test content
What is the Arc Client?
Install Arc

Sorry guys...no help on queue stats from me: failoptionals are not fun.

gulberatgulberat Member Posts: 5,505 Arc User
Well...I had my first and last experience with ISA post-DR, last night.

My team got hit with the failoptional--and I'm not upset that my team lost so much as the fact that I had barely any fun (even a failed optional run the old way was still fun) and got slapped with a cooldown and an insultingly low marks reward.

And here's the sad irony of it: even though I don't care for the DPS race, one of my fleetmates posted a parse showing I'd hit numbers I didn't know my little CC build was capable of. Nothing major, but also not the weaksauce I assumed it was. So unfortunately I have proof I've got a functional build that should be an asset to a team, even though not its top contributor, yet that contribution is not *fun* anymore, so I've got a solid build with fewer and fewer places to take it.

It doesn't matter what numbers I'm doing, and it wouldn't even matter that much if I lost, if I were having fun. So aside from a few queues where it is a good bit harder to trigger the failoptional, I will not be helping to boost queue stats unless and until we get the Advanced that was advertised pre-DR, which would be a true equivalent difficulty to the old Elites. The way it is now, I honestly believe that even if iust by making a poor estimation of how the Advanced queue changes would actually impact player experience, what we got has only the barest of alignment with what we were promised.

I have three questions for those others who have ended or significantly curtailed their participation in queues content. (These questions are NOT for DPSers or others who accept either by words or by actions, as in, continuing to do it over and over while complaining about it, how things are.)

1) In what way did you reduce or end your participation in queued content?

2) Can you describe the exact experience that caused you to reach that decision? Anything you can do within the limits of civility to bring home to the reader exactly what that experience was like for a player would be helpful. (No flaming or trolling.)

3) What could Cryptic do to change your mind and get you to participate in the queues again?

Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Post edited by Unknown User on
«13

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2015
    I've never tried to PUG an advanced space queue.

    I've done premades of ISA, and had them work reasonably well. There was one where my Aelahl was the designated Sphere herder while the rest of the team shot at the gens. My Aelahl only had two CC powers(TBR amd projected singularity), but it was enough to get the job done.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2015
    I'm not saying anything about player skill, but how did you fail with a CC boat in the match? Unless someone was actively trying to ruin it, CC will prevent a fail of ISA.
  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2015
    1) In what way did you reduce or end your participation in queued content?

    I've pretty much stopped playing almost every queue, save for Crystalline Entity. I hop into Colony Invasion and Undine Infiltration on occasion, since I enjoy ground content.

    2) Can you describe the exact experience that caused you to reach that decision? Anything you can do within the limits of civility to bring home to the reader exactly what that experience was like for a player would be helpful. (No flaming or trolling.)

    For me, this started looong before DR hit. When adventure/battle zones started appearing in-game, I was enjoying that content a lot more. It didn't feel like I was being hurdled into these isolated instances with five random people repeating the same old missions over and over. An open zone was a piece of content in the game that I could approach however the hell I wanted, whenever I wanted. It's the typical MMO experience that I'm accustomed too, but it is not as common in STO as it is in other games. There needs to be more of this feel in the game. A galaxy that feels open and free.

    3) What could Cryptic do to change your mind and get you to participate in the queues again?

    Not much. This type of instanced content is not my cup of tea anymore. But if I were to make suggestions, the entire system needs to be scrapped and Cryptic needs to re-evaluate what kind of focused group content they want to add to the game. Keep it simple, keep it straightforward, keep it balanced.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    My experience was actually (mostly) not a PUG; we had only one random person. I'm not going to cast blame on anybody, including the random person. The point of this post isn't to nitpick the run but to discuss the fact that the failoptional made it *not fun.*. Had it been the old blown optional where you keep going and finish the match with less drastically reduced rewards, it wouldn't have bothered me.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    1) In what way did you reduce or end your participation in queued content?

    I am only joining missions that I have a strong chance of completing. I am currently evaluating NTTE and ANRA as well as the new Benthan happy Korfez. It is likely that these favorites will all be dropped soon into the bin to join the miserable fiasco of borg disconnected. Note that I only pug missions.


    2) Can you describe the exact experience that caused you to reach that decision? Anything you can do within the limits of civility to bring home to the reader exactly what that experience was like for a player would be helpful. (No flaming or trolling.)


