If using FAW you're doing 24k dps and you are using 6 beam arrays in a target rich environment (like after you blow the generators in ISA) that 24k will be spread across 6 targets meaning each target is only taking 4k dps. If using cannon rapid fire or surgical strikes puts your single target dps at even 5k you are now doing more damage to that particular target than FAW. Meaning that single target will die faster and therefore not be able to put out as many tach beams than if you just used FAW. FAW's random target selection is a liability when you are trying to actually kill things. The spread of the dps allows the shields of the borg to regenerate much easier than a focused barrage.
It's kind of like attacking a gateway while the transformers are up. It doesn't matter if you're doing 100k dps since the damage is instantly healed back.
The thing with FAW, is it can be used to give a dmg buff when attacking single targets and, allows for increased dmg over multiple targets also.
You can potentially inflict the same dmg with 1 array, to more than 1 target per beam shot, this is why it is as effective as it is, despite the fact it has a tiny loss from [acc] overflow I believe. [could be wrong on this but, I do believe it does suffer some ill effect somewhere, just cannot remember where exactly]
It isn't really spreading it around, like you think it is in a sense of, dividing up the dmg between all targets.
You can potentially inflict the same dmg with 1 array, to more than 1 target per beam shot, this is why it is as effective as it is, despite the fact it has a tiny loss from [acc] overflow I believe. [could be wrong on this but, I do believe it does suffer some ill effect somewhere, just cannot remember where exactly]
I believe since the non-primary targets cannot be missed it does not compute the [acc] overflow, whether it's just for the non-primary targets or the missable primary target suffers this as well is something I'm definitely not sure of.
Basically, aside from popping the wrong targets, there is no question that B:FAW isn't an, if not the, answer to.
This is my Risian Corvette. There are many like it, but this one is mine.
I believe since the non-primary targets cannot be missed it does not compute the [acc] overflow, whether it's just for the non-primary targets or the missable primary target suffers this as well is something I'm definitely not sure of.
Basically, aside from popping the wrong targets, there is no question that B:FAW isn't an, if not the, answer to.
Any target with FAW can be missed, but because of the autohit component on target acquisition the Accuracy Overflow will not come into play.
Say there are a bazillion available targets, and the attacker is set not to select a target upon firing any weapons...and well, they're just using one array for this example.
Select Target #1, that a target was selected was a 100% to hit.
Select Target #2, that a target was selected was a 100% to hit.
Roll to Hit on Target #1 for shot #1.
Roll to Hit on Target #2 for shot #1.
Then it does the same for the next shot.
Because a target is selected, selection being a hit, and thus an autohit component - there is no Accuracy Overflow.
Does sound kind of goofy, since a roll to hit is still being made why wouldn't the Acc Overflow apply at that point...but that's the reasoning offered for why it didn't. Attack could still miss, but there's an autohit (like CSV and definitely like TS where you simply can't miss).
The Flame-O-Meter on this thread is a tad high. Just an observation.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
If said people, can accomplish driving in a nail on normal with a rubber mallet, than they jump into advanced requiring an actual steel hammer and, they are still using that rubber mallet and, fail without ever realizing a steel hammer would do the trick.
Well, than they need get up to snuff with getting the steel hammer and, not asking for the difficulty be accomplished via rubber mallet.
Simple trial and error, should tell them this and, not expecting a game to lead them by the hand, like some 1yr old baby.
There is everything at their disposal, to accomplish obtaining the steel hammer but, many refuse to obtain it and/or, even bother using it.
Congratz, you managed to prove my point by being unable to understand what the problem is. :rolleyes:
No trail and error will help them if fail condition hit them over the head before they learn. In the old days we had time time learn, and if we did not do thing optimal we just had a long haul ahead of us before finishing the STF.
Nowa days it is: someone runs in with basic STF tactics (or lack there of) and mission fail.
This is why the bloody STF queues are bloody empty. Get of your elitist horses and smell reality for once. :P
A test server is supposed to be used to properly test patches before patching anything....
Congratz, you managed to prove my point by being unable to understand what the problem is. :rolleyes:
No trail and error will help them if fail condition hit them over the head before they learn. In the old days we had time time learn, and if we did not do thing optimal we just had a long haul ahead of us before finishing the STF.
