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Prelude to the Iconian War

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  • cirran1cirran1 Member Posts: 230 Arc User
    edited April 2015
    It does say there will be some sacrifices that will be needed to be made. I think there is only one group who can be called on for this sacrifice. We should sacrifice all the folks above 10k DPS. That should be a big enough epeen sacrifice to fulfill any sacrifice called for. The epeen heroes can get the "hard" content they supposedly want in a fruitless no win 10 second smack down and then Cryptic can make the game fun again. Win/win for everyone. We are talking about a permanent sacrifice right?

    Cirran
  • goldenavarielgoldenavariel Member Posts: 110 Arc User
    edited April 2015
    If we can't get on during the peak hours then it won't much matter when this goes live. Of course when half the players quit in frustration I guess it'll get better.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited April 2015
    I think you got it wrong, well just a little. The Sisko will return, and we'll help him take Empok Nor back in time, where he will lead an alliance of races to victory in the first Iconian War.

    Then, after a near death experience, Captain Shon will lead us to ultimate victory. We will then have one last task, expose the president as a member of Section 31 and lead a revolution to save the Federation.



    I like it, though I think Oneg or whoever is an Undine infiltrator that Se 31 has been working to expose already..
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited April 2015
    This looks good. It will be a while before I can even do those missions. As I'm still Lv58. But I'm looking forward to seeing it once I do.
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    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • foolishowlfoolishowl Member Posts: 102 Arc User
    edited April 2015
    When we last saw an Iconian, it was after the attack on Qo'noS in "Surface Tension." That being warned us not to attract their attention again.

    We didn't listen.
    When did we have a choice?

    Setting aside the completely linear nature of the storyline, the next storyline after that warning from the Iconians was about the Vaadwaur attack on the Kobali, and it turned out the Vaadwaur were catspaws of the Iconians. We never went looking for a fight with the Iconians. The Iconians attacked us.

    I know there are reasons why this is set up as a linear narrative, but it bugs me as a player when we're not given the chance to avoid something, and then we're told we're fools for not having avoided it.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited April 2015
    hypl wrote: »
    So, about the New Romulus Iconian Invasion Zone...

    I really hope they upgraded that zone in some way, as that zone as-is, is the most resource demanding map in the entire game .



    ... both in usage and in longer beam down / pre-render times ...
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    edited April 2015
    bioixi wrote: »
    Considering they are supposed to be the ultimate bad guys I'm expecting 10 episodes, 2 battlegrounds, 1 more ground queue, an Iconian alert and a war event.

    What's a war event? Is that an space battle where 100 ships must fight together and win or the galaxy is lost? [ IOW Our PCs gain nothing. ]
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    Sig? What sig? I don't see any sig.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    edited April 2015
    thay8472 wrote: »
    Wait... I have the perfect plan... When the Herald / Iconian lockbox arrives... We get the ships.. we go to Fluidic Space... we shoot a few Undine ships... we GTFO!!! Then we sit back and watch The Undine go on the war path.

    Sounds like a plan.

    I'm not sayin' it's a good plan, but it's A plan. ;)
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited April 2015
    main issue: since these opponents are to be so "hard" why cant we have 2 traits pages? ground and space... I mean since missions quick toggle and require both areas...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    kintisho wrote: »
    main issue: since these opponents are to be so "hard" why cant we have 2 traits pages? ground and space... I mean since missions quick toggle and require both areas...

    Since the podcast folks can't/won't do transcripts, maybe Cryptic should do some highlight blogs/posts of what Geko's talked about...though, folks might not listen to the podcasts and the podcast folks would lose advertising revenue...thus not be able to do the podcasts...er...probably won't happen, so folks would just have to listen to the podcasts or find somebody that does a timestamped rundown of what's where in them.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited April 2015
    In the aftermath, elite teams will make surgical strikes against the enemy. Join them in "Delta Flight," a new episode releasing simultaneously with "Blood of Ancients."

    Awww, man. My Presidio (T6 Command Ship) is named the U.S.S. Delta Flight.


    I guess I'm kind of amused by that, but mostly I just feel compelled to change my ship's name.

    :rolleyes:

    Anyway, another featured episode w/S10? Nice. I look forward to it.

    However, I have to agree with others who've posted in this and other threads... The lag in this game is getting unplayable. More and more lately when I go to activate a power (on land or in space), by either using a keybind, pressing the number associated with the tray cell, or clicking with my mouse (ie any method), the damn thing just won't work. It was especially annoying in ISA yesterday when all I had to do was activate Hazard Emitters to survive, I clicked the thing 8 times and nothing happened except I died while watching a critting plasma burn eat away at my ship.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2015
    So New Romulus is going to get destroyed? This should be interesting. :cool:

    And those of you complaining that "war isn't Star Trek" really need to check out DS9.
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    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited April 2015
    hypl wrote: »
    So, about the New Romulus Iconian Invasion Zone...

