target vessel, which can disable it.

Has a cloaking device.

Has a Secondary deflector.

Now my fellow KDF Officers. I have brought you two T6 Science ships. I'll bow out here and leave design and T6 accoutrements to you. But please keep in mind. It is an Orion Vessel. Let us keep the Design that way. My opinion is with a rough basis off the Corsair.

My idea for the design was to take the corsair, move the hangarr bay up under the neck, open the forecastle up in to wing and maybe flit it upside down, then add in a couple of the corridors you see on the marauder and add them connenting the forcastle to the body of the ship.
Mm5NeXy.gif
Post edited by trennan on
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Comments

  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited May 2015
    First off, the KDF has access to All Hands on Deck, why would you ever want a ship with a Cmdr and Lt.Cmdr sci seats?

    Second, since you suggest an Orion ship, I don't think the cloak fits its flavor. I'd increase the shield cap and add the ability to mount DHCs if desired.

    Finally, no hybrid seating? I think an intel hybrid, preferably with at Lt.Cmdr seat would be optimal.
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    fatman592 wrote: »
    First off, the KDF has access to All Hands on Deck, why would you ever want a ship with a Cmdr and Lt.Cmdr sci seats?

    Second, since you suggest an Orion ship, I don't think the cloak fits its flavor. I'd increase the shield cap and add the ability to mount DHCs if desired.

    Finally, no hybrid seating? I think an intel hybrid, preferably with at Lt.Cmdr seat would be optimal.

    This is why I brought it to the shipyards. I got the basic layout done. Now the KDF can hammer out all the finer details.
    Mm5NeXy.gif
  • trillbuffettrillbuffet Member Posts: 861 Arc User
    edited May 2015
    fatman592 wrote: »
    First off, the KDF has access to All Hands on Deck, why would you ever want a ship with a Cmdr and Lt.Cmdr sci seats?

    Second, since you suggest an Orion ship, I don't think the cloak fits its flavor. I'd increase the shield cap and add the ability to mount DHCs if desired.

    Finally, no hybrid seating? I think an intel hybrid, preferably with at Lt.Cmdr seat would be optimal.

    Good thing is you won't need to worry about it because they will never make it. Closest thing we got when we begged and begged for something was those things they call +1/Console lower tier ships. It would be nice to have something like this but in reality they will just tell you not enough ppl will buy it so it won't get made. I wish this worked in real life if someone said they could build you a machine to make you immortal they could but because no one wants to actually live forever the demand is so low that they can't be bothered to actually build it :D
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Good thing is you won't need to worry about it because they will never make it. Closest thing we got when we begged and begged for something was those things they call +1/Console lower tier ships. It would be nice to have something like this but in reality they will just tell you not enough ppl will buy it so it won't get made. I wish this worked in real life if someone said they could build you a machine to make you immortal they could but because no one wants to actually live forever the demand is so low that they can't be bothered to actually build it :D

    You do have a point. But hey it was fun to do. But there was also a mention of a kickstart idea for this. You know pre-pay to a certain amount and they would do it.

    These two here have a loose basis off the negh and the scryer.The foundation being the Corsair. There are still some tweaks that can be done to them. Mainly in what the KDF would prefer with Boff arragenment and T6 abilities. The cloak is still optional as well. I just tossed it on there due to the fact someone suggested it and the scryer has a cloak.

    The hybrid seating and the T6 abilities. I'm one to go with, ehh just use whats on the scryer. I was thinking more qib though. But instead of a weapons drain system. Make it an Engine Drain System that boosts your Aux. Less chance of them escaping your Grav Well and other science abilities and adding more punch to them.

    Then there's the Cloaked Marauders. Heres some boarding parties, potential to shut down subsystems. As well as Subsystem targeting.

    I was also thinking about a Universal Console. It being a science ship. I'm torn between and Advanced Subsystem Targeting, Advanced Elctro-Plasma, Advanced Flow Capacitors, or Advanced Graviton Generators.
    Mm5NeXy.gif
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2015
    Not bad at all. I like how it is a 2-pack with two different set-ups but using the same model, more or less.

    It would be nice if it had a hybrid seating as fatman592 suggested.

    I love the idea of a cloak on an Orion vessel. I could see KDF species sharing technology and why wouldn't they, so cloaks could migrate across species.

