If APO and AtD countered the movement debuff, something I support, you'd escape the 10km without any issues.
BO3 antiproton with Crtdx4 or higher aren't really fine, Barrage can mitigate a 70k striking beam overload, that's why I'm fine with it. If the movement thing was counterable, there would be no issues with pointing your guns.
Lets just not nerf SB3 in the "LOL powers" category. It's already a commander ranked ability, you're giving up a lot to use it. Again, if the movement debuff was counterable, the counter to acc and damage debuff would be cleansed in an instant by flying away from the Command ship, and pointing your guns elsewhere. Easy.
The thing is it not only mitigates the bo3 (if it will have -100% acc bug fixed), but it will mitigate all dmg from enemy ship exept scatter/spread/fire at will types (that will make it useless).
Its enough that FBP is there with the overdose on part gens and 100% crit chance that blocks away any form of attack (if the enemy isnt stupid with one FBP he can negate your alpha/omega/crf/bo3/ts3/tac initiative/tac fleet3/tac intel 2 abilities at once.
This one (even when it will do less dmg) makes you currently a sitting duck while when the acc bug will bi fixed it will make you also deal 0 dmg (as most ships have over 100% def - even up to 160%).
This ability is actually by idea quite good, but the creation proces of it was made by not rly smart ppl.
It shouldnt make you lose 100% flat (while the omega immunity ect should be made working so you have a way to get out), but it should reduce your acc by an % amount.
Like for example 40-50%. so when you have 100%acc + lets say 40% bonus acc so its adds up 140%. and then you lose of that total amount the 50% so you are left with 70% in case of 50% reduction, or 96% with 40% acc reduction (at least you will still have a chance to hit something since almost every ship is significantly over 100%).
Just like Omega gives you dmg based on % value. So you dont get a huge buff while your weak and a weak buff while your strong but it scales with your gear/abilities.
(some kind of dmg reduction should be also left on it, but not as strong as 50%
Also the duration of the buff should be made max to 1s, so its either you fire at someone and it works, or you dont fire and it doesnt work (and not by some miracle is stays active while you arent hit by it).
But to sum it up... we know it wont be fixed (or maybe the acc debuff will) making it one of the broken new abilities that make t5 ships useless (and probably non intel who will also perma mid) till they come out with new primery tree that will need to be the best (that's partly why they fixed ionic and co... as most ppl wouldnt even use command TRIBBLE)
2 secs gets cleared superfast. Again, don't nerf it in the LOL powers category because "it's not fair for my ship". The power itself is fine, needs no changes, period.
They only need to make APO and AtD counter/partially counter respectively the movement debuff. Accuracy and Damage debuff would be a consequentially countered by moving yourself out of the firing range of the BC. Doh, seems too hard to understand for some.
2 secs gets cleared superfast. Again, don't nerf it in the LOL powers category because "it's not fair for my ship". The power itself is fine, needs no changes, period.
They only need to make APO and AtD counter/partially counter respectively the movement debuff. Accuracy and Damage debuff would be a consequentially countered by moving yourself out of the firing range of the BC. Doh, seems too hard to understand for some.
We all know Ricardo you like to use not rly balanced stuff on ships (like proton pre DR and other after DR :P ), but 100% flat is to much and every one knows it.
Dont forget this ability will make alpha/tac fleet/tac initiative/intel fleet/omega3/bo3/crf/hy3 be compleatly negated in its current form when the -100% acc will get fixed, and the spread/scatter/fire at will abilities will be reduced by 50% dmg (what is an actually good amount).
Only chance to make this ability balances is giving it a scaling reduce - the stronger the enemy, the more effective the reduce.
Also if it would be scaling reduce of acc then the dmg reduce buff should be working only on aoe attack abilities like scatter and co (as the non aoe would be hit by double of these reduces making you deal 50% dmg and reducing 50% acc thus making you deal 25% of your overall dmg)
Also yes it shouldnt work with Aoe like faw as its just stupid
And one thing... if you will be movement reduced then how are you supposed to get away from range to counter it? dont you see the lack of logic in that argument?
most cruisers or sci ships used in PVP can hold up for short time in speed vs escorts - well maybe not bug or manasa, but exept them vs most. so if you get slowed down permanently then you wont be able to escape as it is now... you sit at around 40-50 impulse max on everything used.
Broken is broken and you know it.
Do you even read what I wrote before? If the movement debuff was counterable, you would be able to avoid the accuracy/damage debuff by flying away from it. Is it a too damned hard concept to understand?
