last 3 times i've run this on normal, i've died like 6 times each run.
i'm 60, good gear and i know what i'm doing, however some of the heralds just seem to rip me to pieces, either with ranged or melee.
is this supposed to happen, as i've noticed the group i'm in all dying about the same amount as me.
what sort of scenario is set up so you have to die a lot just to finish it?
Um... I don't have that problem. I can do it on a L53 with mediocre gear and not die once. How well specced are you into ground?
what's more likely is that they weren't killing the heralds and eventually their numbers got too high. If you don't kill them fast enough they will own you.
the problem may be that a random pug group can't kill the heralds fast enough, but my own setup is good enough to do bug-hunt elite and only die once or twice.
i guess the only thing to do is not pug any of the pve queues, not that i really play them much anymore. i have noticed that a lot of the queues aren't played at all (have no-one in them) so i guess it's a play-balance problem in general. personally i'd have expected the normal level of difficulty to be such that you can go through it with little threat of death but with low reward, but there's no fun in dying a lot for nothing which is why they are empty.
thanks for the replies, by the way
what sort of scenario is set up so you have to die a lot just to finish it?
Easy--being with players who have NO IDEA what the hell they're doing and just think they can sail through the STF by just pewpewpewing, leaving their brains at the door and letting others do the bulk of the work/strategizing.
I have played this STF about ten times now. The only bug I have noticed is people have no clue how to play it. It is the same thing all the time. Everyone goes off in their own direction. There is no teamwork. I have to say to Cryptic this is a really good STF. Hats off to you dev's for it. For the people who have no concept of this STF, please stick to patrol missions and stay out of the way.
Exactly. For the past two weeks, it seemed as if there were nothing but experienced players (or fast learners) playing this STF. Everything came together like a ballet, with everyone seeming to know where to go and what to do and how to defend each other and themselves.
Then over the weekend, it was like, BAM! There were two runs that went so horribly bad that I thought I was being trolled. But no, this was a genuine case of people just showing up with zero combat skills, lack of attention to detail, or teamwork, like, "Tra la la, just gonna ignore the objectives, stand in one place and pewpewpew. Not even gonna use my ground skills or utilize strategy to help the team advance. Nope, nope, nope."
So I agree. If players have no idea how ground combat works, can't be bothered trying to grasp the concept of BOTS, or aren't interested in teamwork (because they think they can be carried by other team members), stay away.
My Foundry Mission--Name: Falling Star | Mission ID: HQIH36HAW | Faction: FED
Delta rep run boost and gun [run] mod (maybe motion accelerator and juggy armor if you went commando )
With them you can run from the main probe to a nearby probe and activate it within the time limit
That way you are not waiting for another to activate the main probe and if it fails, while the puggies are mindlessly pewwing; you can run back to the main proble to reactivate it (you are SOL if no genius in the ranks realises the other probe needs taking care of though)
(I find most of my fails come from people not realising they should be hammering that main probe as often as possible once the first wave of the area is killed - the other spawns are just distraction and will vanish once the other probes are completed)
Now the Orion gets stuck following, he is actively seeking out heralds now (before he was fighting them while retreating) and doesnt care where his escort is running to...
Playing as KDF (I suspect this is for all factions though) you can't fire your weapon or use abilities like grenades unless you're pointed at an enemy. It doesn't sound like that big a problem I admit, but when using grenades or pulse wave weapons it's very irritating. I think the same problem crops up when using items like the Devidian cane.
edit: I also noticed that if the player is sitting in one of the shuttle seats when it "lands" that you get stuck in a loop of loading the first city map and going back to the shuttle until you can very quickly stand up. Not a big deal, that one.
i went there last night, did brotherhood for first time, no one was able to reach targs and we failed.
these heralds hit us very hard and fast, i saw 2 other players bailed out and got 1 random pug joined and then left us, and 2nd pug came in and stayed to the end.
there was no communications in party.
Ok, here we go again. Within a week, 2 times i got the bug on the Orion officer. Basically, you interact with him and he doesn't move. He just stops in his position and doesn't follow the player to the optional point.
Fix it
All the Elite level in TFOs it just cuts short even after the first or second part, khitomer vortex just stops right before we go onto the last part and kill the big ship. Except Into The Hive and Bug Hunt which we can play all way through fine. Some old bugs have resurfaced too like John VanDerveer gets stuck in Bug Hunt for a couple mins until he unsticks. Same with Brotherhood Of The Sword i think these old bugs have returned.
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It's still Craylon gas.
It's a text error. They apologised and will correct it in the next patch.
i'm 60, good gear and i know what i'm doing, however some of the heralds just seem to rip me to pieces, either with ranged or melee.
is this supposed to happen, as i've noticed the group i'm in all dying about the same amount as me.
what sort of scenario is set up so you have to die a lot just to finish it?
My character Tsin'xing
what's more likely is that they weren't killing the heralds and eventually their numbers got too high. If you don't kill them fast enough they will own you.
i guess the only thing to do is not pug any of the pve queues, not that i really play them much anymore. i have noticed that a lot of the queues aren't played at all (have no-one in them) so i guess it's a play-balance problem in general. personally i'd have expected the normal level of difficulty to be such that you can go through it with little threat of death but with low reward, but there's no fun in dying a lot for nothing which is why they are empty.
thanks for the replies, by the way
Easy--being with players who have NO IDEA what the hell they're doing and just think they can sail through the STF by just pewpewpewing, leaving their brains at the door and letting others do the bulk of the work/strategizing.
Exactly. For the past two weeks, it seemed as if there were nothing but experienced players (or fast learners) playing this STF. Everything came together like a ballet, with everyone seeming to know where to go and what to do and how to defend each other and themselves.
Then over the weekend, it was like, BAM! There were two runs that went so horribly bad that I thought I was being trolled. But no, this was a genuine case of people just showing up with zero combat skills, lack of attention to detail, or teamwork, like, "Tra la la, just gonna ignore the objectives, stand in one place and pewpewpew. Not even gonna use my ground skills or utilize strategy to help the team advance. Nope, nope, nope."
So I agree. If players have no idea how ground combat works, can't be bothered trying to grasp the concept of BOTS, or aren't interested in teamwork (because they think they can be carried by other team members), stay away.
Delta rep run boost and gun [run] mod (maybe motion accelerator and juggy armor if you went commando )
With them you can run from the main probe to a nearby probe and activate it within the time limit
That way you are not waiting for another to activate the main probe and if it fails, while the puggies are mindlessly pewwing; you can run back to the main proble to reactivate it (you are SOL if no genius in the ranks realises the other probe needs taking care of though)
(I find most of my fails come from people not realising they should be hammering that main probe as often as possible once the first wave of the area is killed - the other spawns are just distraction and will vanish once the other probes are completed)
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While this bug is rare, I encountered it already three times, and I doubt I have run more than 100 instances.
Congratz, really.
Playing as KDF (I suspect this is for all factions though) you can't fire your weapon or use abilities like grenades unless you're pointed at an enemy. It doesn't sound like that big a problem I admit, but when using grenades or pulse wave weapons it's very irritating. I think the same problem crops up when using items like the Devidian cane.
edit: I also noticed that if the player is sitting in one of the shuttle seats when it "lands" that you get stuck in a loop of loading the first city map and going back to the shuttle until you can very quickly stand up. Not a big deal, that one.
these heralds hit us very hard and fast, i saw 2 other players bailed out and got 1 random pug joined and then left us, and 2nd pug came in and stayed to the end.
there was no communications in party.
Player and forumite formerly known as FEELTHETHUNDER
Expatriot Might Characters in EXILE
Fix it
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