Any T6 Gorn ship would be fantastic. Actually, how about that spiffy new Balaur Dreadnought the developers made for the Gorn's forces a little while back!
Make it either a flight deck or full carrier dreadnought utilizing Naga Fighters, science and engineering centric with a command seat somewhere in there. Give the Gorn players something nice to fly around for once...
Hell, give all of the "subordinate" KDF races T6 ships. I'm getting sick of everything being Klingon. As if the other races don't have their own shipyards and fleets.
#1 T6 BOP
#2 T6 Fersan Ship (escort carrier would be nice, but please no sci-ship cause: )
#3 T6 Sci-Ship (prefering Gorn for that)
#4 T6 Eng-Carrier (a little bit like the Recluse for example)
#5 T6 Tor'khat
Hell, give all of the "subordinate" KDF races T6 ships. I'm getting sick of everything being Klingon. As if the other races don't have their own shipyards and fleets.
-Q
Totally agree, I'd like to see more Orion, Naucassian and Gorn ships as well as a Leathan and Ferasan ship added to the mix. Also mix them up a bit, rather than all Orion ships being cruisers or all Gorn ships being science. I'd love to see a huge pack of these non-Klingon ships, with all different types etc.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
#1 T6 BOP
#2 T6 Fersan Ship (escort carrier would be nice, but please no sci-ship cause: )
#3 T6 Sci-Ship (prefering Gorn for that)
#4 T6 Eng-Carrier (a little bit like the Recluse for example)
#5 T6 Tor'khat
Did I mention a T6 BOP or a T6 BOP?
Greetz Siegfried
Yep I pretty much think the same thing as far as order of priority. Although our main bird of prey problem right now is the severity of the amount of damage between a bird of prey and a romulan warbird with the reman trait to extend their cloak ambush. So I am hoping we get a T6 bop that alleviates that problem. I'd settle for a new bop that comes with a console that matches that up that could go on any bird of prey only though or even a mastery trait.
Totally agree, I'd like to see more Orion, Naucassian and Gorn ships as well as a Leathan and Ferasan ship added to the mix. Also mix them up a bit, rather than all Orion ships being cruisers or all Gorn ships being science. I'd love to see a huge pack of these non-Klingon ships, with all different types etc.
I'd like to see another big batch like they did back in the day when Cryptic first rolled out the other race ships. At the very least one T6 for each KDF race; Gorn, Lethean, Nausicaan, Ferasan, and Orion.
Being Gorn biased, I'd like to see the Gorn one be a carrier, but flat out we need a t6 carrier anyway. Doesn't matter the race.
Me... #1 is finishing the Delta Ops Pack; make the T6 Intel BoP/Intel Science (and Rom Intel Battlecruiser Warbird/Intel Science Warbird equivalents as well). The Intel ship set is still incomplete even after the release of an additional Specialization and the expansion of a Secondary up to Primary capability. It would be nice to get those finished out, and the missing ships classes are the most commonly requested ones as well.
Or maybe a Piloting BoP...? Nah, the Piloting ships are likely set in stone and merely await release.
Or maybe a T6 Nausicaan Siphon Frigate? T6 Science Vessel with a single hangar that comes default with Power Siphon Drones. 4/2 payload (to account for Nausicaan aggressiveness), T6-10 and Fleet T6-11 versions available (let's be honest, we aren't getting a 3-pack...). Also, creates a 3-piece set including Plasmonic Leech, Theta Radiation Vents, and any type of Power Siphon Drones. Maybe Dauntless-style setup (seating, mobility, consoles etc.), but with a Pilot hybrid seat and only a 1.2 Shield Mod to balance out the hangar/odd payload? For the Starship Trait: Adrenaline Junkie: When missed in battle, applies a cooldown to Tactical/Piloting abilities (yes, it's Reciprocity for Piloting... what?).
Or maybe T6 Carrier? Also, give Science Carriers a Secondary Deflector... because they're specifically designated as Science. Oh, and for a Starship Trait: Top Gun: your fighter pilots are highly trained, and have 2.5 stars worth of training when launched.
Or maybe a T6 Ferasan HEC-equivalent? Of course, the Starship Trait: Furball: your hangar pets receive a 5% bonus to accuracy, defense, and weapon rate of fire. These bonuses double when in Intercept Mode, and the full bonus also applies to the captain when piloting Small Craft.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Here's an idea. Rather than just make a science vessel that looks Klingon, why not make a wholly Klingon take on the science vessel.
In my mind the ship would have a 4/3 weapon layout, ability to mount dual cannons, built-in cloak (not battle, just regular), a commander science seat, and a subsystem targeting ability that works with cannons rather than beams. Depending on whether the ship is based on a battlecruiser or a raptor would determine the rest of the stats. If it's a battlecruiser (updated Koro'tinga anyone?) give it a LtC engineering and a little less health than most battlecruisers, but more shields; if it's a raptor, then a LtC tactical and less/no weapon power bonus, but keep the agility and beef up the shielding. Obviously it would be 5 science consoles regardless for at least the fleet version.
Either one of these seems like it would make a good, science focused, "Recon Raptor/Cruiser" that would be uniquely Klingon.
Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
T6 KDF Science ship on par with pathfinder class, could do a joint design with the Romulans if desperate.
T6 KDF BOP refit a bit larger perhaps more escort size than scout that can use some of the other skins.
