I love What Lies Beneath, it's my favorite mission. I even have the Bonnie-kin clip as a ringtone on my phone to creep people out during October
I like Coliseum, too. Slamek could use a backhand or two, but I like the mission as a whole.
What I loathe, and usually skip if I can help it is the Nimbus arc, and Of Bajor. I don't know what it is about them, but I hate them with a passion. Maybe because they're so slow & tedious?
I hated Coliseum the first time I played it, but I've gradually come to love it. I still dislike the arena section (trying to get to the turrets while avoiding worm sputum is irritating), but ... I actually like the desert trek. It's kinda restful (other than killing wildlife, that is).
Especially the brassy dialogue section after you've been in the cave, "That saved us hours of walking." Goes up there with, "Mistakes were made by both sides," for sheer chicanery, I say.
I would definitely throw my vote in for "Of Bajor" being one of my least favorites. Too much running. I think it's good that the Dev's tried to do something other than Pew Pew, but that one just doesn't work.
As for Coliseum, just take the middle of that mission out (or let me blast Slamek) and it would be fine.
The other two on the hate train for me would be:
The Vault (for the same reasons most everyone said here)
The Fire Caves (again for the same reasons mentioned)
Honorable mentions would be most of the "2800" arc, the rest of the Cardassian arc and the space walk section of "Surface Tensions"...I never could figure out how to control those damn Solenae suits.
As for my favorite? I love the episode right after "Surface Tension" (I can't remember the name of it off the top of my head). The whole battle for ESD followed by the battle for Qo'nos is really epic to me personally.
Oddly enough, Nimbus III is one of the most entertaining arcs in terms of gameplay.. or perhaps not oddly enough so, since I prefer ground to space...
As for missions I really don't enjoy & generally skip some of them if I can (I know my KDF did, before Delta Recruit)...
Pretty much Cardassian Struggle arc as a whole, up until Second Wave. Then things pick up and become coherent, unlike the previous whole thing.
Operation Gammma & Vault then make for my least favorite missions, if I had to pick. Oh, and the one with protecting Tribbles... <.<
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
Star Trek Online Volunteer Community Moderator "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh." "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."~Day[9] "Your fun isn't wrong."~LaughingTrendy
As most of us have recently just played through all the mission content agene what were your top 3 hated missions you wish they would update.
Cant be totally negative and your 1 of you fav's
Personally mine.
Worst
Coliseum (walking simulator)
Boldly they rode (walking simulator in SPACE!!!)
Cold Case (fly to this system fly to that system fly to this system)
Fav.
Past imperfect (its the Enterprise, spock )
Its the opposite for me...those above are not that bad.
Worst IMO:
-Graduation Day - Academy tutorial. Useless and baseless. IMO the old tutorial was more full of action.
-The vault...I hate shuttles. Pointless to me
-Mind Game (Romulan mission)...real headache and kinda feels like a pizza delivery boy with all the errands you need to do.
Me and a handful of useless shuttles vs. 36 Elachi Ships including Battleships.
Not only is it a painful slog, it's not even remotely realistic. There is no way even the greatest heroes of Starfleet or the Klingon Empire (Kirk, Kang, Koloth, Kor) would have survived against 36 opponents.
Hate that mission with the fury of 10,000,000,000,000 suns.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
I'll just say the entire Nimbus strain were annoying. It seems like we were required to insert the federation ideals where the federation aught not be involved, another government which isn't involved with the Federation: attempting to be the galaxies police much?
After that, I'd say Colosseum was my least favorite. Too much walking, too long and frankly, boring. It doesn't even make sense with the rest of the mission!
Boldly they rode: It's a love-hat relationship for me in terms of this mission. i like it because of the whole idea behind it. Now on a flip side, I'm not particularly a fan due to the fact of how long it takes to walk on the hull. I'd like the ability to "fly" around the station as a spacewalk would more accurately be held. With the clandestine nature of the mission, Cryptic has an un-tapped gold mine with the Intel systems being put through the game-- heck, Cryptic should make a playable intel class where the missions take a clandestine nature rather than come in, *BOOM* *Pew Pew* *pow* *bang* leave.
TheGrateLordeCheesus Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM Doesn't Owe AnyoneEC Kirks Prot
The only mission in the game I disliked was "Divide et Imperia".