    When the fail rates on missions are too high there is no point to trying. Here are some estimated fail rates: BDA = 100% ANRA= 80% NTTE = 90% If Korfez is now always giving Benthans = 100%

    I will not play a mission with over 50% fail rate anymore.


    3) What could Cryptic do to change your mind and get you to participate in the queues again?

    Bring the success rates over 50% for ALL missions. Note that on October 14 the success rate approached 100%
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    gulberat wrote: »
    The point of this post isn't to nitpick the run but to discuss the fact that the failoptional made it *not fun.*.
    Is it the failoptional, or the ensuing 1hr lockout that is "not fun?"

    For me, it's the lockout. Why? Because even when I successfully finish a run, I'm locked out from touching it again for another hour, and it may be one of only 1-2 maps I'm actively interested in playing at the time.

    Currently, I only run two maps with any regularity; ISA and BHA. So, the one hour lockout effectively means I can play for 30m and then afk for 45m, or I can play for 30m and then log out for the night.

    The failoptional is just an extreme case of this, but resolving it would only weaken the challenge provided by the content while failing to address the underlying issue.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2015
    I guess I'm having trouble figuring out how playing 1 ISA, and failing, is killing the fun. For me, that would only fire me up to try to beat it.

    EDIT: I think one thing that might help is some voice over in the STFs. Maybe have some "commander" warn the team about the spheres once a generator is killed or something. I think this thread is missing the point and there should be some mechanism of teaching players how to not fail rather than complaining (cant think of a better word but I don't mean it in the negative) about the new failing mechanic.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited February 2015
    gulberat wrote: »
    ...I have three questions for those others who have ended or significantly curtailed their participation in queues content. (These questions are NOT for DPSers or others who accept either by words or by actions, as in, continuing to do it over and over while complaining about it, how things are.)

    1) In what way did you reduce or end your participation in queued content?

    2) Can you describe the exact experience that caused you to reach that decision? Anything you can do within the limits of civility to bring home to the reader exactly what that experience was like for a player would be helpful. (No flaming or trolling.)

    3) What could Cryptic do to change your mind and get you to participate in the queues again?


    1-I don't play any queues anymore, unless it is for one of the time gated events. I don't need the marks to finish any rep systems anymore, and getting extra marks is pointless now since we no longer get the bonus Dil for turning them in during the event.

    2-Delta Rising. Though that is the simplest answer, it is the proper answer.

    3-They can do a few things. For one, they can do as they said they would do for the Advanced, and make them similar to the old elite. They shouldn't be as easy as the elite before DR were, but they are not Advanced, but are almost elite.

    Also, since they decided to take the easy way out, instead of even attempting to make the AI smarter, then they need to create a balance. However, creating balance doesn't make as much money as selling power creep. And that is what they are more focused on.

    What should be done is the skills all rebalanced and then focus on what to being the NPC hp pools to. It may take more time to rebalance skills, but it is better than creating the same issue we had before. Before were were doing much higher DPS than the game was setup for. And why was that? It was because of power creep being sold.

    Look at the recent Command ships. They were not as powerful, so what happened? They buffed the ships' abilities and also Tach Beam. Why was Tach Beam buffed so recently? It went so long before being touched. But, to sell the new ships, it was buffed since they had a console that used it.

    Some may say that it wasn't because of the new ships, or their console. However, no other skill that needed it was buffed to make it useful. And the Tach Beam is something on other ships before, but they already did good enough damage for their class that they didn't need the buff. Look at the Kumari. They have a console that fires a Tach attack. They have been out for so long, and got no help with it because they did enough DPS.

    If they keep going this way, and making everything about DPS, then we will very quickly have the same problem. Most players will only buy power creep, and that means to make more money, they need to make newer power creep. That happened before DR, and they designed DR just for power creep. So, very soon they will reach a point where most players are doing more DPS than they game is setup for.

    What will happen then? The same thing they did now. They will either just increase the NPC hp pool, or they will make their skills hit harder. But, they will not make more challenging content.

    I recommend that they stop playing "catch me if you can" with the high DPS players, and focus on putting fun back into the game. Reduce the hp pool of the enemies in the Advanced, and put a DPS cap on it. the same for normal. Each shop can only do a set amount of damage, and not higher. This will keep the high DPS players from steam rolling them. Also, it will encourage more players to work together.

