When entering a new sector in Beta quadrant the jobs for the current map tab change to new ones for about 2 seconds then revert back to the old list you had in last sector, asked in chat and others have it happening too, not sure if its only in beta.
I can also confirm this, sometimes the doff missions show up for a split second, sometimes they stay but once you start one the rest vanish and it defaults back what seems to be an assignment placeholder that ALWAYS has the same missions no matter where you are in the galaxy.
Other times the assignment screen does not change at all.
Please fix this Cryptic. Maybe you should extend the bonus xp event a few days to make up for this.
hurts me bad, cant get enough forced labor camps so gotta do the one on Qo'nos city and it sucks, but it seems us doff'ers are second class citizens lately, been awhile since junior cadre time, gamma Quad was junk and last patch didnt give us anything special. We need love too.
So, I tried it yesterday, and it's actually possible to start up those missions in the 2 seconds window they appear in. If you miss your mark, just go back and cross the border again. I know, it's dumb, but what can we do, it's Cryptic after all...
Worst thing is, they didn't even acknowledge this bug yet.
Sorry, I have bad sight. So I don't even see it flashing and I have an even smaller chance to pick them while flashing.
The map change brought lots of difficulties. You would like to think, that there has been time to test it on Tribble and repair it before going life. Looking at all those bug reports, I guess assuming they would use those opportunities has been wrong.
Sorry, I have bad sight. So I don't even see it flashing and I have an even smaller chance to pick them while flashing.
The map change brought lots of difficulties. You would like to think, that there has been time to test it on Tribble and repair it before going life. Looking at all those bug reports, I guess assuming they would use those opportunities has been wrong.
Nah, man, they never testing anything. There is no profit in that. Instead they just release half-finished bugged TRIBBLE and hope people will actually keep paying and playing. Sad.
Nah, man, they never testing anything. There is no profit in that. Instead they just release half-finished bugged TRIBBLE and hope people will actually keep paying and playing. Sad.
I have several Non-Delta toons. As I concentrate on the Delta-toons now up to May 21, I',ve parked some of them in space. I have been passing by to set up new Doff-jobs and R&D while the benefits from Delta are working. I seem to discover something strange now:
It seems that the Doff jobs which should be updated, don't get updated but collected. I checked on my Department heads (sample science), there are so many jobs available now. I have never seen so many jobs before. That's why I guess that any update ADDs new jobs, but that the old jobs don't get dropped with an update.
As I don't see double jobs, I assume only jobs NOT on the roster yet will be added.
So.... captain Gecko was on the P1 podcast today, it is obvious they dont even acknowledge this bug. GG Craptic, makes me think you did it on purpose to nerf cotraband doffing.
These are images from TacoFangs where he marks which sectors are in which Doff Zone.
those lines are kind of inaccurate. i've been flying around the alpha quadrant, looking for the 8th assignment in the ghosts of jem'jadar chain, and the sector doff missions did change, but somewhere in the center of a sector rather than on its edges.
sometimes the "change for a second, then change back" thing happened too, but that might've been related to the inaccurate lines. i might have passed through an invisible line that put me in a different doff sector while still being in the same sector space.
development section almost always had only one mission that took 4 contraband and gave really small rewards, but that might've been related to the other bug with default missions.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
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http://sto-forum.perfectworld.com/showpost.php?p=23481351&postcount=1
These are images from TacoFangs where he marks which sectors are in which Doff Zone.
I've seen those maps, and they don't explain the bugs I'm seeing.
Holodeck ticket #3,388,908: New assignments disappear when ship crosses sector border
Holodeck ticket #3,388,921: Assignment list does not change when ship crosses sector border
Holodeck ticket #3,388,930: New assignments from first officer do not show up when ship crosses sector border
Holodeck ticket #3,388,946: Department heads do not refresh when ship crosses sector border
Holodeck ticket #3,388,966: Assignment list changes in the middle of the Bajor Sector
I reported the same bugs on Tribble before Season 10.
Other times the assignment screen does not change at all.
Please fix this Cryptic. Maybe you should extend the bonus xp event a few days to make up for this.
Worst thing is, they didn't even acknowledge this bug yet.
The map change brought lots of difficulties. You would like to think, that there has been time to test it on Tribble and repair it before going life. Looking at all those bug reports, I guess assuming they would use those opportunities has been wrong.
i run out of missions worth doing
Nah, man, they never testing anything. There is no profit in that. Instead they just release half-finished bugged TRIBBLE and hope people will actually keep paying and playing. Sad.
It seems that the Doff jobs which should be updated, don't get updated but collected. I checked on my Department heads (sample science), there are so many jobs available now. I have never seen so many jobs before. That's why I guess that any update ADDs new jobs, but that the old jobs don't get dropped with an update.
As I don't see double jobs, I assume only jobs NOT on the roster yet will be added.
Would be nice if somebody could verify it!
those lines are kind of inaccurate. i've been flying around the alpha quadrant, looking for the 8th assignment in the ghosts of jem'jadar chain, and the sector doff missions did change, but somewhere in the center of a sector rather than on its edges.
sometimes the "change for a second, then change back" thing happened too, but that might've been related to the inaccurate lines. i might have passed through an invisible line that put me in a different doff sector while still being in the same sector space.
development section almost always had only one mission that took 4 contraband and gave really small rewards, but that might've been related to the other bug with default missions.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.