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New Command Cruisers..are they worth it?

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  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited February 2015
    I "may" buy the Fed and Rom pack some day. Not for the traits or any of that but, because I like the way they look. I am the epitome of a casual player and I do not play the DPS game and I refuse to be drown into it. I play to simply enjoy the game and have a momentary escape from reality. Nothing more, nothing less.
  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited February 2015
    Most of the people I've spoken to in my fleet have said it is a good ship that can provide something different. Unfortunately, I don't own it myself, though if it is anything like the Samsar, I think I'd approve of it.

    I have a friend thats been flying his since the day they came out. The best way I could describe these things would be as a multiplier. In effect, the multiply the amount of damage you cause or can take. They are tricky though because you have to stick close to them to get the bonus effects they offer.

    Now having a team of four or five is BAD because while they can do a modest amount of damage on their own, they dont work well in numbers...over 1 per party.

    Ran a Battle of Korfez earlier today where it was me in my Plesh Brek with 4 of the Samsar...that match didnt go very far to say the least. But did it again a few hours later, my Plesh Brek with a JHDC, Galaxy X and Vesta with my buddies Command Cruiser, that time we schooled house ;)
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited February 2015
    For me these ships are definitely NOT worth it. As standalone ships their BOFF seating is laughed to death by the Avenger and the Odyssey, whose BOFF layouts are oodles more flexible.

    The Command skills are simply not interesting enough nor do they sound all that useful. If these were intel ships with their LTC Eng being an intel slot, then sure they would be useful. But alas, they are command ships and the command skills simply do not have enough to offer.

    I would rather buy the tactical odyssey and an upgrade token than buy any of these ships. The Guardian's intel officer seat makes that ship tempting. There is nothing to make these command cuisers tempting. Also, they are hideous. At least the Guardian looks nice.
    My carrier is more powerful than your gal-dread
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited February 2015
    lianthelia wrote: »
    Gee...no intel station on a command based ship...who woulda think it? :rolleyes:

    Since you seem to be a fan of intel ships I will point out they also cost 3k...just as every other single T6 ship costs...except you know what? These are T6F where you will need to purchase T6F whenever they're released.

    You just don't know what you're talking about there is no variety...these ships are like the only 3 and or 9 packs to include ships with different boff layouts...usually the 3 ships in a pack have identical stats except for the console layout.

    Just sounds to me you haven't even looked at them and you're just on a Cryptic hating bias.


    Intel ship, in contrast to the command ships, come in 3 variants:

    - A capable but a bit self crippling sci ship (so.. either high level intel or sci powers... what... well i guess grav well and ionic combo must suffice, lol)
    - a capable escort, again a bit self crippling since you trade high level tac boff powers for intel powers- again.
    - a totally awesome cruiser that trades absolutely useless high level engineering for absolutely awesome high level intel powers. (This one is the real win package right here).

    All Fed Intel ships share a mastery trait synergy. They also have an additional layer of "sensorscan that actually seems worth the extra management".


    All in all, t6 intel ships may offend on the aesthetics side, but stat wise they absolutely trash command ships left and right.


    The true good thing about intel ships: no tri-ship console set. Those sets always eat up console slots... but you can't really skip em because they somehow are the gimmick you buy the ship for... but not with intel ships. One console, rest is done via inhate stats and mastery trait.
    You get lots of inhate abilities which keeps your console slots free for other stuff.


    I applaud cryptic for the stats and the setup of the intel ships. One can argue about visual aesthetics till the moon goes dark, but stat wise the intel ships are great.



    AND of course the Eclipse gets the energy weapon drain reduction aura. Command ships do not.

    + command ships require tight formations... due to the laughably small range of the platform effects. When was the last time you saw players fight in formation in sto? NEVER.




    So no, command ships do not strike that "wow this is good!" vein.

    They certainly ain't horrid... but... kinda... not.... needed.
  • lored2deathlored2death Member Posts: 6 Arc User
    edited February 2015
    lianthelia wrote: »
    I'm not a fanboy, I'm just speaking the truth and either you're flat out lying and hating on cryptic or you're flat out lying because you haven't even bothered to look at them or maybe a little bit of both.

