That's not entirely true. I have been working ten day stretches and long hours at work otherwise would've leveled my character further. I'm sure many other people have similar life demands that are outside of cryptic's scope. As for the rewards being harder to achieve, that's a positive to me since it pushes people.
Sorry but I know cryptic has screwed up with Dr and the grindy anniversary events but I'm having a blast with recruits and some of y'all just seem whinny.
It seems entirely true to me. If people with limited play time have to play a single missions 5 + times before it works they are either going to give up or barely get any missions done. Either way if the multiple missions bugs had been fixed we would have broken past that 6% needed.
How many people had the week off in the UK but barely got any mission done due to bugs like in Manhunt that happen early on in the mission chain but will not complate?
I do not understand that people cannot complete missions, because of bugs. Where, what?
Yesterday my recruit, Klingon KDF, hit 50 doing the Second Wave arc, just before Boldly they Rode. I did all the missions and I could complete everything, nothing bugged on me.
So what are players doing? Rushing through content, skipping parts? That may cause that you cannot finish a mission.
What are these missions that are bugged? I haven't encountered any that were real game stoppers.
Treasure Trading Station had the bugged map transfer which had an easy workaround, that got fixed at next opportunity and could have been skipped for the moment.
I heard about the last Breen episode being bugged which was a non issue for the vast majority of players who didn't get anywhere near that one before it was fixed, me included.
other than that? Haven't heard of any bugged missions at all.
My primary DR finished all of the episodes with nary a bug to be seen. Which tells me that the bugs aren't easily replicable which in turn means they are hard to fix. We missed tier 3, boohoo. Let's do better on this week's challenge.
Ignorance is an obstacle not an excuse
Let the stupid suffer
Dunno, i tried to help on the overall score, but i work, so i have to win money, then play.. Anyway, i play for the fun of it, and wirh this DR stuff, im having fun!, maybe im playing this wrong?? :P
Indeed, but who should we blame for the punishment?
Cryptic for picking a bad number as the target, or, alternative, picking a great number but then TRIBBLE it up with bugs and downtime and problems.
or our fellow players, for being slags and not getting it done?
It's bad juju either way. And bad juju that was so easy to avoid.
The players are never to blame unless they break EULA or otherwise misuse a product.
In this case, Cryptic had unrealistic expectations of how the player base would react to the offered rewards. There is no other cause or explanation although there is a lot to be done to see where, when, and how the break occurred.
And worse of all, the crown jewel of the whole thing, them choosing not to give us the t3 50% bonus xp.
..."Choosing not to give us"...
Why the heck would they do that? It would defeat the entire purpose of that multi-tier bonus thing.
Between this and that last thread, I've got to say - you definitely seem to have a problem with possibly unreachable goals. Me, I figured that they set it up: "Tier 1: guaranteed to get; Tier 2: if they really work at it; Tier 3: if they go completely nuts, they might." And I have no issues with that. It seems like a valid way to design a contest. Gotta keep some goal out there in front of the pack, enticing them on - if they reach all the goals, there's nothing left to pursue, after all.
So, yeah. Didn't reach T3. No big deal. Certainly not the apocalyptic "They didn't GIVE US T3, all is lost, the event is a failure!" insanity you seem to be clinging to so strongly.
I mean, I know that internet game forums are all about turning meaningless trivia into SERIOUS BUSINESS, but honestly - mind boggled.
Meh. As have said elsewhere, I don't see what the big rush is.
I'm really enjoying my DR. I'm playing the missions at my own pace; it's nice to be playing them at a lower level again to be honest, and I really do fail to understand why so many players are in a big rush to get to endgame, particularly those who already have numerous characters at endgame.
This x1000
EDIT For a more substantive reply, I uninstalled STO ages ago and swore I wouldn't be back. The only reason I am is because D'Angelo is no longer EP and because of this event. It may end in tears but as far as I'm concerned it's a positive step in the right direction and I'm having fun playing the game, something I barely experienced last year.
I helped out, I created a Delta and when I didn't even want to at first. Even spent my limited time amount playing it. Instead of my 3 usual main characters. We all need to wake up and get rid of the "entitlement nation" idea. We got what we got.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
The fact that we almost got T3 proves the goal was well chosen. It was realistically reachable without being too easy. We just didn't quite get far enough.
People whined about the vanguard tech upgrades being account bound. Which caused the devs to look at it and change it to character bound. If people didnt whine bout it the devs wouldn't have changed it.
I'm not sure this thing you are describing is something that actually happened. I certainly did not notice anyone complaining about the ability to send a tech upgrade from their Delta Recruit to their main.
