Unless you're a trust fund baby with infinite an amount of time on your hands, sto isn't generous. You have to put time into sto and lots of it to make enough dilithium income and then convert that to Zen to buy items and then sell those on the exchange.
Second of all, somebody bears the cost. That's right, some gambling addict probably dropped $700 on keys and then sold his ship on the exchange for a lot less than what it's actually worth. What do you care though?
Time gates have also increased. If you have 4 characters, that's 25% of your sto time that you'll have to spend endlessly slotting 20 hr daily R and D projects. Woohoo!
Pvp also requires that you have gold mark 14 equipment so don't pretend you don't need it to stay competitive
Right there I call bull****... You don't need to spend alot of time to hit Dilithium cap... If you're smart about it, as I said in a previous post, you can hit cap through assignments alone with relative ease... KDF it's stupidly easy... The rest can be obtained through basic game-play, a couple STF's, maybe 15 minutes in the Dyson BZ, the occasional Foundry mission...
And I dunno about you, but slotting R&D tasks doesn't take 25% of my STO time (and I have about 10 characters), or do you play for about 30 minutes a day or something - in which case, you're **** outta luck to be blunt...
And no, you don't NEED Gold Mk XIV even for PVP... Preferable yes, mandatory, no... If you can't kill another player without them, I don't think your gear is the problem...
At this point, you're being ridiculous, and have yet to actually a challenge a single one of my assertions, instead putting up more straw man arguments in place of valid responses...
Clearly, you can't challenge what I've said, so I'm gonna leave it there until you respond with something valid...
not correct. First all bank and inventory space was reduced because of "less items to store" for everybody, then they added "pay ZEN to add bank/inventory slots".
This never happened.
Banks slots are available for purchase, but they never reduced bank or inventory space.
This never happened.
Banks slots are available for purchase, but they never reduced bank or inventory space.
This did happen when the game went F2P. Players had the option to go free to play and take reduced bank slots. They also had the option to continue paying to keep them.
Ex, dip, and all marks are far to easy to come by. The only problem with this update is NWS is going away, the easiest way to earn fleet marks. Guess I will have to go to Defari hares again.
The dip to train you officer is insignificant. They keep the skill and it will be slotted just like a weapon. This could be one of the best system updates in sto, as long as the boff does not randomly slot skill you do not want to use. Nothing more I hate about setting up a ship than going to the boff trainer. Skill that were hard are supposed to be fixed, stuff like CSV3 should have a manual for it. If not at launch in a update. If any thing they are going to be cheap. Everyone should know someone that can train make the skill manual.
Nobody thought we'd get personal traits in lock boxes and look where we are now. Virtually every aspect of this game is being time gated and monetized under the guise of "f2p." We can't charge for storyline content but don't worry...we'll charge or time gate you for nearly everything else...
I'm pretty sure I left a post on the forums before the trait revamp went live asking them nicely NOT to put new traits in lock boxes and that's exactly what they did. With the exception of the few personal traits unlocked when you reach level 15 in certain R&D schools, nearly all personal traits released since the revamp have been added to lock boxes.
And that's the thing. They won't redo a system that has to do with character progression in some form unless they can monetize it in some way.
Trait revamp: almost all new personal traits in lock boxes.
R&D revamp: R&D packs in the c-store and lockboxes
Upgrade system: costs still extremely high; various boosters and whatnot in R&D packs from c-store and lock boxes that increase tech points and/or chance at rarity upgrade. With the costs so high the intent is for desperate players to fork over cash. This is why they haven't addressed or even acknowledged the player's concerns.
To those who say "I don't see how the boff revamp is a money grab", just wait until the next lock box release. Bridge officer skill revamp and specializations: MARK MY WORDS! New boff skills and specializations will wind up in lock boxes.
Figuring out how to monetize something is probably why it takes them so very long to improve anything in the game. I understand they need money, but when they improve something with the intent to make progression so slow it coerces people to fork over cash it pisses me off. :mad:
To those who say "I don't see how the boff revamp is a money grab", just wait until the next lock box release. Bridge officer skill revamp and specializations: MARK MY WORDS! New boff skills and specializations will wind up in lock boxes.
