test content
What is the Arc Client?
Install Arc

Fleet Warp Core [AMP] Modifier not working completely

ak255ak255 Member Posts: 317 Arc User
edited February 2015 in PC Gameplay Bug Reports
So idk if anyone else noticed/reported this, or maybe I'm just crazy and doing the math wrong, but I seem to be noticing that the [AMP] modifier isn't taking into account ALL 4 of my subsystems for the damage bonus.

So it says +3.3% all Energy Damage bonus for EACH subsytem over a power level of 75. So in total, I'll get 13.2% damage bonus if I get all my subsystems above 75.

Looking at an Anti-proton Dual Heavy Cannons I have, it reached 2,404.1 Anti-proton Damage using a Red Matter Capaciter to get all my power above 75 (weapon 125)

HOWEVER, with the Obelisk Warp Core combined with the Omni-Directional beam array that boosts only 10% Antiproton damage, I end up getting 2,444.1 Anti-proton damage (weapon 125).

So I'm getting more damage with 10% bonus as opposed to 13.2%? Maybe I'm not noticing something obvious about why this is, or is just another bug that Cryptic are going to fix by 2024.
Post edited by ak255 on

Comments

  • internetonsetaddinternetonsetadd Member Posts: 98 Arc User
    edited February 2015
    Not a bug, WAI.

    The Obelisk 2-piece is a category 2 damage bonus, while AMP is a (weird) cat 1/strength bonus that boosts itself and is also boosted by a large number of other bonuses.

    Compare the effect of AMP and the 2-piece bonus on your damage while you have EPTW/CSV/APA activated to get a truer sense of their differences.

    More about damage categories: http://sto-forum.perfectworld.com/showpost.php?p=15821071&postcount=4

    More about AMP (head explosion imminent): http://sto-forum.perfectworld.com/showpost.php?p=21424711&postcount=46
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited February 2015
    In case borticus is reading this, I'm going to link to a thread of virusdancer's with relevant quotes from addictart.

    Is the boost from [AMP] functioning as intended?

    It seems that the strength boost from [AMP] is itself being boosted by damage bonuses. The formula is extremely weird. The strength boost from [AMP] seems to increase exponentially with the number of subsystems over 75, but not in a straightforward way.
    Waiting for a programmer ...
    qVpg1km.png
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    ak255 wrote: »

    Looking at an Anti-proton Dual Heavy Cannons I have, it reached 2,404.1 Anti-proton Damage using a Red Matter Capaciter to get all my power above 75 (weapon 125)

    HOWEVER, with the Obelisk Warp Core combined with the Omni-Directional beam array that boosts only 10% Antiproton damage, I end up getting 2,444.1 Anti-proton damage (weapon 125).

    So I'm getting more damage with 10% bonus as opposed to 13.2%? Maybe I'm not noticing something obvious about why this is, or is just another bug that Cryptic are going to fix by 2024.

    This is WAI. What you describe is that category 2 and category 1 bonuses calculate differently. There's a fun read on that stuff here (I really need to make that a wiki page).

    AMP, however, works oddly, as mentioned below. The 3.3% from AMP will scale up with buffs on your ship; for example, while I have APO3, EPTW1, Ambush, Nukara Aux->Offense, and 4 AMP procs active, I have a 6.8% boost per subsystem - and your warp core will tell you that it's scaled up to that much just by mousing over it.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
Sign In or Register to comment.