    How will it encourage more teamwork? Because just having a person from the high DPS crowd in the group with you will mean no more than anyone else in the mission with you. Also, by lowering the hp pool, it will make it so that pugging is not as bad of an experience.

    Also, make the old optionals still optional, instead of required. Allow the elite to have no caps on DPS, and also they can have the requirements that used to be optional. This will make elite just that, elite. And the Advanced will not be steam rolled like they are now.

    That is the only reason to make advanced almost as hard as elite, if not harder. It is to try to put the high DPS players in their place. Make it so that it is so hard to do advanced that they might as well do elite, and get the higher quality rewards. And that is just nonsense.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • deathsremnantdeathsremnant Member Posts: 265
    edited February 2015
    This is such a huge issue its insulting that nothings being done about it :/
    Cryptic is funneling people to focus on DPS to complete its "advanced" content...So I've done just about everything I can do increase dps even on my Sci/Engi captains....Upgrading weaps, using AP for increased CrtD, Using Rom Boffs and Uni consoles for + crit chance/Sev etc even on my engi. All because its DPS or nothing.

    At the moment a lot believe Engis/and Sci captains are useless in pve (theyre not far off) theyre not useless but tacts have it a lot easier...its Tact trek with warships because if you have less than 4 tact consoles youre a liability...

    Biggest issues are the "mandatory" optionals, seconded by the massive hp bloating on enemies. Why not leave optionals as that, optional...with increased rewards for completing them like how it was, then look into increasing enemy dmg to make tank types more viable? You can even increase shield str (not to the point hp is atm) to make sci a bit more useful (given their grav well/tractor repulse is still pretty useful at times, and their heals) There are other routes you can take cryptic to make advance/elite harder while not funneling people into dps specs...timers/manadatory optionals are a bad plan.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2015
    1. I've pretty much stopped playing almost every queue since DR, due to the public ones being relatively dead compared to before DR. I ocassionally jump in Crystalline, ISA or whatever is possible to launch, but that is rare.
    This past weekend I probably played more random queues then since DR combined, mostly SB24 and Gorn Minefield since they were the fastest/easiest to launch, but that's only because I wanted to level a ship fast so I can collect the trait and then jump in my new ship. :)

    2. It wasn't some bad STF experience or faliure that lead me to that point. It was the dead public queues since DR. See, due to my type of job and weird private schedule I play very randomly, different days and in different parts of the day - I don't have certain time at which I play STO, nor a manner in which I play in terms of what I do when I'm in game. I go by the current mood.
    All of that made PUGs perfect for me because I don't really care that much if a STF fails or aces, I'm there to play and have fun with it, and because I could get into whatever event I wanted to without having to have fleeties or friends online, or coordinate people to start a queue (I've had more then enough of that on the KDF side), or rely on convincing friends or fleeties that are online but maybe not too much in the mood to run something, to run something because I need/want or whatever.

    3. Do what they said they would do before DR - add a new elite level for power gamers, but keep advanced as it were which is not the case now. Remove the fail-triggers, especially the ones that can be triggered on purpose. Or in a different manner, they could add all the rare material drops like the R&D mats or BNPs in smaller amounts to the normals, so at least those would get a better chance to pop without failing and having people give up on them because of that. I don't really care how hard or easy the content is, I just want to play it for fun and to mess around in a Star Trek ship. In a content-light game like STO, not being able to run dozens upon dozens of miscellanous instances of content is a major waste.

    And for the love of Kahless - once just once act like a professional game developer and a serious company and not that lazy kid from the block. Edit the text where optionals are called optionals and yet cause faliure, to call something that is mandatory an optional is just plain dumb.
    HQroeLu.jpg
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    Is it the failoptional, or the ensuing 1hr lockout that is "not fun?"

    For me it is really both. The lockout is hugely annoying, but I also vastly preferred the old way where even though an optional might be blown, you could (other than letting a probe through in Khitomer for obvious timeline-ending reasons) slug it out to the bitter end and get something not completely insulting for your time. While I am playing, even if I or the whole team is not having a great run, I am on my TeamSpeak having fun playing with my fleetmates. If we get insta-kicked barely any of the way into it with a massive lockout, that is time I am NOT having fun playing with my fleetmates.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • edited February 2015
    This content has been removed.
  • edited February 2015
    This content has been removed.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2015
    1) In what way did you reduce or end your participation in queued content?