Nowa days it is: someone runs in with basic STF tactics (or lack there of) and mission fail.
This is why the bloody STF queues are bloody empty. Get of your elitist horses and smell reality for once. :P
You don't learn much unless you either succeed/fail/or, are taught.
So, by your own example, people don't learn their lessons during failure, which only leaves 2 other example methods of learning.
Obviously if they fail constantly, than they cannot learn thru succeeding now can they?
That would than leave being taught, well plenty of people offer to teach and, even provide information to do the same, yet it still hasn't solved their problem.
No trail and error will help them if fail condition hit them over the head before they learn. In the old days we had time time learn, and if we did not do thing optimal we just had a long haul ahead of us before finishing the STF.
In Censoredcraft, you TRIBBLE up a boss mechanic, you wipe the raid, and then you start the encounter over. Most of the time, you could do it immediately.
I would love the see the fire that would erupt on their forums if they had our fail and lockout mechanic. Their queues would be dead in a night.
This is my Risian Corvette. There are many like it, but this one is mine.
The Flame-O-Meter on this thread is a tad high. Just an observation.
Excuse my rather hot reply before, but if you had taken time to get certain people to take others problems seriously rather then discussing how good they are, compared to others, it would not had come to that.
And after going through thread, again, I must say the post was quite on spot. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
In Censoredcraft, you TRIBBLE up a boss mechanic, you wipe the raid, and then you start the encounter over. Most of the time, you could do it immediately.
I would love the see the fire that would erupt on their forums if they had our fail and lockout mechanic. Their queues would be dead in a night.
Which is why our queues are quite dead. :P
A test server is supposed to be used to properly test patches before patching anything....
You don't learn much unless you either succeed/fail/or, are taught.
So, by your own example, people don't learn their lessons during failure, which only leaves 2 other example methods of learning.
Obviously if they fail constantly, than they cannot learn thru succeeding now can they?
That would than leave being taught, well plenty of people offer to teach and, even provide information to do the same, yet it still hasn't solved their problem.
So, I guess they cannot learn to adapt!
My example was between now and before.
Before: if you do not do things right you will have a long STF where you can learn to next time.
Now: If you do not do things right STF fail before they get to learn and ends with a lock out as crown on it all.
Have no idea why you so insistantly tries to defend such an obvious flawed mechanism. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
You don't learn much unless you either succeed/fail/or, are taught.
So, by your own example, people don't learn their lessons during failure, which only leaves 2 other example methods of learning.
Obviously if they fail constantly, than they cannot learn thru succeeding now can they?
That would than leave being taught, well plenty of people offer to teach and, even provide information to do the same, yet it still hasn't solved their problem.
So, I guess they cannot learn to adapt!
The majority of players never learned even ISE in years. Some did because they were able to finish the mission and observe what caused this optional thing to succeed or fail. I'm well convinced that most people failing ISA and BDA have no idea why the mission failed, or even maybe that it did "dam these rewards are low - 10 marks thats nutz!"
In the end after a certain number of fails in a row (if they are aware of the failure) they will simply quit lining up - which is what we are seeing now.
NOW, if they are still playing and doing other content like patrols and battlezones - fine! If they are quitting the game entirely in my opinion this is bad.
Really the relevant discussion is - who is the game tuned for? I suggest it's currently tuned for around 10,000 to be able to do advanced. This means roughly half the playerbase can't do advanced. I'd say this is ok. However, if they push that 10,000 down to 2,000 it's time for the Iconian lockbox... oh....
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Before: if you do not do things right you will have a long STF where you can learn to next time.
Now: If you do not do things right STF fail before they get to learn and ends with a lock out as crown on it all.
Have no idea why you so insistantly tries to defend such an obvious flawed mechanism. :rolleyes:
Because it is a mechanic designed, to try and get it thru their heads, they made some mistakes and, need evaluate what went wrong during that 30mins-1hr cd timer.
If they chose not to evaluate what went wrong, than that is their own fault and, not Cryptic's.
It's not hard to figure out, if the person actually makes the attempt to do so and, not just chock it off as being just a fluke and, going back in with the same exact solutions, that didn't work the first time.
