There is no justification for a player ability to adversely affect the other nearby players. This ends up only being a player griefing mechanism appealing to griefers only.
If you want player abilities to harm players, then turn friendly fire mode off and let us blow ourselves and each other up with our own explosions in non-PvP zones. If you can understand why that is a bad idea, then you should be able to fathom why the garbage that is active immunity must go! And while you are at it, fire the idiot who thought it was a good idea. Player griefing is bad. Putting a mechanism in play specifically designed to enable griefers is profoundly stupid.
Put a way for players to grief each other and some malicious morons will. So make the god damned call. Friendly fire or not.
Is anybody else from the figure out what it is he talking about, I mean first off you need to tell us what exactly happened to you........ nevermind too late I don't care anymore
Is anybody else from the figure out what it is he talking about, I mean first off you need to tell us what exactly happened to you........ nevermind too late I don't care anymore
Search for "Active Immunity Infestation" on the page...
...it's probably treating non-team members as foes and folks are dropping Disease Balls on other folks.
edit: Would be funny if caused slow motion, literally visually, and somebody were to drop out Diseased Disco Balls to make folks dance real slow...
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rattler2Member, Star Trek Online ModeratorPosts: 58,281Community Moderator
edited January 2015
Its not the only thing that seems to do that. Sci character's Nanoprobe Infestation sometimes decides players, and even the player who used it, is a hostile entity. Might have to do with enemy NPCs or something.
The place I saw this was ESD. It might have to do with being from the opposing faction, much in the same way players were doing bad things to quest givers.
Could it be something where somebody does a Ground PvP Challenge with a friend...gets infected...leaves...returns to ESD or the like...and the chance for it to spread causes it to spread? Something where perhaps it should be cleared on a map transition...if it's not already being cleared.
i've never seen it on ESD, but i have seen in in Undine Inflitration. The Undine inflitrator on Bajor sometimes after he turns back in to a Bajoran, spreads it to NPCs as he runs by and from there it gets spread to the players.
Search for "Active Immunity Infestation" on the page...
...it's probably treating non-team members as foes and folks are dropping Disease Balls on other folks.
edit: Would be funny if caused slow motion, literally visually, and somebody were to drop out Diseased Disco Balls to make folks dance real slow...
Ah, that makes more sense. We currently have that problem with Nanoprobe Infestation as well.. and maybe Incite Chaos?(did that actually get fixed?)
I initially thought it was a whine thread about the (Re)active Immunity Matrix the Bastion comes with and was prepared to lay down the limitations of it..
As a side note, I REALLY wish the sound effect for the [PsiBuff] mod on kits would get changed/removed. It gets obnoxiously loud on my fabrication Engineer when I throw down a medical generator and it procs on everything in range every pulse. (The kit is way too good/expensive to not use.)
Search for "Active Immunity Infestation" on the page...
...it's probably treating non-team members as foes and folks are dropping Disease Balls on other folks.
edit: Would be funny if caused slow motion, literally visually, and somebody were to drop out Diseased Disco Balls to make folks dance real slow...
Actually, Active Immunity targets everyone teamed or not producing a slow and slight damage dot unless super tac buffed haven't used it in awhile cause of that but I was using the AI photon grenade in Defera runs for awhile ended up killing myself and 2 teamates on accident once because I didn't use a hypo fast enough. :P
Active immunity, in any of its three manifestations, treats nearby PCs as foes. This has two effects:
(1) It hits you with a slow effect (the irritating bouncing fireball effect), and
(2) It treats you as if you are under constant attack, meaning that anything that requires you not be under attack to activate (like your frosted boots) cannot be activated.
This is downright infuriating in the Dyson ground battlezone, where getting from dino to dino is essential. And yes, it is worth getting "upset" about. Either it is a PvP zone or it is not. If it is not, then remove this active immunity *******ry. All it does is give malicious players an opportunity to grief others, which the worst of us are only too happy to take advantage of.
The article makes it look like the Sci version alone out of them *does* understand the difference between friend and foe and will heal teammates instead of harming them. Is this actually *not* the case?