    Just because someone has a different point of view from yours doesn't mean his post was a lie OR hating on Cryptic. I'm sorry but your comments make you seem not only a fanboy but a rabid one at that.

    The OP asked for thoughts and opinions on the new ships/traits and some will be positive and some will be negative and the OP can decide for himself/herself what they take as valid comments.

    As for me OP, Im not seeing a lot of value or benefit with the new ships outside of the Presidio's ridiculously overpowered trait. So it comes down to deciding if you want to spend $30 to get a single trait that has zero promise of not being nerfed in the future. The command concept might have worked pre-DR when people teamed/pugged more and everything wasn't so DPS heavy. In today's post DR STO, the command skill tree and ships are pointless to most unless they regularly group in pre-made teams.
  • lored2deathlored2death Member Posts: 6 Arc User
    edited February 2015
    For the most part, you did just give opinion - however you also worked in some misinformation...which is probably why they said what they did, not because they're a fanboy but because of that misinformation worked into the opinion.

    What misinformation did he give? If his opinion qualifies then every opinion out there would as well. He gave an opinion and that's all I read into it. That someone else agrees or disagrees with it doesn't make it factual or based on any misinformation.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    praxi5 wrote: »
    It is.

    But this trait is so hilariously OP.

    Only if you're a Tactical. Or Sci. Engineers, it would seem, got the short end of the stick on this one. Sure, you get to heal yourself a lot more, or have lotsa extra power, but we have no offensive Captain abilities per se (only indirectly, like Nadion Inversion, maybe). A Tact Captain, with APA, however, will indeed be totally OP.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    What misinformation did he give? If his opinion qualifies then every opinion out there would as well. He gave an opinion and that's all I read into it. That someone else agrees or disagrees with it doesn't make it factual or based on any misinformation.

    This is what he said...
    stuart1965 wrote: »
    Personally I think not, no. The fed ships virtually look alike, the KDF ones are junk. The romulan ones look ok but all traits on all faction ships are the same. theres no variety.
    Theres no intel stations on these ships.
    As for each ship being 3000 zen to buy, that is a total rip off. way overpriced.

    Fed ships virtually look alike...opinion, no issue - it's an opinion.
    KDF ones are junk...opinion, no issue - it's an opinion.
    Romulan ones look ok...opinion, no issue - it's an opinion.

    There's no Intel stations on these ships...kind of obvious, but neither an opinion nor misinformation. If there was more to be said there, then it might have been helpful to say it...but pointing out the obvious wasn't an issue.

    Each ship being 3000 Zen to buy, total rip off, overpriced...opinion, no issue - it's an opinion.

    But all traits on all faction ships are the same. There's no variety. That's misinformation - it's misleading.

    Do the KDF, Feds, and Rom ships share the same three traits across factions? Sure, that's a fact. There are three traits, one per Eng/Sci/Tac-centric boat...and it's the same trait for that centric boat regardless of faction.

    But that's not what he said...he said they are all the same. That suggests there is a single trait for all nine of the boats...which isn't the case, eh?

    So, basically, he said he doesn't like the looks of them, thinks they're overpriced, points out the obvious about the lack of Intel stations, and misleads about the traits...

    ...one could see why lianthelia might have taken the approach they did in replying.

    Personally, I just saw it as a fluffy useless post outside of the misinformation bit.

    I mean, how exactly did it answer the OP's question, eh?

    Are the Scimitars worth it?

    -I don't like how they look.
    -They don't have Cruiser Commands.
    -They're overpriced.
    -They're all the same.

    ...outside of the misinformation bit there, not the least bit helpful, eh?

    That's basically what he did...fluff and misinformation.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    lianthelia wrote: »
    Since you seem to be a fan of intel ships I will point out they also cost 3k...just as every other single T6 ship costs...except you know what? These are T6F where you will need to purchase T6F whenever they're released.

    You say it lile it's a good thing. :P Which it is, of course, seen from the Command ship sales perspective. From the perspective of an Intel ships owner, however, I was a bit less happy with this move, naturally.
    You just don't know what you're talking about there is no variety...these ships are like the only 3 and or 9 packs to include ships with different boff layouts...usually the 3 ships in a pack have identical stats except for the console layout.