Because it is a mechanic designed, to try and get it thru their heads, they made some mistakes and, need evaluate what went wrong during that 30mins-1hr cd timer.
If they chose not to evaluate what went wrong, than that is their own fault and, not Cryptic's.
It's not hard to figure out, if the person actually makes the attempt to do so and, not just chock it off as being just a fluke and, going back in with the same exact solutions, that didn't work the first time.
In other words you have no capacity to understand why people do not learn since you managed to do it.
I do not consider it HARD to learn since I did it, but I had advantage to have played before they tried their best to make people stop using PUGs.
And it is a design problem so it IS Cryptics fault.
A test server is supposed to be used to properly test patches before patching anything....
The majority of players never learned even ISE in years. Some did because they were able to finish the mission and observe what caused this optional thing to succeed or fail. I'm well convinced that most people failing ISA and BDA have no idea why the mission failed, or even maybe that it did "dam these rewards are low - 10 marks thats nutz!"
In the end after a certain number of fails in a row (if they are aware of the failure) they will simply quit lining up - which is what we are seeing now.
NOW, if they are still playing and doing other content like patrols and battlezones - fine! If they are quitting the game entirely in my opinion this is bad.
Really the relevant discussion is - who is the game tuned for? I suggest it's currently tuned for around 10,000 to be able to do advanced. This means roughly half the playerbase can't do advanced. I'd say this is ok. However, if they push that 10,000 down to 2,000 it's time for the Iconian lockbox... oh....
If this is true, than the observant ones were the smart ones and, those who don't observe what could be the possible issue causing the failures, are undoubtedly the ones who as you described never learned and, most likely never will.
let's use some RL examples, of say driving an automobile!
Did it come natural to you?
Did it require some actual hands on experience?
Did it require some trial and, error to get it to come naturally for you now?
Did you ace the test(s) first time thru or, did you fail and have to retake it?
If you retook the test due to failing it the first time, did you actually review the handbook/get advise from an experienced driver/get some actual seat time/etc.., before giving it another shot?
Now, was it an automatic or, a manual transmission automobile you first learned to drive?
Did driving an auto vs a manual seem easier to adapt to?
Did driving a manual come natural or, did it require trial and error learning, via seat time?
In other words you have no capacity to understand why people do not learn since you managed to do it.
I do not consider it HARD to learn since I did it, but I had advantage to have played before they tried their best to make people stop using PUGs.
And it is a design problem so it IS Cryptics fault.
Even if, I just started playing this game as of today, I would still quickly learn/adapt and, still accomplish them within a month from trial and error learning if needed.
Guess some have it and, some don't or, never will.
Guess some do not have the capacity, to ever understand how people can accomplish them, while they keep miserably failing.
The majority of players never learned even ISE in years. Some did because they were able to finish the mission and observe what caused this optional thing to succeed or fail. I'm well convinced that most people failing ISA and BDA have no idea why the mission failed, or even maybe that it did "dam these rewards are low - 10 marks thats nutz!"
In the end after a certain number of fails in a row (if they are aware of the failure) they will simply quit lining up - which is what we are seeing now.
NOW, if they are still playing and doing other content like patrols and battlezones - fine! If they are quitting the game entirely in my opinion this is bad.
Really the relevant discussion is - who is the game tuned for? I suggest it's currently tuned for around 10,000 to be able to do advanced. This means roughly half the playerbase can't do advanced. I'd say this is ok. However, if they push that 10,000 down to 2,000 it's time for the Iconian lockbox... oh....
Finally someone that understand what I am saying.
Though I do not think it is fine since so few do the different queues. With crafting being done with materials from specific queues it is bloody hard to do some things when some queues do not start, like ever.
If 10 000 are able to do advance I would guess most of those do not do PUGs.
A test server is supposed to be used to properly test patches before patching anything....
eh, it all just goes round and round and I have wearied now of trying to make these subtle arguments so I'll make this my last. The ones who want the game tuned for 2000 or less simply do not care about the rest and thus the game.
The game was tuned for 20,000+ on Oct 13th. Fact.
That tuning and model was abandoned with DR to sell the new ships and the concept of upgrades etc... The company changed to an elite whale model hoping it would bring in more money. Did it? It doesn't feel like it to me. But maybe it did. Regardless, it is an entirely different game now than it was on October 13th and it's not going back. The only question that remains is - how long will the elite whale model keep the game going? My bet is on season 11 being the final new content release.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Yet, when I queue up for them, I get a pug group in almost no time!