And not because it was supposedly "un-Trek-like". It was because my character was forced to overdose on stupid pills until the end. That mission could have been written better.
I hated the Q mission in the old Borg arc. I couldn't wait to get that one over with. Plus it made no sense in the story line and only the Fed could play it. So I'm glad that one is rid of.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The Iconians sent borg back in time to try to kill the Federation off, and Q helped them restore the timeline
It was Q playing around. Nothing about restoring. And he said I will show you how powerful the borg was. I blasted through the place like nothing. The whole mission was a joke.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Any mission that has you fly a shuttle or different ship, because my tray is always messed up when it's over...
Actually I like most of those missions.
I think My least favorite is "The Doomsday Machine." It's a good story, but feels like a long slog to play through. Kind of like an episode of your favorite show you see once and like it, but always change channels whenever it's rerun.
That said... It's WAY better than "The Doomsday Machine" mission the game launched with.
No, Q specifically says someone sent more borg back in time to the battle to alter the timeline, he goofed around with you at the beginning, but he makes it VERY clear someone else was pulling the strings behind the whole thing.
It don't matter now. The bad mission is gone and good riddance.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
It wasn't bad, and they said they will bring it back in the future after a revamp, and possibly copy-pasting Sisko's dialog in the TV show over certain parts.
I suspect they are waiting till we get further into the Iconian war plot to bring it back, as it would make more sense there.
The OP wanted to know what we thought was the worst mission. This one was top of my list. Everyone is different on what they like or dislike. Many missions the others listed I really liked, but they hated it.
Everyone is different.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Coliseum, it's long and tedious at best with a pot luck fight with that OP mugato that places it as my least favourite mission.
Of Bajor, it's boring as hell and way way too long
Cold Comfort, I hated the prisoner interrogation, make one dialogue mistake you fail and have to do the whole mission over again.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
The clunky spacewalk sequence and fighting Voth and Undine ships with an underpowered ship with a randomized skill bar make an otherwise interesting mission annoying.
2. Dust to Dust
We get to assist a morally questionable alien species destroy a man's identity, while taking orders from a doppelganger who does his job, lives in his house and hugs his relatives.
3. Reunion
A Fleet Admiral, or even better, a KDF General/Dahar Master, needs to go around asking Space Hobbits for spices. Yep. That's a thing you do in this game.
--
Unlike many people, I liked Nimbus 3 and the Colosseum myself. Both remind me of actual Star Trek episodes. This game could use more missions using ground/ship interior settings anyway.
Why release the only Founder that was ever punished for her role in the Dominion War, when all she does is make matters worse?
think of it this way: releasing that founder may mend some bridges with the dominion, so when the time comes and iconians start messing with stuff, asking them for a favor will be a "normally i would say no and shoot you, but you returned our god/one of our own back to us, so i suppose we could help out this time"
if a cardassian/alpha dominion/new link type faction is ever made, that could be a triggering point for them to join in.
rather than free founder just to help retake one station which doesn't do anything in the end, do it to get the dominion involved in the iconian war, especially if the one to release and return the founder back would be a playable new link changeling.
refusing a bunch of solids is one thing, but when one of your young asks you to help out with an enemy that threatens them and you all, you'd be more inclined to help.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
I dislike Boldly the rode and a large part of its arc because it's part of one big plot hole.
After all, you and the diplomats left the station because it couldn't be defended when it was still filled with Starfleet crewmen and Klingons (and S'taass of course) and all systems were still controlled by the crew.
Yet one person can recapture the entire station? If this were possible, then why send the player character in a shuttle to the Gamma Quadrant? Why release the only Founder that was ever punished for her role in the Dominion War, when all she does is make matters worse? Why keep trying to hope for a 'peaceful solution' when you've already risked / sacrificed 3 fleets? (1 during the mission where you're in the shuttle, heading for the wormhole, 1 in orbit of facility 4028 and one in a final confrontation cause a peaceful solution has been made impossible by that same founder).
So, my top 3 worst missions include the dominion arc.
When you first fled the station is was from an organized military force with a chain of command, superior numbers and with the possibility of a diplomatic solution. When you attacked in Boldly They Rode, you had exhausted your diplomatic options and were no longer dealing with an established military but something closer to a terrorist group lead by a suicidal extremist. In short, it didn't really bother me.
