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We need this Change!! Ground/Space Active Trait Option!

overkilltbpoverkilltbp Member Posts: 68 Arc User
Hey guys didn't know what forum topic to put this in but this is something that a lot of people are fustrated with atm, and its having to manually switch to ground personal and active rep trait abilites, and then when your done with ground, having to manually switch back to personal space and active rep space traits.

I think someone may have overlooked this thing but in doing say bug hunt elite you go ground but then borg dc you go space and if you happen to take the time to reset all the traits you'd spending 5 extra mins atleast to make sure you got it right and if you forget and all your stuff is set to ground and you do a space run its like nerfing yourself!

I think we need a feature added that will remember your personal and active rep ground and space traits respectively, a sorta load out feature for the trait system as you will. Or just even a seperate section to have both saved and the game knows when you are in ground that's why your taskbar skills change to ground abilites and when your in space that same taskbar goes to space abilites.

I don't think it'd be that hard to implement? And if this is in the wrong forum pls move it to the right one?

Thanks for the assist I'm sure a lot of people want and need this option!
Post edited by overkilltbp on
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  • edited February 2015
    This content has been removed.
  • js26568js26568 Member Posts: 0 Arc User
    edited February 2015
    coldnapalm wrote: »
    There was talk about having one set of traits for ground and one for space given by the devs. The forumites flamed it as a BAD thing and called devs all sorts of name for daring to give us this QoL option. So expect it to show up in 3 years with a dil cost now. Actually that was gonna happen reguardless...but honestly the amount of cryptic can do no right is staggeringly stupid on this board.

    The OP posted a valid question and you respond with this troll post?

    Nice.
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  • sonnikkusonnikku Member Posts: 77 Arc User
    edited February 2015
    coldnapalm wrote: »
    There was talk about having one set of traits for ground and one for space given by the devs. The forumites flamed it as a BAD thing and called devs all sorts of name for daring to give us this QoL option.

    Cryptic offered an actual logical suggestion on a non counter-intuitive non nerf disguised as a benefit solution to actually improve our gaming experience and we poo poo'd the idea? I sure don't remember having this conversation! Link?
  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2015
    js26568 wrote: »
    The OP posted a valid question and you respond with this troll post?

    Nice.

    lol, the answer is spot on
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  • imruinedimruined Member Posts: 1,457 Arc User
    edited February 2015
    Now that the ship loadouts seem to be fixed, I'd really welcome something like this...

    I usually have character trait setups, the obvious space and ground dedicated traits, but then also a mixed set of traits for episodes, would be great to switch between them at a click of a button...
    The entitlement is strong in these forums...

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  • fovrelfovrel Member Posts: 1,448 Arc User
    edited February 2015
    I don't Know if I like this, the fact that you can change your character, its skills, traits, expertise etc, with the snap of a finger. You no longer play with one character, but with a set of variations.

    What is the point of making choices, having options, if we can have it all? It is also not really fitting in what we may call the role playing genre. You form your character to play a certain role, to perform in a certain way. You can be a specialist, a generalist, or something in between. What is the point of doing that, if you can play all roles wherever, whenever you want?

    We can choose traits and rechoose them. It is easy and free in this game and that is a very good and nice feature. It seems it is not enough.
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited February 2015
    There was a thread on the subject a couple of months back, with the dev's stating they were looking into setting up a dedicated Space and a dedicated Ground setup. That would make things a lot easier to live with.

    I don't remember any flaming or fires over it. The only negatives mentioned were to get the damn BoFF's working properly first.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • overkilltbpoverkilltbp Member Posts: 68 Arc User
    edited February 2015
    fovrel wrote: »
    I don't Know if I like this, the fact that you can change your character, its skills, traits, expertise etc, with the snap of a finger. You no longer play with one character, but with a set of variations.

    What is the point of making choices, having options, if we can have it all? It is also not really fitting in what we may call the role playing genre. You form your character to play a certain role, to perform in a certain way. You can be a specialist, a generalist, or something in between. What is the point of doing that, if you can play all roles wherever, whenever you want?

    We can choose traits and rechoose them. It is easy and free in this game and that is a very good and nice feature. It seems it is not enough.

    I wasn't trying to say make it click of the button and it's easy,,,, but theres episoide missions that do both space and ground, and if your decked in space doing a ground mission your fk'd with abilites lack off, and vise versa. If your trying to form a fleet battle thing and someone has all space traits for a ground mission, everyone has to wait for you to switch your traits and you got 4 people getting annoyed that you had to do that in the first place.