What I'm supporting is let APO provide immunity to movement debuff, AtD partially counter it; that's because it's written on their tooltips that they're able to counter it. The power itself shall not be touched, because if the above gets done, damage/acc debuff automatically becomes perfectly counterable by flying away.
with the new bug ship all p2w nabs will pwn u guys with supression barrage and SS all on a dogfight scort with ludicrous speed and superior stats. thats what you get when you accept broken, irresistable powers. have fun not being able to move or do dmg and get pwned by surgical strikes with 5 front weaps + ionic and oss3
have fun all. thats the result u get by accepting and defending broken ****s in this game...
with the new bug ship all p2w nabs will pwn u guys with supression barrage and SS all on a dogfight scort with ludicrous speed and superior stats. thats what you get when you accept broken, irresistable powers. have fun not being able to move or do dmg and get pwned by surgical strikes with 5 front weaps + ionic and oss3
have fun all. thats the result u get by accepting and defending broken ****s in this game...
COOL STORY BRO...L2P oh right you just decided to leave instead of learn ....dissmissed
Do you even read what I wrote before? If the movement debuff was counterable, you would be able to avoid the accuracy/damage debuff by flying away from it. Is it a too damned hard concept to understand?
What I'm supporting is let APO provide immunity to movement debuff, AtD partially counter it; that's because it's written on their tooltips that they're able to counter it. The power itself shall not be touched, because if the above gets done, damage/acc debuff automatically becomes perfectly counterable by flying away.
Yeah so like i said... you rly need broken abilities that makes the enemy unable to move while being non counterable and making him do 0 dmg.
But seriously now...
Have you ever though of an example: if the ship doesnt have omega pattern ability? or a2d ability? huh ever though about that huh...
Then what about it countering an Attack pattern alpha and every other tac toon ability? with one single boff ability
Yeah...Seriously do you actually think at all (retoric question - dont answer).
So now we will make a single ability be the death and perma immobilize to whole ship classes - genius idea (but looking at your earlier builds not a big surprise you want it).
Anything that has a counter or balanced to you is UP for you i guess.
Normally you had to build a ship specificly to actually be able to hold someone - now you want a 1 button on no matter what build. Currently i dont rememeber to have problems flying off from almost everything alone on evasive (or eptE1), and if i had that means its a dedicated build to hold me... But you want a 1 button to do what whole builds do.
Congrats on your balance understanding (its a long time since i heared such things).
Well but that is your right you payed for the newest t6 ships you want to win with 1 press of a button (as intel was to hard for you i guess).
Btw if you think that making it not slow would make it counterable and to weak for your needs
as its hard to get eptE and keep up with other ships on map.
Hilarious (well i guess thats why you want this ability and only sit in an command ship)
Well so or so its not my problem anymore, as i have enough of this p2win cheese after 2 years (and i pity does guys who both manasa only to see 1 month later their ship turn trash vs the new bug who is the first t6 ship without any disadvantages to t5u hulls, while having better boff setup and intel/com seats). Craptic lost to much players and now every few months you will be forced to buy new ships or your older ones will be turned to 2nd league ones.
Here is what I would like to know. People complain about Surgical Strikes doing too much damage, now they are complaining about literally the exact opposite. What do you want? Perhaps if the devs just remove all powers and we ram the ships into each other that will satisfy you.
Here is what I would like to know. People complain about Surgical Strikes doing too much damage, now they are complaining about literally the exact opposite. What do you want? Perhaps if the devs just remove all powers and we ram the ships into each other that will satisfy you.
it's not fixed yet from what I can tell, and LOL you might be right. I would like it to just clear the speed debuff and leave the -damage and -acc otherwise it will go into the LOLPower list like aceton beam.
most TRIBBLE power ever, if it hits you in a escort you are dead in 2 secs every time, unless you are lucky and somehow manage to escape, when you have a manasa on you and get SB there is no where to run you just die lol
it's not fixed yet from what I can tell, and LOL you might be right. I would like it to just clear the speed debuff and leave the -damage and -acc otherwise it will go into the LOLPower list like aceton beam.
Oh gee aceton beam. I heard the other day that 'aceton beam is great for tanks'. I mean, it's great in theory, I'm just struggling to find an NPC who does primarily energy damage, and a decent PvP'er who doesn't have a copy of HE.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Oh gee aceton beam. I heard the other day that 'aceton beam is great for tanks'. I mean, it's great in theory, I'm just struggling to find an NPC who does primarily energy damage, and a decent PvP'er who doesn't have a copy of HE.
Well, if it was just HE, it might be handy as a way to bait out HE before applying something like Energy Siphon.
But with the WCE clear and others that I may not remember, it's no good anymore.
1. this thread is mainly about the lack of a counter to this ability. i cant and i wont understand people who defend this power as it is. its utterly broken!
2. do you guys really wanna force ppl to run sci particle hax builds only? cause if one cant counter SB, an escort is rendered plain useless. how should it do dmg with -100% acc?