T6 Dreadought Carrier (Tactical type Biased)
Here's an idea. Rather than just make a science vessel that looks Klingon, why not make a wholly Klingon take on the science vessel.
I'd argue we already have a klingon take on a science vessel, carriers (Commander science boff and subsystem targeting, no sensor analysis but two hangars instead - the 'klingon' take). The gorn are the only ones who have dedicated science vessel platforms, and I'm not optimistic about Cryptic doing any kind of gorn ship in the future.
While I don't want to rubbish your idea I'd prefer it if we had more factional differences rather than homogenise everything, which seems to be the direction ship releases are going (last couple of major ship releases have been balanced for all three factions but they're essentially the same ship with the same trait with minor stat tweaks and different skins).
I'd argue we already have a klingon take on a science vessel, carriers (Commander science boff and subsystem targeting, no sensor analysis but two hangars instead - the 'klingon' take). The gorn are the only ones who have dedicated science vessel platforms, and I'm not optimistic about Cryptic doing any kind of gorn ship in the future.
Except that's not true. The Feds have had the Atrox for a long time now (basically a Caitian version of the Vo'Quv) and the last winter event brought the Sarr Theln. Both of these ships have subsystem targeting and a commander science station, the latter can even seat intel Boffs. True, Klingons are the only ones that have a free non-event carrier, but do vanilla non-upgradeable tier 5 ships even matter any more?
Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
Just because the Feds copied the klingons doesn't mean it's not a klingon take on the concept
But I see your point. Unfortunately, at this stage the only truly unique klingon ship class is the bird-of-prey. And for how long it remains that way is anyone's guess.
While I don't want to rubbish your idea I'd prefer it if we had more factional differences rather than homogenise everything, which seems to be the direction ship releases are going (last couple of major ship releases have been balanced for all three factions but they're essentially the same ship with the same trait with minor stat tweaks and different skins).
Everything has been "homogenized" already. For the Feds. They have very fine faction ship examples of every ship type and subtypes out there.
All out TAC heavy Escorts.
Destroyers (Escorts with LtCdr ENG)
SCI Escorts (Escorts with LtCdr SCI) TAC Cruisers
SCI Cruisers
All Purpose Cruisers (capable in TAC, SCI, *and* ENG)
Battlecruisers (traditionally, all Battlecruiser meant was a Cruiser being capable of having DHCs, not necessarily LtCdr TAC) All out SCI Vessels
SCI Vessels with TAC
SCI Vessels with ENG
They have a faction carrier. Some may not like the Atrox, but with the game heavily favoring DPS and Exotic Damage these days, you can make the Atrox a one mean Exotic Dmg machine that happens to have 2 hangars. It has the very heavy SCI layout that you need to make Exotic Dmg work.
Before Profits Rising, their T5 and later T5U selection encompassed every style of ship you could possibly want. Not only that, they had ample examples in each style. You didn't need to dive into Premium ships to get those choices. You got them from Fed ship selection alone.
Then on the opposite end of the spectrum, the KDF and Roms still have 1 true Science Vessel unless you forked out the $$$ for a Temporal Science Vessel which still costs a good amount of EC. Even with the advent at T6, the only SCI Vessel the KDF and Roms have is the Veranus and Ha'nom, respectively, and they're only T5U at best.
The KDF still doesn't have a Specialization Escort and Science Vessel.
The Roms still don't have a Specialization Science Vessel.
But all 3 factions still don't have a T6 faction carrier.
It's way too late to talk about stopping homogenization of ship options when the Feds already have ALL the options already.
I really don't see why they can't toss a bone KDF side and give us a really nice T6 BOP. With those universal consoles it can become a decent sci ship or whatever the player would like.
And if they have to give a T6 Defiant Fed side.. in compensation so be it.
Looking at the new KDF pilot ship in the recent mission (Delta Flight), and it looks kinda BoP-ish but I can't be sure what it is.
It is the smallest of the three, and has the cannons outside the warp nacells like the BoP do. On the other hand it doesn't appear to have moving wings and the over-all silhouette leans more mini-raptor.
"So probably the last Tier 6 ship we make to achieve that goal of refilling our coffers will probably be a Klingon Science Vessel of some sort."
Even that's iffy...cause Klingon players just don't buy Sci Vessels (er...what Sci Vessels...meh)...and they just want to RP warriors...but they want more Battlecruisers!
Looking at the new KDF pilot ship in the recent mission (Delta Flight), and it looks kinda BoP-ish but I can't be sure what it is.
It is the smallest of the three, and has the cannons outside the warp nacells like the BoP do. On the other hand it doesn't appear to have moving wings and the over-all silhouette leans more mini-raptor.
Or perhaps a heavy raider that isn't a BOP. Maybe a hybrid of a Raider and Raptor?
Yes I want a KDF science ship more than any other ship at this point.
Unfortunately, it won't happen.
Someone asked about it on the Priority One Facebook, and it was answered. Geko said there is no plans for a T6 KDF Science Ship. Lots of ships in the pipe, but conveniently, no Science.
Is it just me or does Gecko Deliberately not understand the Klingon playerbase?
More battlecruisers? That's why sales dropped off in the first place because that's all we were getting.
