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Tribble Maintenance and Release Notes - February 20, 2015

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble is being brought down for maintenance to update it to build ST.47.20150215a.2.

General:
  • Resolved an issue where a Carrier’s Launch Fighter UI would always be grayed out.
  • The captain’s chair on the APU Bridge can now be sat in.
  • The KDF version of the "Summon Freighter" power has its proper icon again.
  • Applied new FX and Animations to Heavy Artillery Vessels' siege mode bonuses, which match the player version of this ability.
  • Resolved an issue with the Juvenile Passion Wing Risian Tropical Bird which caused it to have long tail feathers.
  • The Tholian Sword has had some art updates so the crystals on the back of the sword are more integrated into it.

Systems:
  • The following Duty Officer Assignments previously available only in Star Clusters have been moved to the adjacent Sector Blocks:
    • Recover Debris from Unmanned Jem'Hadar Warship
    • Infiltrate Deep Space Ketracel-White Production Facility
    • Deliver Prototype Technology to Allies in Gamma Quadrant
    • Investigate Unmanned Jem'Hadar Warship
    • Compete in Exhibition Ushaan Matches on Andoria
    • Raid on Industrial Complex,6 hour version
    • Raid on Mining Colony, 6 hour version
    • Raid on Research Facility, 6 hour version
  • The rarity of the following Duty Officer Assignments have been adjusted, allowing them to appear with somewhat more frequency:
    • Evaluate Reman Tactical Bridge Officer Candidate
    • Evaluate Reman Engineering Bridge Officer Candidate
    • Evaluate Reman Science Bridge Officer Candidate
    • Reclaim Assimilated Borg Drones
  • Resolved an issue that was preventing Romulan captains from ever having access to the assignment “Special Deal on Entertainment Provisions”.
  • Resolved an issue that was causing the following Military assignments to reward Diplomatic CXP, even to KDF-aligned Romulans:
    • Provide Additional Security for Delegation from Klingon Defense Force
    • Provide Additional Security for Delegation from United Federation of Planets
    • Provide Additional Security for Delegation from Acamarian Sovereignty
  • The following Romulan assignments can now accept Duty Officers from the player's allied faction:
    • Common Duty Officer Reassignment
    • Uncommon Duty Officer Reassignment
    • Uncommon Duty Officer Transfer
    • Rare Duty Officer Reassignment
    • Rare Duty Officer Transfer
    • Very Rare Duty Officer Transfer
  • A new Research and Development School has been added called "Special Projects":
    • This school will be used to house projects which are not directly related to any existing R&D School, and do not reward nor rely upon R&D Research XP or Skill Levels.
    • The existing Omega Refinement R&D Projects have been moved from the Science School, to the Special Projects School.
    • This will have no impact on Projects that are already in-progress.
    • Omega R&D projects will remain available indefinitely, as part of this new Special Projects School.
  • For R&D mods, added missing damage bonus for the enhancements [Pen], [Thrust], [Snare], [Over], [Rapid], and [Sprd].
    • This will cause weapons with those enhancements to correctly do bonus damage for their quality.
  • Added the [Run] mod as a possible mod for crafted ground weapons.
    • This mod grants +15% run speed while the weapon is equipped.
  • The massive beam attack used by Undine Planet Killers is no longer subject to the Beam Overload "always crit" mechanics.
    • It has been restored to function as it did before the recent changes to Beam Overload.
    • This will result in far fewer Critical Hits, but a higher base damage value for non-Crits.
  • Reduced the number of Reputation Marks required by the Hourly projects for Delta and Counter-Command reputations from 20 to 15.
    • This brings them in line with other Reputation hourly requirements.

