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  • roadghostroadghost Member Posts: 394 Arc User
    edited April 2015
    I only blame the game for coming up with the Fleet system which is just an MMO pacifier/ resource sink created during the content drought so they didn't have to make anything that they again GATED things behind.

    Remove ALL gates!

    No thank you. Leveling stuff is the basis for just about every MMO. That means putting things behind gates. Want Mk XIV Epic... level your character up. Want a Fleet UberMcNuggetDreadscort... level your fleet up. Game would get really boring really fast if everything was available the second you created a character.

    As for duration events. I like those alot. I don't do them all. I still don't have a Breen ship after how many years of Winter Wonderland? But I'll get it someday. If an event has something that's ooooo special that I think I need I do it. If it doesn't then I'll wait until it comes around again.

    You don't need every shiny trinket in the game.
  • mainamaina Member Posts: 430 Arc User
    edited April 2015
    roadghost wrote: »

    You don't need every shiny trinket in the game.

    But if you did, you could and still be part of your same old fleet.:rolleyes:

    Time gate my TRIBBLE......
    gHF1ABR.jpg
  • ironcaniacironcaniac Member Posts: 131 Media Corps
    edited April 2015
    I'm reminded of a Simpsons dialogue:

    Marge: So you want to go on tour with a traveling freak show, eh?
    Homer: I don't think I have a choice.
    Marge: Of course you have a choice.
    Homer: How do you figure?
    Marge: You don't have to do something just because the opportunity came along.
    Homer stares blankly.

    :D
    After only 4 months, 19 weeks, 134 days, it's here. It's real!
    wbur87.jpg
    U.S.S. Tempest
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited April 2015
    Seriously OP, play the game at your own pace. It isn't going away anytime soon. I really want to play season 10 content with my main characters, but doing the Delta recruit thing , really helps my small fleet out with resource rewards. Not to mention, it makes me want to keep my recruits, because I played the whole story Arc with them.
    Try not to think of the game as a race. I used to, then figured out that doing that, killed my enjoyment of the game.
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited April 2015
    It's simple.... you don't have to be involved with any of the events or featured missions etc.... nothing more need be said.

    END OF LINE
    signature.png
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2015
    Slow down, or Lube up :cool: *drops the mic*
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    How do special events interfere with gametime? They're here, but you don't need to care. Its just special rewards for those that need a larger carrot than gameplay can normally provide.

    I know, from a completionist's point of view it can be frustating. But increasingly in STO that's not necessary.

    this plus theres no rush to play the feature episodes until you have time.
    they wont take the rewards away, they may add a different item from the set each week but they wont take the others off so you could still do that mission in a months time to get the rewards, of course you will still need to do it multiple times to get the set.
    also you don't need to play the mission all at once you could do the mission once a month over 9 months to get the set for 3 characters for example.

    so its you that needs to slow down and smell the roses, enjoy the events for what they are, a welcome break from the normal gameplay, the game will still be there when they finish.
    theres plenty of time in between events or even at the same time as some events like CC or mirror that only take a few minutes.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    ironcaniac wrote: »
    I'm reminded of a Simpsons dialogue:

    Marge: So you want to go on tour with a traveling freak show, eh?
    Homer: I don't think I have a choice.
    Marge: Of course you have a choice.
    Homer: How do you figure?
    Marge: You don't have to do something just because the opportunity came along.
    Homer stares blankly.

    :D

    Heh, that's my favorite version of pointing it out so far by far...
  • olliereportolliereport Member Posts: 721
    edited April 2015
    How do special events interfere with gametime?

    are you kidding? they siphon off the vast majority of the server population into one area or type of activity

    the events are nice, but for petes sake, put some more time inbetween them
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    are you kidding? they siphon off the vast majority of the server population into one area or type of activity

    the events are nice, but for petes sake, put some more time inbetween them

    In the end, though, isn't that simply a case of saying that other players aren't playing the way you want them to play?
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited April 2015
    If this has already been asked, it still merits repetition.....

    Are we now complaining that there's too much content?