    I just stopped. I've played the STF's to death before even LoR came along and the new queued missions never interested me. It's all the same anyway, blast a lot of stuff and maybe press F sometimes.

    2) Can you describe the exact experience that caused you to reach that decision? Anything you can do within the limits of civility to bring home to the reader exactly what that experience was like for a player would be helpful. (No flaming or trolling.)

    The battlezones are more fun. More people and bigger fights with some mayhem. Easier and probably better method of earning marks and special drops you need for reputation gear or simply more Dil. You can drop in and out when you want, fly what you want and go with what build you want and no-one moans about it.

    3) What could Cryptic do to change your mind and get you to participate in the queues again?

    Nothing. Really I'd request Cryptic forget queues all together and stick with battle zones exclusively. With more dev time they could develop more timed events in these areas, more challenging 'optionals' for veteran captains and more big boss spawns for everyone to shoot.
  • artemisa0kartemisa0k Member Posts: 142 Arc User
    edited February 2015
    I think the biggest problem is that there's no real options to kind of customize the Que's on a player by player basis, The smartest thing they could have really done with the que's would have been to give each player the option to kinda customize their own options for them similar to difficulty settings.

    For instance when joining the Que have a menu expand and allow the player to choose if they want the mission to fail on optional failure, have a time limit and other variables. The mission would then have those parameters for that player only or also have a option to have it only dump you into que's with others with the same or complementary settings, rather than failing and kicking you out of the mission it would instead modify the rewards. For each setting increasing difficulty it increases your reward however failing to meet those said objectives lowers it so failing the mission you would still get a small reward to simply encourage people to complete but considerably less than you would with all difficulty settings maxed and winning.

    Such a system as mentioned would simply modify the mission reward amounts for each player individually so those better geared or wishing for more risk/reward could go for more difficulty and those not wishing for it could still participate. The Elite and Advanced ques would basically just be increased rewards overall and rarer resources with the options to have failure and such on a individual basis.

    The current system pretty much encourages troll's, it's one of the main factors in dropping my playtime and money spend in/on the game drastically, the others being the grind and prices.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited February 2015
    gulberat wrote: »

    1) In what way did you reduce or end your participation in queued content?

    2) Can you describe the exact experience that caused you to reach that decision? Anything you can do within the limits of civility to bring home to the reader exactly what that experience was like for a player would be helpful. (No flaming or trolling.)

    3) What could Cryptic do to change your mind and get you to participate in the queues again?

    1. I don't do queues anymore at all unless they are part of an event.

    2. Advanced was supposed to be old Elite. Old Elite did not have mandatory optionals.

    3. Make Advanced like it was promised. Get rid of the trolltastics mandatory optionals. Or put the special currencies down in Normal. If the rep has gear that requires a token you can only* get in a queue, it doesn't exist to me.

    *technically correct people can go shove something where it technically doesn't belong.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • lostusthornlostusthorn Member Posts: 844
    edited February 2015
    I think the main problem is that there is nothing unique keft to gain from the queue missions at all. It doesn't matters which queue you run as long as it gives the rights marks. you can get the rep items someday anyway.

    That is all fine and well and good for the basic special gear. But it also removes excitement and makes it all just a grind for marks.

    Throw in some random, yes random, drops of cool stuff you can not get in another way. Like liberated borg mods for existing characters that turns a existing character into a liberated borg of that species. for example. Or a cross faction uniform permission for one uniform from the counter command or delta queue missions.
    Make it cool cosmetic stuff. nothing with adds even more power.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    Correct me if I'm wrong, but I thought the only way to get Borg Neural Processors was through the Borg STF's...

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited February 2015
    gulberat wrote: »
    Correct me if I'm wrong, but I thought the only way to get Borg Neural Processors was through the Borg STF's...

    The technically correct brigade will remind you since there is the slimmest of chances you can get the in the hourly/daily boxes the STFs are not the only way.

    The more practically correct people would remind you at least Omega gives you BNPs when claiming T5. Which Delta does not.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited February 2015
    can invalidate all that by just skipping the queues altogether in knowing it is a waste of effort. i dont choose to ever waste my time on something i know is an obvious trap. admiral ackbars legendary one line aside for the moment, the queue system i have never been a fan of like that stupid combat system upgrade either on season 6. when the old stf's disappeared, so did my overal interest in end game content.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • kharliskharlis Member Posts: 39 Arc User
    edited February 2015
    1. I don't do queues anymore at all unless they are part of an event.