.
It depends on what you play and what you consider 'no time.'
On October 13th if you clicked ISE the mission would pop that instant. Now it may take 2 minutes.
But, yeah, I find there are around 10 missions that will go within 2 minutes. There's also 20 that will never go.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
eh, it all just goes round and round and I have wearied now of trying to make these subtle arguments so I'll make this my last. The ones who want the game tuned for 2000 or less simply do not care about the rest and thus the game.
The game was tuned for 20,000+ on Oct 13th. Fact.
That tuning and model was abandoned with DR to sell the new ships and the concept of upgrades etc... The company changed to an elite whale model hoping it would bring in more money. Did it? It doesn't feel like it to me. But maybe it did. Regardless, it is an entirely different game now than it was on October 13th and it's not going back. The only question that remains is - how long will the elite whale model keep the game going? My bet is on season 11 being the final new content release.
And, than readjusted for lower later on, before even the new command ships arrived.
Now doing an advanced, people who actually know what they are doing, can get by on as little as 5k-6k dps easily.
The optional(s) might be hard to get, with that little of dps team averaged but, they can certainly complete it easily.
Cars that blow up and kill you the instant you grind a gear tend to get recalled fairly quickly.
Would like to see what automobile causes this issue, as I have driven many manual trans equipped autos in my life and, never had 1 blow up due to a gear grinding, let alone 1 blow up even while locking one up on purpose, at high speed by downshifting 2 gears lower, than it should for the speed that it is traveling.
Also, not had any recalls related on this myself either!
That tuning and model was abandoned with DR to sell the new ships and the concept of upgrades etc... The company changed to an elite whale model hoping it would bring in more money. Did it? It doesn't feel like it to me. But maybe it did. Regardless, it is an entirely different game now than it was on October 13th and it's not going back. The only question that remains is - how long will the elite whale model keep the game going? My bet is on season 11 being the final new content release.
Can not say what others do or how they feel, but after I bought Zen to get the expansion I have not spent anything more, and have no intention of doing so any time soon. Have to sadly say that I can not honestly say that I believe this game will last in its current direction it is heading. Once I recommended the game for friends, not any more.
If it was not the only Star Trek game available I would probably not play it myself.
Darn my love of Star Trek. :P
A test server is supposed to be used to properly test patches before patching anything....
Okay, we're at the point where this conversation is going nowhere and the arguments are getting rehashed over and over.
Maybe it's time to acknowledge that there are a lot of different players out there with different desires for the game and there's no way to make everybody happy. Agree to disagree, and deal with disappointment in a mature manner no matter what point of view you're coming from.
The thread started out with a bit of a rant and pages later it's still not much more than a rant, just different people ranting for different reasons. Reason enough to close it down.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Comments
The thing with FAW, is it can be used to give a dmg buff when attacking single targets and, allows for increased dmg over multiple targets also.
You can potentially inflict the same dmg with 1 array, to more than 1 target per beam shot, this is why it is as effective as it is, despite the fact it has a tiny loss from [acc] overflow I believe. [could be wrong on this but, I do believe it does suffer some ill effect somewhere, just cannot remember where exactly]
It isn't really spreading it around, like you think it is in a sense of, dividing up the dmg between all targets.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I believe since the non-primary targets cannot be missed it does not compute the [acc] overflow, whether it's just for the non-primary targets or the missable primary target suffers this as well is something I'm definitely not sure of.
Basically, aside from popping the wrong targets, there is no question that B:FAW isn't an, if not the, answer to.
Any target with FAW can be missed, but because of the autohit component on target acquisition the Accuracy Overflow will not come into play.
Say there are a bazillion available targets, and the attacker is set not to select a target upon firing any weapons...and well, they're just using one array for this example.
Select Target #1, that a target was selected was a 100% to hit.
Select Target #2, that a target was selected was a 100% to hit.
Roll to Hit on Target #1 for shot #1.
Roll to Hit on Target #2 for shot #1.
Then it does the same for the next shot.