As for not buying science vessels.... well yea because the only science vessels available are locked in the C-store, the DSD, which until a week or so ago have been bugged since DR launched and until DR at least didn't even have a faction kdf looking hull texture. Or the Gorn vessels, the T5/T5U version of which is mediocre at best in performance (so I'm told, I don't actually own it) and from what I've seen few people like the aesthetics.
and again on the more battlecruisers.... BOP is clearly the most wanted ship in this entire thread and from my experience in my fleet as well. the only Battlecruisers I see wanted at cannon designs like the D7/K't'inga, Vor'cha and Negh'var. we have one of them at T6 now and the T5U Fleet Tork'hat (Vor'cha) is still one of the better and more versatile Battlecruisers in the game even without the new specialisation seats. We clearly have Battlecruisers covered.
Charge the standard 5000zen Bundle pack, never concern ourselves with wishing for a new BoP again. :cool:
4/2 weapons
Improved Kdf BattleCloak [Decloak damage bonus at 25% same as Romulan base]
3 Special consoles with a console set bonus
3 ship traits
Mix and match ship variant parts with a bonus of running the B'Rotlh/B'rel skin as optional overlay
Intel type skin coloring option + 3 new skins [1 per ship]
Is it just me or does Gecko Deliberately not understand the Klingon playerbase?
More battlecruisers? That's why sales dropped off in the first place because that's all we were getting.
As for not buying science vessels.... well yea because the only science vessels available are locked in the C-store, the DSD, which until a week or so ago have been bugged since DR launched and until DR at least didn't even have a faction kdf looking hull texture. Or the Gorn vessels, the T5/T5U version of which is mediocre at best in performance (so I'm told, I don't actually own it) and from what I've seen few people like the aesthetics.
and again on the more battlecruisers.... BOP is clearly the most wanted ship in this entire thread and from my experience in my fleet as well. the only Battlecruisers I see wanted at cannon designs like the D7/K't'inga, Vor'cha and Negh'var. we have one of them at T6 now and the T5U Fleet Tork'hat (Vor'cha) is still one of the better and more versatile Battlecruisers in the game even without the new specialisation seats. We clearly have Battlecruisers covered.
You're absolutely he is so not in touch with the player base. Most players want to RP in battlecruisers? :S Um yeah sure... that's why this thread is asking for nothing but battlecruisers. Pfff....
I have been advocating like many others for KSF science ships for years. The Gorn T5 is just a copy and paste mostly of the free Federation Rear Admiral ship, not the Luna the other one. Pretty poor in my opinion. Give us a D5 Battlecruiser comparable to a Vesta or Pathfinder and we'll be happy, provided it's unique to our faction and not a direct copy and paste, we want uniqueness.
We have enough battlecruisers, the only ones I would be interested in as you say is a K'tinga or Vorcha at T6 level. I'd rather see more ships that aren't battlecruisers including some from the other KDF races. Mix it up a bit.
Geko get in touch with the player base please, you sound too much like Dan Stahl who used to think that nobody played the KDF side because he didn't like the KDF. :rolleyes:
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
This situation with no KDF science ship in the pipeline is awfully reminiscent of the Bortasqu' fiasco... They offer us poor choices (Varanus and the DSDs) and then decide the playerbase must not want ANY KDF sci ship because we didn't want the subpar options offered.
Make a KDF (and RRF for that matter) science ship that's worth a d@mn and it'll move.
But for my T6 KDF wishlist:
T6 Combat Support Vessel (KDF Science Vessel analog)
(Qang class?)
Hull: 30,000-38,000
Shield: 1.25
Crew: 400
Turn: 14
Inertia: 45
Impulse: 0.17
Weapons: 4 fore, 2 aft, Can Equip Dual Cannons
Power bonus: +10 Weapon, +10 Auxiliary
Cloaking Device, Sensor Analysis, Subsystem Targeting, Secondary Deflector
Bridge Officers: Cmdr Science, Lt Cmdr Eng, Lt Cmdr Tac, Lt Science/Pilot, Ens Uni
Consoles: 3 Eng, 4 sci, 3 tac (+1 sci at fleet)
Ship Mastery: Science Vessel
Ship Trait: Honor in Battle : Successful weapon impact lowers the CD of all Tac and Pilot BOff powers by 10%, max once per 5 seconds.
Universal Console: none, receives Qang Combat Secondary Deflector: provides bonus to Particle Generator, Flow Capacitor, and Graviton Generator skills, Piercing Scan: Sensor Analysis debuffs target, 2% Armor Penetration per stack. Energetic Overflow: single target offensive science powers gain a 3km AoE (or a Cone AoE?) on target (Tachyon Beam, Viral Matrix, Energy Siphon, Tractor Beam).
T6 Intel Raider
Valkris Class
Hull: 27,000-33,000
Shield: 0.8
Crew: 75
Turn: 21
Inertia: 80
Impulse: 0.22
Weapons: 5 fore, 1 aft, Can Equip Dual Cannons
Power Bonus: +15 Weapon
Battlecloaking Device
Bridge Officers: Cmdr Uni/Intel, Lt Cmdr Uni/Pilot, Lt Cmdr Uni, Lt Uni, Ens Uni
Consoles: 2 eng, 3 sci, 5 tac (+1 eng at fleet)
Ship Mastery: Raider
Ship Trait: Advanced Gather Intel: Your Gather Intel leaves target vulnerable for longer periods of time and are hit harder when those vulnerabilities are targeted. Targets are vulnerable for 15 seconds instead of 10, Exploit Vulnerability lasts for 50% longer.
