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What Lag? [video]

ezriryanezriryan Member Posts: 150 Arc User
https://www.youtube.com/watch?v=at8aKBPZ79Y

Good evening Captains,

Basically what all 75k+ Premade runs look like..
Not quite as bad in lower runs, but still noticeable.
Lag doesnt really translate well to a Video as the viewer doesnt know what is being pressed and expected, but the rubberbanding and even the standstill should be pretty obvious...


(just making sure):
Pingplotter plots a 100ms, ingame 150 according to netgraph
Its not only my Computer, because everyone was experiencing the issue.
And its not only a european problem, as players from the states experience it too...

best regards
RyanSTO
Post edited by ezriryan on
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Comments

  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited March 2015
    they cant help it if "they players love them so much"
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    The lag is merely a reporting bug!:D
    XzRTofz.gif
  • jjdezjjdez Member Posts: 570 Arc User
    edited March 2015
    NPC AI can't be made better, so this is the new difficulty setting automatically implemented should one player in a match reach a certain DPS.
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited March 2015
    Just like to ask, what method of time travel did you use to come back from May 22?
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2015
    Eh, i know the feel mate, that's basically the lag i'm experiencing since DR launch in every ISA or space map. I hope in a fix soon, because i want to play space content as well lol :D
    So, cryptic, see this video and try to understand that this problem affect EVERYONE in your game ;)
  • sarosssaross Member Posts: 248 Media Corps
    edited March 2015
    Sadly a lot of this lag seems to just be those new traits that stack...
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited March 2015
    Don't worry, I'm sure there is a fix coming soon..

    By 'Fix' I mean a new ship bundle in the C-Store.
    Insert witty signature line here.
  • snipey47asnipey47a Member Posts: 485 Media Corps
    edited March 2015
    That's pretty much the worst I've ever seen it... and thats 2 months from now :-P
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2015
    Btw ryan, i tweeted this to trendy, ricossa and borticus, hope they will see and investigate ;)
  • sf911sf911 Member Posts: 284 Arc User
    edited March 2015
    +1

    I really hope something will be done to fix the lag plaguing STFs.

    I have also noticed it's noticeably worse on higher dps runs. Maybe there are problems with the high # of stacking abilities/traits (typical of such teams) conflicting? I don't know.

    All I know is that this lag greatly limits my enjoyment of the game and a fix would be very appreciated.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2015
    Its really bad for several month now. As it gets worse the more high dps guys are in one mission its propably related to a power or several thats producing the lags.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited March 2015
    Same here …
    However , in my experience, it seems that Borg space and fleet alerts are affected so.… I wouldn't be so sure it's the amount of abilities new and old stacking since in a fleet alert not everyone is a 50-60 lvl player with lots of powers and abilities.
    On the other hand, aside from graphic issues , I don't remember lagging in Viscous Cycle .
    P58WJe7.jpg


  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2015
    sf911 wrote: »
    Maybe there are problems with the high # of stacking abilities/traits (typical of such teams) conflicting? I don't know.

    And probably star ship traits for that matter, perhaps even only some discrete ones. It can’t be that I‘m able to run a dozen ground pve without the slightest lag just to end up in a slideshow in next ISA. :confused:
    I don't remember lagging in Viscous Cycle.

    And right, even though being more graphical intense never any lags for me in VCE as well. :confused::confused:
    animated.gif
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  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    edited March 2015
    We actually did a run with no traits at all, and secondary specialisation switched to commando

    The lag was noticeably better, but was still there
    animated.gif
  • alex284alex284 Member Posts: 366 Arc User
    edited March 2015
    I've seen a lot of this in CSA too. KSA can be laggy as well, especially when it comes to rubber banding. I gave up on Bug Hunt a long time ago.

