only reason RPGmmos had this is directly because they mindlessly copypasted single player RPG game systems without considering the consequences.
which had in turm brainlessly copied table top RPG games.
only reason they continue to do it is because of fanboys of single player rpgs looking for their trope systems, and treating multiplayer games as single player.
declaring it 'nature of the beast' is trite and utterly detached from teh basic mechanical needs of a multiplayer game. let alone a supposedly MASSIVELY multiplayer game.
the mess this causes is blatantly manifest in game, in sto, right now.
fascinating.... so you think the entire industry sucks and lacks creativity?
Anyways, what would you do if there was no "grind" to acquire gear? PvP incessantly?
Please present a logical argument as to why if Tom spends 1 hour a week on the game and no money and Jerry spends 20 hours a week on the game and $50 that Tom should be 'competitive' with Jerry.
You don't understand how a F2P game works. Imagine a food chain. PWE ->Mr. $50 -> F2P. You need the F2P people or the chain collapses.
If you use the word fairness, or if that concept crosses your mind, please consider the concept of fair. 'Everyone a level field' is something that has never, ever happened except in specially balanced situations like GW PVP.
If the root of your concern is that Tom cannot match Jerry unless he is willing to expend money (in addition to time) then I am going to (once I stop laughing) point out that you are expecting way too much from a P2W game under the aegis of one of the most profit-driven development studios owned by the most profit-driven publisher on the market.
Once again incorrect... I can give you an example from PWE's very own library. Blacklight Retribution.
Saying 'it will bring players back' is worthless if these are F2P or those who don't spend. Saying it will improve people's satisfaction with the game will also not solve things if they don't spend.
Spend is the wrong word. F2P works even if they don't spend money as long as the F2P is "consuming" zen related material from someone that does.
THEN slowly start adding those things back to the game (exept for PWE & Geko) while balancing them!
I disagree with everything you said except for getting rid of geko and PWE if you got rid of those two the game would be completley balanced and fixed within 6 months time.
Comments
Anyways, what would you do if there was no "grind" to acquire gear? PvP incessantly?
My character Tsin'xing
If you really wanted to fix this mess: delete DR (you can keep the story missions if you like), start to fix a lot of bugs and bring us balance!
- remove romulans
- remove reputation traits
- remove traits
- remove ship traits
- remove crafting traits
- remove crafting
- remove upgrading
- remove universal consoles
- remove fleet gear
- remove PWE
- remove Geko
- remove T6 Ships
- remove DOFF powers
- cut B:FAW dmg in half
THEN slowly start adding those things back to the game (exept for PWE & Geko) while balancing them!
Heavy
Rapid
Spread
Having some form of that available for each.
You don't understand how a F2P game works. Imagine a food chain. PWE ->Mr. $50 -> F2P. You need the F2P people or the chain collapses.
Once again incorrect... I can give you an example from PWE's very own library. Blacklight Retribution.
Spend is the wrong word. F2P works even if they don't spend money as long as the F2P is "consuming" zen related material from someone that does.
I disagree with everything you said except for getting rid of geko and PWE if you got rid of those two the game would be completley balanced and fixed within 6 months time.