Universal Console: Subspace-Tunneling Active Sensors: Passive effect: allows use of Gather Intel while cloak, but disables Ambush bonus. Active effect: Fires a Cone AoE burst of subspace energies that reflect off of enemy ships, giving detailed data on subsystems and other ship functions: Disable cloak on target, Exposes them to Exploit Vulnerability powers, -flight speed, -turn. If Target is already Vulnerable: Disables Engines for 10 seconds.
T6 Command Battlecarrier
Klothos Class
Hull: 45,000-54,000
Shield: 1.2
Crew: 1800
Turn: 7
Inertia: 30
Impulse: 0.15
Weapons: 4 fore, 3 aft, Can Equip Dual Cannons
Power Bonus: +5 Weapon, +5 Shield, +10 Auxiliary
Subsystem Targeting, Hangar Commands, 2 Hangar Bays, Inspiration Mechanic
Bridge Officers: Cmdr Sci/Command, Lt Cmdr Tac, Lt Cmdr Uni, Lt Eng/Command, Ens Uni
Consoles: 3 eng, 4 sci, 3 tac (+1 tac at fleet)
Ship Mastery: Battle/Dreadnought Carrier
Ship Trait: Rapid Replacement: When a hangar pet is destroyed there is a 50% chance to instantly launch a replacement with 50% of the experience of the lost craft.
Universal Console: Ablative Armor Generation Matrix: 5km AoE, Allies gain 5k (1k for pets) temporary hull every 3 seconds for 30 seconds. Passive buff to Starship Electro-plasma System.
Unique Hangar Pets:
Valkris Raiders: 1 per flight, 2 per hangar: Equipped with Battlecloak, Dual Heavy AP Cannon, AP Turret, Photon Torpedo Launcher, Surgical Strikes 1
(gains Surgical Strikes 2, Transport Warhead 1 at very rare, gains Surgical Strikes 3, Transport Warhead 2, Dual AP Cannon at ultra rare)
Praxis Heavy Fighters: 2 per flight, 4 per hangar: Equipped with Dual Disruptor Beam Bank, Photon Torpedo Launcher, Continuous Mine Deployment System - Transphasic (like fleet op asset cruisers) (gains Torpedo High Yield 1, Tricobalt Mine Launcher at very rare, gains THY2, Mine Dispersal Pattern Beta 1 at ultra rare)
T6 Advanced Battlecruiser (T6 Mogh)
Suvwl' Class
Hull: 46,000-56,000
Shield: 1
Crew: 2000
Turn: 9
Inertia: 50
Impulse: 0.15
Weapons: 5 fore, 3 aft, Can Equip Dual Cannons
Power Bonus: +10 Weapon, +10 Engine
Cloaking Device, Battlecruiser Communications Arrays
Bridge Officers: Cmdr Eng, Lt Cmdr Tac, Lt Sci/Pilot, Lt Eng, Lt Uni
Consoles: 5 eng, 1 sci, 4 tac (+1 sci at fleet)
Ship Mastery: Battlecruiser
Ship Trait: Combat Armor Deployment: When entering combat, after 5 seconds deploys armor shutters over window and sensitive equipment, +25 to all resist, +10% defense
Console: Suppression Battery: Unleashes a salvo of beam blasts from under-hull mounted cannons (think Ent Bird of Prey style), deals moderate damage, but slows target, lowers their damage output and debuffs shield and hull damage resistance. Narrow arc. Forms set with Mogh's Dynamic Defense Deployment System, +1 turn rate, -10% weapon drain. Passive buff to Starship Targeting Systems. Passive Buff: Adds 15degrees to Dual Cannon, Dual Heavy Cannon arcs
T6 Dreadnought (Pure dreadnought, not a hybrid)
Gik'tal Class
Hull: 45,000-55,000
Shield: 1.15
Crew: 3500
Turn: 8
Inertia: 30
Impulse: 0.15
Weapons: 5 fore, 3 aft, Can Equip Dual Cannons
Power Bonus: +10 Weapon, +5 Shield, +5 Engine
Battlecloaking Device
Bridge Officers: Cmdr Tac, Lt Cmdr Tac/Pilot, Lt Cmdr Eng, Lt Sci, Ens Sci
Consoles: 4 eng, 1 sci, 4 tac (+1 tac at fleet)
Ship Mastery: Dreadnought (Rapid Repairs, Reactive Shield Technology, Devastating Weaponry, Enhanced Weapon Banks)
Ship Trait: Unrelenting: Making a critical hit on a target cancels the CD at the end of the current weapon cycle, any weapon currently on CD (such as torps) are instantly made ready to fire again.
Console: Energetic Shroud Matrix: A technological, starship scale adaption of the Jem'hadar Shroud biological ability. Duration 20 seconds. Grants large stealth bonus, but reduces weapon range to 5km, receiving energy damage increases flight speed and turn rate for 20 seconds. 30 second shared CD with Battlecloak. Passive buff to Starship Power Insulator and Inertial Damper skills.