Now, my personal preference for the end of that plot arch would have been the founder, or Vorta, ordering Kar'ukan's second to put him down. But that wouldn't have made for a very dramatic end.
Me and a handful of useless shuttles vs. 36 Elachi Ships including Battleships.
Not only is it a painful slog, it's not even remotely realistic. There is no way even the greatest heroes of Starfleet or the Klingon Empire (Kirk, Kang, Koloth, Kor) would have survived against 36 opponents.
Hate that mission with the fury of 10,000,000,000,000 suns.
Oh boy, this one I had to replay yesterday...
It's not hard but it's a pain to complete, between the Escorts using their "beehive cone" attack, throwing boarding parties messing with your systems, the ships keeping hopping behind you, the many debuffs you get subjected to and the total lack of significant support, all of this for 3 waves is just painful.
And of course, the story-version of Atmospheric Assault. Dying several times because the allied AI is worthless is not fun.
But the Cardassian arc until Second Wave is also spot-on in the "horrible in everything" area:
-"If you need to shoot a few turrets on DS9, it's OK" *cue objective telling you to wipe out all of DS9 current defence turrets*
-that freaking ensign (who is most likely an Undine) making you risk your life to take his sweeeeeeeet time to collect his 50 Shades of Captain Proton novel or something
-that freaking idiot engineer causing DS9 to start the self-destruct sequence and saying too many "oops" to not make you want to strangle him
-all those huuuuge heavy, HP sponge turrets only existing to slow you down when you help Joshua Riker
-Gul Madred, the guy who nearly/succeeded in breaking Picard, reduced to a "crabby old man" cameo
Comments
haha im making my photonic engie into him.
"It appears we have lost our sex appeal, captain."- Tuvok
Bonnie-kin
Soon...you'll be...DEAD
I like Coliseum, too. Slamek could use a backhand or two, but I like the mission as a whole.
What I loathe, and usually skip if I can help it is the Nimbus arc, and Of Bajor. I don't know what it is about them, but I hate them with a passion. Maybe because they're so slow & tedious?
Especially the brassy dialogue section after you've been in the cave, "That saved us hours of walking." Goes up there with, "Mistakes were made by both sides," for sheer chicanery, I say.
As for Coliseum, just take the middle of that mission out (or let me blast Slamek) and it would be fine.
The other two on the hate train for me would be:
The Vault (for the same reasons most everyone said here)
The Fire Caves (again for the same reasons mentioned)
Honorable mentions would be most of the "2800" arc, the rest of the Cardassian arc and the space walk section of "Surface Tensions"...I never could figure out how to control those damn Solenae suits.
As for my favorite? I love the episode right after "Surface Tension" (I can't remember the name of it off the top of my head). The whole battle for ESD followed by the battle for Qo'nos is really epic to me personally.
Co-Founder of TOS Veterans and TOS Qan Mang
As for missions I really don't enjoy & generally skip some of them if I can (I know my KDF did, before Delta Recruit)...
Pretty much Cardassian Struggle arc as a whole, up until Second Wave. Then things pick up and become coherent, unlike the previous whole thing.
Operation Gammma & Vault then make for my least favorite missions, if I had to pick. Oh, and the one with protecting Tribbles... <.<
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"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
Find me on Twitterverse - @jodarkrider
1. The Vault
2. Boldly They Rode
3. Cutting the Cord
Not because they are hard... They just didn't strike me as being "fun". Feels more like a chore to get through those.
Join Date: Tuesday, February 2, 2010
Its the opposite for me...those above are not that bad.
Worst IMO:
-Graduation Day - Academy tutorial. Useless and baseless. IMO the old tutorial was more full of action.
-The vault...I hate shuttles. Pointless to me
-Mind Game (Romulan mission)...real headache and kinda feels like a pizza delivery boy with all the errands you need to do.
Candle in a Whirlwind.
Me and a handful of useless shuttles vs. 36 Elachi Ships including Battleships.
Not only is it a painful slog, it's not even remotely realistic. There is no way even the greatest heroes of Starfleet or the Klingon Empire (Kirk, Kang, Koloth, Kor) would have survived against 36 opponents.
Hate that mission with the fury of 10,000,000,000,000 suns.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
After that, I'd say Colosseum was my least favorite. Too much walking, too long and frankly, boring. It doesn't even make sense with the rest of the mission!