Powers:
  • Command Bridge Officer Abilities:
    • Call Emergency Artillery:
      • AOE Damage increased by 60% at all ranks.
      • AOE Radius increased from 2km to 3km around each Artillery Vessel.
    • Ambush Marker:
      • Ambusher Ship damage increased at Rank II and III, by 25% and 50% respectively.
    • Phalanx Formation:
      • Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents.
    • Rally Point Marker:
      • Instant Shield Healing value increased by 50%.
    • The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.
  • Command Bridge Officer Abilities and Kit Modules:
    • Many Command Abilities did not previously have correct Shared Category Cooldowns in place, allowing for unintended stacking capabilities when using more than one copy of the ability at different ranks.
    • The following Shared Cooldowns now affect all ranks of the listed ability, whenever any are activated:
      • Space:
        • Overwhelm Emitters – 15 seconds
        • Concentrate Firepower – 15 seconds
        • Reroute Power from Life Support – 15 seconds
        • Rally Point – 30 seconds
        • Subspace Interception – 60 seconds
        • Needs of the Many – 30 seconds
        • Ambush Marker – 30 seconds
        • Phalanx Formation – 30 seconds
        • Emergency Artillery – 15 seconds
        • Suppression Barrage – 20 seconds
      • Ground:
        • Take Cover – 20 seconds
        • Hammer and Anvil – 20 seconds
        • Overwhelm Shields – 10 seconds
        • Shock and Awe – 30 seconds
        • Strategic Analysis – 10 seconds
        • Delegated Devastation – 15 seconds
        • Timely Intervention – 30 seconds
        • Coordinate Bombing Strike – 15 seconds
        • Return Fire – 15 seconds
        • Sanctuary – 30 seconds
  • The healing bonus applied by the Regenerative Integrity Field console now scales better on high-end ships, offering a bonus that is far closer to the actual value reflected on the tooltip.
  • Neutronic Torpedo Launcher:
    • Resolved an issue that was causing it to reference incorrect damage values with Torpedo Spread:
      • Torpedo Spread 1 = Base Damage increased by ~42% per Torpedo
      • Torpedo Spread 2 = Base Damage reduced by ~17% per Torpedo
      • Torpedo Spread 3 = Base Damage reduced by ~36% per Torpedo
      • Number of torpedoes and damage of Radiation AOE remain unchanged
    • Resolved an issue that was causing it to reference incorrect damage values with Transport Warhead:
      • Transport Warhead 1 = Unchanged
      • Transport Warhead 2 = Base Damage increased by ~17%
      • Transport Warhead 3 = Base Damage increased by ~33%
      • Damage of Radiation AOE remains unchanged.
    • The power drain inflicted by the Neutronic Torpedo can now be resisted by things like Power Insulators.
  • Updated the Polarized Tetryon Beam Array and Polarized Dual Tetryon Beam Bank from the mission rewards of "The New Link".
    • In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.
    • These now have two mods: [Chance] and [Dmg].
      • This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
      • Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
    • These weapons are now fully supported by the Upgrade system.
  • Embassy Console Plasma Procs:
    • Resolved an issue that was allowing the damage of these procs to scale with consoles that improved Plasma and/or Energy Damage, including themselves.
    • Resolved an issue with their damage scaling potential that was causing them to benefit disproportionately from Mk XIII, Mk XIV and Gold-quality upgrades.
  • Concentrate Firepower:
    • Duration extended from 15 seconds to 20 seconds.
    • Free "High Yield I" Mode now only triggered by Torpedo hits to ensure it is not granted to a player that cannot use it.
    • Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset.
    • Resolved an issue that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits.
  • Aceton Assimilator: Now drains the amount shown in the Tooltip, minus any resistances the target may have.
  • Load Viral Torpedo: Resolved an issue where multiple Viral Torpedoes could get loaded within a single reload period when triggered by Tactical Team.
  • The "Chroniton Flux Torpedo" reward from "The New Link" was just a Chroniton torpedo with [Dmg]x2, and it now displays as such.
    • It can be upgraded like a normal Chroniton torpedo.
  • Resolved an issue with Enhanced Armor Penetration that was causing it to give 50 Armor Penetration instead of 5.
  • Resolved an issue that would sometimes cause Voth set items to not provide set bonuses such as "Hunker Down".
  • Bio-molecular weapons now gain the appropriate bonus to damage based on their quality level.
  • Timely Intervention no longer attempts to rescue turrets and drones.
    • It can only be activated to save Players and Bridge Officers.
  • Ionic Turbulence: The immunity period applied by being knocked by this ability now lasts 20 seconds vs Players.
    • NPCs still only receive a 10 second immunity period if knocked by this ability.

