What if you got a bonus based on how many of a single type weapon you had equipped?
What I mean by that is granting you a stacking buff based on how many arrays,banks,single/dual cannons, etc you had equipped.
So say you have more than one array, perhaps you would get a buff to damage.
Or more than one dual cannon gets you a buff to dps.
Maybe single cannons and banks get an increase to their arc.
The idea being that the more comparable your load out is the more efficient it becomes.
Hmmm?
Edit: Obviously I need to be clear about something since its being assumed incorrectly.
This is not in any way supposed to allow rainbow builds to be on par with single energy type builds.
This is intended to work along side an energy type and give you reasons to either go all one weapon or add whose torpedo launchers.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Much as I'd love the bump to my phasers' DPS, what you're proposing is just more power creep, and pretty much automatic at this point. My understanding is that must boats run a single energy type anyway, this'd just punish using torpedoes and mines, and bump the existing energy type tiers up without really shaking things up.
You're one of those people I see in pugs doing 1k DPS... if you aren't building to one energy type with one type of weapons, you're already killing your damage potential (in PvE, PvP is a different story). And people who do this already don't need any buffs to damage.
The idea is to give you some reason to choose your weapon type. I don't think the bonuses should ever equal enough to allow you to rainbow boat on the same level as a focused build.
But thanks for the insult instead of a real opinion, in exchange I'll give you one as well.
I'll bet you're one of those people who equates dps to TRIBBLE size since there isn't a scale small enough for your TRIBBLE I'm sure you come out ahead no matter what.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
you know we actually have that right? you use all one energy type you get a huge bonus to dps by way of the tactical consoles.
Energy type is one thing. I said weapons type as in arrays not specifically phaser or disruptor, etc.
I'm not sure how that was clear. But again what I mean is specifically more than one of any array,dual bank,cannon,turret,dual cannon,torpedo launcher, or mine launcher would give you a bonus for having comparable systems.
I am NOT referencing energy types such as phaser,disruptor,tetryon,polaron,antiproton,plasma,photon,quantum,plasma again,tricobalt,transphasic,or chronoton.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Energy type is one thing. I said weapons type as in arrays not specifically phaser or disruptor, etc.
I'm not sure how that was clear. But again what I mean is specifically more than one of any array,dual bank,cannon,turret,dual cannon,torpedo launcher, or mine launcher would give you a bonus for having comparable systems.
I am NOT referencing energy types such as phaser,disruptor,tetryon,polaron,antiproton,plasma,photon,quantum,plasma again,tricobalt,transphasic,or chronoton.
So forcing even less options to deal DPS is what you want.
Cannon ships should only ever run 4-5 DHC ever again... and beam boats should only ever run 8 beam arrays ?
Its a bad idea.
Torp baots already only run torpedos... Canon ships already mostly only ever use DHC (no need to punish the 5% of cannon users that attempt to use a torpedo or a beam for an overload)... and Dual banks are already niche in terms of beam DPS, this change would simply force everyone to go back to standard 8 array broadside builds... and All DHC cannon builds, with the very rare Full torpedo BOP/Warbird mixed.
Seeing as everyone that is serious about DPS already sticks to one Weapon type and one Dmg Type... I fail to see who this change would help. It would simply force the handful of people that refuse to run the standard DPS of the week setups into changing there builds to the standard DPS of the week setup.
Energy type is one thing. I said weapons type as in arrays not specifically phaser or disruptor, etc.
I'm not sure how that was clear. But again what I mean is specifically more than one of any array,dual bank,cannon,turret,dual cannon,torpedo launcher, or mine launcher would give you a bonus for having comparable systems.
I am NOT referencing energy types such as phaser,disruptor,tetryon,polaron,antiproton,plasma,photon,quantum,plasma again,tricobalt,transphasic,or chronoton.
yes it was clear but your trying to promote a bad rainbow build which will always be inferior to a single energy type.
yes it was clear but your trying to promote a bad rainbow build which will always be inferior to a single energy type.
Then you should note that in my examples the bonuses weren't straight damage boosts so how could it replace a focused build. The idea was a bonus on top of your energy type focus.
On a side note I don't mind discussion but today seems to be when everyone is right automatically.
Everyone who replied here did so from the position that I am apparently stupid or that your way of thinking was better than mine because it was yours.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
So forcing even less options to deal DPS is what you want.
Cannon ships should only ever run 4-5 DHC ever again... and beam boats should only ever run 8 beam arrays ?