Because a target is selected, selection being a hit, and thus an autohit component - there is no Accuracy Overflow.
Does sound kind of goofy, since a roll to hit is still being made why wouldn't the Acc Overflow apply at that point...but that's the reasoning offered for why it didn't. Attack could still miss, but there's an autohit (like CSV and definitely like TS where you simply can't miss).
Link: How to PM - Twitter @STOMod_Bluegeek
Congratz, you managed to prove my point by being unable to understand what the problem is. :rolleyes:
No trail and error will help them if fail condition hit them over the head before they learn. In the old days we had time time learn, and if we did not do thing optimal we just had a long haul ahead of us before finishing the STF.
Nowa days it is: someone runs in with basic STF tactics (or lack there of) and mission fail.
This is why the bloody STF queues are bloody empty. Get of your elitist horses and smell reality for once. :P
A test server is supposed to be used to properly test patches before patching anything....
You don't learn much unless you either succeed/fail/or, are taught.
So, by your own example, people don't learn their lessons during failure, which only leaves 2 other example methods of learning.
Obviously if they fail constantly, than they cannot learn thru succeeding now can they?
That would than leave being taught, well plenty of people offer to teach and, even provide information to do the same, yet it still hasn't solved their problem.
So, I guess they cannot learn to adapt!
Praetor of the -RTS- Romulan Tal Shiar fleet!
In Censoredcraft, you TRIBBLE up a boss mechanic, you wipe the raid, and then you start the encounter over. Most of the time, you could do it immediately.
I would love the see the fire that would erupt on their forums if they had our fail and lockout mechanic. Their queues would be dead in a night.
Excuse my rather hot reply before, but if you had taken time to get certain people to take others problems seriously rather then discussing how good they are, compared to others, it would not had come to that.
And after going through thread, again, I must say the post was quite on spot. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
Which is why our queues are quite dead. :P
A test server is supposed to be used to properly test patches before patching anything....
My example was between now and before.
Before: if you do not do things right you will have a long STF where you can learn to next time.
Now: If you do not do things right STF fail before they get to learn and ends with a lock out as crown on it all.
Have no idea why you so insistantly tries to defend such an obvious flawed mechanism. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
Funny, I don't see them dead and, all I ever run are pug groups!
Praetor of the -RTS- Romulan Tal Shiar fleet!
The majority of players never learned even ISE in years. Some did because they were able to finish the mission and observe what caused this optional thing to succeed or fail. I'm well convinced that most people failing ISA and BDA have no idea why the mission failed, or even maybe that it did "dam these rewards are low - 10 marks thats nutz!"
In the end after a certain number of fails in a row (if they are aware of the failure) they will simply quit lining up - which is what we are seeing now.
NOW, if they are still playing and doing other content like patrols and battlezones - fine! If they are quitting the game entirely in my opinion this is bad.
Really the relevant discussion is - who is the game tuned for? I suggest it's currently tuned for around 10,000 to be able to do advanced. This means roughly half the playerbase can't do advanced. I'd say this is ok. However, if they push that 10,000 down to 2,000 it's time for the Iconian lockbox... oh....
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Because it is a mechanic designed, to try and get it thru their heads, they made some mistakes and, need evaluate what went wrong during that 30mins-1hr cd timer.
If they chose not to evaluate what went wrong, than that is their own fault and, not Cryptic's.
It's not hard to figure out, if the person actually makes the attempt to do so and, not just chock it off as being just a fluke and, going back in with the same exact solutions, that didn't work the first time.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I have PUGS up now and half do not have a timer since so few do them that they do not happen.
Wishful thinking? :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
In other words you have no capacity to understand why people do not learn since you managed to do it.
I do not consider it HARD to learn since I did it, but I had advantage to have played before they tried their best to make people stop using PUGs.
And it is a design problem so it IS Cryptics fault.
A test server is supposed to be used to properly test patches before patching anything....
If this is true, than the observant ones were the smart ones and, those who don't observe what could be the possible issue causing the failures, are undoubtedly the ones who as you described never learned and, most likely never will.
let's use some RL examples, of say driving an automobile!
Did it come natural to you?
Did it require some actual hands on experience?
Did it require some trial and, error to get it to come naturally for you now?
Did you ace the test(s) first time thru or, did you fail and have to retake it?