    2. Advanced was supposed to be old Elite. Old Elite did not have mandatory optionals.

    3. Make Advanced like it was promised. Get rid of the trolltastics mandatory optionals. Or put the special currencies down in Normal. If the rep has gear that requires a token you can only* get in a queue, it doesn't exist to me.

    *technically correct people can go shove something where it technically doesn't belong.

    This pretty much sums up my feelings too.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited February 2015
    gulberat wrote: »
    1) In what way did you reduce or end your participation in queued content?
    I used to PuG the old ISE, KSE, CSE, CCE, Colony Invasion, FED Fleet alert, FED starbase Defense, and UIE. Once the failoptionals hit, I stopped pugging all Borg STF's and Elite STF's in general with the exception of NTTE which is stupid easy. I still pug the new CCA and any of the fleet marks based PVE's like FED Fleet alert IF there are people actually in queue.
    gulberat wrote: »
    2) Can you describe the exact experience that caused you to reach that decision? Anything you can do within the limits of civility to bring home to the reader exactly what that experience was like for a player would be helpful. (No flaming or trolling.)
    Once i noticed a much larger percentage of my attempts failed, I drastically reduced my pugging. I mostly noticed this on ISA. Noobs generally ruin most of these runs.
    gulberat wrote: »
    3) What could Cryptic do to change your mind and get you to participate in the queues again?
    Not much. I'm actually not worried about it at all. I use a few different channels to find participants to do Advanced and Elite PVE's that are easy fails in pugs.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • edited February 2015
    This content has been removed.
  • kaarruukaarruu Member Posts: 133 Arc User
    edited February 2015
    1) I've nearly stopped queueing at all; when I do queue, it'll be something with a good chance of success.

    2) A derp chose to blow up a generator in ISA while others were fighting the left cube (and some still en route). I scrambled to help take down the rest of the generators, but the majority of the team didn't focus on the transformer. We could've burned it in time if people weren't deathmatching with spheres above or if someone had dropped a GW on the approaching nanites - I usually do just that when flying a Sci ship or a Warbird with Lt. Cmdr. Sci station.

    I don't parse and I'm not really interested in who does how much damage per second. I've neither accepted nor declined my DPS-10,000 invite, because I'm not sure I can guarantee 10k+ on each and every ship/build in every single match, and I generally prefer not to associate with the kind of people who post parses at the end of a queue uninvited. That said, my ships are more than sufficient for advanced difficulty, and one or two other players with similarly decent setups can make up for one or two who'd be better off on normal difficulty instead.

    There's no carrying through fail-optionals with a completely random group. In the olden days, the majority of the team lacking situational awareness (or common sense) would have meant just a few less marks. Now? A few marks is all you'll get. Unacceptable.

    3) They could remove the autofail optionals, so the new advanced would be as the old elite was - as they claimed it would be. A small bonus for good performance would be so much better than a likely failure when PUGing. That, and cut all the timers to 30 minutes.

    The OP mentioned fun as a factor, which I think is an important consideration. I would rather lose a great fight than win a lame one (mostly possible PvPing in other games, as there's rarely a fail or loss in PvE - and for good reason), but there's nothing entertaining about failed STFs. It's a flat, disappointing experience, much like post-DR STO in general with its timegates upon timegates, astronomical upgrade costs and grind unending.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    Cryptic is funneling people to focus on DPS to complete its "advanced" content...So I've done just about everything I can do increase dps even on my Sci/Engi captains....Upgrading weaps, using AP for increased CrtD, Using Rom Boffs and Uni consoles for + crit chance/Sev etc even on my engi.
    You should be doing most or all of that even if you want to be a tank or a healbot, not that the IP even supports such roles canonically.
    kaarruu wrote: »
    I would rather lose a great fight than win a lame one
    That sounds great, but only in theory. In application, trying to turn every fight into a "great fight" has the effect of turning every fight into a long, drawn out, boring fight.

    Yes, it ends up being even worse than the DPS race.

    You get great fights by queuing as a premade and then challenging yourselves by running "inferior" builds. You can do this and still reliably complete the content because you and the premade have mastered the game's mechanics.