Its a bad idea.
Torp baots already only run torpedos... Canon ships already mostly only ever use DHC (no need to punish the 5% of cannon users that attempt to use a torpedo or a beam for an overload)... and Dual banks are already niche in terms of beam DPS, this change would simply force everyone to go back to standard 8 array broadside builds... and All DHC cannon builds, with the very rare Full torpedo BOP/Warbird mixed.
Seeing as everyone that is serious about DPS already sticks to one Weapon type and one Dmg Type... I fail to see who this change would help. It would simply force the handful of people that refuse to run the standard DPS of the week setups into changing there builds to the standard DPS of the week setup.
Its a bad idea. Scrap it and move along.
You assume one bonus fully stacked outweighs multiple bonuses half stacked. Hyper focus is always better at exactly that one thing but them maybe having a bonus for not hyper focusing might be a good thing.
I wasn't exactly specific on what the bonuses should be.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
You assume one bonus fully stacked outweighs multiple bonuses half stacked. Hyper focus is always better at exactly that one thing but them maybe having a bonus for not hyper focusing might be a good thing.
I wasn't exactly specific on what the bonuses should be.
I don't have to assume there is no way no matter the bonus you plan to add that would make splitting your weapons / energy types make sense by bonusing them.
All your proposal would do, is further power creep DPS as people that stack already stack. While also punishing those that don't already run one weapon type. You will be punishing the escort that runs a torpedo, and the cruisers that do try and run DBB... and the Science ships that run a beam for disables with mines and torps for dmg and set bonuses.
It really doesn't matter what bonuses you are talking about it wouldn't do what you think it would do.
If you mean you want to encourage people to run Kinetic for instance the only way that would happen would be if they where forced... by changing the very nature of weapons, by perhaps forcing one slot that can only be loaded with torpedos or something.
Bottom line there not going to do what you want. They will power creep the game don't worry, they will however do it with items, traits, doffs, rep ect stuff that they can sell.
I don't have to assume there is no way no matter the bonus you plan to add that would make splitting your weapons / energy types make sense by bonusing them.
All your proposal would do, is further power creep DPS as people that stack already stack. While also punishing those that don't already run one weapon type. You will be punishing the escort that runs a torpedo, and the cruisers that do try and run DBB... and the Science ships that run a beam for disables with mines and torps for dmg and set bonuses.
It really doesn't matter what bonuses you are talking about it wouldn't do what you think it would do.
If you mean you want to encourage people to run Kinetic for instance the only way that would happen would be if they where forced... by changing the very nature of weapons, by perhaps forcing one slot that can only be loaded with torpedos or something.
Bottom line there not going to do what you want. They will power creep the game don't worry, they will however do it with items, traits, doffs, rep ect stuff that they can sell.
Ok then, your escort can run a max of 5 dhc's so lets say for all 5 you get a bonus of say 5% dps.
So you would also have rear weapons which would be turrets, un affected by your dhc bonus stack, they would get say 2% more damage.
Would you exchange 1%dps and 2% damage for say a 2% critical chance for equipping 2 torpedo launchers?
Your cruiser can have 8 beam arrays giving you again 8% increased damage is 7% with a dbb a loss or a gain in total output assuming your cruiser is fast enough to use the dbb often.
Your torpedo boat has 3 launchers 2 omni beams and the kcb. Giving you 4% crit chance, 2% damage, and the kcb.
6 launchers would give you 10% critical chance.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Setting aside the fact that the KCB is an omni beam....
I still fail to see how this proposal would at all be beneficial, as virtually everyone should be running builds which would activate these bonuses (though perhaps not to the maximum) for other reasons - namely the efficiency of tac BOFF skills (having CRF/CSV apply to all of your weapons is better than applying it to half and the other half being beams that you don't have tac BOFFs for; and the same would be true for BFAW/BO). Any escort with 3 DHCs would get the same "DHC bonus", but the player that was running 3 of the same energy type and the energy-specific tac consoles still would be superior to the one with 3 different DHCs. By the same amount that they are now.
In short, it would boost virtually everyone, and do so roughly equally, which in turn would make the whole idea pointless.
The kcb may be omni directional and may be a beam weapon but it is unique and already isn't affected by anything else.
Again this would be independent on energy type. And the point would be some choice. All my example numbers and boosts are pulled from my ****, so not that grew or unique. I posted in the hopes of some ideas countering or additions, why should I do all the work.
