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Whats wrong with the game IMO and how to fix it

firekeeperhufirekeeperhu Member Posts: 416 Arc User
I've heard playerbase-dev communications are not in their best shape as "DR is the best expansion..." sig pics spiraled out of control, but I hope my heartful plea will somehow finds it's way to some of the people who have authority to make changes better for all of us.

Let me start by telling you guys, that the actual content of DR, the story in the DQ is great, the voice acting of Voy members brought in much needed fresh air to the game, and I like the base idea of this whole "after-lvl-50" specialization system!
The biggest problem with the game right now is the feeling of progression (or more accuratley, the lack of it), the lack of players playing actual end-game content (no, it's not a display bug, log in to live and see for yourself, the queues are empty), and the fact that it's completely ignored by persons of authory, even though fixing these problems would be as easy as a weekly maintenance.

Progression - I want to start with saying that I do understand getting spec points shouldn't be easy. I do understand the need to slow progression, but some things just went wrong when you set up the metrics. I can only encourage you: log in to live, whitout dev magic, in your off hours, and try to level a character. Try to level more characters. You'll see what I'm talking about when I say the feeling of progression is missing from the game entirely at the moment. Yeah, of course, for the hard-hard-hard-nolifer-hard-core one percent, it's not a problem, they will grind themselves through whatever you put in front of them. But the majority of your playerbase is of regular people, with finite time, who just wants to have fun, wants to play in the fantastic ST universe, wants to impersonate a Starfleet/KDF/Rom captain, or more than one captains, and finds no joy in repeating a rather boring content (killing patrol mobs) over-and-over-and-over to get points in a snail's pace.

The biggest problem beside the metrics, is the complete lack of otherwise rewarding content to level on. Right now there's argala, and... that's it. Yeah theres doffing, that helps a bit, but you can't raise characters from it. And here's where I arrive to the problem of the queues, and my proposal, my holy grail, to fix both these problems.
How to make people participate in end-game content, and how to give back the feeling of progression, the feeling of going forward? It's simple: awarding end game content with a mass amount of experience. Simple as that. I'm quite sure of it, that a fix, good amount of exp, and the basic rewards of elite (or adv) content would attract more and more ppl back to the end game, back to the game, at all, and this way also to the zen store... (so it's a win-win you see). However I'm not speaking game breaker amounts of course, I still have my sense of reality.. let's say 7-8 (or worst case 8-10) eSTF-s/other elite content for a level/spec point. That would make leveling fun, rewarding, compelling, and viable again. Casuals wouldn't give up the game whitout trying when they see the exp criterias, people with alts wouldn't give up leveling their alts too. And I'm sure I don't have to say, that more ppl playing, more alts they're playing with = more money they spend.

So that's it, my idea. I don't want you to admit you've made a mistake, I don't want an apology. I just want to want to play STO again, I want this game to thrive, to grow, to get better, to be fun, end-game content to be rewarding and alive. And it's within reach, all you have to do is look at those nasty metrics one more time, and give a fair amount of exp at the end of every end-game activity (both ground and space). Is that too much to ask?
<3 Defiant <3

RnD and upgrade needs less RNG. Less lottery. Something has to change.
Post edited by firekeeperhu on
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Comments

  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    edited January 2015
    Finally, an intelligent, friendly, honest message to Cryptic that something needs to be fixed. All the flaming and the "humorous" sig pics won't get us anywhere, and I'm glad at least one person on these forums realizes that.
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • executiveoneexecutiveone Member Posts: 45 Arc User
    edited January 2015
    How to make people participate in end-game content, and how to give back the feeling of progression, the feeling of going forward? It's simple: awarding end game content with a mass amount of experience. Simple as that. I'm quite sure of it, that a fix, good amount of exp, and the basic rewards of elite (or adv) content would attract more and more ppl back to the end game, back to the game, at all, and this way also to the zen store... (so it's a win-win you see). However I'm not speaking game breaker amounts of course, I still have my sense of reality.. let's say 7-8 (or worst case 8-10) eSTF-s/other elite content for a level/spec point. That would make leveling fun, rewarding, compelling, and viable again. Casuals wouldn't give up the game whitout trying when they see the exp criterias, people with alts wouldn't give up leveling their alts too. And I'm sure I don't have to say, that more ppl playing, more alts they're playing with = more money they spend.