*The KDF Scimitar killer, though they may be allies now, never let the neighbors have the bigger weapon*
T6 Reconnaissance Raptor
Malpara Class
Hull: 33,000-40,000
Shield: 1
Crew: 300
Turn: 13
Inertia: 55
Impulse: .2
Weapons: 4 fore, 3 aft, Can Equip Dual Cannons
Power Bonus: +10 Weapons, +10 Auxiliary
Cloaking Device, Sensor Analysis
Bridge Officers: Cmdr Tac, Lt Cmdr Sci, Lt Tac, Lt Eng/Command, Lt Uni
Consoles: 2 eng, 3 sci, 5 tac (+1 sci at fleet)
Ship Mastery: Raptor/Escort
Ship Trait: Paint Target: +5% damage to target for each ally targeting it (counts self, but not any pets)
Console: Tachyon Barrage: Cone AoE, Exotic Particle Cannons deliver a barrage of shield and hull degrading blasts. Fire mechanics similar to Mat'ha's Disruptor Heavy Cannons. Drain shields (increased by flow caps skill and aux), deals Radiation damage to hull, 50% shield bypass (increased by particle gens skill and aux). Can be equipped on Mat'ha Raptor (and this ship can use Mat'ha's console). Forms set with Disruptor Heavy Spinal Cannons, +15% crit severity, +10% firing cycle haste. Heavy Spinal Cannons and Tachyon Barrage have 40 second shared CD. Passive buff: +10 Inertia, +.1 impulse, +1 turn rate.
These ship would give the KDF a Klingon approach to a science vessel, that coveted T6 Raider, a Kar'fi upgrade battlecarrier (hopefully with KDF styling on the model), a no-frills/no-gimmick battlecruiser, a hilariously OP anti-scimitar, and a raptor that can combine weapon and science based damage.
Comments
Make it either a flight deck or full carrier dreadnought utilizing Naga Fighters, science and engineering centric with a command seat somewhere in there. Give the Gorn players something nice to fly around for once...
Hell, give all of the "subordinate" KDF races T6 ships. I'm getting sick of everything being Klingon. As if the other races don't have their own shipyards and fleets.
-Q
#1 T6 BOP
#2 T6 Fersan Ship (escort carrier would be nice, but please no sci-ship cause: )
#3 T6 Sci-Ship (prefering Gorn for that)
#4 T6 Eng-Carrier (a little bit like the Recluse for example)
#5 T6 Tor'khat
Did I mention a T6 BOP or a T6 BOP?
Greetz Siegfried
Totally agree, I'd like to see more Orion, Naucassian and Gorn ships as well as a Leathan and Ferasan ship added to the mix. Also mix them up a bit, rather than all Orion ships being cruisers or all Gorn ships being science. I'd love to see a huge pack of these non-Klingon ships, with all different types etc.
Yep I pretty much think the same thing as far as order of priority. Although our main bird of prey problem right now is the severity of the amount of damage between a bird of prey and a romulan warbird with the reman trait to extend their cloak ambush. So I am hoping we get a T6 bop that alleviates that problem. I'd settle for a new bop that comes with a console that matches that up that could go on any bird of prey only though or even a mastery trait.
I'd like to see another big batch like they did back in the day when Cryptic first rolled out the other race ships. At the very least one T6 for each KDF race; Gorn, Lethean, Nausicaan, Ferasan, and Orion.
Being Gorn biased, I'd like to see the Gorn one be a carrier, but flat out we need a t6 carrier anyway. Doesn't matter the race.
-Q
I dunno. The wings. That means someone else "dipped into" that relationship.
Or maybe a Piloting BoP...? Nah, the Piloting ships are likely set in stone and merely await release.
Or maybe a T6 Nausicaan Siphon Frigate? T6 Science Vessel with a single hangar that comes default with Power Siphon Drones. 4/2 payload (to account for Nausicaan aggressiveness), T6-10 and Fleet T6-11 versions available (let's be honest, we aren't getting a 3-pack...). Also, creates a 3-piece set including Plasmonic Leech, Theta Radiation Vents, and any type of Power Siphon Drones. Maybe Dauntless-style setup (seating, mobility, consoles etc.), but with a Pilot hybrid seat and only a 1.2 Shield Mod to balance out the hangar/odd payload? For the Starship Trait: Adrenaline Junkie: When missed in battle, applies a cooldown to Tactical/Piloting abilities (yes, it's Reciprocity for Piloting... what?).
Or maybe T6 Carrier? Also, give Science Carriers a Secondary Deflector... because they're specifically designated as Science. Oh, and for a Starship Trait: Top Gun: your fighter pilots are highly trained, and have 2.5 stars worth of training when launched.
Or maybe a T6 Ferasan HEC-equivalent? Of course, the Starship Trait: Furball: your hangar pets receive a 5% bonus to accuracy, defense, and weapon rate of fire. These bonuses double when in Intercept Mode, and the full bonus also applies to the captain when piloting Small Craft.
In my mind the ship would have a 4/3 weapon layout, ability to mount dual cannons, built-in cloak (not battle, just regular), a commander science seat, and a subsystem targeting ability that works with cannons rather than beams. Depending on whether the ship is based on a battlecruiser or a raptor would determine the rest of the stats. If it's a battlecruiser (updated Koro'tinga anyone?) give it a LtC engineering and a little less health than most battlecruisers, but more shields; if it's a raptor, then a LtC tactical and less/no weapon power bonus, but keep the agility and beef up the shielding. Obviously it would be 5 science consoles regardless for at least the fleet version.