    Layout and customization are good on these ships. The Command abilities themselves, however, so far they feel kinda 'meh' to me.
    3lsZz0w.jpg
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited February 2015
    meimeitoo wrote: »
    Layout and customization are good on these ships. The Command abilities themselves, however, so far they feel kinda 'meh' to me.

    I've not even tried the command abilities yet, they are more team based. I'm loving the consoles though, and the look of the ships. Well....apart from the KDF cruisers. I've tried to make it pretty, honest, really I have ... I...failed... :o
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited February 2015
    If these came out a year or so ago then I would have been on them like a rash. The whole 9-pack probably.

    But DR has pushed me over the edge and my wallet is closed to STO until they make some serious development changes. And those changes are probably not coming. So maybe I'll get these ships in 2 years when my stipend adds up enough. For now I will be spending my cash on SWTOR, World of Tanks and whatever else tickles my fancy.
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  • oneratsonerats Member Posts: 0 Arc User
    edited February 2015
    I've pretty regularly managed 50k in my tac variant, and have gotten as high as an 80k run. Any ship that can do that isn't bad by any stretch.

    That said, the tac variant (the only one worth considering.. I honestly wonder why they bother with the others at all) is a fairly average ship on the whole. It's got everything required to make it viable, but is also fairly balanced. I loses the weapon efficiency aura, but gains a hanger slot (which is valuable.. in that 80k run my pets did 10k alone). It's got 4 tac consoles and 3 science consoles, which is about as good as you can expect for a fed cruiser - though it pays for that by having suboptimal seating, as it doesn't have access to a Lt Comm (or Comm, of course) tac seat. It can run command powers, but honestly.. why would you? They're kinda terrible. The team wide dps buff it gains can also be extremely potent, especially when combined with several such ships using them back to back. The 80k run I did had three command cruisers working to keep the 15 second buff up for much of the last half of our ISA.

    The only other "federation" T6 cruiser I see as viable is the Eclipse, which is currently only available in the 10 console version, unlike the Command cruisers. This ship is also fairly well balanced, as it has good seating for tactical officers with a Lt Comm spot. It can't run a second FAW 3, but can instead make use of the Intel seating to gain an extremely potent offense. This is also offset by the ship only having 3 tactical consoles. The debuffs can be used to increase the damage an enemy takes, by I never found it quite as potent as the command cruiser's straight up dps buff appears to be.

    In all, these two options appear to be fairly well balanced with each other. They're quite different ships, but neither is Scimitar level OP (IE - perfect). That said, I suspect that the Eclipse may well win out when the fleet version is released, especially if it gains a fourth tactical console. Compared to T5-U ships, I do think that these are superior - but the difference isn't huge.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    onerats wrote: »
    That said, the tac variant (the only one worth considering.. (...) t's got 4 tac consoles and 3 science consoles, which is about as good as you can expect for a fed cruiser - though it pays for that by having suboptimal seating, as it doesn't have access to a Lt Comm (or Comm, of course)

    Untrue. Tact version has a Lt. Cmdr. Tact station.
    3lsZz0w.jpg
  • oneratsonerats Member Posts: 0 Arc User
    edited February 2015
    Oh, true. It does have the Lt Comm tac seat of course. Suppose I was thinking of it not being able to run FAW 3 and Omega 1 at the same time. Gotta choose between them as it's only got one Lt Comm tac.
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited February 2015
    I like my command cruisers, the Hangar is a nice addition but i miss my weapons efficiency cruiser command.

    The equivalent to that is the 4 piece command cruiser console set which boosts turnrate and weapons power but i´d prefer to use my normal consoles and get the weapons command instead
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    edited February 2015
    I can't decide if I want these.

    I grinded enough Zen for a guardian cruiser but then these came out. And my fleet almost has access to tier 4 shipyard so I could get fleet dreadnaught. Loving my dreadnaught t5u at the moment.

    I'm just gonna keep my Zen till I can decide.