    I would buy an Orion science ship over a Gorn one any day of the week.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Not bad at all. I like how it is a 2-pack with two different set-ups but using the same model, more or less.

    It would be nice if it had a hybrid seating as fatman592 suggested.

    I love the idea of a cloak on an Orion vessel. I could see KDF species sharing technology and why wouldn't they, so cloaks could migrate across species.

    I would buy an Orion science ship over a Gorn one any day of the week.

    Well I'm looking at the seating. Thinking the Engineer Setup can have a Scryer Boff setup. While the Tactical Setup can have the Qib boff setup. That way each is set apart by Consoles and Boffs. It'll put them in the Intel style ship, not really what I was after. But, it being an Orion ship, intel is one of their specialities.
    Mm5NeXy.gif
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited May 2015
    You know, I'd really love to see a 4 forward/2 aft weapon on a science ship. If any faction should get that it should be the KDF. But for that I think they'd have to take away the secondary deflector or hangar.

    The Scryer is a decent ship but I'd like something different. In any event, it'll probably never happen. And with what looks like a huge nerf to Particle Manipulator, science well probably look less appealing...
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    fatman592 wrote: »
    You know, I'd really love to see a 4 forward/2 aft weapon on a science ship. If any faction should get that it should be the KDF. But for that I think they'd have to take away the secondary deflector or hangar.

    The Scryer is a decent ship but I'd like something different. In any event, it'll probably never happen. And with what looks like a huge nerf to Particle Manipulator, science well probably look less appealing...

    I had thought of this. Kind of a smaller version of the Matha's 5/2. Put a 4/2 on it, since a lot of Sci abilities do require the enemy to be in front of you. But then I also thought of the afterwards where it tend to be a broad side. Don't get me wrong, 4/2 would still be effective with beams. I just don't know of many who would load Cannons or DBB's on to a Science ship.

    Though that deffinately is an interesting proposal.
    Mm5NeXy.gif
  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2015
    trennan wrote: »
    Ok my fellow KDF Officers. Here it is, straight from the tables of a Federation, Romulan, and KDF joint task force. It has everything on it one could want for a science vessel. Note that the bridge officers and Consoles are for two different ships. One of which is more Engineer oriented. The other more Tactical. Designed as a T6 KDF Science Support Vessel, I give to you...

    Syndicate Science Support Vessel

    Lt Tac, LtC Engi, Com Sci, LtC Sci/Intel, En Uni ~>
    LtC Tac, Lt Engi, Com Sci, LtC Sci/Intel, En Uni

    Consoles:
    Engi: 3 ~>2
    Tac: 2 ~3
    Sci: 5 ~>5

    Weapons
    Fore: 4
    Aft : 2
    Hull: 36000
    Shield Mod: 1.2
    Crew: 500
    Base Turn: 11
    Device: 3
    Hangar Bay: 1


    Hangar - Cloaked Marauding Force launches 2 shuttles from your Hangar Bay. Orion shuttles are armed with Disruptor Pulse Cannons. These put a Marauding Force Boarding Party on the target vessel, which can disable it.

    Can use DHC

    Has a cloaking device.

    Has a Secondary deflector.

    Now my fellow KDF Officers. I have brought you two T6 Science ships. I'll bow out here and leave design and T6 accoutrements to you. But please keep in mind. It is an Orion Vessel. Let us keep the Design that way. My opinion is with a rough basis off the Corsair.

    My idea for the design was to take the corsair, move the hangarr bay up under the neck, open the forecastle up in to wing and maybe flit it upside down, then add in a couple of the corridors you see on the marauder and add them connenting the forcastle to the body of the ship.

    Made couple of tweaks personally prefer the Dacoit for a 4/2 design as it has those cannon looking weapons up fron anyways.Overall a nice design.
    [SIGPIC][/SIGPIC]
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    kapla1755 wrote: »
    Made couple of tweaks personally prefer the Dacoit for a 4/2 design as it has those cannon looking weapons up fron anyways.Overall a nice design.

    Hmm add a Console - Universal - Engine Drain System to them.

