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The Advanced Borg Missions have gotten Ridiculous

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    sonnikku wrote: »
    I wonder how many more times they can buff these queues before the apologists finally reach the "Ok, yeah. This actually is starting to get ridiculous." threshold. If it's the point in which their perfectly coordinated fleet buddy premade over a vent server with years of synergy can no longer complete them, then pugs are just about screwed as far as support in this argument is concerned. They're left without any content to run.

    So you're saying once Normal requires a dedicated group that's built specifically for the particular run, where they're all in G14 boats, have maxed everything, have the best of everything, are using voice comms, know the map like the back of their hand, but still have an extremely low chance of any sort of success...

    ...wait, who's asked for anything close to that?
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    sonnikku wrote: »
    I wonder how many more times they can buff these queues before the apologists finally reach the "Ok, yeah. This actually is starting to get ridiculous." threshold. If it's the point in which their perfectly coordinated fleet buddy premade over a vent server with years of synergy can no longer complete them, then pugs are just about screwed as far as support in this argument is concerned. They're left without any content to run.

    The buffs are fine and should continue as long as a) it continues to keep the "riffraff" out, thus making them more l33+ and b) they do not get included in the "riffraff" by the buffs pushing the content over their skill and gear level.

    They can't hack Elite so they need an exclusionary Advanced to think they are still l33+.

    If I wanted to need vent and a raid guild to do stuff I'd still be dealing with Censoredcraft.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • tarran61tarran61 Member Posts: 827 Arc User
    edited March 2015
    Im having no problems with either my Fed T6 CC or Rom T6 CC, they are different as far as consoles and skills go, the Rom needs lots of love still but is saying all this Im not seeing any problems getting those Borg Neural Processor's, Im over a 100ea on both toons.
    Positive thoughts.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    sonnikku wrote: »
    I wonder how many more times they can buff these queues before the apologists finally reach the "Ok, yeah. This actually is starting to get ridiculous." threshold. If it's the point in which their perfectly coordinated fleet buddy premade over a vent server with years of synergy can no longer complete them, then pugs are just about screwed as far as support in this argument is concerned. They're left without any content to run.


    A rather strong hyperbole, with underneath some truth; but the latter is not working towards your advantage, I'm afraid, as STF's are supposed to rely on... wait for it... team work. The notion that you can just aimlessly work solo on a single sphere for 5 minutes, like the OP, dying 5 times in the process, and then hope it will all work out magically, after all, or be mad at the world if it doesn't, that concept is just hopelessly flawed from the get-go.

    People need to buff themselves, as it were. Watch some youtube vids, read some guides, ask some questions about your build. Learn. Improve. Teams in the (lower, 10-30k echelons of) the DPS channels are rarely, if ever premade: people start a queue, ppl indicate they want to join, and off they go. People have reasonably good builds, of course (enough to meet their channel's required minimum); and we've all done these STFs like a thousand times before. And yes, then it gets easier. As it should.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    No, player(s) have gotten stupid. They should turn themselves up by 25%!

    Oh my, as wrong as it feels, but we are in agreement for once.

    reyan01 wrote: »
    And to be honest, I don't see the attraction of being some sort of STO demigod like him; okay - uber DPS. Great. Best in game. Great. But the byproduct of that? the game presents absolutely NO challenge - in ANY way whatsoever - at that point, which makes it pretty pointless in my view.

    Well, the price of divineness sure isnt a small one.

    dareau wrote: »
    Sci's not on a level with DPS to singlehandedly determine the fail/success of a semi-competent group.

    Sure it is, a single sci can singlehandedly prolong the trains venture indefenetly, just by GW and TBR (or rather TBR and GW), on more scientific sciship (pathifinder for exactly, not vesta, at least not a not-gimped-vesta) you can even slot two TBR and can thus hold them off for all eternity.

    sonnikku wrote: »
    I wonder how many more times they can buff these queues before the apologists finally reach the "Ok, yeah. This actually is starting to get ridiculous." threshold. If it's the point in which their perfectly coordinated fleet buddy premade over a vent server with years of synergy can no longer complete them, then pugs are just about screwed as far as support in this argument is concerned. They're left without any content to run.

    At least we should reach the point were a single ship cant make the difference, neither by CC or DPS, dont you think? We are at the same level as pre-DR, just that the runs now take 9minutes instead of 5 average.

