I could fairly easily get 1 specialization point in 60 minutes from repeating the Gerren system patrol over and over. Name some other content, or pieces of content, (easy, hard, doesn't matter) that will get me 1 spec point in 60 minutes that does not require skill point boosts and I will support your position,
This may not be the answer you like to hear but for me and my 8 characters it was a salvation.
It takes me approximately 3 minutes to quick doff a toon. I do this activity 2 times a day. Of course the rseult varies a bit because of critical results and available assignments but I usually get an amount of 20sp/day. In an hour of doffing I get actually more than you get in ur patrol run the reward is just spread over the duration of a week.
I salute you for doing your patrols, and quiet frankly I did my fair share of Argala myself but having to do 15 runs for 1 spec point and having 8 chars with 45 points (in need to reach maximum simultaneous usage) to consider that way of levelling would have sealed my fate in STO to leave.
Currently my toons all have some 33-46 sepc points. The variation in number is due to actual active game participation where I simply seem to favour different characters in action. Only a fracture of that I have spent in patrols. I used them mostly for ship mastery traits.
Im very sorry that this comes as yet another hard nerf by cryptic. For me its just an assurance that I dont miss much when not pursuing this monotonous activity.
I also hope that this change to game will motivate players to spend their time in pve queues a bit more. For me a lot of challenging fun can be found there.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Mind boggling. for once Cryptic made a good move, nerf patrols, boost every PVE queue on all difficučties, add dil abd XP to battlezones, dil to story missions , better items in story missions and you cry over Argala? dear god
I tend to agree here. I see this as an opportunity to hopefully fill the deserted queue lists.
According to the dev statement we get a multiplication by 3 throughout the bank there, though I have to see some actual numbers to decide if it an improvement or yet another joke.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Mind boggling. for once Cryptic made a good move, nerf patrols, boost every PVE queue on all difficučties, add dil abd XP to battlezones, dil to story missions , better items in story missions and you cry over Argala? dear god
There might be folks out there that thought Argala was the best content ever and they loved it...they'll be sad. Folks that despised Argala and the massively underwhelming sense of rewards everywhere else in the game...might just be happy.
It does make the complaint...er...well...yeah...eh?
Delta quadrant patrols are getting their XP reduced and others like PVE queues , battlezones, increased. And your getting dilithium from patrols and replaying missions. Would you please try it out first before you start the whining machine? There's a whole bunch of VERY good changes in this patch.
I support this change for this reason: the person who deliberately made Delta Quadrant patrols pay out double XP/SP to "herd" players into that part of the game looks like a fool now that it's been reversed.
I tend to agree here. I see this as an opportunity to hopefully fill the deserted queue lists.
According to the dev statement we get a multiplication by 3 throughout the bank there, though I have to see some actual numbers to decide if it an improvement or yet another joke.
Correct me if I'm wrong but the last time I played ISA (pugged and not failed) the completion "reward" was somewhere about 1k points, mabye 1,1 but surely not much more and kills in those missions were always worth TRIBBLE so those don't make much a difference.
So even if you triple that you're just at about 3-4k, which is still significantly less than the DR patrols (belive it or not but there were others besides argala) gave us as completion reward which was somewhere around 5k pre re-nerf, kills not included.
So I tend do put that whole "we increase rewards of stuff" deal here in the joke department.
Overall, I see, Cryptic does something good, more xp, diliithium rewards. I suppose the 30 min cooldown is a standard gimmick. Take a look at other missions. So they do something good, however after doing something bad. Let's not forget that.
One tiny point. The Hobos patrol, a simple shuttle race. It is fun to do that a couple of times, just for the fun. Something that takes only 2 to 3 minutes, is fun to do again a couple of times, eh, or am I wrong.
Keep the cooldown for the reward, but let is enter the mission. Let us play.
We could have just played, if you didn't want us to .... sign.
Correct me if I'm wrong but the last time I played ISA (pugged and not failed) the completion "reward" was somewhere about 1k points, mabye 1,1 but surely not much more and kills in those missions were always worth TRIBBLE so those don't make much a difference.
So even if you triple that you're just at about 3-4k, which is still significantly less than the DR patrols (belive it or not but there were others besides argala) gave us as completion reward which was somewhere around 5k pre re-nerf, kills not included.
So I tend do put that whole "we increase rewards of stuff" deal here in the joke department.
Let alone the friggin timegate again.
Oh boy ok, if the outcome of a PvE will be around 5 k you have to do quiet a few to compensate. Well about 30 then for runs which take an average of 10-15 minutes (??) instead of 5-10(???) like Argala which you only had to do 15 times for one bar.
We do talk about a game wide slow down then instead of an improvement.