    If we have the option to learn it it should be simple to switch bewteen it just like now Boff's can learn mutplie abilites to play 1 ship then change your ship and click of a button go from beam buffs to cannon buffs.

    I don't see why there is a problem here.
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited February 2015
    fovrel wrote: »
    I don't Know if I like this, the fact that you can change your character, its skills, traits, expertise etc, with the snap of a finger. You no longer play with one character, but with a set of variations.

    What is the point of making choices, having options, if we can have it all? It is also not really fitting in what we may call the role playing genre. You form your character to play a certain role, to perform in a certain way. You can be a specialist, a generalist, or something in between. What is the point of doing that, if you can play all roles wherever, whenever you want?

    We can choose traits and rechoose them. It is easy and free in this game and that is a very good and nice feature. It seems it is not enough.

    First off, this wouldn't affect you, since you where still be able to do as you please. Secondly, you are playing with sets of variations, one way or another.

    Thirdly, since there are many options, many new traits beeing released, most of us will still constantly face a heck load of choises. Also, not everyone is doing/ likes the role play genre, so I don't know what the comment of yours has to do with anything... Some just create a char to be able to play the game, thats it.

    Yeah, it is free...but it is flawed, not complete, and indeed, not good enough. Recent intel suggest that many devs don't even play their own game, at all. This would explain a lot.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited February 2015
    I can understand the situation and I call it as such, because if it is a problem then it self created. If you pick only ground traits, you won't have a benefit from them in space and that is for space traits versus ground vice versa.

    As it is now you cannot have the best trait setup at any moment unless you want to hustle with the UI. However I think we are not supposed to use it that way, to change our traits for each mission, situation. You can do it, but that doesn't mean you have to.

    It could have been very well the case that we choose our traits and have to stick with them and have to buy a token to retrait. I think the reason it is free and easy, because Cryptic wants to add more reputations and don't want to force us into buying retrait tokens.

    You are just asking for 5 more space and ground traits slots, 10 more slots and assigning 10 of a total of 20 for space and 10 for ground. It is a buff.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited February 2015
    coldnapalm wrote: »
    There was talk about having one set of traits for ground and one for space given by the devs. The forumites flamed it as a BAD thing and called devs all sorts of name for daring to give us this QoL option. So expect it to show up in 3 years with a dil cost now. Actually that was gonna happen reguardless...but honestly the amount of cryptic can do no right is staggeringly stupid on this board.

    why players shoted it down ? spliting thats to separate space/ground set (booth 19/10 as we have now) is extremly nice idea.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited February 2015
    If I remember right, it was shot down by those that use all the trait slots for space/ground only.

    If it was split up, you would lose half your slots to ground without choice..

    It would end up like it did when they forced players to put points into ground skills; in the old days you could go all space or ground...
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  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited February 2015
    fovrel wrote: »
    I can understand the situation and I call it as such, because if it is a problem then it self created. If you pick only ground traits, you won't have a benefit from them in space and that is for space traits versus ground vice versa.

    As it is now you cannot have the best trait setup at any moment unless you want to hustle with the UI. However I think we are not supposed to use it that way, to change our traits for each mission, situation. You can do it, but that doesn't mean you have to.

    It could have been very well the case that we choose our traits and have to stick with them and have to buy a token to retrait. I think the reason it is free and easy, because Cryptic wants to add more reputations and don't want to force us into buying retrait tokens.

    You are just asking for 5 more space and ground traits slots, 10 more slots and assigning 10 of a total of 20 for space and 10 for ground. It is a buff.

    you should remember - there was traits fixed witn buying toke to retrain them, and i think they abondodne because they intoduced more and more new traits with lockboxes and palyers dodnt wanted to use/buy them many times since it needed 650? zen to 1 token, so they eigter waited fro acumulation of 3+ trait they like to use or simply dont udes it at all.
    this change for free war realy good way to go.
  • dd1mdd1m Member Posts: 171 Arc User
    edited February 2015
    sunfrancks wrote: »
    If I remember right, it was shot down by those that use all the trait slots for space/ground only.

    If it was split up, you would lose half your slots to ground without choice..

    It would end up like it did when they forced players to put points into ground skills; in the old days you could go all space or ground...

    That's not what the Op asked for, what he's looking for is a loadout option like we have for our ships, so I click loadout 1 I have my full quota of space traits, loadout 2 the full quota of ground traits.

    Of course you wouldn't be restricted to doing it that way you could have anything in between and of course wouldn't have to use the loadouts at all if you so wished and could mix and match traits like loading consoles etc in your ship slots.
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  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited February 2015
    sunfrancks wrote: »
    If I remember right, it was shot down by those that use all the trait slots for space/ground only.

    If it was split up, you would lose half your slots to ground without choice..

    It would end up like it did when they forced players to put points into ground skills; in the old days you could go all space or ground...

    well, if it will be 5 and 5 instead of 10/10 then surely a lot of players will not like it. 10/10 solution is way better to me :).
  • antzudanantzudan Member Posts: 231 Arc User
    edited February 2015
    Linking traits to load-outs would be great and would give people impetus to by more load-out slots too. It would also make me try out more of the rep traits rather than just sticking to four generic ones that I think are best regardless of ship.

    I would have preferred it if they'd made it so you can slot four or five regular traits in ground and four or five in space (like with the rep traits) as it felt more involved when my characters had different traits rather than all just having all of the space traits available to them active. But sadly they can't go back to that now without everyone screaming NERF.
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited February 2015
    coldnapalm wrote: »
    There was talk about having one set of traits for ground and one for space given by the devs. The forumites flamed it as a BAD thing and called devs all sorts of name for daring to give us this QoL option. So expect it to show up in 3 years with a dil cost now. Actually that was gonna happen reguardless...but honestly the amount of cryptic can do no right is staggeringly stupid on this board.

    oh I remember this, it was hysterical
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    Yes, it would be a nice convenience.

    No, the loadouts are not fixed.

    The convenience would almost certainly come at the cost of a number of traits.

    I think you will only get 4 ground and 4 space instead of 10 of each.
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  • js26568js26568 Member Posts: 0 Arc User
    edited February 2015
    I personally oppose any major changes to in-game systems.

    The inevitable bugs will make me cry.
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  • vsilverwings1vsilverwings1 Member Posts: 572 Arc User
    edited February 2015
    I was in favour of this and heck if Cyptic said Gold feature/C store purchase = space and ground set and silver get a combined set then Cryptic can make money and we get the choice of paying for a service I think many would want, I'd settle for that. I'll give Cryptic money if they give us a perk which players can do without. Obviously if this feature was given for free then yay Cryptic! but I'd accept a small fee and be given a choice of what we have now vs 2 separate loadouts.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited February 2015
    fovrel wrote: »
    What is the point of making choices, having options, if we can have it all? It is also not really fitting in what we may call the role playing genre. You form your character to play a certain role, to perform in a certain way. You can be a specialist, a generalist, or something in between. What is the point of doing that, if you can play all roles wherever, whenever you want?

    I remember when in a certain game you'd be an Affliction Warlock, a Demo Warlock, or Destro Warlock, or some hybrid like SM/Ruin. That's what you were. It was a pain to change. You even had to decide between PvE and PvP builds.

    Then they added dual specs. Now for some fights you'd be Aff, others Destro. You'd trek back to a trainer if you needed the spec you didn't have. Spec switching wasn't just a thing for the 1% of the 1% guilds. You had a "main spec", generally, so you'd still be an Aff Lock.

    Later, they made everything switch on the fly. You were just a warlock. You picked the best for each fight. Wooo. Fun. At least the added transmog so you didn't have to look like every other warlock on top of being like every other warlock.

    I'm surprised they've still drawn the line at switch classes on the fly.

    For STO, I like that it doesn't take Zen to fix a trait you don't like. But now that you can switch between a space set and a ground set people* expect you to do so.

    When they added the ability to easily change traits they should have divided up the tray in space and ground. Would that have made the people that specialized into just space or just ground frothing mad? Yes, but that's generally the price of being over-specialized, when you're environment changes you go extinct.

    *standard internet disclaimers not needed for ordinary people apply
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  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited February 2015
    coldnapalm wrote: »
    There was talk about having one set of traits for ground and one for space given by the devs. The forumites flamed it as a BAD thing and called devs all sorts of name for daring to give us this QoL option. So expect it to show up in 3 years with a dil cost now. Actually that was gonna happen reguardless...but honestly the amount of cryptic can do no right is staggeringly stupid on this board.

    Actually, if there is a reputation level, (omega, delta, counter command, etc) there out to be one slot devoted to it, so we should have 6, not 4 traits for Space and ground, not to mention separate personal traits (at the what, 9 now) for both space and ground each.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    edited February 2015
    fovrel wrote: »
    I don't Know if I like this, the fact that you can change your character, its skills, traits, expertise etc, with the snap of a finger. You no longer play with one character, but with a set of variations.

    What is the point of making choices, having options, if we can have it all? It is also not really fitting in what we may call the role playing genre. You form your character to play a certain role, to perform in a certain way. You can be a specialist, a generalist, or something in between. What is the point of doing that, if you can play all roles wherever, whenever you want?

    We can choose traits and rechoose them. It is easy and free in this game and that is a very good and nice feature. It seems it is not enough.

    Personally, I don't understand your argument. Seperating space and ground skills and traits but using the same resource pool for selecting them is a major misstep that has been in game since day one. The OPs request would not trivialize our choices, it would actually be a step towards fixing said misstep.

    Now if only they'd let us max out both Space and ground skills ... cause I refuse to gimp myself in that play I enjoy (space) to buff myself in the play I loathe (ground).
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  • dd1mdd1m Member Posts: 171 Arc User
    edited February 2015
    I think people have misunderstood the OP's request.

    He's not looking for any change to the current system, merely a way to quickly switch the personal traits from space to ground in a single click without having to deselect the existing traits and reselect them again.

    I for one would welcome this, it's a pain if you come out of for instance, Bug Hunt and come out straight away to do a space PVE and then having to reselect your space traits, especially if people are waiting for you to queue a game.
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  • edited February 2015
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    edited February 2015
    And that is why I never totally spec for either ground or space. I balanced mine out. Only thing that gets shifted around is clicky rep powers depending on if I need the Counter Command shield bubble in space or not.
    js26568 wrote: »
    I personally oppose any major changes to in-game systems.

    The inevitable bugs will make me cry.

    Welcome to MMOs, where they even tweak a tribble we might get a bug. So I leave this here.

    You remember when they used to fix things and the STF Borg would break? :D Good times.
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  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited February 2015
    The best solution to all this is to split the Traits into Space and Ground. Simple.

    First tab is space with the 9/10 Space Trait slots available then the Space Ship Trait slots, then the Space Rep Powers, then the Space Rep Clicky Powers.

    Second tab is Ground version of Space (though minus the Ship Traits Slot).

    It doesn't make things worse for anyone. It simplifies the system and doesn't require loadout switching. It means when on Ground your ground set is active and vice versa.

    KISS principle. This way no-one can really complain about the system, no need to re-slot anything on map change etc. It would just work. Only reason to change something is to try new powers/traits.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • emperormakemperormak Member Posts: 137 Arc User
    edited February 2015
    fovrel wrote: »
    I don't Know if I like this, the fact that you can change your character, its skills, traits, expertise etc, with the snap of a finger. You no longer play with one character, but with a set of variations.

    What is the point of making choices, having options, if we can have it all? It is also not really fitting in what we may call the role playing genre. You form your character to play a certain role, to perform in a certain way. You can be a specialist, a generalist, or something in between. What is the point of doing that, if you can play all roles wherever, whenever you want?

    We can choose traits and rechoose them. It is easy and free in this game and that is a very good and nice feature. It seems it is not enough.

    I understand your point, but while it is officially considered an MMORPG, it's not. There is very nearly no RPG in this game. If it was, Science officers would fly Science ships, and deal with scientific things. But they don't. They have the exact same missions as Tactical officers. Those missions play 99.9% the same regardless of your gender, species, or class. The only differences are the tiny number of class-specific optionals which are there for little more than activating a few accolades.

    If you allow freely changing your active traits (as is currently the case), there is no reason not to implement a hassle-free system.

    It's similar to the reputation system. Originally, you had to buy stacks of 4 items from a vendor and slot them into the rep project. Now, you don't have to buy anything. It made the reputation drastically easier and faster. Personally, I'd like them to take it further and just have a "CLICK TO CONTRIBUTE ALL" button. Because quite literally, I can come up with no reason anyone would ever have a reason to partly fill a rep project.

    If the change is from tedious to simple, that seems like a good change to me.
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited February 2015
    azrael605 wrote: »
    There is no such "intel" just a bunch of trolls making sh-t up.

    Oh isn't there?

    http://sto-forum.perfectworld.com/showpost.php?p=22166361&postcount=20

    http://en.wikipedia.org/wiki/Glassdoor

    http://www.glassdoor.com/Reviews/Cryptic-Studios-Reviews-E267596.htm


    Looks legit to me. Now, who is making stuff up?
  • dongemaharudongemaharu Member Posts: 544 Arc User
    edited February 2015
    Originally Posted by fovrel View Post
    I don't Know if I like this, the fact that you can change your character, its skills, traits, expertise etc, with the snap of a finger. You no longer play with one character, but with a set of variations.
    I'm doing this now, only manually. Am I an exploiter? How does saving me a minute make me one? I repeat, I'm doing this now. If you disagree with the way I play, that's not my problem.
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