I keep getting a d3derr_invalidcall when I launch STO. It'll go through the title screens, and right when the character list should load, I get this error and the game crashes.
The full error is:
d3derr_invalidcall while creating 2d render target texture size 6144x2048 (rtex_nvidia_intz, usage 6,0 samples, gs n. Failed surface: 0x0378ebc0 "dir shadowmap" 2 0x11c) mobile intel hd graphics.
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