In my opinion 10-15k for a PvE queued map would feel right but then again this is highly subjective.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Good move and had to be done. yes we all used it but having the rest of the game reward better is a positive move rather than having everyone camp outside one mission. the only complaint is it took them 4 or so months to get to this stage.
A 30-minute cooldown has been built into the sector doors for patrols preventing player from re-entering the same patrol until this timer is complete. This timer starts after the mission is completed, similar to the cooldowns found on PvE Queues
My emphasis.
That, together with:
Dilithium rewards have been added to the sector patrols.
and the stuff about XP rewards in other places? My barrel's of tar and feathers are currently on stand-by until I've had a play.
"Other areas are becoming viable again"... Hmmm, sounds remarkably familiar to the reasoning behind the decision to not let mark->dil projects benefit from dilithium weekends.
I could fairly easily get 1 specialization point in 60 minutes from repeating the Gerren system patrol over and over. Name some other content, or pieces of content, (easy, hard, doesn't matter) that will get me 1 spec point in 60 minutes that does not require skill point boosts and I will support your position, but as it stands right now, it looks like these "faster" routes were slowed significantly to bring them in line with the rest of the content.
I didn't grind Argala or Garren but this is a fair assessment .
... ofcourse those who didn't grind those two places but still wanted their awards might disagree ...
I think it's funny when someone complains that this game has too much grind just because the developers take away the ability to run the same thing, over and over.
I think it's funny when someone complains that this game has too much grind just because the developers take away the ability to run the same thing, over and over.
Very true!
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
"Other areas are becoming viable again"... Hmmm, sounds remarkably familiar to the reasoning behind the decision to not let mark->dil projects benefit from dilithium weekends.
I could fairly easily get 1 specialization point in 60 minutes from repeating the Gerren system patrol over and over. Name some other content, or pieces of content, (easy, hard, doesn't matter) that will get me 1 spec point in 60 minutes that does not require skill point boosts and I will support your position, but as it stands right now, it looks like these "faster" routes were slowed significantly to bring them in line with the rest of the content.
Gerren probably will only have a 2000 final reward + the 30 min cooldown. It had been #1 for exp prior to this.
I expect most of the increases in other places to be about 1000 which will not really be noticeable.
CCA should be 6000 but will likely be 3000. ISA should be 10,000 but will be 6000. Of course during this promotional weekend they will be doubled to what they should be standard.
The price is the end of argala/gerren.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I'm not quite sure how helpful the xp boost to missions actually is. I played the 4 new Romulan missions on a level 60 character when they came out, each mission rewarded the breathtaking amount of a little over 4k xp, add 25% and it's still nothing compared to the 150k xp needed for one spec point on one char. I never played missions for dillithium (not that I could, but...) and that won't be the reason to do so now.
I guess the general idea is good, it might just not be enough.
I hate grind, but Aragala was the best that grind could be.
Why?
Because you didn't have people who don't know what they're doing messing up your leveling. Ever since the fail conditions came in for STFs and the like, you're at the mercy of some person who has no clue how to play.
Form pre-mades, you say? Not always available, plus sometimes people don't want to play grouped content.
Grinding is always bad. Being forced to grind in very specific ways is much worse. Then again, why should I be surprised? Find a bad decision and Cryptic will embrace it with psychotic love.
The Delta patrols are/were boring to run over and over. .
Tbh anyone who finds them "fun" should really evaluate their time in game running the same content consecutively one after another to me is so mind numbingly boring I'd rather sit and watch paint dry.
I hate grind, but Aragala was the best that grind could be.
Why?
Because you didn't have people who don't know what they're doing messing up your leveling. Ever since the fail conditions came in for STFs and the like, you're at the mercy of some person who has no clue how to play.
Form pre-mades, you say? Not always available, plus sometimes people don't want to play grouped content.
Grinding is always bad. Being forced to grind in very specific ways is much worse. Then again, why should I be surprised? Find a bad decision and Cryptic will embrace it with psychotic love.
1: No "real" fail conditions in normal ques
2: Several Advanced ques that are pretty darn easy (Easy as in the case of being doable with the no-clue players) even in a pug (Infected Adv, Khitomer Vortex Adv, Battle of Korfez Elite, Bug Hunt Elite, Undine Assault Adv) - Also nice for people like me that doesnt have huge stockpiles of dil.
3: STFs with huge numbers of stuff to shoot like Undine Assault.
4: Borg RAs - XP boost zone - Gives a really nice boost to XP, particulary if you find one without "no-clue" players that finish up the spawns you leave one probe of.
Outside a few runs (less than 20), I havent been grinding any of the patrolmissions.. And outside Command (which Im working on) Im pretty much capped in spec, just by casually playing the game.