Content:
  • Hive Onslaught:
    • Decreased HP buff on Queen from +300% to +100% and on BGers from +250% to +100% on Normal and Advanced mode.
      • Elite mode remains the same.
    • Decreased the optional time for defeating guards on Normal from 10 minutes to 6 minutes.
      • Advanced and Elite mode still retains the 10 minute requirement.
    • Increased max allowed players to die during Queen fight on Advanced and Elite modes to be 3 players instead of 2.
  • Resolved an issue with the Crystalline Catastrophe queue that made it so the event could not be failed when all players are defeated at the same time.
  • Resolved an issue which was causing Captain Jurlek to not appear in his death cutscene during the Klingon tutorial.
  • “Empress Sela”
    • Groups of enemies no longer spawn in the same spot during the Infiltration portion.
    • The episode now offers a "current Lock Box" option in the replay rewards.
  • Extended the interaction distance for the tactical optional objective satellites in the Idran system portion of "Operation Gamma."
    • These satellites should now be interactable by tactical officers out to 2km.
  • Increased the range at which one can assist the Ocampan freighter in the sector map to roughly 1 light year.
  • There is no longer overlapping VO in the intro cutscene of “Borg Disconnected”.

Character:
  • The Following Combadges have been adjusted to better fit on all Female captains:
    • Mirror Universe Bajoran
    • Terran Empire
    • The Next Generation Movie
    • The Next Generation Series
  • Caitian and Ferasan:
    • Tucked Ears have been removed from the options in "Feline Head".
      • Tucked Ears were meant only for the "Hats and Hoods" category.
    • Caitian and Ferasan captains now have a Tails option when wearing the Kobali Armor.
    • Ferasan Teeth (Fangs), and Ferasan Facial Hair now appear correctly when in the head category "Hats and Hoods".
  • Resolved an issue in numerous Female Uniform Uppers where elbows would look incorrect while in the Thoughtful pose including:
    • Dyson Uniform
    • Hirogen Uniform
    • Klingon Bortasqu
    • Padded Romulan Fed
    • Romulan TOS
    • Sierra Uniform
    • Talaxian Panel Upper
  • Resolved an issue with clipping on the back and arms where wearing the Female Khan outfit.
  • A Braided Hair options have to Aliengen captains.
  • Resolved an issue causing clipping when scaling the neck while wearing the Female Upper Motion Picture uniform.
  • Dyson Sphere Costumes textures have been made less "reflective" especially underneath the jacket.
    • The side of the pants now less "bulgy".
  • Substantial improvements to cloth outfits that allows them to hang much more naturally and have more realistic weight and movement overall.
  • Removed lapels from male short Intel Jacket as this was not meant to have them.

UI:
  • A Secondary Deflector category has been added to the Exchange.
  • Added a Select/Deselect All button to the PvE Queue reward filter.

Known Issues:
  • There are some areas in the UI where lag is occurring when trying to use a power.
  • KDF players do not appear in the scoreboard at the end of a PVP match.
Post edited by coldsnapped on
«13456

Comments

  • Options
    icegavelicegavel Member Posts: 991 Arc User
    edited February 2015
    Holy bug fix Batman! Good notes.
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    [*]Aceton Assimilator: Now drains the amount shown in the Tooltip, minus any resistances the target may have.

    Well, at least 50% of it was fixed. It's supposed to work like the Voth aceton console where the drain stacks.

    to target: -15 All Power Systems every second
  • Options
    ruinsfateruinsfate Member Posts: 58 Arc User
    edited February 2015
    [*]Updated the Polarized Tetryon Beam Array and Polarized Dual Tetryon Beam Bank from the mission rewards of "The New Link".
    • In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.
    • These now have two mods: [Chance] and [Dmg].
      • This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
      • Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
    • These weapons are now fully supported by the Upgrade system.