    So you're saying once Normal requires a dedicated group that's built specifically for the particular run, where they're all in G14 boats, have maxed everything, have the best of everything, are using voice comms, know the map like the back of their hand, but still have an extremely low chance of any sort of success...

    ...wait, who's asked for anything close to that?

    The counterargument would be/will be: You dont get epic R&D-Stuff in normal (without RNG) and you dont get BNPs and similar from them. Thus you cant get all the epic stuff "needed" to complete advanced.
    I thought you already posted in enough threads like this :D
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited March 2015
    One of the things I said before in other threads, and will say again, is that they need to stop adjusting the Advanced queues for the high DPS players.

    I still know a lot of high DPS players that don't care about the R&D TRIBBLE in elite queues. So, they never play elite. The steam roll the advanced, even when picking up a few pugs. This way they can get more rewards in the same amount of time by running more queued events in the same amount of time they used to.

    The problem is that Advanced queues don't have a per shot cap. If energy, and kinetic weapons had a cap on what they could do per shot, then they could bring the hp pools back down to where they said that advanced would be.

    I am not talking about bringing it down to where the old Elite queues were. That is just too weak. But do like we were promised Advanced would be. They said that they would be slightly harder than what the old elite were. Since the ones in charge don't want to bother with making enemies smarter, then at least stop playing tug-a-war with the DPS players.

    If the Advanced queues were setup so that you couldn't steam roll them, then it will encourage the high DPS players to play elite, which we were told is suppose to be for them. However, every time the ones making the decisions see that high DPS players are steam rolling something, they buff it to keep them from doing it, and TRIBBLE ones that don't want to chase DPS.

    As is it, the three difficulty levels are not properly named. They are Normal, Subelite, and Elite. There are very few Advanced queues designed for players not chasing DPS.

    Star Trek games shouldn't be about selling DPS. If they want to sell it, let them. But at least give those that don't want to buy into it have something they can do also for fun.
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  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2015
    truchuckfu wrote: »
    Clearly they have jacked up the difficulty several times over. I can't even solo a sphere in my monster fleet patrol escort refit. Trip XIV Dual Heavy's up front, Elite regen turrets in back... The people are playing the parts right... it's just they literally overwhelm you.

    I have been able to succeed once in about my last 20 tries... last few making sure to hook with quality players. This is getting crazy. I need one Damn Borg Neural Processor and of course will eventually need others and they have nearly destroyed the possibility of getting them.

    I can never think of enough ways to say how much I hate Cryptic.



    put power to weapons, perhaps?


    - Infected Advanced is still about putting a grav well/tykens or plasma cloud (hey there is a torp for that now...) to slow down the nanite spheres whil the generator gets shot.
    In your case i see a combo of horrible build meets horrible tactics.

    - Cure ADV is about managing the spawning units. Destroy all nanite probes, deal with the bops. Then pick of the cubes and destroy the new spawns.

    Tykes/grav well/plasma cloud again are useful tools here. (Yes YOU ESCORTS can do CC too, so stfu and do it.).

    In case of error, dump tac teams (YES! TAC TEAMS ON THE KANG!!) on the kang and keep hots running on it.
    Push away borg with repulsors of you need to lower the incoming dps.

    Proceed to murder helpless carrier.


    - Khitomer vortex:

    4 guys work down one side and keep an eye on their probes.
    1 guy runs probe patrol and does some attacking of the teams current target. But his main objective is keeping probes away from the vortex.
    Proceed in this fashion. Do not divide up the team. maximize your firepower and debuff stacking.

    This is really is not difficult.


    What makes it difficult is people still playing this the old way, which was "trollololo faceroll over this shiite".





    All your problems are instantly solved by playing with people that are not caught up in "tis the way i have always done it!".



    Brign DPS, CC and your brains.

    AND DO NOT SPLIT UP IN KHITOMER FOR FCKS SAKE! (unless you are all dps monsters)
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    reynoldsxd wrote: »

    What makes it difficult is people still playing this the old way, which was "trollololo faceroll over this shiite".

    So, oh wise one, how does one prevent someone going Rambo on the right generators with your grav well/tykens or plasma cloud while you're keeping the spheres tied up on the left?
    This is my Risian Corvette. There are many like it, but this one is mine.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    So, oh wise one, how does one prevent someone going Rambo on the right generators with your grav well/tykens or plasma cloud while you're keeping the spheres tied up on the left?