3. the lack of a counter is the main problem with it. it seems like some of you guys have fears that it will be useless with a viable counter. so from this point of view you are saying that nearly every skilll in this game is a so called "LOL power" cause it can be countered and/or resisted?
seriously i dont understand how one can defend the lack of a counter to a ability. are u all too stupid to read buffs, cd timers and so on to maybe be forced to time your SB in the future?
4. you guys are completely missing out the scenario where at least two ppl spamming this ability. as it stands it will have 100% uptime and cant be resisted. if this is the sort of gameplay you guys enjoy (spamming abillities rather than timing them right), well then...
2. do you guys really wanna force ppl to run sci particle hax builds only? cause if one cant counter SB, an escort is rendered plain useless. how should it do dmg with -100% acc?
well right now it's buffing you with +100% accuracy. It's been doing that since day one and is still doing it as of today.
I get the play/counter play aspect of it and I would like to see some sort of counter but lets look at photonic shockwave, tbr, and GW for example. I can chain 2 APO and 1 A2D get ludicrous speed and turn and never ever be effected by any of those powers at all with minimal brain power. If APO cleared just the speed debuff it would be really easy to just move away and wait 2 seconds or better yet, have a science friend subnuke the SB off because well, pvp is a team sport.
It takes a team to chain SB so it takes a team to disrupt it.
Comments
I was thinking that it should apply the debuff against the currently selected target, so that FAW won't land SB on everyone.
Dunno what you mean
Just tested SB3 debuff with sharxtreme and parsed it.
Accuracy bug still exists, and it's been two weeks it has been reported.
I admit I didn't get it.
ps + OT. PvErs should uninstall.
remove pve
Know the difference
It could save your life...
and burn pvers.
ps. I saved your pic in the sig before you removed it.
It cracked me up too much to let it go.
You'll see soon enough!
The thing is it not only mitigates the bo3 (if it will have -100% acc bug fixed), but it will mitigate all dmg from enemy ship exept scatter/spread/fire at will types (that will make it useless).
Its enough that FBP is there with the overdose on part gens and 100% crit chance that blocks away any form of attack (if the enemy isnt stupid with one FBP he can negate your alpha/omega/crf/bo3/ts3/tac initiative/tac fleet3/tac intel 2 abilities at once.
This one (even when it will do less dmg) makes you currently a sitting duck while when the acc bug will bi fixed it will make you also deal 0 dmg (as most ships have over 100% def - even up to 160%).
This ability is actually by idea quite good, but the creation proces of it was made by not rly smart ppl.
It shouldnt make you lose 100% flat (while the omega immunity ect should be made working so you have a way to get out), but it should reduce your acc by an % amount.
Like for example 40-50%. so when you have 100%acc + lets say 40% bonus acc so its adds up 140%. and then you lose of that total amount the 50% so you are left with 70% in case of 50% reduction, or 96% with 40% acc reduction (at least you will still have a chance to hit something since almost every ship is significantly over 100%).
Just like Omega gives you dmg based on % value. So you dont get a huge buff while your weak and a weak buff while your strong but it scales with your gear/abilities.
(some kind of dmg reduction should be also left on it, but not as strong as 50%
Also the duration of the buff should be made max to 1s, so its either you fire at someone and it works, or you dont fire and it doesnt work (and not by some miracle is stays active while you arent hit by it).
But to sum it up... we know it wont be fixed (or maybe the acc debuff will) making it one of the broken new abilities that make t5 ships useless (and probably non intel who will also perma mid) till they come out with new primery tree that will need to be the best (that's partly why they fixed ionic and co... as most ppl wouldnt even use command TRIBBLE)
They only need to make APO and AtD counter/partially counter respectively the movement debuff. Accuracy and Damage debuff would be a consequentially countered by moving yourself out of the firing range of the BC. Doh, seems too hard to understand for some.
We all know Ricardo you like to use not rly balanced stuff on ships (like proton pre DR and other after DR :P ), but 100% flat is to much and every one knows it.
Dont forget this ability will make alpha/tac fleet/tac initiative/intel fleet/omega3/bo3/crf/hy3 be compleatly negated in its current form when the -100% acc will get fixed, and the spread/scatter/fire at will abilities will be reduced by 50% dmg (what is an actually good amount).
Only chance to make this ability balances is giving it a scaling reduce - the stronger the enemy, the more effective the reduce.
Also if it would be scaling reduce of acc then the dmg reduce buff should be working only on aoe attack abilities like scatter and co (as the non aoe would be hit by double of these reduces making you deal 50% dmg and reducing 50% acc thus making you deal 25% of your overall dmg)
Also yes it shouldnt work with Aoe like faw as its just stupid
And one thing... if you will be movement reduced then how are you supposed to get away from range to counter it? dont you see the lack of logic in that argument?
most cruisers or sci ships used in PVP can hold up for short time in speed vs escorts - well maybe not bug or manasa, but exept them vs most. so if you get slowed down permanently then you wont be able to escape as it is now... you sit at around 40-50 impulse max on everything used.