So, yeah. Didn't reach T3. No big deal. Certainly not the apocalyptic "They didn't GIVE US T3, all is lost, the event is a failure!" insanity you seem to be clinging to so strongly.
It's not apocalyptic by any means.
It does reflect upon the health of a game when the Designers set a goal the players don't meet. It reflects a disconnect between those designers and the overall player base. The two are not on the same page.
And you can be certain that behind closed doors Cryptic considers this phase of the event a failure.
BTW, the bugs and downtime may or may not haven been significant but still doesn't matter when considering the outcome. When determining the goal, emergency patch downtime should have been taken into account, especially given the record of bugs and new releases this game has. If it was not, this represents another type of failure on Cryptic's part.
Why bother attempting any other ones if its not going to be a fair playing field?
Hey, as I said - I honestly think that they designed Tier 3 to be "probably unreachable". And I don't think that's bad design.
Thus, I will always disagree with your basic premise, and you with mine. /shrug
It does reflect upon the health of a game when the Designers set a goal the players don't meet. It reflects a disconnect between those designers and the overall player base. The two are not on the same page.
And you can be certain that behind closed doors Cryptic considers this phase of the event a failure.
Like I said, I firmly believe that the goal was designed not to be met (unless hit with absurd levels of crazy grinding - which, given what nutso Spec Point farmers did, they should have expected), and that we got so close even with the couple quest bugs and the emergency maint, surprised them.
Having a goal out there in the distance in front, to constantly be striving for even if it can't be reached.... seems better than "Ok, did everything. Now what? Twiddle thumbs?"
might bugged missions, trouble logging in tuesday, and an emergency mission to fix the bugs have conceivably, not certainly, but conceivably, been the difference between 94% and 100%?
They could have chosen not to fix it at all and kept to their regular schedule for maintenance. But if they had, and we didn't get 100% or hell even 94%, I'm sure people would be calling for heads to roll at Cryptic over how they didn't fix the problems sooner.
I'm all for blaming Cryptic over their legitimate failures but I can't see how this is on them.
Wouldn't it be better if they said "we're glad you guys are enjoying DR, we're gonna call it a win, enjoy!"
Instead of "lol you lost."
Well if the goal was to get a 100% and we fall short of that, what else would it be other than the latter? It was a stretch goal, we got the first two and nearly got the third. I'm just happy with the first two.
Actually, you know what? I don't even care. The server wide goals haven't been a factor in my gameplay experience. I'm taking my time playing the game and enjoying it.
It does reflect upon the health of a game when the Designers set a goal the players don't meet. It reflects a disconnect between those designers and the overall player base. The two are not on the same page.
And you can be certain that behind closed doors Cryptic considers this phase of the event a failure.
BTW, the bugs and downtime may or may not haven been significant but still doesn't matter when considering the outcome. When determining the goal, emergency patch downtime should have been taken into account, especially given the record of bugs and new releases this game has. If it was not, this represents another type of failure on Cryptic's part.
Guy... We met two out of three goals. 3 wasn't intended to be something players would just win or to be a handout it was supposed to be really hard to get and they didn't expect us to necessarily get it. It was smart that they made goals that forced the competitive to strive. Now stop being a sore loser.
I wouldn't say that. Not getting to tier 1 would have been a failure. Getting almost to tier 3 is a success.
Why do people assume that you need to max something for it to be considered a success?
Because that's how it works. Companies do not set goal posts they don't intend to hit, it's bad for the image and bad for the morale of the "employees/customers". It's not done. Instead they set goals they expect to met, and then say they are difficult to meet in order to motivate people.
When a company is uncertain, they'll put out unlimited goals. There wouldn't have been a cap on the tiers, instead they would have been a bonus per tier and increasing requirements on each until (say at tier IV) it becomes very unlikely and then on the next one impossible. That way they could claim everything was wonderful no matter the outcome.
So take your pick, Cryptic either:
- Failed in selecting a goal and/or providing the players enough reason to hit it.
- Failed in basic marketing and made themselves look bad, and dispirited a significant section of their player base.
I wouldn't say that. Not getting to tier 1 would have been a failure. Getting almost to tier 3 is a success.
Why do people assume that you need to max something for it to be considered a success?
Some people just can't consider anything less than everything a success. That's why they grind like crazy to get those stupid spec points and that's why they cry because they didn't get their precious third tier XP bonus.
Because that's how it works. Companies do not set goal posts they don't intend to hit, it's bad for the image and bad for the morale of the "employees/customers". It's not done. Instead they set goals they expect to met, and then say they are difficult to met in order to motivate people.