    Awww, no, no, no. [DMG] is NOT worth the lower proc rate! Please keep these at 10%.
  • Options
    linksword01linksword01 Member Posts: 0 Arc User
    edited February 2015
    • In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.
    • These now have two mods: [Chance] and [Dmg].
      • This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
      • Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
    • These weapons are now fully supported by the Upgrade system.

    RUINED. COMPLETELY RUINED.

    Why [DMG]? It's such a useless modifier! Instead it should be [CrtD] or [CrtH].
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    • In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.
    • These now have two mods: [Chance] and [Dmg].
      • This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
      • Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
    • These weapons are now fully supported by the Upgrade system.

    RUINED. COMPLETELY RUINED.

    Why [DMG]? It's such a useless modifier! Instead it should be [CrtD] or [CrtH].

    You should have complained when they were doing the change. The dev wouldn't budge. We all asked him to give them a [CHANCE]x3 so they stayed at 10% and he ignored us because of the whole base damage boost argument. Another nice weapon ruined. That being said, if you have the weapons at mk XIV epic currently, just never ever put it in the upgrade screen and you'll keep the good old 10% proc.

    Seems the only good shield drain in the whole game is Tachyon Beam now. All Tetryon procs have and always will be garbage.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    From 10% to 5% chance for the shield drain with a 5% strength increase to damage...that would be some interesting math to work through.
  • Options
    praxi5praxi5 Member Posts: 1,562 Arc User
    edited February 2015
    Any word on when we might see the KDF PvP scoreboard issue worked out?
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    i think this patch is the result of all those calling for bug fixes in the poll thread :rolleyes:

    happy?
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    i think this patch is the result of all those calling for bug fixes in the poll thread :rolleyes:

    happy?

    Think it's more along the lines of what we typically see (though it was a bit worse with DR).

    Buggy 'n rushed release.
    Tied up doing stuff that didn't make the release but needs to be done.
    The pause - the breathing room - they get in some fixes.
    Buggy 'n rushed release.
    Tied up doing stuff that didn't make the release but needs to be done.
    The pause - the breathing room - they get in some fixes.
    Buggy 'n rushed release.
    Etc, etc, etc.

    Heh, some folks like to call it the "Cryptic Sell, Wait, Nerf Policy"...but I just see it as something that happens naturally with Cryptic's production schedule over and over - course, the SWN policy could be real, since one might think that an issue with the production schedule would have been noticed and changed instead of it going on and on like it has. Heh, so maybe those SWN folks aren't being paranoid, eh?
  • Options
    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited February 2015
    Doping and nuketronics fixed, praise Q!

    A lot of people are going to be unhappy that they might actually have to put some effort in their dps builds now. :D
    EnYn9p9.jpg
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    I'm patching to test the aceton assimilator. Not expecting they fixed the drain stacking, but just in case.
  • Options
    jarenriccarjarenriccar Member Posts: 248 Arc User
    edited February 2015
    Tribble is being brought down for maintenance to update it to build ST.47.20150215a.2.


    Character:
    • The Following Combadges have been adjusted to better fit on all Female captains:
      • Mirror Universe Bajoran
      • Terran Empire
      • The Next Generation Movie
      • The Next Generation Series


    Mirror Universe Bajoran? What?
    also, the Tholian sword from the Nukara Rep does not have the same animations as the regular tholian sword, its missing the draw animation and doesn't put you in the right stance. has this been fixed too?
    27507930894_3855d74146_o.jpg


  • Options
    toivatoiva Member Posts: 3,276 Arc User
    edited February 2015
    Wow all around! A pretty nice amount of bugfixing.

    Particularly those parts are interesting:
    General:
    • Resolved an issue with the Juvenile Passion Wing Risian Tropical Bird which caused it to have long tail feathers.