    I would say the weapons drain system from the qib. But that might make the Fedibears cry.
    Mm5NeXy.gif
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Syndicate Science Support Vessel

    Lt Tac, LtC Engi, Com Sci, LtC Sci/Intel, En Uni ~>
    LtC Tac, Lt Engi, Com Sci, LtC Sci/Intel, En Uni

    Consoles:
    Engi: 3 ~>2
    Tac: 2 ~3
    Sci: 5 ~>5

    Weapons
    Fore: 4
    Aft : 2
    Hull: 36000
    Shield Mod: 1.2
    Crew: 500
    Base Turn: 11
    Device: 3
    Hangar Bay: 1


    Hangar - Cloaked Marauding Force launches 2 shuttles from your Hangar Bay. Orion shuttles are armed with Disruptor Pulse Cannons. These put a Marauding Force Boarding Party on the target vessel, which can disable it.

    Can use DHC

    Has a cloaking device.

    Has a Secondary deflector.

    Now my fellow KDF Officers. I have brought you two T6 Science ships. I'll bow out here and leave design and T6 accoutrements to you. But please keep in mind. It is an Orion Vessel. Let us keep the Design that way. My opinion is with a rough basis off the Corsair.

    My idea for the design was to take the corsair, move the hangarr bay up under the neck, open the forecastle up in to wing and maybe flit it upside down, then add in a couple of the corridors you see on the marauder and add them connenting the forcastle to the body of the ship.


    Hmm like I said I do like this idea. Just move a little more hull to the front, give a little more bulk to support 4 weapons there.

    Hmm perhaps do teh Tactical one as teh 4/2 seutp.

    Then the Engineering setup can run the 3/3.
    Mm5NeXy.gif
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2015
    I like the idea of a 4/2 weapon set up and why not, it still has the same amount of weapons overall so I don;t see a problem. It would also make the ship and faction more appealing if it was a signature feature for KDF (faction) science vessels.
    But that might make the Fedibears cry.

    Unfortunately no matter what we get they'll kick a stink up over it. Many of them think that the Federation should get everything and the other two factions should get nothing.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    I like the idea of a 4/2 weapon set up and why not, it still has the same amount of weapons overall so I don;t see a problem. It would also make the ship and faction more appealing if it was a signature feature for KDF (faction) science vessels.



    Unfortunately no matter what we get they'll kick a stink up over it. Many of them think that the Federation should get everything and the other two factions should get nothing.

    True, the fedibears do want everyting for themselves.

    So keep the 4/2 setup for both. Keeping it as a signature for our science vessles. With a little extra bulk to the bow to even the hull out for it.

    after this hmm T6 abilities.
    Mm5NeXy.gif
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2015
    trennan wrote: »
    Hmm add a Console - Universal - Engine Drain System to them.

    I would say the weapons drain system from the qib. But that might make the Fedibears cry.

    I actually prefer an engine drain system on a science/support vessel, makes more sense as you're trying to weaken them, and doing this to say an escort, making them immobile is a death sentence to them.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    trennan wrote: »
    Syndicate Science Support Vessel

    Lt Tac, LtC Engi, Com Sci, LtC Sci/Intel, En Uni ~>
    LtC Tac, Lt Engi, Com Sci, LtC Sci/Intel, En Uni

    Consoles:
    Engi: 3 ~>2
    Tac: 2 ~3
    Sci: 5 ~>5

    Weapons
    Fore: 4
    Aft : 2
    Hull: 36000
    Shield Mod: 1.2
    Crew: 500
    Base Turn: 11
    Device: 3
    Hangar Bay: 1


    Hangar - Cloaked Marauding Force launches 2 shuttles from your Hangar Bay. Orion shuttles are armed with Disruptor Pulse Cannons. These put a Marauding Force Boarding Party on the target vessel, which can disable it.

    Can use DHC

    Has a cloaking device.

    Has a Secondary deflector.

    Now my fellow KDF Officers. I have brought you two T6 Science ships. I'll bow out here and leave design and T6 accoutrements to you. But please keep in mind. It is an Orion Vessel. Let us keep the Design that way. My opinion is with a rough basis off the Corsair.

    My idea for the design was to take the corsair, move the hangarr bay up under the neck, open the forecastle up in to wing and maybe flit it upside down, then add in a couple of the corridors you see on the marauder and add them connenting the forcastle to the body of the ship.


    Hmm like I said I do like this idea. Just move a little more hull to the front, give a little more bulk to support 4 weapons there.