    Excellent idea! I'd love to see specialization points account-bound, too, so I can earn them on one character and spend them on another. Would help a bit toward making alts viable again.
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  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited January 2015
    I agree and have said it on the forums many times as have a lot of others

    the new storylien is great feels very star trek to me
    but well im tired of complaining about the rest
    [SIGPIC][/SIGPIC]
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited January 2015
    God i hate these type of thread

    whats wrong with the game

    how can we fix it

    heres a news flash from the real world

    YOU CANT!!!!


    cryptic is going to do whatever they want even if that means driving this game straight into the ground and nothing we say or do will change that one fact.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2015
    Excellent idea! I'd love to see specialization points account-bound, too, so I can earn them on one character and spend them on another. Would help a bit toward making alts viable again.

    You must have misunderstood something, or accidentaly i've mislead you. NO I do not want spec points to be accound bound.

    skollulfr: I thint the massive power gap between top tier is casual players has nothing to do with whining. It's straight consequense of the enormous time, and energy need to lvl a character, therefore only the most dedicated, hard core percent cares enough to grind through the horribly boring patrols.

    jorantomalak: I know my thread will probably have no effect at all, I just felt the need to express my feedback in a civilized way. Sorry if I bothered you with my compassion to the game.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
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  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2015
    skollulfr: I honestly can't understand why you attack my posts. What do you want? You want spec points to get even harder than now? Don't you want any viable exp source except argala? You don't want casuals to not be frightened about exp and give lvling a try? You don't want ppl to level their alts?
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    I posted this in another thread...Hell, I think I've posted three to four variations of it in multiple threads. I'm just going to be lazy here and quote what I last said though...
    Outside of perhaps BNPs and APCs, Cryptic has done a "fantastic" job of reducing the need to go anywhere near the queues. Everything else is pretty much either easier or faster (or easier and faster) to get elsewhere. How many of the folks that do enjoy hitting them have moved to various channels to find groups to avoid leechers? Honestly, with all the solo-friendly changes Cryptic has made...I just don't find the queue situation to be in the least bit surprising. Then you add in Skill Point gain...and meh, yeah...queues...meh.

    Somebody thought I was being sarcastic...
    To reach T5 in any of the Reps, you do not need to do a single queue because Cryptic introduced the daily bonus rewards which cover a day's required Marks...provides more than required. You actually begin building up a nest egg of Marks. Those daily bonus rewards also don't go away once you have reached T5 - you can keep on collecting Marks.

    Technically you don't have to hit any queues for the particular tokens either, though for BNPs and APCs it's playing the RNG game. Then again, BHA/BHE is so easy - it's fine getting APCs. Just leaves the BNPs as a bit of a pickle. But then again yet, just how many of them total are you going to need - so just how many queues would you have to hit up, yeah? As for the Isos and Implants, Cryptic decided also to reward those from the Dyson Space and Ground Battlezones...so there's no need at all to hit those associated queues. Neither Romulan nor Nukara Reps have special items.

    Almost everything provides more loot drops than hitting the queues and with the introduction of the revamped R&D system, those "special" loot drops one might have gotten from time to time just aren't that "special" anymore...they're just not a place to make EC.

    There are countless threads discussing the acquisition of Dilithium...and...the queues aren't mentioned.

    Skill Points for trying to get those Specialization Points...and...yeah, the Delta Quadrant is that way.

    The queues are basically obsolete...and...for those that enjoy them, how many are avoiding the public queues like the plague? There are all sorts of channels for folks looking to run them, whether they're in fleets, doing the DPS thing, not doing the DPS thing, etc.

    Yes, Cryptic killed the queues, imho. But there have been so many requests for the game to be more solo-friendly over the years...and...it's just a case they listened.