I think this system is already half in place. How will we get rare III abilities. These can be added to lockbox directly or to new doffs.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
A pretty massive update, some of it exciting. Unfortunately, we're also being lumped with stuff that will kill the queues (and therefore the game) though and not fix from Cryptic on ever getting this sorted after MONTHS of feedback and complaints on it.
A pretty massive update, some of it exciting. Unfortunately, we're also being lumped with stuff that will kill the queues (and therefore the game) though and not fix from Cryptic on ever getting this sorted after MONTHS of feedback and complaints on it.
Largely ignored so far is the "boss buff" This will affect spawnmother, project leader, tac cube? etc...
I think the nerf will kill The Cure (rip robert smith )
But we don't quite know the change the boss buff will bring to others. For most it will be okay. I suspect it will kill Bug Hunt Elite though. Maybe turning advanced into the current elite for most.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Largely ignored so far is the "boss buff" This will affect spawnmother, project leader, tac cube? etc...
I think the nerf will kill The Cure (rip robert smith )
But we don't quite know the change the boss buff will bring to others. For most it will be okay. I suspect it will kill Bug Hunt Elite though. Maybe turning advanced into the current elite for most.
I'm pretty confident this will kill off the only few Elite and Advanced queues people bothered with. Good luck on finding games. It'll now be even harder than before. Terrifying.
If your time is so very monetarily precious, how can you afford to waste any of it playing games online? Or even worse posting online, an activity that consumes time and nets you nothing? Get back to running that multibillion-dollar international corporation all by yourself, or whatever other use makes your time worth that much cash!
I'm pretty sure I left a post on the forums before the trait revamp went live asking them nicely NOT to put new traits in lock boxes and that's exactly what they did. With the exception of the few personal traits unlocked when you reach level 15 in certain R&D schools, nearly all personal traits released since the revamp have been added to lock boxes.
And that's the thing. They won't redo a system that has to do with character progression in some form unless they can monetize it in some way.
Trait revamp: almost all new personal traits in lock boxes.
R&D revamp: R&D packs in the c-store and lockboxes
Upgrade system: costs still extremely high; various boosters and whatnot in R&D packs from c-store and lock boxes that increase tech points and/or chance at rarity upgrade. With the costs so high the intent is for desperate players to fork over cash. This is why they haven't addressed or even acknowledged the player's concerns.
To those who say "I don't see how the boff revamp is a money grab", just wait until the next lock box release. Bridge officer skill revamp and specializations: MARK MY WORDS! New boff skills and specializations will wind up in lock boxes.
Figuring out how to monetize something is probably why it takes them so very long to improve anything in the game. I understand they need money, but when they improve something with the intent to make progression so slow it coerces people to fork over cash it pisses me off. :mad:
wrong when the game whent free to play they gave all then current and former subscribers more bank and ivventory slots, and have given everyone more bank slots since
This did happen when the game went F2P. Players had the option to go free to play and take reduced bank slots. They also had the option to continue paying to keep them.
Ex, dip, and all marks are far to easy to come by. The only problem with this update is NWS is going away, the easiest way to earn fleet marks. Guess I will have to go to Defari hares again.
The dip to train you officer is insignificant. They keep the skill and it will be slotted just like a weapon. This could be one of the best system updates in sto, as long as the boff does not randomly slot skill you do not want to use. Nothing more I hate about setting up a ship than going to the boff trainer. Skill that were hard are supposed to be fixed, stuff like CSV3 should have a manual for it. If not at launch in a update. If any thing they are going to be cheap. Everyone should know someone that can train make the skill manual.
If your time is so very monetarily precious, how can you afford to waste any of it playing games online? Or even worse posting online, an activity that consumes time and nets you nothing? Get back to running that multibillion-dollar international corporation all by yourself, or whatever other use makes your time worth that much cash!
But, but what if some of the players are already stock market investors or work-from-home types?
What if they're retired living off the interest of their savings?
All those make money with some management, but have enough free time to do whatever they want in-between!
*Unless said stock market investor is a day-to-day trader or hourly trader, where their time literally is money.
Comments
Right there I call bull****... You don't need to spend alot of time to hit Dilithium cap... If you're smart about it, as I said in a previous post, you can hit cap through assignments alone with relative ease... KDF it's stupidly easy... The rest can be obtained through basic game-play, a couple STF's, maybe 15 minutes in the Dyson BZ, the occasional Foundry mission...