With the fixes to the bugged items/abilities (Ionic, Neutronic, Viral, Plasmaconsoles) its my fav patchnote since I returned just prior to Delta Rising.
The Delta patrols are/were boring to run over and over. .
Tbh anyone who finds them "fun" should really evaluate their time in game running the same content consecutively one after another to me is so mind numbingly boring I'd rather sit and watch paint dry.
I don't find them fun, but I find them far more enjoyable than being in a mission that some fool has ruined for everyone else and then having a mission CD prevent me from trying again.
I think it's funny when someone complains that this game has too much grind just because the developers take away the ability to run the same thing, over and over.
Yeah, gotta agree there.
I think it was a move that had to be done. Way too often, the devs were getting flak for 'forcing' us to grind Argala. Now, they've made it clear that Argala grinding isn't even close to what they wanted or expected to happen.
This is a good move, imho. They're reducing the do-something-over-and-over grind, and boosting rewards elsewhere in order to make other content more viable for skill point farming. They're actually taking a step away from classic MMO grind, by trying to make it that there are several ways to play and get XP progression.
Wanna play the great new missions? Wanna pew-pew in space STFs? Wanna mow down enemies on a battlezone? Wanna take a sector block and cycle the patrols? Check on all points - you're getting XP, by doing what you want to do.
Argala system patrol will have a 30 minute cooldown. This will make leveling high level characters even harder. Not to mention specialisations.
Cryptic, out of curiosity, are you actually trying to drive players away or are you just really good at making poor decisions?
Cryptic ruins System Patrols and makes the game less fun. Yay!!
Wait...what?
You are crying about NOT HAVING to go to Aragala now?
weren't you crying about HAVING to do Aragala like 2 days ago?
The patch isn't even out and you are already screaming 'NERF!' about something you didn't like to begin with
Seriously, I really think some of you people complain here just so you can feel special.
'I'm fighting for a cause...even though I have no idea what the damn cause is!'
Maybe they should just do what WoW did and offer a 'Level-Up' Token for zen. Then you people who want to play the game without really playing the game can just spend your 5000zen and max out your character. I betcha it would sell like hotcakes.
You are crying about NOT HAVING to go to Aragala now?
weren't you crying about HAVING to do Aragala like 2 days ago?
The patch isn't even out and you are already screaming 'NERF!' about something you didn't like to begin with
Seriously, I really think some of you people complain here just so you can feel like special.
'I'm fighting for a cause...even though I have no idea what the damn cause is!'
Maybe they should just do what WoW did and offer a 'Level-Up' Token for zen. Then you people who want to play the game without really playing the game can just spend your 5000zen and max out your character. I betcha it would sell like hotcakes.
....., but all the while they'd complain about the "blatent cash grab" and how the zen tokens are "the only real way to level up" :rolleyes:
Comments
Correction: They can still grind, but 30 minutes slower.
This may not be the answer you like to hear but for me and my 8 characters it was a salvation.
It takes me approximately 3 minutes to quick doff a toon. I do this activity 2 times a day. Of course the rseult varies a bit because of critical results and available assignments but I usually get an amount of 20sp/day. In an hour of doffing I get actually more than you get in ur patrol run the reward is just spread over the duration of a week.
I salute you for doing your patrols, and quiet frankly I did my fair share of Argala myself but having to do 15 runs for 1 spec point and having 8 chars with 45 points (in need to reach maximum simultaneous usage) to consider that way of levelling would have sealed my fate in STO to leave.
Currently my toons all have some 33-46 sepc points. The variation in number is due to actual active game participation where I simply seem to favour different characters in action. Only a fracture of that I have spent in patrols. I used them mostly for ship mastery traits.
Im very sorry that this comes as yet another hard nerf by cryptic. For me its just an assurance that I dont miss much when not pursuing this monotonous activity.
I also hope that this change to game will motivate players to spend their time in pve queues a bit more. For me a lot of challenging fun can be found there.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I tend to agree here. I see this as an opportunity to hopefully fill the deserted queue lists.
According to the dev statement we get a multiplication by 3 throughout the bank there, though I have to see some actual numbers to decide if it an improvement or yet another joke.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
There might be folks out there that thought Argala was the best content ever and they loved it...they'll be sad. Folks that despised Argala and the massively underwhelming sense of rewards everywhere else in the game...might just be happy.
It does make the complaint...er...well...yeah...eh?
Free Tibet!
Correct me if I'm wrong but the last time I played ISA (pugged and not failed) the completion "reward" was somewhere about 1k points, mabye 1,1 but surely not much more and kills in those missions were always worth TRIBBLE so those don't make much a difference.
So even if you triple that you're just at about 3-4k, which is still significantly less than the DR patrols (belive it or not but there were others besides argala) gave us as completion reward which was somewhere around 5k pre re-nerf, kills not included.