So yes the half assed examples I gave aren't that great. How bout one with more thought in it.
Arrays and omni beams give you x% damage for every array equipped after the first.
Single cannons and turrets give you dps increase for every cannon after the first
Beam banks give you an arc increase of 45 degrees for every bank after the first
Dual cannons and dual heavy cannons give you an x% dps increase for every one after the first
Torpedo launchers reduce cool down time by 1 second for every launcher after the first
Mine launchers eh idk I hate mines
Would super focused builds get better? Yes. Would non focused builds get better? Yes. Would "TRIBBLE I fou d o. The ground" builds get better? Who knows.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
I completely understood what you're trying to say, and in point of fact, what the bonuses are DOES NOT matter.
Let's take two examples.... let's say for the sake of argument that both are T5 Defiants, though that really wouldn't matter.
#1 would feature three tetryon DHCs, and a quantum torpedo up front, and 3 tetryon turrets aft. Tac consoles would be 4 tetryon consoles and 1 quantum projectile console.
#2 would feature a phaser DHC, a disruptor DHC, a polaron DHC, and a quantum torpedo up front, and a phaser turret, a disruptor turret, and a polaron turret aft. Tac consoles would be 4 cannon consoles and 1 torpedo console.
For the purposes of the bonuses you are proposing, both builds would benefit equally. However, for other reasons (namely the superiority of energy-specific tac consoles), #1 is far superior to #2 already, and with your proposed bonuses, would still be superior by roughly the same amount that is is now.
Unless you have some sort of proposal that would favor build #2 while somehow excluding build #1.... then all it would be is additional power creep for everyone.
Again I re iterate the point is not to be more effective than an energy focused build so your second ship is meaningless.
In fact I have stated it manu times that I am not even talking about energy types so it doesn't matter that energy type or tax consoles you use in your examples since the bonuses only affect weapons types.
In your examples you use 3 dual cannons ( in my stats example dual and dual heavy get the same bonuses) a torpedo and 3 turrets. A pretty standard setup. And fairly effective.
So lets say you aren't that into torpedos well you just got an extra dps boost for adding that 4th dhc.
Maybe cannons aren't your thing at all so you add 3 dbbs. Well now you have a 180 degree firing arc.
Maybe you want a beams scort so you add 7 beam arrays giving you 6 stacks of generic damage boost.
All of this on top of what ever energy type you chose for those weapons and tac consoles.
Again if it tetryon or phaser or whatever has nothing to do with the buffs, that is a separate mechanic and un related to how the energy is delivered.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Except it does matter, because the energy-type consoles are currently significantly better than the weapon-type ones, and your proposal - by introducing a new mechanic that ignores that reality, rather than adjusting the current mechanics - completely ignores that. As a result, you're proposing something that would actually not be an improvement at all.
I had specified the weapon types only to illustrate the usefulness of the energy-type consoles. In my example #1, the available tac console bonus (let's say at purple mk 12, as it's a nice round number) is +120% for the six energy weapons, while in #2 the available bonus is only +80%.
But okay fine. Let's say that #1 ship took off the torp and added a fourth DHC, and replaced the tac console. And #2 did the same. Now the tac console bonuses go to +150% for #1 and +100% for #2, with both ships applying that to an extra weapon as well.
First no the energy type doesn't matter for the suggestion because its bonuses only count for the weapon type. I dont know why you're so hung up on the tax consoles.
What you continue to misunderstand is that your energy type is I dependant of the bonuses.
It doesn't matter what energy type you choose so long as the weapon types are the same you get the appropriate bonuses.
I am talking about guns and you are hung up on ammunition.
If you want to mix up your energy types that's your business. If you don't want to that's still your business. But if you have more than one stay dhc torpedo whatever equipped you get a synergy bonus for that weapon.
Think of it as treating weapons as systems instead of individual entities. When we saw beam banks on the enterprise in twok they were spaces out along the hull to provide a field of fire not all pointed forward.
An array is a series of emitters laid out in strips to provide maximum coverage so the more emitters you have the more power you can deliver along a greater field. For these purposes I assume that added arrays allow more emitters in the same foot print allowing you to focus more energy on a target.
Having multiple cannons means you can fire them off at different intervals. Since we don't select firing modes I assume they are individually set to volley fire and collectively set to ripple fire so this allowed you to fire your cannon pairs off in sequence giving you sustained fire that I creases in duration the more cannons you have.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Ok then, your escort can run a max of 5 dhc's so lets say for all 5 you get a bonus of say 5% dps.