    If you're new or mostly clueless about the game's mechanics, you should focus on mastering DPS, or stick to normal difficulty. It's a case of learning to walk before you run.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    gulberat wrote: »
    1)In what way did you reduce or end your participation in queued content?

    It actually started long before Delta Rising, but it has been an ongoing process where the number of things that I have joined queues for has dwindled over the years.

    I used to run everything...but Ground, heh, I never ran Ground.

    Not even just talking about endgame Space queues, but I used to hit up queues while leveling my character. Also not just talking PvE queues, I haven't hit up a PvP queue in over two months.

    The only two queues I still do are ISA and CCA...public pugs.
    gulberat wrote: »
    2) Can you describe the exact experience that caused you to reach that decision?

    For most of the queues, the actual rewards weren't really the reason for running them. As time went on, it became far easier/more efficient to get rewards elsewhere. Which left running the queues for fun, and I did just have fun running the queues - just hit something up to have a blast.

    Unfortunately, there were just so man leeches, so many folks unprepared for the content, so many folks outright trolling it, that I was no longer having fun.

    Miss an optional? Can still have fun. Fail? Yeah, even failing - if the group was prepared for the content, giving their all, and it was a good fight that still ended in a failure...it could still be fun. I'm not a monster farm kind of guy, so lobbing grenades into a barrel of goldfish to pat myself on the back isn't my thing. A challenge is fun, and thus even a loss in a challenge can be fun.

    But there were folks that would show up that if there were five of them showing up like that, it would be a guaranteed failure. A potential failure is one thing, the challenge not quite met yet...the guaranteed failure on the other hand, that's just folks trolling others and wasting everybody's time.

    So it got old pretty fast, and I stopped even trying to hit up most of the content. Just wasn't worth that frustration.

    I didn't do my first ISA run until the end of December after the release of Delta Rising. I'd read about the increased difficulty, the higher DPS requirements, and so forth...and I simply didn't think I was ready for them. Wasn't until after folks had started talking about them being nerfed into the ground, that I went ahead and hit one up.

    Cause that's the kind of player, the kind of person I am...if I'm going to do some team content where there are going to be 4 or more other players there, I'm going to try to be ready for that content. Cause it's not just about me...it's about the team. If I want to do any extremely goofy things that I might enjoy, I've got plenty of solo content that I can do that in. I don't believe I'm entitled to inflict that on other players. I don't get why so many players out there think they are.
    gulberat wrote: »
    3) What could Cryptic do to change your mind and get you to participate in the queues again?

    Cryptic can offer no complete solution. Sure, they can put on filters to try to curtail folks showing up for content when they've made no effort in the least in preparing to tackle that content...but they wouldn't be able to stop folks that might meet any of the basic requirements but still decide to troll a group.

    I've never played a MMO where it has been this bad, but to be honest I haven't played any other MMO since early 2012. From what I've seen of people in general, I'm left to wonder if it is any better anywhere else. Cause it doesn't appear to a MMO problem, it appears to be more a people problem - can hit up almost any site discussing almost anything, and the attitudes there are nothing like what they were 4-5 years ago. Oh, sure, there were always some - but it's just gotten sickening.

    But not everybody that's showing up unprepared is like that, and it's unfair to lump them in with those folks.

    So I guess it would be two things that Cryptic could do...and then a third.

    1) None of the gear rewarded from content is required to do the content. Obviously since the reward comes from the content, it can't be a requirement to do the content. All the rewards do is allow you to run the content faster, makes the content even easier, etc, etc, etc.

    Some of the folks out there don't really care about the content, they just want some access to different cool things for whatever reason. They're forced to hit some content to get that stuff. I come from a school of thought where that is fine...you do something, you get something. However, with the overall lack of any progression - it just being a case of running the same treadmill faster and faster; there's not really any issue I see with providing alternative methods to get the "Elite Marks" as they were called without having to do that content. Getting the gear doesn't mean anybody's ready for anything...it's just stuff.

    And some folks just want stuff...so adding those E-Marks to certain single player content as a means for those folks to get stuff, I believe will serve the dual purpose of making them happier and making folks that actually want to run the team content happier...which means more happy folks that will potentially open their wallets for Cryptic.

    Basically, those folks won't have to hit up the team content feeling like they're a burden to the others and the others won't have feel like that player is a burden either...it's kind of a win-win there for those kind of folks, yeah?