    Systems:
    • The following Duty Officer Assignments previously available only in Star Clusters have been moved to the adjacent Sector Blocks:
      • Recover Debris from Unmanned Jem'Hadar Warship
      • Infiltrate Deep Space Ketracel-White Production Facility
      • Deliver Prototype Technology to Allies in Gamma Quadrant
      • Investigate Unmanned Jem'Hadar Warship
      • Compete in Exhibition Ushaan Matches on Andoria
      • Raid on Industrial Complex,6 hour version
      • Raid on Mining Colony, 6 hour version
      • Raid on Research Facility, 6 hour version
    • The rarity of the following Duty Officer Assignments have been adjusted, allowing them to appear with somewhat more frequency:
      • Evaluate Reman Tactical Bridge Officer Candidate
      • Evaluate Reman Engineering Bridge Officer Candidate
      • Evaluate Reman Science Bridge Officer Candidate
      • Reclaim Assimilated Borg Drones
    • Resolved an issue that was preventing Romulan captains from ever having access to the assignment “Special Deal on Entertainment Provisions”.
    • Resolved an issue that was causing the following Military assignments to reward Diplomatic CXP, even to KDF-aligned Romulans:
      • Provide Additional Security for Delegation from Klingon Defense Force
      • Provide Additional Security for Delegation from United Federation of Planets
      • Provide Additional Security for Delegation from Acamarian Sovereignty
    • The following Romulan assignments can now accept Duty Officers from the player's allied faction:
      • Common Duty Officer Reassignment
      • Uncommon Duty Officer Reassignment
      • Uncommon Duty Officer Transfer
      • Rare Duty Officer Reassignment
      • Rare Duty Officer Transfer
      • Very Rare Duty Officer Transfer
    • Reduced the number of Reputation Marks required by the Hourly projects for Delta and Counter-Command reputations from 20 to 15.
      • This brings them in line with other Reputation hourly requirements.


    Character:
    • The Following Combadges have been adjusted to better fit on all Female captains:
      • Mirror Universe Bajoran
      • Terran Empire
      • The Next Generation Movie
      • The Next Generation Series
    • Resolved an issue in numerous Female Uniform Uppers where elbows would look incorrect while in the Thoughtful pose including:
      • Dyson Uniform
      • Hirogen Uniform
      • Klingon Bortasqu
      • Padded Romulan Fed
      • Romulan TOS
      • Sierra Uniform
      • Talaxian Panel Upper
    • Resolved an issue with clipping on the back and arms where wearing the Female Khan outfit.
    • Substantial improvements to cloth outfits that allows them to hang much more naturally and have more realistic weight and movement overall.

    Thanks Borticus for the Doffing stuff.
    Also: The parrot fix after over a year and a half?! I truly didn't expect that.

    The one thing that sounds very much like an unwelcome change is the Polarized tetryon proc chance being halved. Seems like kinda ruining the (already very limited) weapons.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • Options
    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    A lot of people are going to be unhappy that they might actually have to put some effort in their dps builds now. :D

    Heh, seen the complaints already. I'm just glad I'm not being punished for opting to invest heavily in actual plasma weapons on my main, rather than adding the proc to a different energy type anymore.
    Mirror Universe Bajoran? What?
    also, the Tholian sword from the Nukara Rep does not have the same animations as the regular tholian sword, its missing the draw animation and doesn't put you in the right stance. has this been fixed too?

    Probably meant to be

    * Mirror Universe
    * Bajoran
  • Options
    jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited February 2015
    • The rarity of the following Duty Officer Assignments have been adjusted, allowing them to appear with somewhat more frequency:
    • Evaluate Reman Tactical Bridge Officer Candidate
    • Evaluate Reman Engineering Bridge Officer Candidate
    • Evaluate Reman Science Bridge Officer Candidate
    • Reclaim Assimilated Borg Drones
    For someone who's been playing for little over a year, and a very actively doffing... I've *never* seen these assignments. Hope that's changed...

    PS: Nice list of bugfixes. :) Good job.
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

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  • Options
    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    The healing bonus applied by the Regenerative Integrity Field console now scales better on high-end ships, offering a bonus that is far closer to the actual value reflected on the tooltip.