So you would also have rear weapons which would be turrets, un affected by your dhc bonus stack, they would get say 2% more damage.
Would you exchange 1%dps and 2% damage for say a 2% critical chance for equipping 2 torpedo launchers?
Your cruiser can have 8 beam arrays giving you again 8% increased damage is 7% with a dbb a loss or a gain in total output assuming your cruiser is fast enough to use the dbb often.
Your torpedo boat has 3 launchers 2 omni beams and the kcb. Giving you 4% crit chance, 2% damage, and the kcb.
6 launchers would give you 10% critical chance.
Whats the point.... of what you are proposing.
What is the goal ?
The math you just gave was a 1% bonus for any weapon slotted anywhere of any time ? WTH What would the point be... if 1% crth is = to 1% dmg what is the point.
This suggestion is just silly, as any viable build is already inherently doing what's being suggested for other reasons that lead to increased damage. Beam boats run full beam arrays (many +KCB) because it allows both fore and aft weapons to fire broadside. The only other option they have is running all turrets.. and that'd just be stupid. 5/3 ships also run DBB/Omni setups, again.. greatest amount of damage in one firing arc.
Cannon setups run as many DHC's as possible up front, with turrets in back to utilize the rear arc.
In the end, what you're suggesting won't encourage viable builds - it will only make 4/4 cruisers more powerful at the cost of escorts and science ships that can run fewer weapons. It also seems to encourage running things like all DBB's up front, and all DBB's in back.. which is silly, even with this suggestion. You'd still be better off with DBB/Omni.. so what changed?
You seem to be under the misunderstanding that I do not understand your proposal. I do understand it; it's just that your insistence on looking at only one facet is skewing your understanding so badly that it's making your horrible proposal look good. I don't think you understand shipbuilding anywhere near as well as you think you do.
An energy-matched build with matching tac consoles is going to inherently have an advantage of about 1/6th (or more) of its final DPS over a rainbow build (using the same style weapons) with generic tac consoles.... and nothing in your proposal changes that. Because your proposal would affect both equally as long as they are using the same styles of weapons, all it would do is introduce more power creep to everyone, as well as a new mechanic which would need to be balanced.
IF you really want to change that inherent difference between matched and rainbow builds, then you should be aiming at the style-based tac consoles being revised upward.
I'll put I in caps so you can see it.
I AM NOT TALKING ABOUT BUFFING RAINBOW BUILDS.
while it would buff a rainbow build that is not the design intent.
MY SUGGESTION IF FOCUSED ON PROVIDING A BONUS OR ENHANCED FUNCTIONALITY FOR EQUIPPING WEAPONS OF A SIMILAR TYPE.
Not what it shoots, how it shoots.
I think I have explained it to you enough at this point.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
while it would buff a rainbow build that is not the design intent.
MY SUGGESTION IF FOCUSED ON PROVIDING A BONUS OR ENHANCED FUNCTIONALITY FOR EQUIPPING WEAPONS OF A SIMILAR TYPE.
Not what it shoots, how it shoots.
I think I have explained it to you enough at this point.
And what he's trying to explain to you is that your suggestion is superfluous.
A lot of people, especially ones in 5/3 and 4/4 ships, already run multiples of the same kind of weapon, like a FAW Scimitar armed with all beam banks. Even my 3/3 Dauntless runs 2 beam banks.
No need to put it in caps. I understand that you intend to buff builds which use large numbers of the same style weapons. However, since just about everyone already does, I don't really see a reason why your proposal would need to be implemented, because there really is no benefit to implementing something that benefits EVERYBODY.
Why not? It isn't fair or balances to only buff some people.
And I don't think this would benefit everyone equally.
A cruiser would probably get more mileage out of the beam array and dbb buff
Escorts definitely get better mileage out of the cannon buff
Sci ships.. Well their a little odd so its hard to say.
It would really depent on your build or play style what you got out of it, as it should be
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
The point isn't to buff rainbow builds, I have said that. Tac consoles being what they are is a separate thing. I'm talking about the weapons.
If you have a suggestion on how to make the non specific tac consoles useful post a thread about it.
ummm tac consoles effect the weapons, its all the same thing. Which game are you playing... you didn't click the wrong button on the never winter forums or something did you ?
Comments
You're one of those people I see in pugs doing 1k DPS... if you aren't building to one energy type with one type of weapons, you're already killing your damage potential (in PvE, PvP is a different story). And people who do this already don't need any buffs to damage.