And I dunno about you, but slotting R&D tasks doesn't take 25% of my STO time (and I have about 10 characters), or do you play for about 30 minutes a day or something - in which case, you're **** outta luck to be blunt...
And no, you don't NEED Gold Mk XIV even for PVP... Preferable yes, mandatory, no... If you can't kill another player without them, I don't think your gear is the problem...
At this point, you're being ridiculous, and have yet to actually a challenge a single one of my assertions, instead putting up more straw man arguments in place of valid responses...
Clearly, you can't challenge what I've said, so I'm gonna leave it there until you respond with something valid...
This never happened.
Banks slots are available for purchase, but they never reduced bank or inventory space.
at last! why did it take so long to happen?
free jkname
Get the Forums Enhancement Extension!
That's how I choose to answer every assertion that STO hasn't increased their efforts to get our money.
Eventually your character will be charged 500 dil just to fly your ship.
I expect the same people will still be posting on here that it's a good thing.
Free Tibet!
After more than 2 years :eek:
This did happen when the game went F2P. Players had the option to go free to play and take reduced bank slots. They also had the option to continue paying to keep them.
Ex, dip, and all marks are far to easy to come by. The only problem with this update is NWS is going away, the easiest way to earn fleet marks. Guess I will have to go to Defari hares again.
The dip to train you officer is insignificant. They keep the skill and it will be slotted just like a weapon. This could be one of the best system updates in sto, as long as the boff does not randomly slot skill you do not want to use. Nothing more I hate about setting up a ship than going to the boff trainer. Skill that were hard are supposed to be fixed, stuff like CSV3 should have a manual for it. If not at launch in a update. If any thing they are going to be cheap. Everyone should know someone that can train make the skill manual.
I'm pretty sure I left a post on the forums before the trait revamp went live asking them nicely NOT to put new traits in lock boxes and that's exactly what they did. With the exception of the few personal traits unlocked when you reach level 15 in certain R&D schools, nearly all personal traits released since the revamp have been added to lock boxes.
And that's the thing. They won't redo a system that has to do with character progression in some form unless they can monetize it in some way.
Trait revamp: almost all new personal traits in lock boxes.
R&D revamp: R&D packs in the c-store and lockboxes
Upgrade system: costs still extremely high; various boosters and whatnot in R&D packs from c-store and lock boxes that increase tech points and/or chance at rarity upgrade. With the costs so high the intent is for desperate players to fork over cash. This is why they haven't addressed or even acknowledged the player's concerns.
To those who say "I don't see how the boff revamp is a money grab", just wait until the next lock box release. Bridge officer skill revamp and specializations: MARK MY WORDS! New boff skills and specializations will wind up in lock boxes.
Figuring out how to monetize something is probably why it takes them so very long to improve anything in the game. I understand they need money, but when they improve something with the intent to make progression so slow it coerces people to fork over cash it pisses me off. :mad:
I think this system is already half in place. How will we get rare III abilities. These can be added to lockbox directly or to new doffs.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Largely ignored so far is the "boss buff" This will affect spawnmother, project leader, tac cube? etc...
I think the nerf will kill The Cure (rip robert smith )
But we don't quite know the change the boss buff will bring to others. For most it will be okay. I suspect it will kill Bug Hunt Elite though. Maybe turning advanced into the current elite for most.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I'm pretty confident this will kill off the only few Elite and Advanced queues people bothered with. Good luck on finding games. It'll now be even harder than before. Terrifying.
If your time is so very monetarily precious, how can you afford to waste any of it playing games online? Or even worse posting online, an activity that consumes time and nets you nothing? Get back to running that multibillion-dollar international corporation all by yourself, or whatever other use makes your time worth that much cash!
wrong when the game whent free to play they gave all then current and former subscribers more bank and ivventory slots, and have given everyone more bank slots since
my pervious post was ment as ar eply to this post
But, but what if some of the players are already stock market investors or work-from-home types?
What if they're retired living off the interest of their savings?
All those make money with some management, but have enough free time to do whatever they want in-between!
*Unless said stock market investor is a day-to-day trader or hourly trader, where their time literally is money.
Sorry as far as bank spots that is not what happened. I play with many friends and they lost spots going free to play and mine stayed the same.