    Personally, I want all the games I play to have too much stuff available for me to do.

    But if we really prefer, we could go back to the dark dark early days of STO when you sometimes had to do 4 system patrols just to unlock the next story mission.

    Or if you want to get a little more recent, how about we go back to end game PvE content being the same Borg STF missions over and over and over and over and over and over...........


    No. Based on the first 2 years of this game, keep the 'stuff to do' coming Cryptic. The new stuff may or not be to your liking, but at least it's new stuff.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited April 2015
    "HUR DUR CRYPTIC IS NOT MAKING ANY CONTENT!!!! CONTENT DROUGHT! GAME IS DOOMED!"

    "TO MANY SPECIAL EVENTS. I'M HAVING TOO MUCH FUN. THANKS ALOT CRYPTIC!"

    Sometimes i think all of you should sit back and examine yourselves.


    This is literally complaining for the sake of complaining, and it looks really stupid ;)
    warp plasma can't melt neutronium beams
  • caylenrcaylenr Member Posts: 126 Arc User
    edited April 2015
    In the end, though, isn't that simply a case of saying that other players aren't playing the way you want them to play?

    Preach! /char
  • ginobaldelli823ginobaldelli823 Member Posts: 325 Arc User
    edited April 2015
    Sadly they constantly time gate stuff so instead of options we are left abandoning some projects to participate in others that will be gone tomorrow.

    For example: to get the Fleet version of my Phantom, I need to tediously grind my Shipyard up to T2, so my Delta Recruits are on hold until that mess is over.

    Why are they on hold just use the Delta Recruits to build up the resources.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited April 2015
    On one hand i agree with the OP as the recent content does make one feel like they are being rushed to complete everything all at one time or miss out on one or the other.

    On the other i disagree on amount of content as per to say removing content i do not agree i do however think instead of releasing event so tightly packed and bunched together release them in intervals.

    That way we have time to breath and can actually complete them without having to abandon the other event.

    Lately its been on special event after another in rapid succession giving some players who are casuals like myself fits trying to get them done.

    I do get it that cryptic and PWE is turning STO into a asian style MMO which means beyond insane grinds and rapid fire event just to keep people in the game but most players dont like this style or cannot keep pace with it.

    I like the content i like the amount of content but i do not like how bunched together it is and how you need to rush to do everything or lose out on stuff.

    Perfect description of the situation. I find myself in total agreement.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • staq16staq16 Member Posts: 1,181 Arc User
    edited April 2015
    On one hand i agree with the OP as the recent content does make one feel like they are being rushed to complete everything all at one time or miss out on one or the other.

    On the other i disagree on amount of content as per to say removing content i do not agree i do however think instead of releasing event so tightly packed and bunched together release them in intervals.

    I think this all falls under the category of "self-induced pressure".

    The event rewards are nice, and occasionally outstanding - the Emergency Conn Hologram and Shotgun are the best examples. OTOH most of the other DOffs are just "meh". Delta Recruiting has been nice, but you get 90% of the rewards by levelling one alt; I can't understand why people feel the "obligation" to do 3.

    For example, I've never bothered with Risa, and had not bothered until the winter event until last year (because my KDF sci was crying out for a T6 ship).

    So yeah, take a chill pill and skip an event. Just ask yourself what reward is so powerful and/or important that you*need* to have it to keep in the game.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited April 2015
    while events are not a bad thing, stacking them in such a manner is really nothing more than something to distract the players, creating a sense of a busy game with depth. we used to have a calander that let us plan and choose these things in 'mini event bites' on a daily basis, while we played the game, pug'd the queus, and experianced the season in progress.

    they removed the daily calander events at a time we still had exploration, pretty busy queus, and players were collectively paying the game in a manner they wanted too and enjoyed. events were reintroduced as weekend fillers, and clearly had the intention of trying to get the player base to interact with the game to a timetable they wanted us too, rather than the other way around. this upset many people, and is still a bone of contention with many now.