Just, lol.
The idea is to give you some reason to choose your weapon type. I don't think the bonuses should ever equal enough to allow you to rainbow boat on the same level as a focused build.
But thanks for the insult instead of a real opinion, in exchange I'll give you one as well.
I'll bet you're one of those people who equates dps to TRIBBLE size since there isn't a scale small enough for your TRIBBLE I'm sure you come out ahead no matter what.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Energy type is one thing. I said weapons type as in arrays not specifically phaser or disruptor, etc.
I'm not sure how that was clear. But again what I mean is specifically more than one of any array,dual bank,cannon,turret,dual cannon,torpedo launcher, or mine launcher would give you a bonus for having comparable systems.
I am NOT referencing energy types such as phaser,disruptor,tetryon,polaron,antiproton,plasma,photon,quantum,plasma again,tricobalt,transphasic,or chronoton.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
So forcing even less options to deal DPS is what you want.
Cannon ships should only ever run 4-5 DHC ever again... and beam boats should only ever run 8 beam arrays ?
Its a bad idea.
Torp baots already only run torpedos... Canon ships already mostly only ever use DHC (no need to punish the 5% of cannon users that attempt to use a torpedo or a beam for an overload)... and Dual banks are already niche in terms of beam DPS, this change would simply force everyone to go back to standard 8 array broadside builds... and All DHC cannon builds, with the very rare Full torpedo BOP/Warbird mixed.
Seeing as everyone that is serious about DPS already sticks to one Weapon type and one Dmg Type... I fail to see who this change would help. It would simply force the handful of people that refuse to run the standard DPS of the week setups into changing there builds to the standard DPS of the week setup.
Its a bad idea. Scrap it and move along.
yes it was clear but your trying to promote a bad rainbow build which will always be inferior to a single energy type.
Then you should note that in my examples the bonuses weren't straight damage boosts so how could it replace a focused build. The idea was a bonus on top of your energy type focus.
On a side note I don't mind discussion but today seems to be when everyone is right automatically.
Everyone who replied here did so from the position that I am apparently stupid or that your way of thinking was better than mine because it was yours.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
You assume one bonus fully stacked outweighs multiple bonuses half stacked. Hyper focus is always better at exactly that one thing but them maybe having a bonus for not hyper focusing might be a good thing.
I wasn't exactly specific on what the bonuses should be.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
I don't have to assume there is no way no matter the bonus you plan to add that would make splitting your weapons / energy types make sense by bonusing them.
All your proposal would do, is further power creep DPS as people that stack already stack. While also punishing those that don't already run one weapon type. You will be punishing the escort that runs a torpedo, and the cruisers that do try and run DBB... and the Science ships that run a beam for disables with mines and torps for dmg and set bonuses.
It really doesn't matter what bonuses you are talking about it wouldn't do what you think it would do.
If you mean you want to encourage people to run Kinetic for instance the only way that would happen would be if they where forced... by changing the very nature of weapons, by perhaps forcing one slot that can only be loaded with torpedos or something.
Bottom line there not going to do what you want. They will power creep the game don't worry, they will however do it with items, traits, doffs, rep ect stuff that they can sell.
Ok then, your escort can run a max of 5 dhc's so lets say for all 5 you get a bonus of say 5% dps.
So you would also have rear weapons which would be turrets, un affected by your dhc bonus stack, they would get say 2% more damage.
Would you exchange 1%dps and 2% damage for say a 2% critical chance for equipping 2 torpedo launchers?
Your cruiser can have 8 beam arrays giving you again 8% increased damage is 7% with a dbb a loss or a gain in total output assuming your cruiser is fast enough to use the dbb often.
Your torpedo boat has 3 launchers 2 omni beams and the kcb. Giving you 4% crit chance, 2% damage, and the kcb.
6 launchers would give you 10% critical chance.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
The kcb may be omni directional and may be a beam weapon but it is unique and already isn't affected by anything else.
Again this would be independent on energy type. And the point would be some choice. All my example numbers and boosts are pulled from my ****, so not that grew or unique. I posted in the hopes of some ideas countering or additions, why should I do all the work.
So yes the half assed examples I gave aren't that great. How bout one with more thought in it.
Arrays and omni beams give you x% damage for every array equipped after the first.