    As far as progression, different folks are going to feel differently about that. To me, this is a MMO not a Facebook game...my expectations for progression and gratification are not those of a Facebook game. Tied into that is the simple aspect of actually playing the game and the "self-progression" that takes place...by playing more, I learn more about the game and get better at the game. Personally, I'd like to avoid showing up for something massively overgeared without a clue as to what I'm doing.

    But say they were to dump in massive amounts of Skill Points...would that fix the queues? Could see the complaints from the leechers now, instead of it being 2-3 or even 4 of them being carried by somebody, there would be five of them sitting their picking at their navel lint wondering what's going on...why isn't anybody earning them their rewards???

    The folks that were running them private would just continue doing that...

    ...which kind of gets to the gist of the problem, even if Cryptic were to do an about face and make those endgame queues the best source of rewards for everything - Marks, Tokens, Dilithium, EC, Skill Points...it would turn it into more of a reason just to avoid those public queues and hit up various channels.

    Cause Cryptic might be able to address their bit of the equation...but they can't fix the players.

    edit: Course if Cryptic did that, it would just begin the cycle of complaints to make it more solo-friendly again. Folks want to run the content, make friends, join channels, run the content like other folks that are running it, yeah?
  • forcemajeureforcemajeure Member Posts: 212 Arc User
    edited January 2015
    Actually I don't think any 'massive exp' fix is it at all.

    For someone at 50, who wants to get to 60 'asap', it may seem a grind. For me, I have 8 captains. I log in in the morning and set up my DOff missions for the day. I log in at night, collect, set new DOff missions, sell stuff on the exchange (part of my Doffing is crafting).

    During the day, when I have 15 minutes or so free, I will run ONE mission a day per captain. Sometimes story, sometimes an STF on normal. Usually I run whatever is event-related lately (eg the daily ice race).

    All 8 captains are effectively level 62 or 63. Granted, it's been a while since DR was released, and granted, I do this every day... but come on, one doff run morning, one night, and a single STF or mission or something during the day? That's not fanatic playing.

    (Side note: I haven't even glimpsed the Delta Quadrant yet - this is just normal standard stuff)

    What STO needs (and what *every* MMO needs basically), is decently rewarding, replayable, end-game content.

    Pre-Cluster removal, for some, this was cluster exploration.
    For a very few, it is Foundry.
    Pre-STF changes, for most, it was 'the old' elite STFs.

    All of those were recently removed/changed/nerfed.

    For myself, I would do something like, give a reward for authoring 'exploration and discovery' style Foundry missions that then receive a players-or-devs approval rating, gather up 50-60 of these and re-make a cluster-style "random exploration" content that randomly selects among this pool of 'approved' Foundry missions. Get your players making all those weird funky 'Star Trek' missions.

    Also of course, most people feel the Advanced/Elite STF queues need some kind of tweaking.

    But repeatable, replayable, sufficiently rewarding (*barely* sufficient, not massively, otherwise you pooch the economy) content is the only way you can keep end-game players amused between expansions. Not missions that give you massive exp so you hit the end-wall faster, then sit around wondering what the heck you do next.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    The only thing that will ever fix this game is for the powers that be (as in whomever actually makes the real decisions) to accept that people hate (not just dislike but absolutely HATE) the direction this game has been going down, and start looking at what it is the community actually wants to see happen (within reason) and start finding ways to make it happen.

    People, eh? Some people, yeah? Different folks want different things. So uh, I guess it could just be a reference to that group of people that are unhappy as opposed to all people.
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  • midniteshadow7midniteshadow7 Member Posts: 787 Arc User
    edited January 2015
    Please ensure that your posts remain civil and respectful to each other - I do not want to give out warnings or close the thread!
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2015
    skollulfr wrote: »
    because your requests are to make the current problems worse by adding yet more time gated power creep

    my english might be bad (not a native speaker), but certanly not THAT bad. i want spec point more easily acquireable. how is this means i want more power creep? sorry i don't follow your logic.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    my english might be bad (not a native speaker), but certanly not THAT bad. i want spec point more easily acquireable. how is this means i want more power creep? sorry i don't follow your logic.