    Welcome to teamplay. If the team cant cooperate, well, all have to suffer.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2015
    So, oh wise one, how does one prevent someone going Rambo on the right generators with your grav well/tykens or plasma cloud while you're keeping the spheres tied up on the left?

    The spheres spawn at the same location... instant dumb grav wells to that location.... fire plasma emission as spread to spread clouds.... make sure your teams knows that there isa renegade and perhaps times their own grav well with yours.... repeat.....






    And as a side note, oh stupid one:

    Yes, i actually took for granted that all players involved at least had a VERY BASIC understanding of what to do. I cannot fix stupidity. I can give pointers how to mitigate the impact of such stupidity but you can only REMOVE that stupidity from your team by selecting the people you play with beforehand.

    Its awesome how the only response to my post you have was a hypothetical scenario of an idiot-troll ruining your game.
    Well done... oh wise one.....
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    reynoldsxd wrote: »
    The spheres spawn at the same location... instant dumb grav wells to that location.... fire plasma emission as spread to spread clouds.... make sure your teams knows that there isa renegade and perhaps times their own grav well with yours.... repeat.....






    And as a side note, oh stupid one:

    Yes, i actually took for granted that all players involved at least had a VERY BASIC understanding of what to do. I cannot fix stupidity. I can give pointers how to mitigate the impact of such stupidity but you can only REMOVE that stupidity from your team by selecting the people you play with beforehand.

    Its awesome how the only response to my post you have was a hypothetical scenario of an idiot-troll ruining your game.
    Well done... oh wise one.....

    Or Cryptic could have had the least bit of foresight and not put an instant fail condition on a very trollable former optional.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    razar2380 wrote: »
    One of the things I said before in other threads, and will say again, is that they need to stop adjusting the Advanced queues for the high DPS players.

    I still know a lot of high DPS players that don't care about the R&D TRIBBLE in elite queues. So, they never play elite. The steam roll the advanced, even when picking up a few pugs. This way they can get more rewards in the same amount of time by running more queued events in the same amount of time they used to.

    The problem is that Advanced queues don't have a per shot cap. If energy, and kinetic weapons had a cap on what they could do per shot, then they could bring the hp pools back down to where they said that advanced would be.

    I am not talking about bringing it down to where the old Elite queues were. That is just too weak. But do like we were promised Advanced would be. They said that they would be slightly harder than what the old elite were. Since the ones in charge don't want to bother with making enemies smarter, then at least stop playing tug-a-war with the DPS players.

    If the Advanced queues were setup so that you couldn't steam roll them, then it will encourage the high DPS players to play elite, which we were told is suppose to be for them. However, every time the ones making the decisions see that high DPS players are steam rolling something, they buff it to keep them from doing it, and TRIBBLE ones that don't want to chase DPS.

    As is it, the three difficulty levels are not properly named. They are Normal, Subelite, and Elite. There are very few Advanced queues designed for players not chasing DPS.

    Star Trek games shouldn't be about selling DPS. If they want to sell it, let them. But at least give those that don't want to buy into it have something they can do also for fun.

    This wouldn't really help a whole lot, as there were people who couldn't even handle old elites and, are still running around with the exact same builds + player skill set.

    Up the difficulty any and, they are still failsauce just as they were prior to DR.
    woodwhity wrote: »
    Welcome to teamplay. If the team cant cooperate, well, all have to suffer.

    Precisely, as I am a huge pve pug queue player, this is what most kills them 45% of the time.

    While the other 45%, is squarely on horrid build and/or, actual player skill or, just plain sillyness on their part.

    This doesn't even begin to factor in trolls, who make it their goal to cause a fail either quickly or, by dragging the mission out for as long as possible.

    Trolls make up the other 10%, of pug group fails.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    reyan01 wrote: »
    In all fairness, RyanSTO has set a standard that others should NOT aspire to.

    Most players are simply unwilling to spend the sort of money that he HAS to have spent to reach the position he's at, where we're all supposed to worship him. He may as well change his name to 'Q'.

    I think I might have better gear than Ryan. :P (or at least as good as, aka, also fully Epic). Yet I'm a total n00b compared to him. If only it were so simple as plunking down some cash!

    I don't think "we're all supposed to worship him." He does have my respect, though.
    And to be honest, I don't see the attraction of being some sort of STO demigod like him; okay - uber DPS. Great. Best in game. Great. But the byproduct of that? the game presents absolutely NO challenge - in ANY way whatsoever - at that point, which makes it pretty pointless in my view.