If you retook the test due to failing it the first time, did you actually review the handbook/get advise from an experienced driver/get some actual seat time/etc.., before giving it another shot?
Now, was it an automatic or, a manual transmission automobile you first learned to drive?
Did driving an auto vs a manual seem easier to adapt to?
Did driving a manual come natural or, did it require trial and error learning, via seat time?
etc.
etc.
etc.
http://i1250.photobucket.com/albums/hh527/technotranceism/Public%20Use/screenshot_2015-03-14-02-27-20_zpsx9bczsro.jpg
Because, if people actually paid attention to what the screen says on the right, than they would see what the possible fail conditions are.
Provided they don't shut this off of their screen, for which now becomes their own fault for doing so!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Yet, when I queue up for them, I get a pug group in almost no time!
Even if, I just started playing this game as of today, I would still quickly learn/adapt and, still accomplish them within a month from trial and error learning if needed.
Guess some have it and, some don't or, never will.
Guess some do not have the capacity, to ever understand how people can accomplish them, while they keep miserably failing.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Finally someone that understand what I am saying.
Though I do not think it is fine since so few do the different queues. With crafting being done with materials from specific queues it is bloody hard to do some things when some queues do not start, like ever.
If 10 000 are able to do advance I would guess most of those do not do PUGs.
A test server is supposed to be used to properly test patches before patching anything....
The game was tuned for 20,000+ on Oct 13th. Fact.
That tuning and model was abandoned with DR to sell the new ships and the concept of upgrades etc... The company changed to an elite whale model hoping it would bring in more money. Did it? It doesn't feel like it to me. But maybe it did. Regardless, it is an entirely different game now than it was on October 13th and it's not going back. The only question that remains is - how long will the elite whale model keep the game going? My bet is on season 11 being the final new content release.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
It depends on what you play and what you consider 'no time.'
On October 13th if you clicked ISE the mission would pop that instant. Now it may take 2 minutes.
But, yeah, I find there are around 10 missions that will go within 2 minutes. There's also 20 that will never go.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
So, just to make sure I understand you, you signed up to all of those empty queues and instantly you were in?
Strange, that never happens to me in the real world were most of us live. :P
A test server is supposed to be used to properly test patches before patching anything....
Cars that blow up and kill you the instant you grind a gear tend to get recalled fairly quickly.
And, than readjusted for lower later on, before even the new command ships arrived.
Now doing an advanced, people who actually know what they are doing, can get by on as little as 5k-6k dps easily.
The optional(s) might be hard to get, with that little of dps team averaged but, they can certainly complete it easily.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Yes, only the never run by anybody queues tend to remain empty but, that hasn't changed since well before DR landed anyways.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Would like to see what automobile causes this issue, as I have driven many manual trans equipped autos in my life and, never had 1 blow up due to a gear grinding, let alone 1 blow up even while locking one up on purpose, at high speed by downshifting 2 gears lower, than it should for the speed that it is traveling.
Also, not had any recalls related on this myself either!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Can not say what others do or how they feel, but after I bought Zen to get the expansion I have not spent anything more, and have no intention of doing so any time soon. Have to sadly say that I can not honestly say that I believe this game will last in its current direction it is heading. Once I recommended the game for friends, not any more.
If it was not the only Star Trek game available I would probably not play it myself.
Darn my love of Star Trek. :P
A test server is supposed to be used to properly test patches before patching anything....
In other word: Will defend current debacle to the death of my keyboards life. :rolleyes:
You need to get into real life and see game for real. Stop dreaming and posting nonsense.
Set together a group of people with 5k to 6k, and not tanks now but dps builds with that amount. Then I would love to hear how it went.
And don't forget to disable all ship traits, rep advantages as well as have green Doffs on duty.
We want this to be a good test after all. :P
A test server is supposed to be used to properly test patches before patching anything....
They went from happening rarely to never ever... ever. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
Maybe it's time to acknowledge that there are a lot of different players out there with different desires for the game and there's no way to make everybody happy. Agree to disagree, and deal with disappointment in a mature manner no matter what point of view you're coming from.
The thread started out with a bit of a rant and pages later it's still not much more than a rant, just different people ranting for different reasons. Reason enough to close it down.
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