i have been working on rep. is it better to have 1 full set or can i make combos of different sets? example i see some pieces of sets i like that have good extra stats is it ok to have like 2 pieces of one set and 2-3 pieces of another?
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rattler2Member, Star Trek Online ModeratorPosts: 58,590Community Moderator
edited January 2015
It depends on how you want to set up your ship really. Although we can have a console/weapon set as well as the normal deflector/shield/engine set.
For example, people used to mix/match the Borg and MACO set back in the day. Don't know if they still do it now...
If, for example, you wanted to augment a Tetryon build, Full Nukara and, depending on what you want for weapons, either the full or 2 piece Nukara console/weapons set.
If you wanted to augment Phaser damage... not really many options except for the weapon/console set for Counter Command. I'm running the Solanae 3 piece on my Guardian, as the Warp Core doesn't really fit in with the build I have.
So really full set or partial depends on how you want to set up your build.
It usually has been people running part of sets for specific bonuses. I haven't bothered with full sets in a while although I'll admit, some of them have good uses in certain builds.
I don't know many people who use complete sets. Usually (with a few exceptions) the passive bonus you get from a partial set (usually 2-piece) is the desirable bonus, and then beyond that is a clicky power of only a very-specific usefulness and a long cooldown. Its not always the case, and sometimes your setup can really make good use of a full set, but rule of thumb I've found is usually 2-piece partials unless you have something very particular in mind.
In most cases it's better to stack up 2 piece passive bonuses from multiple sets. Sets that give you some clicky power as a 3 or even 4 piece bonus are ususally not worth it. That may not always be the case but most of the time it is.
Depends on the build, personally I'm running 2-peice adapted MACO (engine and deflector) + 2 piece Obelisk set (360 beam plus core) for my particle gen Dauntless.
For ground I can 100% say no sets are worth getting, not even 2 part ones. Go for individual items.
Kinda.
The Omega-rep sets are worth it if you're doing borg stuff, though only if you don't have the shotgun or the now wide spread TR-116 (seriously, that thing is dirt cheap now).
I run full sets for a while. The Jem'Hadar set was the first you get. Ran that for a long time on my characters until I got something else from the Reps. Even the ground set on my Jem'Hadar Boff works well. He is a brute that rarely dies in combat. Lot of times the last one to die if I wipe. The set on the ships was ok. I used the features some specially on the larger ships as it helped take down their shields some. The other set I'm using is the full Romulan set for the ship. It really made my D Bird a beast. Specially the weapon set. Best darn set I got on my ships. Love it better than the Jem'Hadar set. The other part of a set I'm using is the armor set from the Dyson Rep. Its very nice since when you get down a shield pops up. That helped me survive lot tougher ground battles.
Its really up to you and how your running the ship/ground.
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For ground I can 100% say no sets are worth getting, not even 2 part ones. Go for individual items.
As one who has all ground sets (lobi store excluded) i have to disagree. Some sets are a better fit towards certain content than other sets though.
E.g. on my klingon tactical i use a full nukara elite ground set and it works like a charm for the transdimentional, undine infiltration and elachi busting elite queues.
For me it also adds something to the combat to use thematic gear.
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It depends really on the set itself. There are so many now, that you cannot say full set is good or not.
Take KHG/adapt. MACO. The 2-piece set is really nice (aux and torp damage). The 3-piece set is the ability "mask energy signature". That might be nice on some (few) builds, but overall it is nothing you need. If you look at the delta weapon set on the other side, then you get an awesome ability (isokinetic cannon) with the full set. So definitely worth it. If you do bug hunt a lot, then the full (4-piece) Counter command set is very useful.
On ground also, full sets from the omega repuation are nice to have due to the quick frequency remodulation, that is if you fight borg a lot. KHG 2-piece set offers a nice heal already, MACO a nice shield heal and so on.
There are also nice combinations possible, e.g. KHG deflector + shield and Breen warp core + engines, if you want to maximize transphasic torpedo damage.
To the op: please don't ever waste your resources on getting and upgrading a warp core from one of the space sets. They are trash compared to fleet cores. Get yourself an ultra-rare plasma-integrated warp core from a fleet spire and upgrade that. You won't be disappointed.
I like to set up a ship so that I use my different ships for different tasks. For instance I've got a Bug ship with the Jem set on. Have my newest DR ship with the DR set and a Voth ship with all that set too.
I used to run a Defiant with all the fastest gear for the Tour the Universe (that I can't remember the last time I did now, since it came off the hourly rotation thingy)
I suppose I'm turning into a collector of sets rather than using them for the advantages?
At the end of the day op it all comes down to your play style. I used to run the maco 3 piece set for all my ground combat. But with the release of certain items and the ability to upgrade them. My base build has changed significantly. With the exception of bug hunt my armour, shields and weapons stay the same. When running bug hunt ill switch both weapons out and my armour. Kit powers and ground traits stay the same regardless of what I'm running. Unless I'm trying out a newly released one.