    2) The number of folks that will queue up for Advanced or Elite content with zero knowledge of what might be required and in builds that must struggle even doing Normal missions...is damn astounding, imho. Like I said earlier, before I go to hit something up - I'm going to try to know what's going on and have a build that I feel meets the content requirements.

    So yeah, if Cryptic were to add some combination of Accolades, an internal/hidden gear check, and even pre-test initial encounters to the more difficult content...I think that would go a long way toward creating a queue environment where failure might still happen, but that it would be far less likely that a failure would be guaranteed even before it started.

    Just something that checks that a player knows what the objectives of the queue are and that they're flying a ship they're comfortable enough in that there is a reasonable chance of success from the run.

    . . . . .

    But it wouldn't be a complete solution, but I don't see how Cryptic could offer one. The various channels out there weren't a DR response - they've been around forever because folks have trolled forever, and the only way to avoid trolls like that is running in certain channels. Could it help though? I think it could...

    . . . . .

    I mentioned a third thing though, no? Something that I feel would improve the queues and draw me back to more of them...with folks that are looking for the same thing there; and that would be for the names actually to mean something. I'd actually add a fourth tier of queues...with it based on an image I saw once in relation to MMO design and er...walking, lol.

    Casual - Relatively flat with little ascent and descent - Easy.
    Normal - One or two moderate ascents and descents - Moderate.
    Advanced - Some steep ascents and descents - Strenuous.
    Elite - Many steep ascents and descents - Severe.

    I think those levels more naturally suit how things should be, and that they would provide more room for folks to find their sweet spot as well as offering those that want some progression something to work toward.

    Course, it gets into rewards...and...it would have to go back to the two previous things I mentioned, yeah?

    And there would be the potential for some other trolling to come about with that as "Advanced/Elite" folks might hit up a Casual queue and ruin the fun for the folks there...so I guess there would have to be some performance caps set for each of the first three levels, so that you could never perform past a certain ceiling. That would also serve as a decent little notice to a player that they might be ready for the next tier if it was something they were interested in.
  • edited February 2015
    This content has been removed.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2015
    1) In what way did you reduce or end your participation in queued content?

    -Now all I do is CCA for the radiogenic particles as I'm upgrading my weapons, ISN because i like it, and if there's an event, I do them as well. Nothing else.



    2) Can you describe the exact experience that caused you to reach that decision? Anything you can do within the limits of civility to bring home to the reader exactly what that experience was like for a player would be helpful. (No flaming or trolling.)

    -Firstly because to me is a matter of attitude. Cryptic suddenly decided to make me feel like I'm a terrible player. I went from being able to do Elites with mk X gear to not being the least competitive in Advanced with full Mk XII. I tried ISA a few times. The first was a pain, I did almost no damage whatsoever to the borg. Mainly, I was being carried through the STF's as I did not go the DPS route. So I stopped. Then they announced they had made a few changes, and that enemies were now easier. Tried again, still no major change, and the STF's were ending after two minutes after failed optional. I stopped altogether.




    3) What could Cryptic do to change your mind and get you to participate in the queues again?

    -Making optionals just that; optionals, not mandatory. Lowering the enemy hitpoits even further.
  • jellico1jellico1 Member Posts: 2,719
    edited February 2015
    Remove the Frakin Fails totally on ALL content

    They are NOT Fun they do nothing be add bitterness hate and discontent to the players and against the game in general

    The Fails are the WORST thing in the game

    Let the underpowered team take 45 minutes to complete a infected ! they will probably have FUN doing it

    Geko open your eyes Bud and play the PUG Qs get out of your pre made team

    I believe these fail condititions are the biggest thing hurting the game overall by destroying pug gameplay
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited February 2015
    Before DR, I used to run STFs daily. Many times a day, even. I have a lot of alts and I wanted to get them marks and dil. They all had decent ship builds, none of them set DPS records, but none held back a team.

    Post DR, the ship builds that were merely decent were no longer serviceable. The alts I used to want to obtain gear for, I could not afford to upgrade gear on. And then I tried the new ISA on October 15th, and a team of people who would have had a great ISE run two days before failed the queue. I've run ISA a few times since then, successfully, but it's not fun anymore. The main character I don't need marks or gear for is the only one properly equipped. The alts I used to enjoy switching to are no longer even minimally usable.

    So I'm doing my part to tank their metrics on queue participation.
Sign In or Register to comment.