When a company is uncertain, they'll put out unlimited goals. There wouldn't have been a cap on the tiers, instead they would have been a bonus per tier and increasing requirements on each until (say at tier IV) it becomes very unlikely and then on the next one impossible. That way they could claim everything was wonderful no matter the outcome.
So take your pick, Cryptic either:
- Failed in selecting a goal and/or providing the players enough reason to hit it.
- Failed in basic marketing and made themselves look bad, and dispirited a significant section of their player base.
Either one is bad.
This was an event not a projection of quarterly profits. The goals were designed to motivate players by being easy enough to succeed in some way and hard enough to provide the chance of failure thus the motivation aspect. They succeeded. It's your view that it should've been handed to you that didn't.
When a company is uncertain, they'll put out unlimited goals. There wouldn't have been a cap on the tiers, instead they would have been a bonus per tier and increasing requirements on each until (say at tier IV) it becomes very unlikely and then on the next one impossible. That way they could claim everything was wonderful no matter the outcome.
So if we had reached T3 and a 4th one appeared, you people wouldn't be whining about not hitting that one? Yeah, right. :rolleyes:
Because that's how it works. Companies do not set goal posts they don't intend to hit, it's bad for the image and bad for the morale of the "employees/customers". It's not done. Instead they set goals they expect to met, and then say they are difficult to meet in order to motivate people.
When a company is uncertain, they'll put out unlimited goals. There wouldn't have been a cap on the tiers, instead they would have been a bonus per tier and increasing requirements on each until (say at tier IV) it becomes very unlikely and then on the next one impossible. That way they could claim everything was wonderful no matter the outcome.
So take your pick, Cryptic either:
- Failed in selecting a goal and/or providing the players enough reason to hit it.
- Failed in basic marketing and made themselves look bad, and dispirited a significant section of their player base.
Either one is bad.
Getting to tier 3 in a week is not the corporate goal of the DR event, so the first point doesn't make sense. The corporate goal is likely to being in new players or to get back older players. Not hitting tier 3 on the first week event doesn't indicate if that goal was met or not.
This was an event not a projection of quarterly profits. The goals were designed to motivate players by being easy enough to succeed in some way and hard enough to provide the chance of failure thus the motivation aspect. They succeeded. It's your view that it should've been handed to you that didn't.
Dude, I don't care that it wasn't handed to me. I didn't work for the goal, the rewards weren't good enough to motivate me to work for them. I basically dropped out Sunday night after getting the Fleet Project reward and setting up a new contraband DOFF mule.
I've lost nothing here, and in fact just gained from the work of others to get the tier II rewards (although not that much in the end, I can't force myself to play this game enough to really benefit from them).
I'm just telling you how companies think. For MMOs, events like this are very visible- it's important they go off well. I'm 99% certain that trendy had a blog already written bragging about her players hitting Tier III- and the draft went into the trash can.
Dude, I don't care that it wasn't handed to me. I didn't work for the goal, the rewards weren't good enough to motivate me to work for them. I basically dropped out Sunday night after getting the Fleet Project reward and setting up a new contraband DOFF mule.
I've lost nothing here, and in fact just gained from the work of others to get the tier II rewards (although not that much in the end, I can't force myself to play this game enough to really benefit from them).
I'm just telling you how companies think. For MMOs, events like this are very visible- it's important they go off well. I'm 99% certain that trendy had a blog already written bragging about her players hitting Tier III- and the draft went into the trash can.
Lol you did nothing about and are ********. Worthless.
Comments
How many people had the week off in the UK but barely got any mission done due to bugs like in Manhunt that happen early on in the mission chain but will not complate?
Yesterday my recruit, Klingon KDF, hit 50 doing the Second Wave arc, just before Boldly they Rode. I did all the missions and I could complete everything, nothing bugged on me.
So what are players doing? Rushing through content, skipping parts? That may cause that you cannot finish a mission.
Treasure Trading Station had the bugged map transfer which had an easy workaround, that got fixed at next opportunity and could have been skipped for the moment.
I heard about the last Breen episode being bugged which was a non issue for the vast majority of players who didn't get anywhere near that one before it was fixed, me included.
other than that? Haven't heard of any bugged missions at all.
Let the stupid suffer
The players are never to blame unless they break EULA or otherwise misuse a product.
In this case, Cryptic had unrealistic expectations of how the player base would react to the offered rewards. There is no other cause or explanation although there is a lot to be done to see where, when, and how the break occurred.
..."Choosing not to give us"...
Why the heck would they do that? It would defeat the entire purpose of that multi-tier bonus thing.