    My CEO once told me (he's in the top-3) they had been meticulously studying NWS for months, knowing every spawn by heart, every move, every little twitch. As a result, he was the NWS expert par excellence. Once they licked it, though, you could ask, Where's the fun now?! I'd say, it's not about after per se, but about getting there. I believe Data answered it best in The Offspring, when he said: "The effort itself yields its own rewards."

    And there's plenty left to learn, even for them. Like today I heard them talk about how to trigger flanking proc on a Cube (apparently its rotation matters). Most of it is way over my head, really; but I never witnessed a shortage of new things for them to figure out, is my point.

    I can never do the things Ryan does. I'm simply too clumsy, too uncoordinated. I'm all focussed on the spheres or something, and then lose track of what buff to activate when, and I wind up banging on them all. :) I don't mind, though: I know where I stand. No biggie.

    As for the OP, I reckon he's never had someone hold him by the hand, and shown him the ropes. Which is likely true for a lot of casual players. Nothing wrong with that per se. But the game has gone up in difficulty, and now he's ran into the shortcomings of his own build and skills. No immediate need for him to aspire to be like Ryan; but I say there's nothing wrong with him taking the opportunity to improve on a few things, either, if he feels so inclined. He'll probably have a better time for it, too.
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  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2015
    Or Cryptic could have had the least bit of foresight and not put an instant fail condition on a very trollable former optional.

    And every boardgame creator ever should have had some sort of protection against table flippers.


    You have no valid argument here.

    The successful completion of these missions by people who are not entirely fcked in the head are proof that the problem is not the fail conditions but the players that go into these missions unprepared, under equipped and with no shred of team spirit or even the basic inclination of actually listening to people when they give sage advice.




    You cannot develop for these kinds of persons. Develop for normal people, and normal people can do these missions reliably.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Note: The color of the text in this post was changed to reflect the information being wrong - I had a memory issue going on and was wrong there.
    Or Cryptic could have had the least bit of foresight and not put an instant fail condition on a very trollable former optional.

    It wasn't optional before. The Nanite Probes getting to the Trans was a fail condition in ISN (still is) back before DR...just like the Nanite Spheres getting to the Trans was a fail condition in ISE back before DR. That didn't change with the introduction of ISA. Before DR, I had more ISN fails because of the Nanite Probes than I ever did with ISE and the Nanite Spheres.

    Because of the changes to various rewards...all those ISN fail folks started hitting up ISA.

    I could have sworn that was just an optional, though I don't particularly remember having issues with it pre-dr. I don't remember fail conditions, just lost marks.
    I'm wondering if I'm remembering it wrong. Entirely possible...it's been one of those days. Now I'm thinking that it was a case of a bunch of Nanite Probes flying all over the place without a fail taking place...hrmmm.

    Yep, it was an optional...not a failure.

    Wow, total memory failure on my part there.
  • prometheusnxprometheusnx Member Posts: 61 Arc User
    edited March 2015
    While the other 45%, is squarely on horrid build and/or, actual player skill or, just plain retardation on their part.

    That is highly offensive...your post wasn't actually that bad till that point.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    That is highly offensive...your post wasn't actually that bad till that point.

    Well, until I see otherwise, than I stand by my words 100%!

    Everyday I play this game, it seems this is the truth.

    My last MMORPG, seemed to have about 10% of this issue.

    And, that isn't saying much for them either but, this game's player base blows them out of the water.
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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    It wasn't optional before. The Nanite Probes getting to the Trans was a fail condition in ISN (still is) back before DR...just like the Nanite Spheres getting to the Trans was a fail condition in ISE back before DR. That didn't change with the introduction of ISA. Before DR, I had more ISN fails because of the Nanite Probes than I ever did with ISE and the Nanite Spheres.

    Because of the changes to various rewards...all those ISN fail folks started hitting up ISA.

    I could have sworn that was just an optional, though I don't particularly remember having issues with it pre-dr. I don't remember fail conditions, just lost marks.
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  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited March 2015
    Well, until I see otherwise, than I stand by my words 100%!

    Everyday I play this game, it seems this is the truth.

    My last MMORPG, seemed to have about 10% of this issue.

    And, that isn't saying much for them either but, this game's player base blows them out of the water.