So I tend do put that whole "we increase rewards of stuff" deal here in the joke department.
Let alone the friggin timegate again.
One tiny point. The Hobos patrol, a simple shuttle race. It is fun to do that a couple of times, just for the fun. Something that takes only 2 to 3 minutes, is fun to do again a couple of times, eh, or am I wrong.
Keep the cooldown for the reward, but let is enter the mission. Let us play.
We could have just played, if you didn't want us to .... sign.
Doff missions, STFs, episode replays, other patrols, foundry.
So it takes a little longer to earn a spec point. Be strong and endure the pain.
Oh boy ok, if the outcome of a PvE will be around 5 k you have to do quiet a few to compensate. Well about 30 then for runs which take an average of 10-15 minutes (??) instead of 5-10(???) like Argala which you only had to do 15 times for one bar.
We do talk about a game wide slow down then instead of an improvement.
In my opinion 10-15k for a PvE queued map would feel right but then again this is highly subjective.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
My emphasis.
That, together with:
and the stuff about XP rewards in other places? My barrel's of tar and feathers are currently on stand-by until I've had a play.
edit/ are on stand-by. Not is.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I didn't grind Argala or Garren but this is a fair assessment .
... ofcourse those who didn't grind those two places but still wanted their awards might disagree ...
Very true!
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Gerren probably will only have a 2000 final reward + the 30 min cooldown. It had been #1 for exp prior to this.
I expect most of the increases in other places to be about 1000 which will not really be noticeable.
CCA should be 6000 but will likely be 3000. ISA should be 10,000 but will be 6000. Of course during this promotional weekend they will be doubled to what they should be standard.
The price is the end of argala/gerren.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I guess the general idea is good, it might just not be enough.
Why?
Because you didn't have people who don't know what they're doing messing up your leveling. Ever since the fail conditions came in for STFs and the like, you're at the mercy of some person who has no clue how to play.
Form pre-mades, you say? Not always available, plus sometimes people don't want to play grouped content.
Grinding is always bad. Being forced to grind in very specific ways is much worse. Then again, why should I be surprised? Find a bad decision and Cryptic will embrace it with psychotic love.
Tbh anyone who finds them "fun" should really evaluate their time in game running the same content consecutively one after another to me is so mind numbingly boring I'd rather sit and watch paint dry.
1: No "real" fail conditions in normal ques
2: Several Advanced ques that are pretty darn easy (Easy as in the case of being doable with the no-clue players) even in a pug (Infected Adv, Khitomer Vortex Adv, Battle of Korfez Elite, Bug Hunt Elite, Undine Assault Adv) - Also nice for people like me that doesnt have huge stockpiles of dil.
3: STFs with huge numbers of stuff to shoot like Undine Assault.
4: Borg RAs - XP boost zone - Gives a really nice boost to XP, particulary if you find one without "no-clue" players that finish up the spawns you leave one probe of.
Outside a few runs (less than 20), I havent been grinding any of the patrolmissions.. And outside Command (which Im working on) Im pretty much capped in spec, just by casually playing the game.
With the fixes to the bugged items/abilities (Ionic, Neutronic, Viral, Plasmaconsoles) its my fav patchnote since I returned just prior to Delta Rising.
I don't find them fun, but I find them far more enjoyable than being in a mission that some fool has ruined for everyone else and then having a mission CD prevent me from trying again.
Yeah, gotta agree there.
I think it was a move that had to be done. Way too often, the devs were getting flak for 'forcing' us to grind Argala. Now, they've made it clear that Argala grinding isn't even close to what they wanted or expected to happen.
This is a good move, imho. They're reducing the do-something-over-and-over grind, and boosting rewards elsewhere in order to make other content more viable for skill point farming. They're actually taking a step away from classic MMO grind, by trying to make it that there are several ways to play and get XP progression.
Wanna play the great new missions? Wanna pew-pew in space STFs? Wanna mow down enemies on a battlezone? Wanna take a sector block and cycle the patrols? Check on all points - you're getting XP, by doing what you want to do.
Wait...what?
You are crying about NOT HAVING to go to Aragala now?
weren't you crying about HAVING to do Aragala like 2 days ago?
The patch isn't even out and you are already screaming 'NERF!' about something you didn't like to begin with
Seriously, I really think some of you people complain here just so you can feel special.
'I'm fighting for a cause...even though I have no idea what the damn cause is!'
Maybe they should just do what WoW did and offer a 'Level-Up' Token for zen. Then you people who want to play the game without really playing the game can just spend your 5000zen and max out your character. I betcha it would sell like hotcakes.
....., but all the while they'd complain about the "blatent cash grab" and how the zen tokens are "the only real way to level up" :rolleyes: