Care to elaborate a bit, what buffs did you use for fbp2 ? More specifically how much reflect were you doing after said buffs ?
And what was the incoming damage ?
Edit: I know my sci doesn't spike anywhere near close to that. Same setup except with a Vesta.
The only buff up at that time was APA. (I'm a Tac, was flying Wells on a lark.) I believe the incoming hit was around 90k. I run a vulnerability exploiter build, which explains the ridiculously high crit damage - particle manipulator gives my FBP 100% crit rate, so I push crtD to make each crit ginormous. My effective reflect is around 4x.
The only buff up at that time was APA. (I'm a Tac, was flying Wells on a lark.) I believe the incoming hit was around 90k. I run a vulnerability exploiter build, which explains the ridiculously high crit damage - particle manipulator gives my FBP 100% crit rate, so I push crtD to make each crit ginormous. My effective reflect is around 4x.
It's not FBP that's broken, it's other problems like it being boosted by Tactical Captain abilities like GDF and APA. I would love to see a science captain in a science ship tell me how high they can get the reflect, because all the high numbers I see come from tac captains in science ships.
The only buff up at that time was APA. (I'm a Tac, was flying Wells on a lark.) I believe the incoming hit was around 90k. I run a vulnerability exploiter build, which explains the ridiculously high crit damage - particle manipulator gives my FBP 100% crit rate, so I push crtD to make each crit ginormous. My effective reflect is around 4x.
Yes x4 would explain why I get my faeht blown to pieces when I use BO3 against a FBP user .What is strange tough is that I use Elachi disruptors that is supposed to go trough shields and not reflected back
Anyway FBP as is now is a kind of Cryptic's version of perpetuum mobile as in getting out more energy as it gets in.It should be a energy drop penalty in FBP to reflect anything more than 90% of incoming damage to be closer to real physics
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
Elachi disruptors do *additional* damage when reflected. Seen it happen a few times now. Many of my most spectacular FBP reflects come from being hit with Elachi disruptors that happened to proc.
It's not FBP that's broken, it's other problems like it being boosted by Tactical Captain abilities like GDF and APA. I would love to see a science captain in a science ship tell me how high they can get the reflect, because all the high numbers I see come from tac captains in science ships.
I'm a science captain in a science ship. Without compromising my survivability (ie: building a glass FBP cannon), I have 300ish partigens and the vaadwaur +25% exotic damage console, and I can get the reflect mod up to 1.3. If combat has been going for a while and I have the exotic damage trait maxed out, that number rises to 1.5.
If I build a glass cannon (Partigen RCS, partigen exciter, all gold mark 14 gear, vaadwaur console, inspirational leader, QSM), then once every three minutes, for five seconds, I can reflect back 2.3 damage.
But it's hell on survivability and you'll fairly easily pop to anyone running torpedoes or exotic damage or anything that FBP doesn't reflect. That's why those ships are usually vestas and on teams with dedicated healers and you just shouldn't shoot them.
EDIT: A tactical captain who builds the glass cannon then pops APO1/APA3 and the other tac buffs can get his damage reflect mod up to 5.0 every 3 minutes, and up to 4 without QSM.
I'm a science captain in a science ship. Without compromising my survivability (ie: building a glass FBP cannon), I have 300ish partigens and the vaadwaur +25% exotic damage console, and I can get the reflect mod up to 1.3. If combat has been going for a while and I have the exotic damage trait maxed out, that number rises to 1.5.
If I build a glass cannon (Partigen RCS, partigen exciter, all gold mark 14 gear, vaadwaur console, inspirational leader, QSM), then once every three minutes, for five seconds, I can reflect back 2.3 damage.
But it's hell on survivability and you'll fairly easily pop to anyone running torpedoes or exotic damage or anything that FBP doesn't reflect. That's why those ships are usually vestas and on teams with dedicated healers and you just shouldn't shoot them.
EDIT: A tactical captain who builds the glass cannon then pops APO1/APA3 and the other tac buffs can get his damage reflect mod up to 5.0 every 3 minutes, and up to 4 without QSM.
Sci captain in a vesta, +400 partgens.
*defensive fbp build*
Fbp 3 reflects x1.5
X1.8 fully buffed.
X2.2 with Rom sci buff
Just verified.
Tacs reflect x3-5... *facepalm*
Something is broken here, and its Tacs buffing fbp with alpha.
Whats funnie if you keep your weapons resist high or hull reisist fbp can be over comed with dps. Lets be honest vash the stampede die's regularly. Point 2 is if u attadk a boat with fbp use brace and hazzard in combo.... if you have the doff for brace to increase hull resist omg fbp is totally pointless and honestly a alpha a attack with all energy and one torp will allways vapoe a sci ship you guys quit crying ....... And btw only tactical captians fbp get up to 2 or 3 becuase of alpha wich is sad that a tact cap can use fbp better then a sci wtf
Whats funnie if you keep your weapons resist high or hull reisist fbp can be over comed with dps. Lets be honest vash the stampede die's regularly. Point 2 is if u attadk a boat with fbp use brace and hazzard in combo.... if you have the doff for brace to increase hull resist omg fbp is totally pointless and honestly a alpha a attack with all energy and one torp will allways vapoe a sci ship you guys quit crying ....... And btw only tactical captians fbp get up to 2 or 3 becuase of alpha wich is sad that a tact cap can use fbp better then a sci wtf
The only time a Tac captain can get a 3 reflect is if the opponent waits for all those abilities (4) to come off cooldown in a fight (Or sitting safely outside esd). During the fight,While abilities are being used, best reflect while fbp is up is around 1.5 (FBP3 @ 100 aux). Especially if your taking damage (not from your intended target)and you watch your hull drop from 100% to 25 % in a blink.
Sci captain in a vesta, +400 partgens.
*defensive fbp build*
Fbp 3 reflects x1.5
X1.8 fully buffed.
X2.2 with Rom sci buff
Just verified.
Tacs reflect x3-5... *facepalm*
Something is broken here, and its Tacs buffing fbp with alpha.
LOL, even in the PVE side of the house, the issue of TAC performing better in damage with SCI abilities than SCI Captains can is years old. There's been plenty of enough complaints about that over the years.
Stacking PartG, CrtH (particle Manipulator), and damage buffs.
There need to be caps on these things, or you're going to keep seeing more and more ridiculous things. That's the problem with Surgical Strikes, too - they literally said that they didn't know how high people were able to stack things to get crazy damage out of it.
That's the problem with Surgical Strikes, too - they literally said that they didn't know how high people were able to stack things to get crazy damage out of it.
That happens with almost every single thing that's added to the game that shakes up the meta. You'd think they'd have realized it by now.
Honestly the most simply solution IMO would be to change the tactical powers like APA and Tac Team etc, so instead of just buffing damage they buff "Weapons Damage".
This is something that is very possible, as there already are powers and gear in the game that are limited to weapons damage and do no affect exotic damage powers.
Thing is, FBP and Particle Manip and PartG stacking is just fine and balanced on Science and Engineer piloted ships.
Its when Tac powers get thrown into the mix that damage suddenly goes haywire and you die just by looking in the general direction of FBP.
The only time a Tac captain can get a 3 reflect is if the opponent waits for all those abilities (4) to come off cooldown in a fight (Or sitting safely outside esd). During the fight,While abilities are being used, best reflect while fbp is up is around 1.5 (FBP3 @ 100 aux). Especially if your taking damage (not from your intended target)and you watch your hull drop from 100% to 25 % in a blink.
BTW Elachi weapons are my fav to send back..
Btw, I'm set to 130 in Aux subsystem.
So a tac (with 100 AUX) can match a fully geared fbp sci captain, with 130 Aux
LOL, even in the PVE side of the house, the issue of TAC performing better in damage with SCI abilities than SCI Captains can is years old. There's been plenty of enough complaints about that over the years.
Okay, and your point is ?? LoLz
And I suppose you're A-Okay with such a discrepency ?
FBP is not OP.. you can nuke it or dont shoot for 15 Sek. it's just simple.. btw. is " Alpha " op ever 45 sek. with CD reduction ?
Maybe some Guys should learn to read Buff's.. . :rolleyes:
There are a lot of DPS out there.. so for a SCI is that a defence Skill.. sure that some Tactician cry about it.. but what can a sci do ? Just wait for a " one Shoot " or what ?
Ridiculous discussion of a legitimate skill for a Sci.
Regarts
btw.
I know a lot of Guys they have no Problem with a simple FBP.
[SIGPIC][/SIGPIC]
T'lilu SCI./Dxxdavid TAK./STO Inner Circle *** R.I.P. ***
So a tac (with 100 AUX) can match a fully geared fbp sci captain, with 130 Aux
Yup.
There's the problem right there.
The anchor helps alot with fbp3 (+23% prtg).Im also running 4 fleet prtg consoles and 2 crafted (1 RCS 1 Exotic particle exciter Prtg)..Kinda expensive build...Especially with the crafted Items..Its also a fragile build, nothing invested in defense outside of FBP. Which itself has a 15 second window between 2 copies (the end of 1 and the wait for another).
Im in a wells,but you literally can do this in any sci ship with 5 sci console slots regardless of class(Tac Eng Sci).
So as a tac i fly at the same "use now" levels as a sci. While apa does boost fbp, normally its on cool down (Cuz im using my beam weapons or torps for max damage) when i gotta pop fbp in kerrat,or 1v1
Okay, and your point is ?? LoLz
And I suppose you're A-Okay with such a discrepency ?
It's hilarious because like I said... It's a VERY OLD ISSUE. One that has been brought up so many times in the past years in both the PVP and PVE side of the house.
And for the record, yes, I have a problem with it.
But if playing for effectiveness in Exotic Dmg in both PVP and PVE in STO, I'd take a TAC Captain any day, every day of the week over my SCI Captain. Which sounds ridiculous but that's the reality. That's what I recommend when a newer player is looking at Exotic Dmg effectiveness. Shelve the SCI Captain. Use your TAC. This was the reality long before DR.
The only reason to ever build a PrtG sci was PvP in team roles. Solo mode Tac has always won. Particle Manipulator just brought this more into light. You wouldn't see people blowing money/dil/time on PM for PvE in a sci unless they were really hardcore devoted to the class or building specifically for premade pvp. There are people like this, that only like playing sci. I am one of them. I don't enjoy playing Tac captains, call me weird.
If they just wised up and gave Tac captains SNB and scan, we could all just retire to full time tacs, like they seem to want. Two career's captain specific powers are utterly useless (bar scan for debuffs, if you're already not debuffing pve mobs to well beyond dr points) in pve. Even if they finally (lol) broke exotic damage from being buffed by tac captain/tac boff abilities, sci prtg would still be mid-tier on the face roll brick walls of hp list. It's a never ending losing battle from every direction unless they were to redesign a lot of sci abilities from the ground up. Let alone the entire engineering career bar its only above all else use of demolition spec on ground content. Oh look, it wins cuz it does lots of aoe dps....
Comments
The only buff up at that time was APA. (I'm a Tac, was flying Wells on a lark.) I believe the incoming hit was around 90k. I run a vulnerability exploiter build, which explains the ridiculously high crit damage - particle manipulator gives my FBP 100% crit rate, so I push crtD to make each crit ginormous. My effective reflect is around 4x.
It's not FBP that's broken, it's other problems like it being boosted by Tactical Captain abilities like GDF and APA. I would love to see a science captain in a science ship tell me how high they can get the reflect, because all the high numbers I see come from tac captains in science ships.
Yes x4 would explain why I get my faeht blown to pieces when I use BO3 against a FBP user .What is strange tough is that I use Elachi disruptors that is supposed to go trough shields and not reflected back
Anyway FBP as is now is a kind of Cryptic's version of perpetuum mobile as in getting out more energy as it gets in.It should be a energy drop penalty in FBP to reflect anything more than 90% of incoming damage to be closer to real physics
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
I'm a science captain in a science ship. Without compromising my survivability (ie: building a glass FBP cannon), I have 300ish partigens and the vaadwaur +25% exotic damage console, and I can get the reflect mod up to 1.3. If combat has been going for a while and I have the exotic damage trait maxed out, that number rises to 1.5.
If I build a glass cannon (Partigen RCS, partigen exciter, all gold mark 14 gear, vaadwaur console, inspirational leader, QSM), then once every three minutes, for five seconds, I can reflect back 2.3 damage.
But it's hell on survivability and you'll fairly easily pop to anyone running torpedoes or exotic damage or anything that FBP doesn't reflect. That's why those ships are usually vestas and on teams with dedicated healers and you just shouldn't shoot them.
EDIT: A tactical captain who builds the glass cannon then pops APO1/APA3 and the other tac buffs can get his damage reflect mod up to 5.0 every 3 minutes, and up to 4 without QSM.
Sci captain in a vesta, +400 partgens.
*defensive fbp build*
Fbp 3 reflects x1.5
X1.8 fully buffed.
X2.2 with Rom sci buff
Just verified.
Tacs reflect x3-5... *facepalm*
Something is broken here, and its Tacs buffing fbp with alpha.
The only time a Tac captain can get a 3 reflect is if the opponent waits for all those abilities (4) to come off cooldown in a fight (Or sitting safely outside esd). During the fight,While abilities are being used, best reflect while fbp is up is around 1.5 (FBP3 @ 100 aux). Especially if your taking damage (not from your intended target)and you watch your hull drop from 100% to 25 % in a blink.
BTW Elachi weapons are my fav to send back..
Rouge Sto Wiki Editor.
LOL, even in the PVE side of the house, the issue of TAC performing better in damage with SCI abilities than SCI Captains can is years old. There's been plenty of enough complaints about that over the years.
I like that being the norm. lol.
-Not Minimax
Stacking PartG, CrtH (particle Manipulator), and damage buffs.
There need to be caps on these things, or you're going to keep seeing more and more ridiculous things. That's the problem with Surgical Strikes, too - they literally said that they didn't know how high people were able to stack things to get crazy damage out of it.
That happens with almost every single thing that's added to the game that shakes up the meta. You'd think they'd have realized it by now.
They know
They sell it
This is something that is very possible, as there already are powers and gear in the game that are limited to weapons damage and do no affect exotic damage powers.
Thing is, FBP and Particle Manip and PartG stacking is just fine and balanced on Science and Engineer piloted ships.
Its when Tac powers get thrown into the mix that damage suddenly goes haywire and you die just by looking in the general direction of FBP.
Btw, I'm set to 130 in Aux subsystem.
So a tac (with 100 AUX) can match a fully geared fbp sci captain, with 130 Aux
Yup.
There's the problem right there.
Okay, and your point is ?? LoLz
And I suppose you're A-Okay with such a discrepency ?
FBP is not OP.. you can nuke it or dont shoot for 15 Sek. it's just simple.. btw. is " Alpha " op ever 45 sek. with CD reduction ?
Maybe some Guys should learn to read Buff's.. . :rolleyes:
There are a lot of DPS out there.. so for a SCI is that a defence Skill.. sure that some Tactician cry about it.. but what can a sci do ? Just wait for a " one Shoot " or what ?
Ridiculous discussion of a legitimate skill for a Sci.
Regarts
btw.
I know a lot of Guys they have no Problem with a simple FBP.
*** R.I.P. ***
JHSS get pimped.
*** R.I.P. ***
The anchor helps alot with fbp3 (+23% prtg).Im also running 4 fleet prtg consoles and 2 crafted (1 RCS 1 Exotic particle exciter Prtg)..Kinda expensive build...Especially with the crafted Items..Its also a fragile build, nothing invested in defense outside of FBP. Which itself has a 15 second window between 2 copies (the end of 1 and the wait for another).
Im in a wells,but you literally can do this in any sci ship with 5 sci console slots regardless of class(Tac Eng Sci).
So as a tac i fly at the same "use now" levels as a sci. While apa does boost fbp, normally its on cool down (Cuz im using my beam weapons or torps for max damage) when i gotta pop fbp in kerrat,or 1v1
Rouge Sto Wiki Editor.
Brings back memories, hehe
It's hilarious because like I said... It's a VERY OLD ISSUE. One that has been brought up so many times in the past years in both the PVP and PVE side of the house.
And for the record, yes, I have a problem with it.
But if playing for effectiveness in Exotic Dmg in both PVP and PVE in STO, I'd take a TAC Captain any day, every day of the week over my SCI Captain. Which sounds ridiculous but that's the reality. That's what I recommend when a newer player is looking at Exotic Dmg effectiveness. Shelve the SCI Captain. Use your TAC. This was the reality long before DR.
If they just wised up and gave Tac captains SNB and scan, we could all just retire to full time tacs, like they seem to want. Two career's captain specific powers are utterly useless (bar scan for debuffs, if you're already not debuffing pve mobs to well beyond dr points) in pve. Even if they finally (lol) broke exotic damage from being buffed by tac captain/tac boff abilities, sci prtg would still be mid-tier on the face roll brick walls of hp list. It's a never ending losing battle from every direction unless they were to redesign a lot of sci abilities from the ground up. Let alone the entire engineering career bar its only above all else use of demolition spec on ground content. Oh look, it wins cuz it does lots of aoe dps....