Single cannons and turrets give you dps increase for every cannon after the first
Beam banks give you an arc increase of 45 degrees for every bank after the first
Dual cannons and dual heavy cannons give you an x% dps increase for every one after the first
Torpedo launchers reduce cool down time by 1 second for every launcher after the first
Mine launchers eh idk I hate mines
Would super focused builds get better? Yes. Would non focused builds get better? Yes. Would "TRIBBLE I fou d o. The ground" builds get better? Who knows.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Again I re iterate the point is not to be more effective than an energy focused build so your second ship is meaningless.
In fact I have stated it manu times that I am not even talking about energy types so it doesn't matter that energy type or tax consoles you use in your examples since the bonuses only affect weapons types.
In your examples you use 3 dual cannons ( in my stats example dual and dual heavy get the same bonuses) a torpedo and 3 turrets. A pretty standard setup. And fairly effective.
So lets say you aren't that into torpedos well you just got an extra dps boost for adding that 4th dhc.
Maybe cannons aren't your thing at all so you add 3 dbbs. Well now you have a 180 degree firing arc.
Maybe you want a beams scort so you add 7 beam arrays giving you 6 stacks of generic damage boost.
All of this on top of what ever energy type you chose for those weapons and tac consoles.
Again if it tetryon or phaser or whatever has nothing to do with the buffs, that is a separate mechanic and un related to how the energy is delivered.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
First no the energy type doesn't matter for the suggestion because its bonuses only count for the weapon type. I dont know why you're so hung up on the tax consoles.
What you continue to misunderstand is that your energy type is I dependant of the bonuses.
It doesn't matter what energy type you choose so long as the weapon types are the same you get the appropriate bonuses.
I am talking about guns and you are hung up on ammunition.
If you want to mix up your energy types that's your business. If you don't want to that's still your business. But if you have more than one stay dhc torpedo whatever equipped you get a synergy bonus for that weapon.
Think of it as treating weapons as systems instead of individual entities. When we saw beam banks on the enterprise in twok they were spaces out along the hull to provide a field of fire not all pointed forward.
An array is a series of emitters laid out in strips to provide maximum coverage so the more emitters you have the more power you can deliver along a greater field. For these purposes I assume that added arrays allow more emitters in the same foot print allowing you to focus more energy on a target.
Having multiple cannons means you can fire them off at different intervals. Since we don't select firing modes I assume they are individually set to volley fire and collectively set to ripple fire so this allowed you to fire your cannon pairs off in sequence giving you sustained fire that I creases in duration the more cannons you have.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Whats the point.... of what you are proposing.
What is the goal ?
The math you just gave was a 1% bonus for any weapon slotted anywhere of any time ? WTH What would the point be... if 1% crth is = to 1% dmg what is the point.
Cannon setups run as many DHC's as possible up front, with turrets in back to utilize the rear arc.
In the end, what you're suggesting won't encourage viable builds - it will only make 4/4 cruisers more powerful at the cost of escorts and science ships that can run fewer weapons. It also seems to encourage running things like all DBB's up front, and all DBB's in back.. which is silly, even with this suggestion. You'd still be better off with DBB/Omni.. so what changed?
I'll put I in caps so you can see it.
I AM NOT TALKING ABOUT BUFFING RAINBOW BUILDS.
while it would buff a rainbow build that is not the design intent.
MY SUGGESTION IF FOCUSED ON PROVIDING A BONUS OR ENHANCED FUNCTIONALITY FOR EQUIPPING WEAPONS OF A SIMILAR TYPE.
Not what it shoots, how it shoots.
I think I have explained it to you enough at this point.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
And what he's trying to explain to you is that your suggestion is superfluous.
A lot of people, especially ones in 5/3 and 4/4 ships, already run multiples of the same kind of weapon, like a FAW Scimitar armed with all beam banks. Even my 3/3 Dauntless runs 2 beam banks.
Why do we need a damage boost across the board?
Why not? It isn't fair or balances to only buff some people.
And I don't think this would benefit everyone equally.
A cruiser would probably get more mileage out of the beam array and dbb buff
Escorts definitely get better mileage out of the cannon buff
Sci ships.. Well their a little odd so its hard to say.
It would really depent on your build or play style what you got out of it, as it should be
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Ding - ding - ding.
The point isn't to buff rainbow builds, I have said that. Tac consoles being what they are is a separate thing. I'm talking about the weapons.
If you have a suggestion on how to make the non specific tac consoles useful post a thread about it.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
ummm tac consoles effect the weapons, its all the same thing. Which game are you playing... you didn't click the wrong button on the never winter forums or something did you ?