I see a lot of bashing on A2B in this thread, but apparently you forget that A2B does have its drawbacks. If I use HE or TSS while A2B is active it's not going to provide maximum healing since all my aux power has been drained away. Saying A2B is op is like say aux power is useless which it so is not. Not to mention though having to have 3 techs slotted t get the maximum use from A2B means I'm out there as well cause I could use those 3 slots for other doffs to help buff my abilities. As well the T4 nukara traits become worthless for me using A2B since my aux power is always drained away.
Now if this thread had been A2D is op then I could agree, but A2B op...nope don't agree not even .000001% in my wildest dream. Auxiliary to damps....pfff....where is my damps power level at? Why does A2D not even drain aux power away at all?? Why not just call A2D...Auxiliary to bonuses with no penalties???
The reason A2B drains aux power is because it grants power to other subsystems in return. A2D and A2SIF don't drain aux because they don't grant power levels elsewhere.
Remember, without Technicians, A2B is simply a method of getting more non-aux power at the cost of aux power.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
I see a lot of bashing on A2B in this thread, but apparently you forget that A2B does have its drawbacks. If I use HE or TSS while A2B is active it's not going to provide maximum healing since all my aux power has been drained away. Saying A2B is op is like say aux power is useless which it so is not. Not to mention though having to have 3 techs slotted t get the maximum use from A2B means I'm out there as well cause I could use those 3 slots for other doffs to help buff my abilities. As well the T4 nukara traits become worthless for me using A2B since my aux power is always drained away.
Now if this thread had been A2D is op then I could agree, but A2B op...nope don't agree not even .000001% in my wildest dream. Auxiliary to damps....pfff....where is my damps power level at? Why does A2D not even drain aux power away at all?? Why not just call A2D...Auxiliary to bonuses with no penalties???
On dual aux2bat, the aux power amount float up with each subsequent use, so this "drawback" doesn't work too well. I've said it before, just force the base aux power down to 5 (and no efficient skill boosts) while aux2bat doffed is active.
Then again, with reciprocity, all hands on deck, maco set bonus, bio neural gel, and fleet elite deflectors, who the hell needs aux2bat anymore?
The reason A2B drains aux power is because it grants power to other subsystems in return. A2D and A2SIF don't drain aux because they don't grant power levels elsewhere.
Remember, without Technicians, A2B is simply a method of getting more non-aux power at the cost of aux power.
Because as the game is there is not power levels for structural integrity field or damps hence the reason none of them transfer power anywhere...but should they? Should there be power levels for these things. Or should A2D really appropriately be named "Click here for bonuses" because that's basically what it is. It's not used to escape tractor beams as needed...or TBR as needed...It's spammed for bonuses.
Because as the game is there is not power levels for structural integrity field or damps hence the reason none of them transfer power anywhere...but should they? Should there be power levels for these things. Or should A2D really appropriately be named "Click here for bonuses" because that's basically what it is. It's not used to escape tractor beams as needed...or TBR as needed...It's spammed for bonuses.
Literally every ability could be called 'click here for bonuses'.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Literally every ability could be called 'click here for bonuses'.
But all abilities except A2D don't provide bonuses that stay up as long as A2D and have no drawbacks. Confusing I know but hear me out....Eng team...a hull heal with a 5 second cleansing effect on say a viral matrix yet with a cooldown of 30 seconds. EPTW gives bonus damage and power for 30 seconds with a global cooldown of 15 seconds. Close those ept abilities come but at most they only give 4 bonuses(epts, 1)shield regen 2)insta shield heal 3)shield power 4)damage redux) versus the 1)kinetic damage rez boost, 2) crew death rez boost, 3)increased flight speed boost, 4)increased turn rate boost 5)immunity to disable and 6)immunity to repel of A2D. All the while never actually transferring any power anywhere. As well...ept abilities have a 45 second individual cooldown so they can't be permanently kept up without assistance from other things like A2B tech doffs. The only other thing remotely close to A2D is A2SIF...a damage rez boost for 10 seconds and hull heal with a global cooldown of 10 seconds making it possible to keep it up in 2 copies. But the damage rez boost is half what it is for A2D though it's an all versus kinetic the A2D doff adds the rest of the damage res boost not to mention the ability to indefinitely keep A2D up which no A2SIF doff adds. Plus the duration is extended so long with A2D it will account for any lag in clicking the ability to keep it up as well as provide a stack of everything A2D does be it only for a 3-5 second window.
Otherwise.....Nothing else in 2 copies can be kept up while providing half the bonuses A2D does. Even without the doff A2D can be kept up. Again I say you..."Click here for bonuses" and no drawbacks from cooldowns or power lose to any subsystem.
On a side note...boarding party "click here for nothing noticeable" LOLZ so true.
Yes, it has a place. I'm not a fan of that place; because if I was flying a gal-x or guardian without reciprocity, I'd just run TT1+Conn doffs +2xFAW, or in the Gal-R, TSS+Boarding party clear doff+2xFAW, and dragon it out if need be - they've got the engineering stations. Of course, that's not the highest dps setup; but I wouldn't be going for max dps in a Guardian or Galaxy anyway.