Either one of these seems like it would make a good, science focused, "Recon Raptor/Cruiser" that would be uniquely Klingon.
Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
T6 KDF BOP refit a bit larger perhaps more escort size than scout that can use some of the other skins.
T6 Dreadought Carrier (Tactical type Biased)
While I don't want to rubbish your idea I'd prefer it if we had more factional differences rather than homogenise everything, which seems to be the direction ship releases are going (last couple of major ship releases have been balanced for all three factions but they're essentially the same ship with the same trait with minor stat tweaks and different skins).
Except that's not true. The Feds have had the Atrox for a long time now (basically a Caitian version of the Vo'Quv) and the last winter event brought the Sarr Theln. Both of these ships have subsystem targeting and a commander science station, the latter can even seat intel Boffs. True, Klingons are the only ones that have a free non-event carrier, but do vanilla non-upgradeable tier 5 ships even matter any more?
Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
But I see your point. Unfortunately, at this stage the only truly unique klingon ship class is the bird-of-prey. And for how long it remains that way is anyone's guess.
which is good, because we do NOT need another RAPTOR, we need a BIRD OF PREY!
KDF Dreadnaught
Intel BoP
KDF Dreadnaught
Command Carrier
KDF Dreadnaught
Garumba
KDF Dreadnaught
Everything has been "homogenized" already. For the Feds. They have very fine faction ship examples of every ship type and subtypes out there.
All out TAC heavy Escorts.
Destroyers (Escorts with LtCdr ENG)
SCI Escorts (Escorts with LtCdr SCI)
TAC Cruisers
SCI Cruisers
All Purpose Cruisers (capable in TAC, SCI, *and* ENG)
Battlecruisers (traditionally, all Battlecruiser meant was a Cruiser being capable of having DHCs, not necessarily LtCdr TAC)
All out SCI Vessels
SCI Vessels with TAC
SCI Vessels with ENG
They have a faction carrier. Some may not like the Atrox, but with the game heavily favoring DPS and Exotic Damage these days, you can make the Atrox a one mean Exotic Dmg machine that happens to have 2 hangars. It has the very heavy SCI layout that you need to make Exotic Dmg work.
Before Profits Rising, their T5 and later T5U selection encompassed every style of ship you could possibly want. Not only that, they had ample examples in each style. You didn't need to dive into Premium ships to get those choices. You got them from Fed ship selection alone.
Then on the opposite end of the spectrum, the KDF and Roms still have 1 true Science Vessel unless you forked out the $$$ for a Temporal Science Vessel which still costs a good amount of EC. Even with the advent at T6, the only SCI Vessel the KDF and Roms have is the Veranus and Ha'nom, respectively, and they're only T5U at best.
The KDF still doesn't have a Specialization Escort and Science Vessel.
The Roms still don't have a Specialization Science Vessel.
But all 3 factions still don't have a T6 faction carrier.
It's way too late to talk about stopping homogenization of ship options when the Feds already have ALL the options already.
And if they have to give a T6 Defiant Fed side.. in compensation so be it.
It is the smallest of the three, and has the cannons outside the warp nacells like the BoP do. On the other hand it doesn't appear to have moving wings and the over-all silhouette leans more mini-raptor.
My only wish is for BoP universal boff stations to be universal to include all of the specializations.
(okay a science ship would be nice)
1:22:42
"So probably the last Tier 6 ship we make to achieve that goal of refilling our coffers will probably be a Klingon Science Vessel of some sort."
Even that's iffy...cause Klingon players just don't buy Sci Vessels (er...what Sci Vessels...meh)...and they just want to RP warriors...but they want more Battlecruisers!
Yeah, PO219...POS219.
Or perhaps a heavy raider that isn't a BOP. Maybe a hybrid of a Raider and Raptor?
I agree. Would also give a bit of uniqueness back to the KDF and BOP line.
Yes I want a KDF science ship more than any other ship at this point.
Unfortunately, it won't happen.
Someone asked about it on the Priority One Facebook, and it was answered. Geko said there is no plans for a T6 KDF Science Ship. Lots of ships in the pipe, but conveniently, no Science.
More battlecruisers? That's why sales dropped off in the first place because that's all we were getting.
As for not buying science vessels.... well yea because the only science vessels available are locked in the C-store, the DSD, which until a week or so ago have been bugged since DR launched and until DR at least didn't even have a faction kdf looking hull texture. Or the Gorn vessels, the T5/T5U version of which is mediocre at best in performance (so I'm told, I don't actually own it) and from what I've seen few people like the aesthetics.
and again on the more battlecruisers.... BOP is clearly the most wanted ship in this entire thread and from my experience in my fleet as well. the only Battlecruisers I see wanted at cannon designs like the D7/K't'inga, Vor'cha and Negh'var. we have one of them at T6 now and the T5U Fleet Tork'hat (Vor'cha) is still one of the better and more versatile Battlecruisers in the game even without the new specialisation seats. We clearly have Battlecruisers covered.
