I think that only counts for holds or disables. It seems like a mechanics issue since I bet suppression garage literally is suppressing fire in space.
APO never gave immunity to disables or holds. It gave immunity to what's written in the tooltip. Like the warplasma movement debuff portion. The plasma damage still applied, but at least you could move freely. It didn't even clear the debuff, it just gave you a temporary immunity after which (if the debuff wasn't cleansed) the movement debuff would reapply.
And i really don't care that it's suppression fire in SPAAACE. Combine it with FAW and you've got a sphere with a 10km radius in SPAAACE that is supposedly being suppressed. Because that's what suppression fire is, you know, spinning around and shooting your guns ...
suppressing fire on a starship is ridiculous. also totally different than ground combat. on ground you hide behind cover when someone or several someones start spraying an area.
that doesn't work on a starship with crew. the starship IS your safety.
just another example of cryptic treating starships as if they were single entities...they cannot seem to grasp tht these ships have crews, capable of performing multiple actions at once...or even that while the crew is on a starship suppressive fire is pointless as there is no place you can hide an entire starship in cover.
its's not just how the skill is named, it is how it effects multiple systems at once. how are these effects breaching shields? what real threat that would make the crew cower in fear while shields are still up could be happening? why would they cower anyway since their best bet is to fight even harder because if the ship is destroyed they die.
even if it is to mimic some type of psychological effect...doesn't change anything as the crew gets fired on all the time anyway...they're rather used to it.
now if maybe they renamed it to target critical systems or something and allowed HE or other cleanses to remove the debuff that would make more sense.
as the skill is now it just does not fit no matter how anyone might try and stretch excuses. ships in space with crews are not the same as troops on the ground.
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It's suppressing fire, but IN SPAAACE.....
I don't think theres a resist for supressing fire either.
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Even if i use an ability that says "Immunity to Movement Debuffs"?
I think that only counts for holds or disables. It seems like a mechanics issue since I bet suppression garage literally is suppressing fire in space.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
APO never gave immunity to disables or holds. It gave immunity to what's written in the tooltip. Like the warplasma movement debuff portion. The plasma damage still applied, but at least you could move freely. It didn't even clear the debuff, it just gave you a temporary immunity after which (if the debuff wasn't cleansed) the movement debuff would reapply.
And i really don't care that it's suppression fire in SPAAACE. Combine it with FAW and you've got a sphere with a 10km radius in SPAAACE that is supposedly being suppressed. Because that's what suppression fire is, you know, spinning around and shooting your guns ...
nope, it doesnt
It also seems to buff your enemy's ACC instead of reducing it as mentioned in this thread:
http://sto-forum.perfectworld.com/showthread.php?t=1382101
Does that matter? It will be reapplied within a millisecond by another attack and you'll still be stuck in this "suppressed" sphere.
Well that's how its supposed to work. Suppressing fire on the ground literrally works in the same way and stuff.
that doesn't work on a starship with crew. the starship IS your safety.
just another example of cryptic treating starships as if they were single entities...they cannot seem to grasp tht these ships have crews, capable of performing multiple actions at once...or even that while the crew is on a starship suppressive fire is pointless as there is no place you can hide an entire starship in cover.
its's not just how the skill is named, it is how it effects multiple systems at once. how are these effects breaching shields? what real threat that would make the crew cower in fear while shields are still up could be happening? why would they cower anyway since their best bet is to fight even harder because if the ship is destroyed they die.
even if it is to mimic some type of psychological effect...doesn't change anything as the crew gets fired on all the time anyway...they're rather used to it.
now if maybe they renamed it to target critical systems or something and allowed HE or other cleanses to remove the debuff that would make more sense.
as the skill is now it just does not fit no matter how anyone might try and stretch excuses. ships in space with crews are not the same as troops on the ground.
Donate Brains, zombies in Washington DC are starving.
At the very least, Attack Pattern Omega should offer immunity, and I've verified it does not, so I've written up a bug. Thanks for the report.
Thank you!
I put a link on the first page to another issue with the ability, causing your enemies to receive a 100% acc bonus instead of a malus.
Then there's also this report concerning the disable component of Evade Target Lock:
http://sto-forum.perfectworld.com/showthread.php?t=1390101
They should offer immunity to the slow, not to the rest of the debuffs.