The same goes with space I've got one complete set on a single ship but even then looking at it it could be swapped out for better items. But ill agree with what others have said you shouldn't need anything more than a two piece set unless your build into a very specific role other than dps.
i have been working on rep. is it better to have 1 full set or can i make combos of different sets? example i see some pieces of sets i like that have good extra stats is it ok to have like 2 pieces of one set and 2-3 pieces of another?
if you are looking one set to rule them all, then no, there is no such thing.
universally best is to mix sets that are going to benefit you the most. added bonuses are nice, but not when you lose you primary's, health and dmg power.
i'm considering the nukara full set on my Tier 5U Sovereign, that 2,5 extra weapon damage might be worth it
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-Lord Commander Solar Macharius
Nukara engine deflector, weapons & shield boost, did try elite fleet shields but after upgrading them they dident seem as good so went back to KHG 1s. Only full set i have ever used is the aegis, they work well on my elachi escort but as op have said elite fleet warp cores are the best,
i use plasma 1s.
I haven't used a complete set in ages since I started playing. Originally I did full borg sets because it was just nice having a Defiant with full borg gear on looking like the ball from Hellraiser. Then I branched out.
For me, I run the Solanae set from the mission Step Between Stars. It is free, and just takes a little time to run the mission three times to get it. It will gave you a good Deflector, Impulse Engine, and Shield for your ship.
For the Warp core, I use the Obelisk core from the mission with Worf, and the 360 degree Antiproton beam. Though, if you are not running Antiprotons, they are not worth getting. If you are not running Antiprotons, I recommend using a fleet core that suits your play style, and what you want out of the ship.
For ground, I just use the Dyson ground set. The only reason I use it is because after DR, the Isometric Processors are so much easier to get than the BNPs when running the Voth BZ. And some of the other special currencies are harder to get also. Plus, you get a lot more Dil while in the BZ to help pay for the ground set.
As far as the set bonuses for the Omega Task Force, ground gear, if you have the TR-116B rifle, it will make up for not having that set because you will not need to re-modulate the frequency of the weapon. Also, it will eliminate you needing to waste time trying to get the BNPs.
For space, the Solanae set is comparable to the rep gear, and it also has really good survivability.
If they ever fix the PVEs, and STFs from the unfortunate DR release, then they combinations of some of the other sets in some of the other rep systems may be worth using. Till then, I recommend not wasting time on them. It is still good to level up those rep systems to T5, because of the passive, and active traits you can get.
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i have been working on rep. is it better to have 1 full set or can i make combos of different sets? example i see some pieces of sets i like that have good extra stats is it ok to have like 2 pieces of one set and 2-3 pieces of another?
IMHO, BY DESIGN, all sets have at least 1 greatly inferior piece and 1 superior piece, and one average piece. That is a broad generalization, and this whole post will be, but it mostly holds true outside of very specific tailored builds for special purpose play.
Consider: every set shield is inferior to a fleet shield, IMHO. As a feddy, the borg shield that serves as a poor man's plas leech has merits, but the rest are mostly rubbish compared to fleet.
Most set deflectors are very strong.
Most set consoles and associated weapons are very strong.
Engines.. meh. Pick the best one for your build, and the engine is a "throwaway" item that can be used to get a 2 piece set bonus or something if yuo want, or you can focus on getting the fastest one or one that boosts your power or has some other neat idea. The rom one that adds to attack patterns is a very solid one esp for tac players.
All that boils down to my rules of thumb...
-- if the set bonus is not direct damage (example: adds 10% disruptor damage, etc) it probably is not worth having in PVE over using a better individual item in each slot.
-- no set shield is worth it apart from the leech substitute.
-- 2 piece bonuses from partial sets are often well worth it if you can fit them.
so my take on it is --- use individual pieces unless you have a very good set bonus that you want very badly, and again, the only ones that fit that description for me are the ones that add direct damage.
To the op: please don't ever waste your resources on getting and upgrading a warp core from one of the space sets. They are trash compared to fleet cores. Get yourself an ultra-rare plasma-integrated warp core from a fleet spire and upgrade that. You won't be disappointed.
You get AMP for the Dyson and Delta cores at UR. Delta also have A->S and at Epic you get W->S same as every other warp core. Delta also have the ability to space jump in combat.
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For example, people used to mix/match the Borg and MACO set back in the day. Don't know if they still do it now...
If, for example, you wanted to augment a Tetryon build, Full Nukara and, depending on what you want for weapons, either the full or 2 piece Nukara console/weapons set.