    I'm also going to guess Delta Flight will feature the pilot spec ships and maybe...Tom Paris? :P

    I'd bet 3000 zen on it ... Delta Flight, Delta Flyer ... ;-)
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  • oceansongoceansong Member Posts: 96 Arc User
    edited April 2015
    all this new content when all the old content is being drowned in lag and bugs.
    just plain stupid, cryptic, but i guess that's how you roll.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2015
    Since the podcast folks can't/won't do transcripts, maybe Cryptic should do some highlight blogs/posts of what Geko's talked about...though, folks might not listen to the podcasts and the podcast folks would lose advertising revenue...thus not be able to do the podcasts...er...probably won't happen, so folks would just have to listen to the podcasts or find somebody that does a timestamped rundown of what's where in them.

    Who cares about what developer said what and when, what's important is that people at the podcasts have enough money to go to Las Vegas.

    Priorities, man. Priorities!
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  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited April 2015
    iconians wrote: »
    Who cares about what developer said what and when, what's important is that people at the podcasts have enough money to go to Las Vegas.

    Priorities, man. Priorities!

    Says the Iconian who went to Qu'Nos ;)
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    Thank you for the Typhoon!
  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2015
    thay8472 wrote: »
    Says the Iconian who went to Qu'Nos ;)

    To vaporize politicians. Some would consider that a public service, or at the very least a good start.
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  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited April 2015
    im half expecting a tense protracted battle, with a cataclysmic.. end of days.. finale, screen fades to black, pulses back into bright white, before fading again to black, leaving just a white afterimage of the words..

    Game Over... Cryptic thank you for your patronage
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    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    But uh, yeah, uh providing both Ground and Space slots, Personal, was one of the things talked about. On some species, that's going to leave an extremely empty Space section.
  • thomaselkinsthomaselkins Member Posts: 575 Arc User
    edited April 2015
    I'm pretty sure this conflict is going to end in a stalemate. Perhaps the Iconians will be given their homeworld back and that area of space will be given an "Iconian Neutral Zone" where they hide in seclusion for a century or two. Pretty much what the Romulans did years and years ago. The mystery of the Iconians doesn't end there however. I forget which mission it is, but I do remember one of the Delta Recruit missions giving us a look into the future where it says the Iconians mysteriously vanish sometime in the 28th Century. The game clearly takes place in the early 25th century, so the Iconians will be a part of the community for at least 200 years or so.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2015
    But uh, yeah, uh providing both Ground and Space slots, Personal, was one of the things talked about. On some species, that's going to leave an extremely empty Space section.

    Incentive to buy lockbox keys and/or buy traits off the exchange! See, they can even monetize it.
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  • caesar85caesar85 Member Posts: 9 Arc User
    edited April 2015
    Awesome! this game just keeps getting better
  • piotrtiberiuspiotrtiberius Member Posts: 55 Arc User
    edited April 2015
    That was a reference to Enterprise and the Temporal Cold War arc. And the Iconians were conspicuously absent from any of the futures depicted there. That doesn't mean they last 200 years first - on the contrary, it could mean they all get wiped out in 5 minutes so that their impact has 200 years to be buried.

    Between that and the 29th century timeships, we know the Iconians don't end up taking over the universe. But there's still a question of How.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited April 2015
    I'm pretty sure this conflict is going to end in a stalemate. Perhaps the Iconians will be given their homeworld back and that area of space will be given an "Iconian Neutral Zone" where they hide in seclusion for a century or two. Pretty much what the Romulans did years and years ago. The mystery of the Iconians doesn't end there however. I forget which mission it is, but I do remember one of the Delta Recruit missions giving us a look into the future where it says the Iconians mysteriously vanish sometime in the 28th Century. The game clearly takes place in the early 26th century, so the Iconians will be a part of the community for at least 200 years or so.

    The game takes place in the 25th century, not the 26th.

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  • alchevsk1992alchevsk1992 Member Posts: 280 Arc User
    edited April 2015
    In the end... the Iconians won't know what hit them.





    Oh and Devs... REMEMBER TO TEST THE MISSIONS BEFORE YOU RELEASE THEM, THEN FIX THE ANNOYING RUBBERBANDING LAG AND FIND AND FIX THOSE BUGS! Please.
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    "Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."