    Console - Universal - Engine Systems Drain

    Subsystem Targeting
    Sensor Analysis

    Mastery
    1 Enhanced Particle generators.
    2 Advanced Shield Systems
    3 Enhanced Restorative Circuitry
    4 Reactice Shield technoloy
    5 Starship Trait: Emitter Synergy
    Though the Radiant Nanite Cloud is another good one.

    Took out the different weapons configuration, leaving it at 4/2.

    Added in the Engine System Drain console.

    Hmm.. those two traits are good. Need to decided though. The Trait from the pathfinder Albative Field Projector isn't bad either. And so is the Improved Tachyon Beam from the T6 Science Command Cruiser.
    Mm5NeXy.gif
  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2015
    trennan wrote: »
    Took out the different weapons configuration, leaving it at 4/2.

    Added in the Engine System Drain console.

    Hmm.. those two traits are good. Need to decided though. The Trait from the pathfinder Albative Field Projector isn't bad either. And so is the Improved Tachyon Beam from the T6 Science Command Cruiser.


    Since this has a hanger bay akin to the Vesta better to slot the Orion Interceptors for the.....
    wrote:
    Hangar - Orion Interceptors launches 3 Orion Interceptors from your Hangar Bay. Orion Interceptors have disruptor pulse cannons, and Hyper Impulse Engines. They also have the ability to drain their target's weapon and engine power.

    Perhaps instead a different console and have the Mastery trait possibly akin to Reprocity but Sci related...

    When missed Self: -10% Recharge Time on Intelligence and Science Bridge Officer abilities.

    Edit.. This would be a way to get the more damaging sci skills such as Gravity Well cd brought back up on to the target again faster.
    [SIGPIC][/SIGPIC]
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    kapla1755 wrote: »
    Since this has a hanger bay akin to the Vesta better to slot the Orion Interceptors for the.....



    Perhaps instead a different console and have the Mastery trait possibly akin to Reprocity but Sci related...

    When missed Self: -10% Recharge Time on Intelligence and Science Bridge Officer abilities.

    Edit.. This would be a way to get the more damaging sci skills such as Gravity Well cd brought back up on to the target again faster.

    Ii was kind of playing in with the Marauder Force with the disables, but the drains on those would works just as well.

    I like the idea of the trait. Only problem there is it would make the Fedibears cry(not that I actually care) about us having something they don't. Oh wait, BoP's, Orions, and a better storyline. Nevermind lets make them cry.

    Though...

    http://sto.gamepedia.com/Hangar_-_Elite_Orion_Slavers

    Is a highly entertaining thought.
    Mm5NeXy.gif
  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2015
    trennan wrote: »
    Ii was kind of playing in with the Marauder Force with teh disables, but the drains on those would works just as well.

    I like the idea of the trait. Only problem there is it woul dmake the Fedibears cry(not that I actually care) about us having something they don't. Oh wait, BoP's, Orions, and a better storyline. Nevermind lets make them cry.

    I have never liked the Marauders boarding party shuttles personallly as they seem to die to quickly [imo] whereas the Orion interceptors are one if not the only fighter craft that can keep up with the player ship while at full-impulse speeds.

    Not sure if they would cry for long everything these days seems to end up in a lockbox sooner or later but the overall design so far has a very KDF/Orion exotic damage dealer sci ship feel to it atm. Some more ship skins would always be nice also. ;)

    Now if we could just get theses in game along with the other T6 BoP bundle that included a Kvort class I think we would be good to go and i'd happily drop some more $$$ to complete my KDF ship collection.



    edit.. Just had a though you could add a fused weapon at the rear instead or in addition to a console like what was done with the Patrol Escort Refit, maybe a fused mine launcher/Tykens rift mine launcher perhaps :D
    [SIGPIC][/SIGPIC]
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    kapla1755 wrote: »
    I have never liked the Marauders boarding party shuttles personallly as they seem to die to quickly [imo] whereas the Orion interceptors are one if not the only fighter craft that can keep up with the player ship while at full-impulse speeds.

    Not sure if they would cry for long everything these days seems to end up in a lockbox sooner or later but the overall design so far has a very KDF/Orion exotic damage dealer sci ship feel to it atm. Some more ship skins would always be nice also. ;)

    Now if we could just get theses in game along with the other T6 BoP bundle that included a Kvort class I think we would be good to go and i'd happily drop some more $$$ to complete my KDF ship collection.



    edit.. Just had a though you could add a fused weapon at the rear instead or in addition to a console like what was done with the Patrol Escort Refit, maybe a fused mine launcher/Tykens rift mine launcher perhaps :D

    Hmm a fused weapon. An Engine Drain or Tachyon Mine net, perhaps? Either weakens the shields or drains/disables engine. I'd go more Disable with the Engine Drain Net.