    Pugs, premades, whatever, it's happening all over. Not as bad as during the year-5 event, though, when I came to a complete standstill in ISA right as I hit the first cube and didn't move again until the very end. Parsed 90-some DPS! A new record!
  • sf911sf911 Member Posts: 284 Arc User
    edited March 2015
    Did a few ISA runs with the DPS channels this morning and it's unplayable.
    Impossible to benchmark youf DPS right now...or even to have fun. ISA runs are 100% broken ATM for me.
    I hope that this problem is taken seriously and a fix for STF runs is found.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited March 2015
    The Crystalline event can get pretty bad, as well. Also, the ability lag can get horrible at times....
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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    If swapping out of some starship traits makes it better, and running at the right time makes it completely fine (even if your ship's normal)... is there possibly some starship trait that puts the server under an exceptional load? (not that we would know this, but just something for Cryptic to look for).
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

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  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    edited March 2015
    If swapping out of some starship traits makes it better, and running at the right time makes it completely fine (even if your ship's normal)... is there possibly some starship trait that puts the server under an exceptional load? (not that we would know this, but just something for Cryptic to look for).

    Well the only thing we didn't unslot was intel, and like I said before... the lag was better, but was still there by about half way through

    I think the problem is cumulative due to the amount of stacking abilities and buffs increasing the server load.
    animated.gif
  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited March 2015
    I love the juxtaposition of the BG music. On your next lag vid, you may wanna think about using Stuck In The Middle With You - Stealers Wheel.

    I haven't run any STFs lately, but the crystalline event's lag almost got me popped a few times, due to the tray's lag. Not much rubberbanding, but still not a good thing. I'm gonna go ahead and chalk this up to traits, like others have said.
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  • sf911sf911 Member Posts: 284 Arc User
    edited March 2015
    I really hope the devs will acknowledge the issue and look into it.
    By now it's obvious that it's not merely a problem with certain players' ISPs....
  • jasonl21jasonl21 Member Posts: 121 Arc User
    edited March 2015
    Umm yeah, we know there is lag in STFs, pugs or otherwise. Enough evidence has been shown in the past. There really was no need to create another thread. :rolleyes:
  • spencerb96spencerb96 Member Posts: 247 Media Corps
    edited March 2015
    We actually did a run with no traits at all, and secondary specialisation switched to commando

    The lag was noticeably better, but was still there

    Tested a few times over the last few weeks, quite a huge difference lag wise going in with all starship traits/ pilot tree vs no starship traits and no pilot tree. Hopefully they find the exact cause of the issue and resolve it soon, makes it quite frustrating to do Space PvE Queues.
    ffluoti63bi9.png
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2015
    spencerb96 wrote: »
    Hopefully they find the exact cause of the issue and resolve it soon, makes it quite frustrating to do Space PvE Queues.
    ^^Exactly^^
  • sf911sf911 Member Posts: 284 Arc User
    edited March 2015
    Here's a thread/bug report pointing to one of the possible causes (as suspected/suggested by others too): http://sto-forum.perfectworld.com/showthread.php?t=1406991
  • edited March 2015
    This content has been removed.
  • holofrogholofrog Member Posts: 111 Arc User
    edited March 2015
    deokkent wrote: »
    I think someone needs to improve their computer performance.

    I think Cryptic needs to improve their server performance.

    Look at the timer in the end, that doesn't look like an issue caused by our computers..... .
  • nh3rdnh3rd Member Posts: 65 Arc User
    edited March 2015
    It isn't the computers, it's something internal to cryptic's servers. Sometimes it can be random at lowpop (pacific rim hours) but it is definitely unplayable at highpop. :rolleyes:

    This issue needs addressing please.
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited March 2015
    They need to fix this in order for us to go back to our playing habits and buying habits.

    Otherwise, it is hard to sell Astika for Supremacy which requires lobi crystals, hard to sell Anchored trait, which is a lockbox trait. It will be hard to sell cstore T6 and any other new ship since we wont know the potential if the ship unless all this lag is fixed.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2015
    deokkent wrote: »
    I am having no issues. Maybe it's your computers or someone in the channels poisoning the well.

    I think someone needs to improve their computer performance.

    No. I have people in fleet and in friend list on STO with high end PCs with optical fiber or high end adsl connection and still rubberband and lag like described in this thread. The problem is not the client performance, it's something in server code/network/whatever it is idk
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