Broken is broken and you know it.
What I'm supporting is let APO provide immunity to movement debuff, AtD partially counter it; that's because it's written on their tooltips that they're able to counter it. The power itself shall not be touched, because if the above gets done, damage/acc debuff automatically becomes perfectly counterable by flying away.
have fun all. thats the result u get by accepting and defending broken ****s in this game...
COOL STORY BRO...L2P oh right you just decided to leave instead of learn ....dissmissed
who said im not one of these p2w nabs?
Yeah so like i said... you rly need broken abilities that makes the enemy unable to move while being non counterable and making him do 0 dmg.
But seriously now...
Have you ever though of an example: if the ship doesnt have omega pattern ability? or a2d ability? huh ever though about that huh...
Then what about it countering an Attack pattern alpha and every other tac toon ability? with one single boff ability
Yeah...Seriously do you actually think at all (retoric question - dont answer).
So now we will make a single ability be the death and perma immobilize to whole ship classes - genius idea (but looking at your earlier builds not a big surprise you want it).
Anything that has a counter or balanced to you is UP for you i guess.
Normally you had to build a ship specificly to actually be able to hold someone - now you want a 1 button on no matter what build. Currently i dont rememeber to have problems flying off from almost everything alone on evasive (or eptE1), and if i had that means its a dedicated build to hold me... But you want a 1 button to do what whole builds do.
Congrats on your balance understanding (its a long time since i heared such things).
Well but that is your right you payed for the newest t6 ships you want to win with 1 press of a button (as intel was to hard for you i guess).
Btw if you think that making it not slow would make it counterable and to weak for your needs
as its hard to get eptE and keep up with other ships on map.
Hilarious (well i guess thats why you want this ability and only sit in an command ship)
Well so or so its not my problem anymore, as i have enough of this p2win cheese after 2 years (and i pity does guys who both manasa only to see 1 month later their ship turn trash vs the new bug who is the first t6 ship without any disadvantages to t5u hulls, while having better boff setup and intel/com seats). Craptic lost to much players and now every few months you will be forced to buy new ships or your older ones will be turned to 2nd league ones.
I agree.
Why care so much for a dying game, it's not that someone does PvP anymore. I'll hang around until CE is done, after that I'd be gone as well lmao.
Suppression can even get the fix it wants, I still wouldn't care anymore at this point.
Bumper cars online!
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
it's not fixed yet from what I can tell, and LOL you might be right. I would like it to just clear the speed debuff and leave the -damage and -acc otherwise it will go into the LOLPower list like aceton beam.
Oh gee aceton beam. I heard the other day that 'aceton beam is great for tanks'. I mean, it's great in theory, I'm just struggling to find an NPC who does primarily energy damage, and a decent PvP'er who doesn't have a copy of HE.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Well, if it was just HE, it might be handy as a way to bait out HE before applying something like Energy Siphon.
But with the WCE clear and others that I may not remember, it's no good anymore.
2. do you guys really wanna force ppl to run sci particle hax builds only? cause if one cant counter SB, an escort is rendered plain useless. how should it do dmg with -100% acc?
3. the lack of a counter is the main problem with it. it seems like some of you guys have fears that it will be useless with a viable counter. so from this point of view you are saying that nearly every skilll in this game is a so called "LOL power" cause it can be countered and/or resisted?
seriously i dont understand how one can defend the lack of a counter to a ability. are u all too stupid to read buffs, cd timers and so on to maybe be forced to time your SB in the future?
4. you guys are completely missing out the scenario where at least two ppl spamming this ability. as it stands it will have 100% uptime and cant be resisted. if this is the sort of gameplay you guys enjoy (spamming abillities rather than timing them right), well then...
f'k it. no more comments
well right now it's buffing you with +100% accuracy. It's been doing that since day one and is still doing it as of today.
I get the play/counter play aspect of it and I would like to see some sort of counter but lets look at photonic shockwave, tbr, and GW for example. I can chain 2 APO and 1 A2D get ludicrous speed and turn and never ever be effected by any of those powers at all with minimal brain power. If APO cleared just the speed debuff it would be really easy to just move away and wait 2 seconds or better yet, have a science friend subnuke the SB off because well, pvp is a team sport.
It takes a team to chain SB so it takes a team to disrupt it.
GCD any AoE ability that can take advantage of it's function. Problem solved.
http://stokt.aforumfree.com/t2275-hall-of-fame