    next up was the removal of exploration, and the exploration clusters as seperate instances, reason foe removal of exploration.. visuals and mechanics not up to desired standards.. but we also know that removing the clusters meant that zone maps would gain an influx in player numbers, due to doffers no longer sitting in isolated instances or on each others bridges. this looks good for the zones but removed yet another enjoyable, player controlled interaction within the game.

    now we have a queu system that has much to be desired, we may have no real numbers to express this change, but i for 1 dont play the queus with the kind of regularity or gusto i once did, and i am not alone in this, and doffing has become less appealing of late especially with the issue we are having with the new maps (amazing as they are)

    it will sound crazy and i dont expect many to agree, but it feels to me that, even though they are saying they want players to interact more with each other, and that the focus seems to be on enriched communitry driven events, what they are actualy doing is pushing us to interact with the game and event systems in a way that is trying to force a specific community mechanic rather than allowing the community to decide how to form, develope and play as it chooses.

    if we ask the question.. why do they run events? we know the answer is simply.. because we the players will log in and play during them. spaced out events are indicative of a healthy game with people enjoying and playing the current content and queus. so in my mind, back to back events are indicative of a player base that isnt overly happy with the current content or queus, and ar not loggin in to enjoy then so the events are the carrot to bolster numbers.

    in closing id just like to say.. i love the artwork in this game, our devs do a damn fine job with the resources and time they have available to them. it is easy to forget that, regardless of their passion for the game, they have bosses to answer too, theirs is a job the same as anyone elses and they have to work to a brief they are given, not to a brief they'd maybe prefer. the things that frustrate us are very likely the same things that frustrate them, even if they cant acknowledge that.
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    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    aoax10 wrote: »
    You are not alone OP. The game has become more and more of a rush type game (not to mention bug city). Some of us do have lives. Some of us don't sit in our parents' basement and play hours and hours of gameplay.

    you might not play a lot but at lot of players do spend a lot of hours playing sto, you don't have to do any of the events if you haven't got the time but a lot of players enjoy the events and have no problem fitting them in.
    tarran61 wrote: »
    I have to agree with the OP, with the Delta Recruits you had to rush through the weekly events, while doing that I missed the Featured Episode Uneasy Allies, now I have to wait. Yes my bad for not doing it but my point is I feel rushed to get things done, now I have to either buy zen to get more duty officer and inventory slots, mine dilithium or say hell with it and delete the toon's. Just how I fill sometimes.

    No I haven't been playing since beta, no, not one toon has completed all the episodes.

    Guess I feel if I don't start what ever event is running I will miss out on the rewards. Im not blaming STO, developers or cryptic. Its the user and in my case its me.

    Tarran61

    I feel better now, off to space I go.

    the feature episode and all of its rewards wont go away, it might get reshuffled to fit better in the story line but it will still be available to play when you get to that mission.
    having said that I levelled my first delta charater up in just over a week and as the event is running for about 8 weeks you should have had plenty of time to do the FE and still roll a delta and level him up even if you are only a casual player.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    edited April 2015
    If this has already been asked, it still merits repetition.....

    Are we now complaining that there's too much content?

    Personally, I want all the games I play to have too much stuff available for me to do.

    But if we really prefer, we could go back to the dark dark early days of STO when you sometimes had to do 4 system patrols just to unlock the next story mission.

    Or if you want to get a little more recent, how about we go back to end game PvE content being the same Borg STF missions over and over and over and over and over and over...........


    No. Based on the first 2 years of this game, keep the 'stuff to do' coming Cryptic. The new stuff may or not be to your liking, but at least it's new stuff.

    The dark dark early days of oct 2014?

    Wat?
    Tck7dQ2.jpg
    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    qziqza wrote: »
    while events are not a bad thing, stacking them in such a manner is really nothing more than something to distract the players, creating a sense of a busy game with depth. we used to have a calander that let us plan and choose these things in 'mini event bites' on a daily basis, while we played the game, pug'd the queus, and experianced the season in progress.

    they removed the daily calander events at a time we still had exploration, pretty busy queus, and players were collectively paying the game in a manner they wanted too and enjoyed. events were reintroduced as weekend fillers, and clearly had the intention of trying to get the player base to interact with the game to a timetable they wanted us too, rather than the other way around. this upset many people, and is still a bone of contention with many now.