Either of those two with [Amp] and Nukara would out-perform an A2B, though?
I question the motive of someone who wants to nerf something that top players do not use, but that allows free to play players to actually complete advanced STFs....
I question the motive of someone who wants to nerf something that top players do not use, but that allows free to play players to actually complete advanced STFs....
Motive? I question their actual knowledge of the game outside of reading reddits that are a year old.
My guess... OP gets owned in PvP. OP goes to research and sees all the Aux2Bat builds out there... figures not knowing any different that it must have been a Aux2Bat build that crushed him... comes in and cries for a nerf... never realizing that they're an idiot and their information is out dated.
Hey, I also fell asleep in season 7 and woke up yesterday, but I was planning an Aux2Bat build for my Delta Recruitment officer.
Please expand on why Aux2Bat is irrelevant now?
A2B Builds are still good for new players/characters, especially If you don't have Reciprocity trait from the Phantom Intel Escort and/or the All Hands on Deck Trait from the new Tactical Command Battle Cruiser variants.
Comments
lol... it may even now could work in pvp with conn holo in terms of pre dr, but yeah... a2b ftw, eh?! :rolleyes:
irrelevant discussion is irrelevant as dr made most discussions regarding powercreep obsolete anyway...
Now if this thread had been A2D is op then I could agree, but A2B op...nope don't agree not even .000001% in my wildest dream. Auxiliary to damps....pfff....where is my damps power level at? Why does A2D not even drain aux power away at all?? Why not just call A2D...Auxiliary to bonuses with no penalties???
Remember, without Technicians, A2B is simply a method of getting more non-aux power at the cost of aux power.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
On dual aux2bat, the aux power amount float up with each subsequent use, so this "drawback" doesn't work too well. I've said it before, just force the base aux power down to 5 (and no efficient skill boosts) while aux2bat doffed is active.
Then again, with reciprocity, all hands on deck, maco set bonus, bio neural gel, and fleet elite deflectors, who the hell needs aux2bat anymore?
Because as the game is there is not power levels for structural integrity field or damps hence the reason none of them transfer power anywhere...but should they? Should there be power levels for these things. Or should A2D really appropriately be named "Click here for bonuses" because that's basically what it is. It's not used to escape tractor beams as needed...or TBR as needed...It's spammed for bonuses.
Literally every ability could be called 'click here for bonuses'.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I'd call Boarding Party "click here for nothing noticeable".
The horse is dead, Jim!
Considering the time, I guess you also have the prioritylist for the fix in you sig too
But all abilities except A2D don't provide bonuses that stay up as long as A2D and have no drawbacks. Confusing I know but hear me out....Eng team...a hull heal with a 5 second cleansing effect on say a viral matrix yet with a cooldown of 30 seconds. EPTW gives bonus damage and power for 30 seconds with a global cooldown of 15 seconds. Close those ept abilities come but at most they only give 4 bonuses(epts, 1)shield regen 2)insta shield heal 3)shield power 4)damage redux) versus the 1)kinetic damage rez boost, 2) crew death rez boost, 3)increased flight speed boost, 4)increased turn rate boost 5)immunity to disable and 6)immunity to repel of A2D. All the while never actually transferring any power anywhere. As well...ept abilities have a 45 second individual cooldown so they can't be permanently kept up without assistance from other things like A2B tech doffs. The only other thing remotely close to A2D is A2SIF...a damage rez boost for 10 seconds and hull heal with a global cooldown of 10 seconds making it possible to keep it up in 2 copies. But the damage rez boost is half what it is for A2D though it's an all versus kinetic the A2D doff adds the rest of the damage res boost not to mention the ability to indefinitely keep A2D up which no A2SIF doff adds. Plus the duration is extended so long with A2D it will account for any lag in clicking the ability to keep it up as well as provide a stack of everything A2D does be it only for a 3-5 second window.
Otherwise.....Nothing else in 2 copies can be kept up while providing half the bonuses A2D does. Even without the doff A2D can be kept up. Again I say you..."Click here for bonuses" and no drawbacks from cooldowns or power lose to any subsystem.
On a side note...boarding party "click here for nothing noticeable" LOLZ so true.
Okay, you win this one.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
#facepalm
Late 2013,2011 to early 2013 was "Tacscorts are too OP plz Nerf."
When that wish was granted, it moved to the A2B whine.
Either of those two with [Amp] and Nukara would out-perform an A2B, though?
Motive? I question their actual knowledge of the game outside of reading reddits that are a year old.
My guess... OP gets owned in PvP. OP goes to research and sees all the Aux2Bat builds out there... figures not knowing any different that it must have been a Aux2Bat build that crushed him... comes in and cries for a nerf... never realizing that they're an idiot and their information is out dated.
A2B Builds are still good for new players/characters, especially If you don't have Reciprocity trait from the Phantom Intel Escort and/or the All Hands on Deck Trait from the new Tactical Command Battle Cruiser variants.