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Those of you who do not understand how this influences game play can STFU now. You are only humiliating yourself by being oblivious.
It is not a matter of being a complainer or a drama queen. it is about maintaining the strong and necessary distinction between PvP zones and PvE zones. There's a reason for this distinction. I would have thought my first post would have been clear enough to get that through to even the stupidest. But i suppose some people exist only to be a problem for others...
Those of you who do not understand how this influences game play can STFU now. You are only humiliating yourself by being oblivious.
It is not a matter of being a complainer or a drama queen. it is about maintaining the strong and necessary distinction between PvP zones and PvE zones. There's a reason for this distinction. I would have thought my first post would have been clear enough to get that through to even the stupidest. But i suppose some people exist only to be a problem for others...
Ignore the ones that humiliate themselves.
I, too, find it frustrating to have orange, bouncy herpes attacking me when trying to run ground mission with friends (Dyson, Defera, etc). There is absolutely no reason to have this affect friendlies, myself or the team I am with. The complaint is legitimate.
I have seen that immunity problem several times now at ESD, New Roulus and the Academy. Its more than annoying because its nut just some effect it does damage and i have seen many dead or nearly dead NPCs adt diffeent locations.
Its the same thing as when an Elachi skitterer grabs you and you transport it back from the map to ESD or wherever you were. it explodes and damages people and NPCs around you
I'm still confused. I'm a sci captain that uses active immunity overload for bug hunt and undine infestation. It helps slow down the mobs a lot and heals other players. Is there something I'm missing on why we shouldn't use it?
I'm still confused. I'm a sci captain that uses active immunity overload for bug hunt and undine infestation. It helps slow down the mobs a lot and heals other players. Is there something I'm missing on why we shouldn't use it?
The Infestation debuff can spread back to the team.
I tested it a while back, right before Borticus declared it "fixed." It doesn't seem to spread directly from enemies to players, but needs a friendly NPC to bridge the gap. That includes turrets, security escorts, hortas, possibly bridge officers.
Those of you who do not understand how this influences game play can STFU now. You are only humiliating yourself by being oblivious.
It is not a matter of being a complainer or a drama queen. it is about maintaining the strong and necessary distinction between PvP zones and PvE zones. There's a reason for this distinction. I would have thought my first post would have been clear enough to get that through to even the stupidest. But i suppose some people exist only to be a problem for others...
The fact that you have a legitimate complaint doesn't give you the right to act like an annoying prat about it. Grow up, lose the drama, and be civil. You're the only one that looks like an idiot in this thread.
"You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
--Red Annorax
I'm still confused. I'm a sci captain that uses active immunity overload for bug hunt and undine infestation. It helps slow down the mobs a lot and heals other players. Is there something I'm missing on why we shouldn't use it?
I use it as well every day, every instance. It rarely happens and when it does its not that big of a deal. People walk slow for a couple of seconds and take very minimal dmg. Should be fixed i agree, but im not going to stop using it.
There is no justification for a player ability to adversely affect the other nearby players. This ends up only being a player griefing mechanism appealing to griefers only.
If you want player abilities to harm players, then turn friendly fire mode off and let us blow ourselves and each other up with our own explosions in non-PvP zones. If you can understand why that is a bad idea, then you should be able to fathom why the garbage that is active immunity must go! And while you are at it, fire the idiot who thought it was a good idea. Player griefing is bad. Putting a mechanism in play specifically designed to enable griefers is profoundly stupid.
Put a way for players to grief each other and some malicious morons will. So make the god damned call. Friendly fire or not.
Sounds like a whiner to me. I for one wish there was more friendly fire in the game. I have lost count of how many times I have been in a pug and some moron pulls a move on purpose that deserves a rain of torpedos be unleashed on them. Griefing happens get over it. You really want to complain about griefing? Ever play WOW while trying to level up and have gankers snipe you at respawn points?
The fact that you have a legitimate complaint doesn't give you the right to act like an annoying prat about it. Grow up, lose the drama, and be civil. You're the only one that looks like an idiot in this thread.
I treat others how they treat me. Don't like it? Then you know what not to do.