    That particular poster is opposed to any difference between players. So even in your proposing a means to ease the time frame involved with that gap, in his eyes you are still supporting that gap.
    One thing I want to say is that most of us who hate the direction the game is going do not hate the GAME.

    Why do you want to say that? Why do you want to speak for most of the players? Is that tied into the "people" bit as well? Folks are perfectly capable of speaking for themselves, yeah? Why not let them speak for themselves?
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2015
    That particular poster is opposed to any difference between players. So even in your proposing a means to ease the time frame involved with that gap, in his eyes you are still supporting that gap.

    well it's hard to evade that in a role playing game... let alone an MMO.

    i don't mind the specializations. i'm even fine with new ones introduced from time to time. just don't make it so hard to progress, and don't make a mindless killing spree the only way to do it.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    skollulfr wrote: »
    if in doubt strawman is it?
    im not opposed to differences. im opposed to gated power.
    frankly i would quite prefer a button on the login screen that said "skip grind" and resulted in all rep systems just being filled so long as the time gate is gone and all players can by put on an even playing field where any further distinction is made only by the player, and not by a calculator before the map even loads.

    It wasn't meant as a strawman in the least. Everything I've seen from you has been opposition to any form of progression. It was simply a case of saying what I've seen you say to help explain to the poster why you attacked them, imho.

    I didn't realize that you simply prefer a P2W mechanic where players can buy out any advantages if they have neither the time nor the desire to spend that time. So that you're actually all for placing players at a disadvantage...just not from time spent.

    Cause if you're for differences, it's going to be a timegate or a paygate to have differences.
  • zathri83zathri83 Member Posts: 514 Arc User
    edited January 2015
    Remove pvp.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2015
    Well personally I just bought 250 boff slots so I can save them all for the boff revamp.

    If I hadn't been upset with cryptic I would have spent my usual 3000$ a month
  • vetteguy904vetteguy904 Member Posts: 3,943 Arc User
    edited January 2015
    I have not looked at the forum let alone the game since Christmas.

    I ahve started leveling a new toon, and one thing I have noticed.. you level a LOT faster than you do when the game first launched. they could slow the early progression down to where it should be, and reduce the requirements on the back end
    sig.jpg
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    skollulfr wrote: »
    see, thats called deceitful.

    Nope, that's not what it would be. See, when I said you were opposed to differences - I was talking about progression differences - differences in gearing, abilities, and the like. Not that somebody had a blue cape and somebody had a red cape. Basically you're opposed to somebody being level 1 when somebody is level 2 sort of thing. You said that was a strawman attack, thus - it was not a case of being opposed to that - but being opposed to timegates. Thus, if you're not opposed to those differences but just timegates, then the logical step would be that you're for P2W and paygates, no?

    So it leaves me kind of confused...

    Cause you didn't deny the P2W thing either...just continued to talk more about the hatred of timegates while mentioning WoT. So if things are different but equal in WoT, what's the deal with this then? https://na.wargaming.net/shop/wot/vehicles/

    So the issue with what I posted then, was that you're just opposed to timegates for those progressive differences but that you're fine with them being paygated - since you haven't expressed any opposition to that. But then you say that's deceitful.

    So yeah, it leaves me all kind of confused there...
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    skollulfr wrote: »
    the only reason you are confused is due to your own desire to conflate "difference" with "progression" for your own means.

    Tom is level 10.
    Jerry is level 15.

    There is a difference, right? Simple as that.

    You can go on attacking people left, right, and center while the mods for some reason ignore your behavior all you want...

    ...but that doesn't change what anybody else is saying.

    Again...

    Tom is level 10.
    Jerry is level 15.

    There is a difference, right? Simple as that.

    No deceit, no trying to conflate anything...about as damn simple as it can get.

    I should have just PM'd the poster for why you were attacking them instead of posting the reason on the forums...that's my bad. My apologies to the thread for that, I didn't expect to be attacked for posting something you've gone on saying over and over again since saying it was a strawman attack. /facepalm
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