    I went with the console.. so that you know.. like everything else. Everyone could have it. But yeah.. the Orion interceptors and the Engine Disabling Mine Net.

    "We have come to take your valuables. You cannot escape. Do not even try. Surrender now and you may escape with your lives, as slaves.'
    Mm5NeXy.gif
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    If you want to hit me up in game on this. Feel free, just look for @trennan

    I'm usually on my Tac officer Lakora. Though you might catch me on one of my fed chars, doffing and r&D, or on my KDF sci officer Meire.
    Mm5NeXy.gif
  • terlokiterloki Member Posts: 287 Arc User
    edited May 2015
    You could take it a step further by adding a "heavy destroyer" variant or somesuch to make it a 3-pack and giving the option to use a Gorn, Nausicaan, or Orion skin for each ship. That way each non-Klingon race that has ships the KDF has access to is still represented at T6. It would make a pretty interesting set I think.
    Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser
    Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
    General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    terloki wrote: »
    You could take it a step further by adding a "heavy destroyer" variant or somesuch to make it a 3-pack and giving the option to use a Gorn, Nausicaan, or Orion skin for each ship. That way each non-Klingon race that has ships the KDF has access to is still represented at T6. It would make a pretty interesting set I think.

    Well I'm trying to stick with the Orion feel. The one everyone likes any how. As far as deign goes. I'd prefer an Orion, Gorn, Naussican or Lethean design. I definitely do not want the Klingon BoP, Raptor or Cruiser look for it.

    I want it to be another races ship to add to the Klingon Defense Force fleet. Much like the Marauder, Corsair, Dragus, and Varanus. A Science Detroyer wouldn't be a bad idea though.

    If we started another thread for those and worked out the specifics. Let the Letheans and Naussicans have at it. Get us a base stat block for a Tactical and Engineering setup on them.

    Also as these two are right now, with some minor tweaks you could make them Intel ships as well. Add a third with a more Tactical setup and you could have.

    Naussican Tactical Intel Pirate Cruiser

    Lethean Engineer Intel Dreadnought

    Orion Science Intel Support Vessel.
    Mm5NeXy.gif
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Syndicate Science/Intel Support Vessel

    Lt Tac/Intel, LtC Engi, Com Sci/Intel, LtC Sci, En Uni

    Consoles:
    Engi: 2
    Tac: 3
    Sci: 5

    Weapons
    Fore: 4
    Aft : 2
    Hull: 36000
    Shield Mod: 1.2
    Crew: 500
    Base Turn: 11
    Device: 3
    Hangar Bay: 1



    Can use DHC

    Has a cloaking device.

    Has a Secondary deflector.

    Console - Universal - Engine Systems Drain

    Subsystem Targeting
    Sensor Analysis

    Mastery
    1 Enhanced Particle generators.
    2 Advanced Shield Systems
    3 Enhanced Restorative Circuitry
    4 Reactice Shield technoloy
    5 Starship Trait: Emitter Synergy


    Nassican Tactical/Intel Raider

    Com Tactical/Intel, LtC Tac, LtC Engi, Lt Sci/Intel, En Uni

    Consoles:
    Engi: 3
    Tac:5
    Sci: 2

    Weapons
    Fore: 5
    Aft : 2
    Hull: 31000@ lvl 50, 38000@lvl 60
    Shield Mod: 0.9
    Crew: 150
    Base Turn: 15
    Device: 2
    +10 weapon, +10 Engines

    Can use DHC

    Has a cloaking device.
    Active Sensor Array

    Mastery
    1) Precision Weapons System
    2) Tactical Maneuvers
    3) Enhanced Weapons System
    4) Devastating Weapons
    5) Trait: Reciprocity

    Console - Universal - Weapons Drain System or Heavy Disrupter Cannon Shot.