Between this and that last thread, I've got to say - you definitely seem to have a problem with possibly unreachable goals. Me, I figured that they set it up: "Tier 1: guaranteed to get; Tier 2: if they really work at it; Tier 3: if they go completely nuts, they might." And I have no issues with that. It seems like a valid way to design a contest. Gotta keep some goal out there in front of the pack, enticing them on - if they reach all the goals, there's nothing left to pursue, after all.
So, yeah. Didn't reach T3. No big deal. Certainly not the apocalyptic "They didn't GIVE US T3, all is lost, the event is a failure!" insanity you seem to be clinging to so strongly.
I mean, I know that internet game forums are all about turning meaningless trivia into SERIOUS BUSINESS, but honestly - mind boggled.
EDIT For a more substantive reply, I uninstalled STO ages ago and swore I wouldn't be back. The only reason I am is because D'Angelo is no longer EP and because of this event. It may end in tears but as far as I'm concerned it's a positive step in the right direction and I'm having fun playing the game, something I barely experienced last year.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Blamestorming is not constructive.
I'm not sure this thing you are describing is something that actually happened. I certainly did not notice anyone complaining about the ability to send a tech upgrade from their Delta Recruit to their main.
It's not apocalyptic by any means.
It does reflect upon the health of a game when the Designers set a goal the players don't meet. It reflects a disconnect between those designers and the overall player base. The two are not on the same page.
And you can be certain that behind closed doors Cryptic considers this phase of the event a failure.
BTW, the bugs and downtime may or may not haven been significant but still doesn't matter when considering the outcome. When determining the goal, emergency patch downtime should have been taken into account, especially given the record of bugs and new releases this game has. If it was not, this represents another type of failure on Cryptic's part.
Hey, as I said - I honestly think that they designed Tier 3 to be "probably unreachable". And I don't think that's bad design.
Thus, I will always disagree with your basic premise, and you with mine. /shrug
Like I said, I firmly believe that the goal was designed not to be met (unless hit with absurd levels of crazy grinding - which, given what nutso Spec Point farmers did, they should have expected), and that we got so close even with the couple quest bugs and the emergency maint, surprised them.
Having a goal out there in the distance in front, to constantly be striving for even if it can't be reached.... seems better than "Ok, did everything. Now what? Twiddle thumbs?"
I wouldn't say that. Not getting to tier 1 would have been a failure. Getting almost to tier 3 is a success.
Why do people assume that you need to max something for it to be considered a success?
I'm all for blaming Cryptic over their legitimate failures but I can't see how this is on them.
Well if the goal was to get a 100% and we fall short of that, what else would it be other than the latter? It was a stretch goal, we got the first two and nearly got the third. I'm just happy with the first two.
Actually, you know what? I don't even care. The server wide goals haven't been a factor in my gameplay experience. I'm taking my time playing the game and enjoying it.
Guy... We met two out of three goals. 3 wasn't intended to be something players would just win or to be a handout it was supposed to be really hard to get and they didn't expect us to necessarily get it. It was smart that they made goals that forced the competitive to strive. Now stop being a sore loser.
Because that's how it works. Companies do not set goal posts they don't intend to hit, it's bad for the image and bad for the morale of the "employees/customers". It's not done. Instead they set goals they expect to met, and then say they are difficult to meet in order to motivate people.
When a company is uncertain, they'll put out unlimited goals. There wouldn't have been a cap on the tiers, instead they would have been a bonus per tier and increasing requirements on each until (say at tier IV) it becomes very unlikely and then on the next one impossible. That way they could claim everything was wonderful no matter the outcome.
So take your pick, Cryptic either:
- Failed in selecting a goal and/or providing the players enough reason to hit it.
- Failed in basic marketing and made themselves look bad, and dispirited a significant section of their player base.
Either one is bad.
This was an event not a projection of quarterly profits. The goals were designed to motivate players by being easy enough to succeed in some way and hard enough to provide the chance of failure thus the motivation aspect. They succeeded. It's your view that it should've been handed to you that didn't.
Dude, I don't care that it wasn't handed to me. I didn't work for the goal, the rewards weren't good enough to motivate me to work for them. I basically dropped out Sunday night after getting the Fleet Project reward and setting up a new contraband DOFF mule.
I've lost nothing here, and in fact just gained from the work of others to get the tier II rewards (although not that much in the end, I can't force myself to play this game enough to really benefit from them).
I'm just telling you how companies think. For MMOs, events like this are very visible- it's important they go off well. I'm 99% certain that trendy had a blog already written bragging about her players hitting Tier III- and the draft went into the trash can.
Lol you did nothing about and are ********. Worthless.