its realy kinda weird: every time when people are complainig aboubt how buggy a mission is i can do it without any problems.... any ideas what im doing wrong (or rather right) so im not affected of this?
Up until now, I've found Featured Episodes to be quite engaging, interesting, and usually fun to repeat. "Sphere of Influence," "A Step Between Stars," "Surface Tension," "Dust to Dust," and just about every other featured episode before have kept my attention, and felt worthwhile to do over and over to get the rewards for all my toons.
Unfortunately, I can't say the same about "Uneasy Allies." No, I didn't have any real bug issues. I just had major yawn issues. It's boring, pedantic, disjointed and limp. It feels insanely rushed, like they felt they needed a prologue to season ten out now, but were focused on Delta Recruitment and other things. From a content perspective, it's half-arsed in the extreme. I've done it once, on my main, and though I want the Romulan armour set, I don't think I can bring myself to play this one again, ever. It's completely underwhelming, to the point of utter weariness.
Featured Episodes should make me care. This one makes me want to give up the game, if this is a taste of future content. I'm in this game for the story, not the shinies, and there was none to speak of here. There's a nice bit to explore in "Sphere of Influence," a good number of options to choose from in "A Step Between Stars," and "Surface Tension" has an appropriately epic feel. Even "Dust to Dust," which is certainly not my favorite, is still engaging enough that I did it on all seven of my characters.
Please, take note of what works here, and avoid what doesn't. Put effort into your story, give us puzzles, give us some combat, but mainly put effort into making Featured Episodes immersive. And please, never give us anything as half-baked as "Uneasy Allies" ever again.
And please give some vocal direction to Denise Crosby. I love her, I love Sela, but this time out, it was just...off.
It's actually called "Rushed Content" - it's the same problem that happened with a number of Capcom games that makes them questionable at best these days (It all started with Megaman 3).
What happened is they set a deadline and the stuff wasn't ready by said deadline. Instead of going "we're sorry, it'll be another week before it's ready - too much going in and we weren't able to get it ready by time.' They just threw it all together and went "Here you go guys! It's ready and fun!"
I'm not sure if this is the case or not, but it feels like it. As for my run through it, I haven't experienced any issues myself. The enemy detection on the frigate needs to be an auto-change, since it shows up as a hostile unit at all times on the mini map though. so legit - it will never not be a threat to you according to the game. They should set up a flag to register it as a non-hostile unit after disabling to prevent any bugs like you having to leave out of range.
All in all - I have to agree with tjsin here. Sela is an amazing character, but the script writing here feels....unusually off. Like the writer wasn't feeling it when it wrote it.
Perhaps it's because I leave any new content for a week or two for Cryptic to patch it, I had no issues at all with the new FE and thoroughly enjoyed it. The only "bug" I had was there was one sentence of text which didn't have accompanying voice over work. However that's such a minor thing I barely noticed it. You wouldn't notice it at all if you had subtitles turned off.
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Perhaps it's because I leave any new content for a week or two for Cryptic to patch it, I had no issues at all with the new FE and thoroughly enjoyed it. The only "bug" I had was there was one sentence of text which didn't have accompanying voice over work. However that's such a minor thing I barely noticed it. You wouldn't notice it at all if you had subtitles turned off.
Lol with that section. I too ran like a little girl when it nearly alpha'd me with this pulse attack (got full rep/lockbox gear too). My initial thoughts were "Oh TRIBBLE! It's a Chaos sorcerer from the eye of terror! Oh wait, it's just an Iconian with a staff".
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Comments
Up until now, I've found Featured Episodes to be quite engaging, interesting, and usually fun to repeat. "Sphere of Influence," "A Step Between Stars," "Surface Tension," "Dust to Dust," and just about every other featured episode before have kept my attention, and felt worthwhile to do over and over to get the rewards for all my toons.
Unfortunately, I can't say the same about "Uneasy Allies." No, I didn't have any real bug issues. I just had major yawn issues. It's boring, pedantic, disjointed and limp. It feels insanely rushed, like they felt they needed a prologue to season ten out now, but were focused on Delta Recruitment and other things. From a content perspective, it's half-arsed in the extreme. I've done it once, on my main, and though I want the Romulan armour set, I don't think I can bring myself to play this one again, ever. It's completely underwhelming, to the point of utter weariness.
Featured Episodes should make me care. This one makes me want to give up the game, if this is a taste of future content. I'm in this game for the story, not the shinies, and there was none to speak of here. There's a nice bit to explore in "Sphere of Influence," a good number of options to choose from in "A Step Between Stars," and "Surface Tension" has an appropriately epic feel. Even "Dust to Dust," which is certainly not my favorite, is still engaging enough that I did it on all seven of my characters.
Please, take note of what works here, and avoid what doesn't. Put effort into your story, give us puzzles, give us some combat, but mainly put effort into making Featured Episodes immersive. And please, never give us anything as half-baked as "Uneasy Allies" ever again.
And please give some vocal direction to Denise Crosby. I love her, I love Sela, but this time out, it was just...off.
What happened is they set a deadline and the stuff wasn't ready by said deadline. Instead of going "we're sorry, it'll be another week before it's ready - too much going in and we weren't able to get it ready by time.' They just threw it all together and went "Here you go guys! It's ready and fun!"
I'm not sure if this is the case or not, but it feels like it. As for my run through it, I haven't experienced any issues myself. The enemy detection on the frigate needs to be an auto-change, since it shows up as a hostile unit at all times on the mini map though. so legit - it will never not be a threat to you according to the game. They should set up a flag to register it as a non-hostile unit after disabling to prevent any bugs like you having to leave out of range.
All in all - I have to agree with tjsin here. Sela is an amazing character, but the script writing here feels....unusually off. Like the writer wasn't feeling it when it wrote it.
i hightailed my butt outta there im a coward
*not really i just wanted the rewards already*
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Lol with that section. I too ran like a little girl when it nearly alpha'd me with this pulse attack (got full rep/lockbox gear too). My initial thoughts were "Oh TRIBBLE! It's a Chaos sorcerer from the eye of terror! Oh wait, it's just an Iconian with a staff".
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.