If you wanted to augment Phaser damage... not really many options except for the weapon/console set for Counter Command. I'm running the Solanae 3 piece on my Guardian, as the Warp Core doesn't really fit in with the build I have.
So really full set or partial depends on how you want to set up your build.
Kinda.
The Omega-rep sets are worth it if you're doing borg stuff, though only if you don't have the shotgun or the now wide spread TR-116 (seriously, that thing is dirt cheap now).
Its really up to you and how your running the ship/ground.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
As one who has all ground sets (lobi store excluded) i have to disagree. Some sets are a better fit towards certain content than other sets though.
E.g. on my klingon tactical i use a full nukara elite ground set and it works like a charm for the transdimentional, undine infiltration and elachi busting elite queues.
For me it also adds something to the combat to use thematic gear.
Counter-Command ground set is the go-to set for Bug Hunt, especially on Elite mode for the toxic damage resist it provides.
Take KHG/adapt. MACO. The 2-piece set is really nice (aux and torp damage). The 3-piece set is the ability "mask energy signature". That might be nice on some (few) builds, but overall it is nothing you need. If you look at the delta weapon set on the other side, then you get an awesome ability (isokinetic cannon) with the full set. So definitely worth it. If you do bug hunt a lot, then the full (4-piece) Counter command set is very useful.
On ground also, full sets from the omega repuation are nice to have due to the quick frequency remodulation, that is if you fight borg a lot. KHG 2-piece set offers a nice heal already, MACO a nice shield heal and so on.
There are also nice combinations possible, e.g. KHG deflector + shield and Breen warp core + engines, if you want to maximize transphasic torpedo damage.
Which sets are you looking at?
I used to run a Defiant with all the fastest gear for the Tour the Universe (that I can't remember the last time I did now, since it came off the hourly rotation thingy)
I suppose I'm turning into a collector of sets rather than using them for the advantages?
The same goes with space I've got one complete set on a single ship but even then looking at it it could be swapped out for better items. But ill agree with what others have said you shouldn't need anything more than a two piece set unless your build into a very specific role other than dps.
if you are looking one set to rule them all, then no, there is no such thing.
universally best is to mix sets that are going to benefit you the most. added bonuses are nice, but not when you lose you primary's, health and dmg power.
-Lord Commander Solar Macharius
i use plasma 1s.
ps i only do space.
I have yet to find any other set that does better for my 9 toons.
For the Warp core, I use the Obelisk core from the mission with Worf, and the 360 degree Antiproton beam. Though, if you are not running Antiprotons, they are not worth getting. If you are not running Antiprotons, I recommend using a fleet core that suits your play style, and what you want out of the ship.
For ground, I just use the Dyson ground set. The only reason I use it is because after DR, the Isometric Processors are so much easier to get than the BNPs when running the Voth BZ. And some of the other special currencies are harder to get also. Plus, you get a lot more Dil while in the BZ to help pay for the ground set.
As far as the set bonuses for the Omega Task Force, ground gear, if you have the TR-116B rifle, it will make up for not having that set because you will not need to re-modulate the frequency of the weapon. Also, it will eliminate you needing to waste time trying to get the BNPs.
For space, the Solanae set is comparable to the rep gear, and it also has really good survivability.
If they ever fix the PVEs, and STFs from the unfortunate DR release, then they combinations of some of the other sets in some of the other rep systems may be worth using. Till then, I recommend not wasting time on them. It is still good to level up those rep systems to T5, because of the passive, and active traits you can get.
IMHO, BY DESIGN, all sets have at least 1 greatly inferior piece and 1 superior piece, and one average piece. That is a broad generalization, and this whole post will be, but it mostly holds true outside of very specific tailored builds for special purpose play.
Consider: every set shield is inferior to a fleet shield, IMHO. As a feddy, the borg shield that serves as a poor man's plas leech has merits, but the rest are mostly rubbish compared to fleet.
Most set deflectors are very strong.
Most set consoles and associated weapons are very strong.
Engines.. meh. Pick the best one for your build, and the engine is a "throwaway" item that can be used to get a 2 piece set bonus or something if yuo want, or you can focus on getting the fastest one or one that boosts your power or has some other neat idea. The rom one that adds to attack patterns is a very solid one esp for tac players.
All that boils down to my rules of thumb...
-- if the set bonus is not direct damage (example: adds 10% disruptor damage, etc) it probably is not worth having in PVE over using a better individual item in each slot.
-- no set shield is worth it apart from the leech substitute.
-- 2 piece bonuses from partial sets are often well worth it if you can fit them.
so my take on it is --- use individual pieces unless you have a very good set bonus that you want very badly, and again, the only ones that fit that description for me are the ones that add direct damage.
You get AMP for the Dyson and Delta cores at UR. Delta also have A->S and at Epic you get W->S same as every other warp core. Delta also have the ability to space jump in combat.