Boldly they rode: It's a love-hat relationship for me in terms of this mission. i like it because of the whole idea behind it. Now on a flip side, I'm not particularly a fan due to the fact of how long it takes to walk on the hull. I'd like the ability to "fly" around the station as a spacewalk would more accurately be held. With the clandestine nature of the mission, Cryptic has an un-tapped gold mine with the Intel systems being put through the game-- heck, Cryptic should make a playable intel class where the missions take a clandestine nature rather than come in, *BOOM* *Pew Pew* *pow* *bang* leave.
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot
And not because it was supposedly "un-Trek-like". It was because my character was forced to overdose on stupid pills until the end. That mission could have been written better.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
It was Q playing around. Nothing about restoring. And he said I will show you how powerful the borg was. I blasted through the place like nothing. The whole mission was a joke.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Actually I like most of those missions.
I think My least favorite is "The Doomsday Machine." It's a good story, but feels like a long slog to play through. Kind of like an episode of your favorite show you see once and like it, but always change channels whenever it's rerun.
That said... It's WAY better than "The Doomsday Machine" mission the game launched with.
It don't matter now. The bad mission is gone and good riddance.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
The OP wanted to know what we thought was the worst mission. This one was top of my list. Everyone is different on what they like or dislike. Many missions the others listed I really liked, but they hated it.
Everyone is different.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
2. Anything with shuttles
3. The mission with Tuvok, Cooper, and the worst designed EV suit controls
Of Bajor, it's boring as hell and way way too long
Cold Comfort, I hated the prisoner interrogation, make one dialogue mistake you fail and have to do the whole mission over again.
-Lord Commander Solar Macharius
The clunky spacewalk sequence and fighting Voth and Undine ships with an underpowered ship with a randomized skill bar make an otherwise interesting mission annoying.
2. Dust to Dust
We get to assist a morally questionable alien species destroy a man's identity, while taking orders from a doppelganger who does his job, lives in his house and hugs his relatives.
3. Reunion
A Fleet Admiral, or even better, a KDF General/Dahar Master, needs to go around asking Space Hobbits for spices. Yep. That's a thing you do in this game.
--
Unlike many people, I liked Nimbus 3 and the Colosseum myself. Both remind me of actual Star Trek episodes. This game could use more missions using ground/ship interior settings anyway.
2. The Long Night: an aweful and long mission with a disfunctional mechanic
3. Of Bajor: I'm all for non-combat missions but this one is the perfect example on how not to do it
if a cardassian/alpha dominion/new link type faction is ever made, that could be a triggering point for them to join in.
rather than free founder just to help retake one station which doesn't do anything in the end, do it to get the dominion involved in the iconian war, especially if the one to release and return the founder back would be a playable new link changeling.
refusing a bunch of solids is one thing, but when one of your young asks you to help out with an enemy that threatens them and you all, you'd be more inclined to help.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
When you first fled the station is was from an organized military force with a chain of command, superior numbers and with the possibility of a diplomatic solution. When you attacked in Boldly They Rode, you had exhausted your diplomatic options and were no longer dealing with an established military but something closer to a terrorist group lead by a suicidal extremist. In short, it didn't really bother me.
Now, my personal preference for the end of that plot arch would have been the founder, or Vorta, ordering Kar'ukan's second to put him down. But that wouldn't have made for a very dramatic end.
It's not hard but it's a pain to complete, between the Escorts using their "beehive cone" attack, throwing boarding parties messing with your systems, the ships keeping hopping behind you, the many debuffs you get subjected to and the total lack of significant support, all of this for 3 waves is just painful.
And of course, the story-version of Atmospheric Assault. Dying several times because the allied AI is worthless is not fun.
But the Cardassian arc until Second Wave is also spot-on in the "horrible in everything" area:
-"If you need to shoot a few turrets on DS9, it's OK" *cue objective telling you to wipe out all of DS9 current defence turrets*
-that freaking ensign (who is most likely an Undine) making you risk your life to take his sweeeeeeeet time to collect his 50 Shades of Captain Proton novel or something
-that freaking idiot engineer causing DS9 to start the self-destruct sequence and saying too many "oops" to not make you want to strangle him
-all those huuuuge heavy, HP sponge turrets only existing to slow you down when you help Joshua Riker
-Gul Madred, the guy who nearly/succeeded in breaking Picard, reduced to a "crabby old man" cameo
of bajor
of bajor