    Dude, it's not cool to make fun or even to hint as such about mental health issues.
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    I could have sworn that was just an optional, though I don't particularly remember having issues with it pre-dr. I don't remember fail conditions, just lost marks.

    They were slightly different but, still had possible fail conditions.

    KASE used to be if 10 probes reached the transwarp gate=fail
    CSE & ISE remains the same as CSA & ISA, just made harder.

    ISA now has an actual fail condition, while CSA has the same prior to DR.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    Dude, it's not cool to make fun or even to hint as such about mental health issues.

    They are excusable, the other's who come off acting the same when they are not actually mentally handicap in some way, are not!

    This is not flaming people with actual mental handicaps, this is in regards to people of adequate mental capacity not using theirs.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    I could have sworn that was just an optional, though I don't particularly remember having issues with it pre-dr. I don't remember fail conditions, just lost marks.

    I'm wondering if I'm remembering it wrong. Entirely possible...it's been one of those days. Now I'm thinking that it was a case of a bunch of Nanite Probes flying all over the place without a fail taking place...hrmmm.

    Yep, it was an optional...not a failure.

    Wow, total memory failure on my part there.
  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited March 2015
    They are excusable, the other's who come off acting the same when they are not actually mentally handicap in some way, are not!

    This is not flaming people with actual mental handicaps, this is in regards to people of adequate mental capacity not using theirs.

    You are still making light of it. There is far better, less offensive ways to say what you are trying to.
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • prometheusnxprometheusnx Member Posts: 61 Arc User
    edited March 2015
    You are still making light of it. There is far better, less offensive ways to say what you are trying to.

    I'd have to agree with this. It's perhaps not intentional, but talking about it like that, it's still not right.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    It wasn't optional before. The Nanite Probes getting to the Trans was a fail condition in ISN (still is) back before DR...just like the Nanite Spheres getting to the Trans was a fail condition in ISE back before DR. That didn't change with the introduction of ISA. Before DR, I had more ISN fails because of the Nanite Probes than I ever did with ISE and the Nanite Spheres.

    Because of the changes to various rewards...all those ISN fail folks started hitting up ISA.

    It wasn't a fail mission failure, you just lost out on some of the marks.

    The STO wiki walk through:
    3b. If you failed to destroy the transformer quickly and the spheres/probes have started repairing it, you must destroy any spheres/probes first, and then finish off the transformer after they're destroyed (while probes are repairing the transformer it is for all intents and purposes indestructible). Note, if any of the spheres/probes repaired the transformer, you have failed the objective, and will not receive the bonus items at the end.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    You are still making light of it. There is far better, less offensive ways to say what you are trying to.
    I'd have to agree with this. It's perhaps not intentional, but talking about it like that, it's still not right.

    OK, let me put it in a slightly better way.

    There is a large % of the player base, whom have shut off their ability of adaptation and, experimentation, which leads to actual learning improvements in game.

    Better?
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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    I'm wondering if I'm remembering it wrong. Entirely possible...it's been one of those days. Now I'm thinking that it was a case of a bunch of Nanite Probes flying all over the place without a fail taking place...hrmmm.

    Yep, it was an optional...not a failure.

    Wow, total memory failure on my part there.
    They were slightly different but, still had possible fail conditions.

    KASE used to be if 10 probes reached the transwarp gate=fail
    CSE & ISE remains the same as CSA & ISA, just made harder.

    ISA now has an actual fail condition, while CSA has the same prior to DR.

    Nah, it's my bad. I do remember that KSE used to be able to fail at 10, and the optional was 1 or 2, I think? And while Nanites are something I'm pretty sure were optional... Failure was just not something you thought about, even when you pugged, really, so I can't say I remember either way..
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    Nah, it's my bad. I do remember that KSE used to be able to fail at 10, and the optional was 1 or 2, I think? And while Nanites are something I'm pretty sure were optional... Failure was just not something you thought about, even when you pugged, really, so I can't say I remember either way..

    Your memory was pretty spot on!

    Just hard to remember the old days lol is all, it happens to everybody.

    ;)
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  • jasonl21jasonl21 Member Posts: 121 Arc User
    edited March 2015
    OK, let me put it in a slightly better way.

    There is a large % of the player base, whom have shut off their ability of adaptation and, experimentation, which leads to actual learning improvements in game.

    Better?

    That's what should have been said first, so yeah. Have a cookie.
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