    Let me first say I'm glad for this fix. I presume it's in response to this thread. However, in the future, a simple response to say 'hey, we saw this, and are working on it' would make me feel like it actually got noticed, instead of waiting to see if it's fixed in any subsequent patches, like I will be with this bug thread.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • Options
    ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited February 2015
    Thank you for the cat fixes.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • Options
    john98837john98837 Member Posts: 761 Arc User
    edited February 2015
    Stealth nerf to delta patrols in this one, down to 3100 xp for completion instead of the 5000 we get now. How convenient that little detail was left out of the notes.
  • Options
    gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    OK...good start in that we have finally seen the UI lag bug given the acknowledgment it deserves.

    What about server instability--disconnects, and crashes to desktop? These also need to be put into high priority AND openly acknowledged. It would help us to know that this is being worked on as a priority so it doesn't look like a ship's captain's chair has higher priority than literally game-breaking issues.

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  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    Well, verified, aceton assimilator's drain problems got 50% fixed. Drain amount good now, drain stacking still nowhere to be found.

    http://i59.tinypic.com/sfxld2.jpg - Comparing the 3 per second stacking drains in the game.

    Seeing as the Voth Aceton is exactly 3 times weaker but stacks 6 times (there is some rounding there, but the formulas show this), I'd let Aceton Assimilator stack at least twice.
  • Options
    jellico1jellico1 Member Posts: 2,719
    edited February 2015
    Hats tiped and gold stars to the cryptic team for these nice Fixes

    Keep at it

    Salute
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

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  • Options
    tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited February 2015
    They added Dilithium to normal mission rewards.
    192 for Replays, and between 400-600 (it varies) for first time play.
    The Tau Dewa patrol rapper appears to be missing as well.
  • Options
    sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited February 2015
    john98837 wrote: »
    Stealth nerf to delta patrols in this one, down to 3100 xp for completion instead of the 5000 we get now. How convenient that little detail was left out of the notes.
    From what, Argala?

    If so, finally, they nerfed it.
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    I'm kind of surprised that the only mod they came up with for ground weapons was [Run]. Just checked and that's all that there is new for ground weapons.
    From what, Argala?

    If so, finally, they nerfed it.

    Geko finally got his nerf. If you thought the grind was bad, now it's just super painful.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    john98837 wrote: »
    Stealth nerf to delta patrols in this one, down to 3100 xp for completion instead of the 5000 we get now. How convenient that little detail was left out of the notes.

    Does it vary by patrol? Does it vary by difficulty setting of patrol (or do Normal, Advanced, and Elite still offer the same end reward)?
  • Options
    john98837john98837 Member Posts: 761 Arc User
    edited February 2015
    From what, Argala?

    If so, finally, they nerfed it.

    Yes to argala, apparently they haven't got enough people to quit yet so they want to make the grind even worse.
    Does it vary by patrol? Does it vary by difficulty setting of patrol (or do Normal, Advanced, and Elite still offer the same end reward)?

    Did not test difficulty, but I did check 2 different patrols and they were both the same so probably all delta patrols.
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    john98837 wrote: »
    Did not test difficulty, but I did check 2 different patrols and they were both the same so probably all delta patrols.

    Welcome to the new grind, slower, longer, even less fun. Then they wonder why people complain about DR.
  • Options
    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    They can nerf the patrols to zero skill points for all I care as long as they bring the buffs to queued missions and battlezones they mentioned in those same interviews. Reward me for doing what I want to be doing.
  • Options
    generalmocogeneralmoco Member Posts: 1,634
    edited February 2015
    icegavel wrote: »
    Holy bug fix Batman! Good notes.

    +1

    /10char
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    crosis2014crosis2014 Member Posts: 48 Arc User
    edited February 2015
    Cryptic Devs - Enough

    Amazing that the only items you are ever able to fix are nerfs to equipment and powers. The PvPers complain and you respond, the player base complains about server stability, etc, you ignore it and throw more shineys out there. This game needs to die a fast and furious death. With any luck you will all need to learn the phrase, 'Would you like to Super Size that?' by years end. You have destroyed this game, and removed any sense of enjoyment except for the crybaby PvPers.

    PvP in STO is dead, you killed that a long time ago, yet you still listen to the crying of a handful of legacy whiners.

    Why do we waste our times with this wretched collection of pixels and bad code.
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