Sounds like a whiner to me. I for one wish there was more friendly fire in the game. I have lost count of how many times I have been in a pug and some moron pulls a move on purpose that deserves a rain of torpedos be unleashed on them. Griefing happens get over it. You really want to complain about griefing? Ever play WOW while trying to level up and have gankers snipe you at respawn points?
Does having the acuity of a doorknob ever cause you problems in real life too?
Players cannot police other players. That's why we rely on game systems to make games playable.
Having re-read the OP and subsequent comments I have a few questions seeing as I have never used the ability myself (my Sci Officer is only lvl 25) nor have I seen it in use. Heres what I do understand so far:
This ability is an AOE debuff/slow/DOT cloud that does not differentiate between friend and foe. As a DOT it places you in a constant RED ALERT status, meaning certain non-combat abilities will become unusable. It affects NPCs as well, even shopkeepers and quest givers. As such it can be abused as a tool specifically intended for griefing. Is this about right?
My only points of immediate concern would be this: as a player in Advanced mode will this ability cause injuries to my character? If no, thats fine. If yes, however, it become a financial burden.
Does it create an inability to complete a timed mission or quest (i.e. the dino run in Dyson Sphere)? If no, fine. If yes, it is again becoming a financial burden (dilithium). Further, seeing as dilithium is now in even higher demand than before, this creates a somewhat of a paramount issue.
It also sounds to me that this ability can be tripped when out of combat. A griefers magic bullet. As such, it needs to be addressed as it sounds like it does by all sense and purpose violate the EULA and TOS:
15.1 You must observe these Terms, all Rules of Conduct, all applicable laws and all basic rules of etiquette and common courtesy when using the Service. Any conduct that violates the law in an offline, real world community is also a violation of these terms. We will not tolerate any illegal or offensive conduct.
15.2 Without limiting the foregoing, in addition to the User Content rules set forth in Section 16, you agree not to take any of the following actions:
h. impede or disrupt the Service or the normal flow of game play or dialogue in the Game or in Interactive Areas (defined below) in the Service or use vulgar language, abusiveness, use of excessive shouting (ALL CAPS), spamming or any other disruptive or detrimental methods in an attempt to disturb other users or our employees;
i. engage in, encourage, or promote any illegal activity, or any activity that violates these Terms or the Rules of Conduct;
j. engage in any actions that defraud or attempt to defraud, scam or cheat others out of any items that have been earned through authorized game play;
k. cheat or utilize unauthorized exploits in connection with the Games or the Service;
l. using or exploiting any bugs, errors, or design flaws to obtain unauthorized access to the Service or to gain an unfair advantage over other players;
n. take any action that disrupts the Service or that negatively affects or may prohibit other users from enjoying the Website, the Games or any other aspect of the Service.
Due to the fact this issue of Active Immunity can and has been used by players to disrupt the gameplay of other players and the collection of in-game rewards and as you can see, such use violates not one but four articles of the TOS, I feel the OP has a very valid complaint and this issue should be recorded and reported. If it was limited to combat areas only it would be a different story.
Comments
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
http://www.arcgames.com/en/games/star-trek-online/news/detail/3042873-season-9-dev-blog-%2319
Search for "Active Immunity Infestation" on the page...
...it's probably treating non-team members as foes and folks are dropping Disease Balls on other folks.
edit: Would be funny if caused slow motion, literally visually, and somebody were to drop out Diseased Disco Balls to make folks dance real slow...
Ah, that makes more sense. We currently have that problem with Nanoprobe Infestation as well.. and maybe Incite Chaos?(did that actually get fixed?)
I initially thought it was a whine thread about the (Re)active Immunity Matrix the Bastion comes with and was prepared to lay down the limitations of it..
As a side note, I REALLY wish the sound effect for the [PsiBuff] mod on kits would get changed/removed. It gets obnoxiously loud on my fabrication Engineer when I throw down a medical generator and it procs on everything in range every pulse. (The kit is way too good/expensive to not use.)