    I think this thread is nothing to do with the weekend events more about the special events like summer, winter, mirror and such.
    but since you have opened that can of worms I will say the hourly events sucked big time, in all the time the hourly events were running I hardly ever got to play the ones I wanted to as they had always just finished when I logged in or would be scheduled for when I was at work or in bed.
    the new fortnightly events are a joy, its nothing to do with cryptic making us play when they want us to, its about making the events available for anyone to take part even if only for a few hours, regardless of work, sleep or what time of day you log in to play.
    qziqza wrote: »
    next up was the removal of exploration, and the exploration clusters as seperate instances, reason foe removal of exploration.. visuals and mechanics not up to desired standards.. but we also know that removing the clusters meant that zone maps would gain an influx in player numbers, due to doffers no longer sitting in isolated instances or on each others bridges. this looks good for the zones but removed yet another enjoyable, player controlled interaction within the game.

    now we have a queu system that has much to be desired, we may have no real numbers to express this change, but i for 1 dont play the queus with the kind of regularity or gusto i once did, and i am not alone in this, and doffing has become less appealing of late especially with the issue we are having with the new maps (amazing as they are)

    it will sound crazy and i dont expect many to agree, but it feels to me that, even though they are saying they want players to interact more with each other, and that the focus seems to be on enriched communitry driven events, what they are actualy doing is pushing us to interact with the game and event systems in a way that is trying to force a specific community mechanic rather than allowing the community to decide how to form, develope and play as it chooses.

    if we ask the question.. why do they run events? we know the answer is simply.. because we the players will log in and play during them. spaced out events are indicative of a healthy game with people enjoying and playing the current content and queus. so in my mind, back to back events are indicative of a player base that isnt overly happy with the current content or queus, and ar not loggin in to enjoy then so the events are the carrot to bolster numbers.

    in closing id just like to say.. i love the artwork in this game, our devs do a damn fine job with the resources and time they have available to them. it is easy to forget that, regardless of their passion for the game, they have bosses to answer too, theirs is a job the same as anyone elses and they have to work to a brief they are given, not to a brief they'd maybe prefer. the things that frustrate us are very likely the same things that frustrate them, even if they cant acknowledge that.

    I will go on to add that the exploration clusters were also rubbish you could almost predict with certainty every single mission you would get when you went there, you might as well just select any of the current story lines to replay or do a foundry mission to get the same effect.

    I will grant you that the que missions need a lot of work to get them back to how they used to be but im not entirely sure that is the reason they have been quiet of late, many people are still working their way through the delta quadrant besides those that have been side-tracked by events.

    sure they run events because they want us to play but it could also be said that we play because they have put on an event, its a two way street you know.
    many players play these events because they enjoy them nobody is forced into it, many players think there are not enough events and are often asking for extra ones to be added, why it was just a short while ago I was reading a thread about asking for a Halloween event and an easter event and a down right indignant thread because they missed the first contact day event.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • zobovorzobovor Member Posts: 198 Arc User
    edited April 2015
    Perhaps one way to make reoccurring events more enjoyable , would be to shorten their duration ... -- as many of them last at least 14 days .
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    zobovor wrote: »
    Perhaps one way to make reoccurring events more enjoyable , would be to shorten their duration ... -- as many of them last at least 14 days .

    most of the events actually run for 21 days but if you add up the play time involved in doing the events they are very little as they only take about 15-20 minutes per character per day, if you have to many characters to play them all that's your problem.
    the only regular events that take longer are summer and winter but most of the stuff there you don't have to play if your only after the ships it still only takes 15-20 minutes per character per day even less now they are alt friendly.

    this delta recruit event is slightly different but I suspect it is a one off and will not be expecting to see anything like it again or at least a few years to come at any rate.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited April 2015
    zobovor wrote: »
    Perhaps one way to make reoccurring events more enjoyable , would be to shorten their duration ... -- as many of them last at least 14 days .

    People generally beg them to be extended...every time.
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