T6 Kdf Heavy Bird of Prey Bundle pack
Charge the standard 5000zen Bundle pack, never concern ourselves with wishing for a new BoP again. :cool:
4/2 weapons
Improved Kdf BattleCloak [Decloak damage bonus at 25% same as Romulan base]
3 Special consoles with a console set bonus
3 ship traits
Mix and match ship variant parts with a bonus of running the B'Rotlh/B'rel skin as optional overlay
Intel type skin coloring option + 3 new skins [1 per ship]
Type: Raider
Hull: 27,500
Shield Modifier: 0.9
Device slots: 2
Turn Rate: 22
Impulse Modifier: 0.21
Inertia rating: 75
Bonus Power: +15 weapons power, Raider Flanking, Raider Starship Mastery buffs
Fleet Norgh type BOFF seating [stations to be universal and include all specializations]
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Basic with 2 other console variants
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**pretty sure it's not doable but if as a special bonus you could mix and match parts from the entire BoP line even better
EDIT... would really like to mount the Ma'Ha autocannon console on this mwhahaha :P
You're absolutely he is so not in touch with the player base. Most players want to RP in battlecruisers? :S Um yeah sure... that's why this thread is asking for nothing but battlecruisers. Pfff....
I have been advocating like many others for KSF science ships for years. The Gorn T5 is just a copy and paste mostly of the free Federation Rear Admiral ship, not the Luna the other one. Pretty poor in my opinion. Give us a D5 Battlecruiser comparable to a Vesta or Pathfinder and we'll be happy, provided it's unique to our faction and not a direct copy and paste, we want uniqueness.
We have enough battlecruisers, the only ones I would be interested in as you say is a K'tinga or Vorcha at T6 level. I'd rather see more ships that aren't battlecruisers including some from the other KDF races. Mix it up a bit.
Geko get in touch with the player base please, you sound too much like Dan Stahl who used to think that nobody played the KDF side because he didn't like the KDF. :rolleyes:
Make a KDF (and RRF for that matter) science ship that's worth a d@mn and it'll move.
But for my T6 KDF wishlist:
T6 Combat Support Vessel (KDF Science Vessel analog)
(Qang class?)
Hull: 30,000-38,000
Shield: 1.25
Crew: 400
Turn: 14
Inertia: 45
Impulse: 0.17
Weapons: 4 fore, 2 aft, Can Equip Dual Cannons
Power bonus: +10 Weapon, +10 Auxiliary
Cloaking Device, Sensor Analysis, Subsystem Targeting, Secondary Deflector
Bridge Officers: Cmdr Science, Lt Cmdr Eng, Lt Cmdr Tac, Lt Science/Pilot, Ens Uni
Consoles: 3 Eng, 4 sci, 3 tac (+1 sci at fleet)
Ship Mastery: Science Vessel
Ship Trait: Honor in Battle : Successful weapon impact lowers the CD of all Tac and Pilot BOff powers by 10%, max once per 5 seconds.
Universal Console: none, receives Qang Combat Secondary Deflector: provides bonus to Particle Generator, Flow Capacitor, and Graviton Generator skills, Piercing Scan: Sensor Analysis debuffs target, 2% Armor Penetration per stack. Energetic Overflow: single target offensive science powers gain a 3km AoE (or a Cone AoE?) on target (Tachyon Beam, Viral Matrix, Energy Siphon, Tractor Beam).
T6 Intel Raider
Valkris Class
Hull: 27,000-33,000
Shield: 0.8
Crew: 75
Turn: 21
Inertia: 80
Impulse: 0.22
Weapons: 5 fore, 1 aft, Can Equip Dual Cannons
Power Bonus: +15 Weapon
Battlecloaking Device
Bridge Officers: Cmdr Uni/Intel, Lt Cmdr Uni/Pilot, Lt Cmdr Uni, Lt Uni, Ens Uni
Consoles: 2 eng, 3 sci, 5 tac (+1 eng at fleet)
Ship Mastery: Raider
Ship Trait: Advanced Gather Intel: Your Gather Intel leaves target vulnerable for longer periods of time and are hit harder when those vulnerabilities are targeted. Targets are vulnerable for 15 seconds instead of 10, Exploit Vulnerability lasts for 50% longer.
Universal Console: Subspace-Tunneling Active Sensors: Passive effect: allows use of Gather Intel while cloak, but disables Ambush bonus. Active effect: Fires a Cone AoE burst of subspace energies that reflect off of enemy ships, giving detailed data on subsystems and other ship functions: Disable cloak on target, Exposes them to Exploit Vulnerability powers, -flight speed, -turn. If Target is already Vulnerable: Disables Engines for 10 seconds.
T6 Command Battlecarrier
Klothos Class
Hull: 45,000-54,000
Shield: 1.2
Crew: 1800
Turn: 7
Inertia: 30
Impulse: 0.15
Weapons: 4 fore, 3 aft, Can Equip Dual Cannons
Power Bonus: +5 Weapon, +5 Shield, +10 Auxiliary
Subsystem Targeting, Hangar Commands, 2 Hangar Bays, Inspiration Mechanic
Bridge Officers: Cmdr Sci/Command, Lt Cmdr Tac, Lt Cmdr Uni, Lt Eng/Command, Ens Uni
Consoles: 3 eng, 4 sci, 3 tac (+1 tac at fleet)
Ship Mastery: Battle/Dreadnought Carrier
Ship Trait: Rapid Replacement: When a hangar pet is destroyed there is a 50% chance to instantly launch a replacement with 50% of the experience of the lost craft.
Universal Console: Ablative Armor Generation Matrix: 5km AoE, Allies gain 5k (1k for pets) temporary hull every 3 seconds for 30 seconds. Passive buff to Starship Electro-plasma System.