Actually, Active Immunity targets everyone teamed or not producing a slow and slight damage dot unless super tac buffed haven't used it in awhile cause of that but I was using the AI photon grenade in Defera runs for awhile ended up killing myself and 2 teamates on accident once because I didn't use a hypo fast enough. :P
(1) It hits you with a slow effect (the irritating bouncing fireball effect), and
(2) It treats you as if you are under constant attack, meaning that anything that requires you not be under attack to activate (like your frosted boots) cannot be activated.
This is downright infuriating in the Dyson ground battlezone, where getting from dino to dino is essential. And yes, it is worth getting "upset" about. Either it is a PvP zone or it is not. If it is not, then remove this active immunity *******ry. All it does is give malicious players an opportunity to grief others, which the worst of us are only too happy to take advantage of.
Is it a PvP zone or isn't it? make the call.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I'm sure people are going to flame me and call me a troll just for that one sentence. Here's another:
People who complain about minor things like this are drama queens, complaining for the sake of complaining.
Free Tibet!
Well, we have people:
That don't like to dance from Disco Balls.
That didn't like snowballs being thrown at them.
What do you expect?
It's a player event. A murder mystery! Whodunnit? Find out who the right one is and get a Vulcan Sex Blow Up Doll!
It is not a matter of being a complainer or a drama queen. it is about maintaining the strong and necessary distinction between PvP zones and PvE zones. There's a reason for this distinction. I would have thought my first post would have been clear enough to get that through to even the stupidest. But i suppose some people exist only to be a problem for others...
Ignore the ones that humiliate themselves.
I, too, find it frustrating to have orange, bouncy herpes attacking me when trying to run ground mission with friends (Dyson, Defera, etc). There is absolutely no reason to have this affect friendlies, myself or the team I am with. The complaint is legitimate.
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Its the same thing as when an Elachi skitterer grabs you and you transport it back from the map to ESD or wherever you were. it explodes and damages people and NPCs around you
The Infestation debuff can spread back to the team.
I tested it a while back, right before Borticus declared it "fixed." It doesn't seem to spread directly from enemies to players, but needs a friendly NPC to bridge the gap. That includes turrets, security escorts, hortas, possibly bridge officers.
The fact that you have a legitimate complaint doesn't give you the right to act like an annoying prat about it. Grow up, lose the drama, and be civil. You're the only one that looks like an idiot in this thread.
--Red Annorax
I use it as well every day, every instance. It rarely happens and when it does its not that big of a deal. People walk slow for a couple of seconds and take very minimal dmg. Should be fixed i agree, but im not going to stop using it.
Sounds like a whiner to me. I for one wish there was more friendly fire in the game. I have lost count of how many times I have been in a pug and some moron pulls a move on purpose that deserves a rain of torpedos be unleashed on them. Griefing happens get over it. You really want to complain about griefing? Ever play WOW while trying to level up and have gankers snipe you at respawn points?
I treat others how they treat me. Don't like it? Then you know what not to do.
Does having the acuity of a doorknob ever cause you problems in real life too?
Players cannot police other players. That's why we rely on game systems to make games playable.
This ability is an AOE debuff/slow/DOT cloud that does not differentiate between friend and foe. As a DOT it places you in a constant RED ALERT status, meaning certain non-combat abilities will become unusable. It affects NPCs as well, even shopkeepers and quest givers. As such it can be abused as a tool specifically intended for griefing. Is this about right?
My only points of immediate concern would be this: as a player in Advanced mode will this ability cause injuries to my character? If no, thats fine. If yes, however, it become a financial burden.
Does it create an inability to complete a timed mission or quest (i.e. the dino run in Dyson Sphere)? If no, fine. If yes, it is again becoming a financial burden (dilithium). Further, seeing as dilithium is now in even higher demand than before, this creates a somewhat of a paramount issue.
It also sounds to me that this ability can be tripped when out of combat. A griefers magic bullet. As such, it needs to be addressed as it sounds like it does by all sense and purpose violate the EULA and TOS:
Due to the fact this issue of Active Immunity can and has been used by players to disrupt the gameplay of other players and the collection of in-game rewards and as you can see, such use violates not one but four articles of the TOS, I feel the OP has a very valid complaint and this issue should be recorded and reported. If it was limited to combat areas only it would be a different story.
<edited for typos>