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Crystalline Cataclysm not ending

captaind3captaind3 Member Posts: 2,449 Arc User
edited March 2015 in PC Gameplay Bug Reports
I was in a Crystalline Cataclysm advanced mission this afternoon and on the third detonation wave, it killed enough of our team that we failed the optional.

We then got our ten marks.

Here's the twist. The mission didn't end. The instance closing countdown didn't kick off, instead we got to keep right on fighting and killed the Entity. Then a bunch of Mirror Universe rifts showed up and we're thinking, new part of the mission, OK. By the time we killed the terrans and closed the rifts, ANOTHER entity showed up. So we killed that one too. THEN MORE rifts opened. At that point I cut out as it was getting ridiculous. I don't think a Temporal Causality loop is worth my time.

Has anyone else experienced that? It was very odd.
tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
Post edited by captaind3 on

Comments

  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited March 2015
    captaind3 wrote: »
    I was in a Crystalline Cataclysm advanced mission this afternoon and on the third detonation wave, it killed enough of our team that we failed the optional.

    We then got our ten marks.

    Here's the twist. The mission didn't end. The instance closing countdown didn't kick off, instead we got to keep right on fighting and killed the Entity. Then a bunch of Mirror Universe rifts showed up and we're thinking, new part of the mission, OK. By the time we killed the terrans and closed the rifts, ANOTHER entity showed up. So we killed that one too. THEN MORE rifts opened. At that point I cut out as it was getting ridiculous. I don't think a Temporal Causality loop is worth my time.

    Has anyone else experienced that? It was very odd.

    I had it happen on a run earlier today. Can confirm, entity died, mission didn't end, no rewards.
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited March 2015
    Is it another broken event to keep us amused? :rolleyes:
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    sentinel64 wrote: »
    Is it another broken event to keep us amused? :rolleyes:

    At least a standout oddity as this one has worked for a couple of years now.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • hawkrunnerhawkrunner Member Posts: 150 Arc User
    edited March 2015
    I've experienced that too...

    The pulse destroys too many ships, the red text with X appears in mission tracker, the fail reward can be chosen, but the optional timer continues ticking down, and the mission appears to continue, only it can no longer be completed. Also if you warp out at this point, the mission is not on cooldown and you can enter another one and try again.

    I also am wondering if you are destroyed before the pulse and the pulse happens while you are waiting to respawn if this can lead to the fail condition being met, just because once I was waiting to respawn when the pulse came, and we got the fail.. could have just been a coincidence I guess.

    I've also entered public queues that have apparently been hit by this: no entity, but lots of rifts and mirror ships; also the mission tracker does not have the entity mission status in it.
  • crypticgadflycrypticgadfly Member Posts: 0 Arc User
    edited March 2015
    This is a known issue that we plan to release a fix for next week. It happens when public groups fail to complete the queue so groups in private queues should not experience the issue.
    STO QA Team
  • armandeusarmandeus Member Posts: 16 Arc User
    edited March 2015
    Thanks for looking into this, Crypticgadfly.

    I have just seen a few instances of this, one with no Entity or enemy ships, and one with no credit given and no dialog displayed after the Entity is destroyed.

    You say you will patch this next week. Will we be given one more week of the event?
  • crypticgadflycrypticgadfly Member Posts: 0 Arc User
    edited March 2015
    There are no plans to extend the event yet, but I'll suggest it.

    I do know that we're also adding a greater selection of marks rewards to the queue (just the Crystalline Cataclysm, not Crystalline Catastrophe).
    STO QA Team
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    This is a known issue that we plan to release a fix for next week. It happens when public groups fail to complete the queue so groups in private queues should not experience the issue.

    Ah, thanks. I can understand that you guys were kind of swamped and set back putting together the memorial on top of your regular work.

    Why the difference between PUGs vs Privates though? That seems odd since it's functionally the same event. :confused:
    There are no plans to extend the event yet, but I'll suggest it.

    I do know that we're also adding a greater selection of marks rewards to the queue (just the Crystalline Cataclysm, not Crystalline Catastrophe).

    More marks? Hmm, that could be useful.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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