Unique Hangar Pets:
Valkris Raiders: 1 per flight, 2 per hangar: Equipped with Battlecloak, Dual Heavy AP Cannon, AP Turret, Photon Torpedo Launcher, Surgical Strikes 1
(gains Surgical Strikes 2, Transport Warhead 1 at very rare, gains Surgical Strikes 3, Transport Warhead 2, Dual AP Cannon at ultra rare)
Praxis Heavy Fighters: 2 per flight, 4 per hangar: Equipped with Dual Disruptor Beam Bank, Photon Torpedo Launcher, Continuous Mine Deployment System - Transphasic (like fleet op asset cruisers) (gains Torpedo High Yield 1, Tricobalt Mine Launcher at very rare, gains THY2, Mine Dispersal Pattern Beta 1 at ultra rare)
T6 Advanced Battlecruiser (T6 Mogh)
Suvwl' Class
Hull: 46,000-56,000
Shield: 1
Crew: 2000
Turn: 9
Inertia: 50
Impulse: 0.15
Weapons: 5 fore, 3 aft, Can Equip Dual Cannons
Power Bonus: +10 Weapon, +10 Engine
Cloaking Device, Battlecruiser Communications Arrays
Bridge Officers: Cmdr Eng, Lt Cmdr Tac, Lt Sci/Pilot, Lt Eng, Lt Uni
Consoles: 5 eng, 1 sci, 4 tac (+1 sci at fleet)
Ship Mastery: Battlecruiser
Ship Trait: Combat Armor Deployment: When entering combat, after 5 seconds deploys armor shutters over window and sensitive equipment, +25 to all resist, +10% defense
Console: Suppression Battery: Unleashes a salvo of beam blasts from under-hull mounted cannons (think Ent Bird of Prey style), deals moderate damage, but slows target, lowers their damage output and debuffs shield and hull damage resistance. Narrow arc. Forms set with Mogh's Dynamic Defense Deployment System, +1 turn rate, -10% weapon drain. Passive buff to Starship Targeting Systems. Passive Buff: Adds 15degrees to Dual Cannon, Dual Heavy Cannon arcs
T6 Dreadnought (Pure dreadnought, not a hybrid)
Gik'tal Class
Hull: 45,000-55,000
Shield: 1.15
Crew: 3500
Turn: 8
Inertia: 30
Impulse: 0.15
Weapons: 5 fore, 3 aft, Can Equip Dual Cannons
Power Bonus: +10 Weapon, +5 Shield, +5 Engine
Battlecloaking Device
Bridge Officers: Cmdr Tac, Lt Cmdr Tac/Pilot, Lt Cmdr Eng, Lt Sci, Ens Sci
Consoles: 4 eng, 1 sci, 4 tac (+1 tac at fleet)
Ship Mastery: Dreadnought (Rapid Repairs, Reactive Shield Technology, Devastating Weaponry, Enhanced Weapon Banks)
Ship Trait: Unrelenting: Making a critical hit on a target cancels the CD at the end of the current weapon cycle, any weapon currently on CD (such as torps) are instantly made ready to fire again.
Console: Energetic Shroud Matrix: A technological, starship scale adaption of the Jem'hadar Shroud biological ability. Duration 20 seconds. Grants large stealth bonus, but reduces weapon range to 5km, receiving energy damage increases flight speed and turn rate for 20 seconds. 30 second shared CD with Battlecloak. Passive buff to Starship Power Insulator and Inertial Damper skills.
*The KDF Scimitar killer, though they may be allies now, never let the neighbors have the bigger weapon*
T6 Reconnaissance Raptor
Malpara Class
Hull: 33,000-40,000
Shield: 1
Crew: 300
Turn: 13
Inertia: 55
Impulse: .2
Weapons: 4 fore, 3 aft, Can Equip Dual Cannons
Power Bonus: +10 Weapons, +10 Auxiliary
Cloaking Device, Sensor Analysis
Bridge Officers: Cmdr Tac, Lt Cmdr Sci, Lt Tac, Lt Eng/Command, Lt Uni
Consoles: 2 eng, 3 sci, 5 tac (+1 sci at fleet)
Ship Mastery: Raptor/Escort
Ship Trait: Paint Target: +5% damage to target for each ally targeting it (counts self, but not any pets)
Console: Tachyon Barrage: Cone AoE, Exotic Particle Cannons deliver a barrage of shield and hull degrading blasts. Fire mechanics similar to Mat'ha's Disruptor Heavy Cannons. Drain shields (increased by flow caps skill and aux), deals Radiation damage to hull, 50% shield bypass (increased by particle gens skill and aux). Can be equipped on Mat'ha Raptor (and this ship can use Mat'ha's console). Forms set with Disruptor Heavy Spinal Cannons, +15% crit severity, +10% firing cycle haste. Heavy Spinal Cannons and Tachyon Barrage have 40 second shared CD. Passive buff: +10 Inertia, +.1 impulse, +1 turn rate.
These ship would give the KDF a Klingon approach to a science vessel, that coveted T6 Raider, a Kar'fi upgrade battlecarrier (hopefully with KDF styling on the model), a no-frills/no-gimmick battlecruiser, a hilariously OP anti-scimitar, and a raptor that can combine weapon and science based damage.