    Vlasek D. Lasor - 4.19.3580

    Star Trek Online: Foundry Storyline Series
  • jarenriccarjarenriccar Member Posts: 248 Arc User
    edited April 2015
    I think you got it wrong, well just a little. The Sisko will return, and we'll help him take Empok Nor back in time, where he will lead an alliance of races to victory in the first Iconian War.

    Then, after a near death experience, Captain Shon will lead us to ultimate victory. We will then have one last task, expose the president as a member of Section 31 and lead a revolution to save the Federation.

    too much like the books. replace Shon with Janeway and Section 31 with the True Way and you have the recent Novelverse books.
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2015
    My predictions for season 10 and the heralds/ these new missions:

    I predict 34 - 40 threads all saying the heralds are too hard, eventually compressed into 1 major thread and ~20ish three or four post threads. Eventually all the things that made the heralds hard are scaled back and they're basically standard dreadnaught-class enemies with more HP and one or two Intel/pilot debuffs.

    I predict at least five threads specifically to post screenshots or links to steam play numbers and claim the game is dying and season 10 is a failure, but only one will need to be closed for turning into too much of a flame war.

    There will not be a new major signature fad based on a gecko quote from season 10. Neoakiraii will continue to have new awesome signature images weekly.

    The DPs crowd will post a video of ryansto doing 200k DPs in a non upgraded kazon raider.

    There will be no iconians enemies in season 10, just the heralds and a couple of cameos in cutscenes. People will eventually realize this and stop talking about the story and game ending after we kill the iconians in season 10 because theres nothing more cryptic can do to challenge us, and start talking about the story and game ending after we defeat the iconians in season 11 because there's nothing more cryptic can do to challenge us. Aftet the next feature episode they will start saying the game will end after we defeat "the others" in season 12, because there's nothing more cryptic can do to challenge us. Note the usual doomsayers quoting steam player numbers will still be saying the game is dying all through this.

    The queues will remain empty. Bi-weekly threads will point out that even if all the other stuff didn't prove the game is dead, this does.

    Fleet ship modules will spike up to 15m each and upgrade modules will fall to 4m each. At least three threads will claim this is price manipulation by cryptic to make more money and TRIBBLE the casual player.

    The new lockbox will underperform vs cryptic/pwe expectations (get yer manasa now while they're cheap, unlike the Benthan cruiser I suspect they will rise in price). Despite the ships already being leaked people will still be shocked that its not an iconians lockbox ship.

    The pilot 3x3 mega bundle of ships will be hailed as a major cash grab, a sign of pay to win, and the "final final straw of imbalances killing the PvP community". It will sell better than the command ships. There will be no t6 bird of prey and no fleet or t6 gauramba in this bundle. And I will be a sad Gav.
  • bstyles4everbstyles4ever Member Posts: 9 Arc User
    edited April 2015
    I love this story, so far, but I can't help but wonder what the Dominion is up to, right about now.

    Lv. 60 Tac, and for some reason I feel like we're underestimating the Heralds. I feel as if even with the combined forces of the galaxy, nothing short but surrounding that Dyson Sphere with all our forces would stop a fleet 1AU large. I have a feeling the war will cost us too much in the beginning, and we'll need to forge an alliance with past enemies in the Gamma Quadrant.

    We learned that the Iconians had their eyes set on every major political entity in the galaxy. So far, the Feds, Klinks and Roms forged an alliance spanning 3/4ths of the galaxy to stop the Iconians, and the Dominion has been largely unheard from since the end of the Cardassian story arc. I'd feel a bit offended if all the time the Iconians were trying to eliminate us, the Dominion was sitting back and watching the fireworks.

    Let's see those heralds swing their sticks around at an bloodthirsty army of Jem'Hadar soldiers.
  • captinjacksparowcaptinjacksparow Member Posts: 114 Arc User
    edited April 2015
    nrobbiec wrote: »
    In the mission replay Dust to Dust is put after What's Left Behind, which doesn't seem to make much sense judging by this post. Should it be in a different place to make sense story-wise?
    Nah, Dust to Dust would simply be considered a stand-alone mission, just like the way the Devidian arc is smack-dab right in the middle of the Klingon War arc.
  • frontierplanetsfrontierplanets Member Posts: 61 Arc User
    edited April 2015
    This is it, the beginning of the end...

    If we're going to die, then let us die fighting for our right to live! Bring it!

    And we'll do it while this song plays in the background. :cool:
    For best results, read my posts in the voice of Sheogorath, Daedric Prince of Madness.

    *busts down your door while wearing a Starfleet uniform*
    Time to boldy go, losers.
    #this is how you SHOULD collect your crew from shore leave
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