    Lethean Engineer/Intel Dreadnought

    LtC Tac, Com Engi/Intel, LtC Engi, Lt Sci/Intel, En Uni

    Consoles:
    Engi: 5
    Tac: 3
    Sci: 2

    Weapons
    Fore: 5
    Aft : 3
    Hull: 40,500@ lvl 50, 49000@ lvl 60
    Shield Mod: 1
    Crew: 350
    Base Turn: 8
    Device: 3
    Hangar Bay: 1
    +10 shield, +10engine

    Hangar - Advanced Repair Platform

    Can use DHC

    Has a cloaking device.

    Has a Secondary deflector?

    Console - Universal - Structural Integrity Field?

    Weapons System Efficiency
    Strategic Maneuvering

    Mastery
    1 Absorpitive Plating
    2 Advanced Weapons Bank
    3 Enhanced Hull Plating
    4 Armoered Hull
    5 Starship Trait: Battle


    Mostly a stat copy of the Federations intel ships. Could use some KDF touches.
    Mm5NeXy.gif
  • terlokiterloki Member Posts: 287 Arc User
    edited May 2015
    I guess I can see where you're coming from, but I like my Gorn science ships. Granted, not as much as my Fed ships because they've been left in the dust ever since the Vesta hit, but I like them all the same. The Orion/Nausicaan/Lethean proposal plus giving the Orions the sci ship feels like trying to take from the big lizards I've come to love.

    That's why I suggested three configurations (destroyer/carrier/sci) for the same basic design that could use a Gorn, Orion, or Nausicaan skin, everyone gets whatever faction they want with whatever style they want.
    Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser
    Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
    General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2015
    My biggest beef with the current set up in-game with species ships is a Gorn fleet would have more than just support vessels, Nacuassain's would have more than heavy hitting escort ships. Remember all these species were individual nations before joining/or being absorbed into the Empire. I think the ship lineup should reflect this.

    An Orion science ship would be awesome. But terloki suggestion about sharing skins so the player could choose whether it's an Orion ship, Lethean ship etc would work as well and be rather new and interesting. Oh the fun we could have confusing the other factions. :D
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    terloki wrote: »
    I guess I can see where you're coming from, but I like my Gorn science ships. Granted, not as much as my Fed ships because they've been left in the dust ever since the Vesta hit, but I like them all the same. The Orion/Nausicaan/Lethean proposal plus giving the Orions the sci ship feels like trying to take from the big lizards I've come to love.

    That's why I suggested three configurations (destroyer/carrier/sci) for the same basic design that could use a Gorn, Orion, or Nausicaan skin, everyone gets whatever faction they want with whatever style they want.

    Well I'm not discounting the Gorn, by all means no. I just look at it as, the Gorn gave us the Varanus, Dragus, and the T6 Science-command battlecruiser. So I'm not discounting the possibility of a Gorn vessel.

    It just that you're the first one to say he'd prefer a Gorn skin on a ship, no offense. But the posts asking for a sci ship all want an Orion design. So I went with that.

    The Naussican and Letheans, we have yet to see anything from them. I just did quick stat block based off what I already had and the Intel ships. Just kind of a quick throw together so everyone could get the idea of what I meant.

    As far as the skin pack goes. I'd have to say this would be a one time shot. Because a it wouldn't be that hard to code, but it would require 4 different skins for one ship. Then think of the price tag that would come with that. Not something I'd relish seeing. Much less breaking my wallet out for. But that could be sold as a separate service and they'd have to offer it to the Feds/Roms to.I do however enjoy the idea.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2015
    Here's a thought, with the bundle pack. Why not give the Orion science the intel specialization, the Naucassian Raider the Pilot and the Lethean Dread the command? All 3 specializations are then covered.
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  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Here's a thought, with the bundle pack. Why not give the Orion science the intel specialization, the Naucassian Raider the Pilot and the Lethean Dread the command? All 3 specializations are then covered.

    This is another good way to go with it. Hadn't actually thought of this route. As long as the pilot design is actually decent. Looked at the pictures for what they're doing with the pilot ships. My first thought was, "Great, I always wanted a pod racer that needed a crew."
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  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Does anyone know the stats for teh Pilot Ships? i'd like to put the adjustments in for the latest Idea of the 3 pack, Orion Sci, Naussican Raider, Lethean Dreadnought. I can get the stats for the Command cruiser on the Dread. Just can't find any for the pilot ships to adjust the Raider.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2015
    Check the news section, stats have just been released. The Klingon ship is ugly as hell.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
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