    BTW if you upgrade a tier 5 ship to tier 5u does it include future fleet variants? That's how I took it but I'm unsure.
  • nimbullnimbull Member Posts: 1,568 Arc User
    edited February 2015
    If they had more Tac and Sci seating on the respective versions I'd say so for the pack. They don't really do so for me it's not worth the cash even for the traits. Besides there are too many bugs in game that aren't getting fixed in favor of things like these that just don't make em worth it either. Why buy something if the game itself isn't working properly and you couldn't make good use of what you bought anyway?
    Green people don't have to be.... little.
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited February 2015
    I just looked at the Presidios STO wiki page. There it has all 4 cruiser command. Is the wiki wrong or are the cruisers bugged?
  • oneratsonerats Member Posts: 0 Arc User
    edited February 2015
    It's only got the shield and threat commands. Also - as for the consoles.. don't use them. It's just not worth it. They're a decent set, but overall it's not worth giving up all the +crit consoles that normally go in engineering slots. The embassy consoles and tactical locators are also keepers.
  • schmedickeschmedicke Member Posts: 229 Arc User
    edited February 2015
    If you were to get one get the tac one for the trait "All Hands On Deck". This thing regenerates sci abilities quick. Aside from that I found them to be very squishy. The command mechanic is nice but command boff abilities are sub par. So yes if you want the trait but aside from that no.
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited February 2015
    just glad i got the guardian when it was on sale,ain't spending $30.00 just for a trait......PERIOD !!!!!!
  • orondisorondis Member Posts: 1,447 Arc User
    edited February 2015
    lianthelia wrote: »
    Gee...no intel station on a command based ship...who woulda think it? :rolleyes:

    Since you seem to be a fan of intel ships I will point out they also cost 3k...just as every other single T6 ship costs...except you know what? These are T6F where you will need to purchase T6F whenever they're released.

    Doesn't matter, the T6 Intel cruiser has access to the better boff powers, the better cruiser command abilities and the superior gather intel ability.

    The only thing the command ships have going for them is that they look much nicer and can use pets.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    I'm looking forward to picking up the Fed 3pack this coming weekend. The superior BOFF layouts compared to the Intel ships, the superior BOFF abilities compared to Intel powers, and even working in a hangar...all reasons why I'm eagerly waiting to grab these boats while the Intel boats were basically a meh pass.
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited February 2015
    onerats wrote: »
    It's only got the shield and threat commands. Also - as for the consoles.. don't use them. It's just not worth it. They're a decent set, but overall it's not worth giving up all the +crit consoles that normally go in engineering slots. The embassy consoles and tactical locators are also keepers.

    Actually i use 4 Fleet Spire Tac consoles, the Assimilated Module, the Zero Point modole, a Nukara partivcel converter or, if i don´t need the converter, a playmonic leech and in addition to that the 4 piece set. and i think its great. it boosts weapon energy, boost turnrate and the platforms are also nice too
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    Depends on what you will do with it.

    To me they are nice, I added to my list to buy later. I still need the Mogh, Constellation, and Vesta to get first.
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  • lianthelialianthelia Member Posts: 7,902 Arc User
    edited February 2015
    Just because someone has a different point of view from yours doesn't mean his post was a lie OR hating on Cryptic. I'm sorry but your comments make you seem not only a fanboy but a rabid one at that.

    The OP asked for thoughts and opinions on the new ships/traits and some will be positive and some will be negative and the OP can decide for himself/herself what they take as valid comments.

    As for me OP, Im not seeing a lot of value or benefit with the new ships outside of the Presidio's ridiculously overpowered trait. So it comes down to deciding if you want to spend $30 to get a single trait that has zero promise of not being nerfed in the future. The command concept might have worked pre-DR when people teamed/pugged more and everything wasn't so DPS heavy. In today's post DR STO, the command skill tree and ships are pointless to most unless they regularly group in pre-made teams.


    Well first off he said they look alike and have no variety? Care to tell me what ship pack has ships that don't look alike? Heck half of them are of the exact same ship and only offer 1 model where the only differences between them are a console and console slotting. Not only do these packs offer 3 different models they're the only pack to offer different boff slotting...I would say it's the biggest variety you can get in a 3 pack.

    So if I'm a fanboy just because I defend from blanket hate or ignorance then I guess I'm a fanboy...but makes him a hater or ignorant.

    Secondly...do you think people are lining up to pug Advanced and Elites...no...with so many elite channels around one can join pugging up is kinda a bad idea for anything about normal...you can very well fail advanced or elite pugs...while I don't think these ships are spectacular people on these forums seem to like to ignore facts that disprove their case...
    Can't have a honest conversation because of a white knight with power
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