OP has been playing for what? 10 months. He burned his way up to max rank, doesn't have any accolade boosts. Ground out all his 1337 gear, does around 10k dps on his best days. Is basically a drag on any real Advanced team he pugs with, because he just flies around pew-pewing and has never learned what the actual tactics for running STF's are. So when he gets in with a group that doesn't have some real high dps'ers who know the patterns and cover for him he freaks out cause he doesn't have the skills to pull a weak team through. Instead of doing what he can to try and work out a win, he just screams in the team chat that everyone else sucks then leaves.
Wait? Tactics? I thought you only need LOADSOFDEEPS that you can only get from grinding for years doing one patrol over and over again?
I can share the OP's feeling to some degree, but the desire to separate the "elite" from the "rubbish" is rather the wrong approach. You want the PVE, you're getting it, then take it as it is.
I remember a Season 4/5 CSE in a random team. Two ships left when one of them blasted the right cube- the cruiser and some escort just warped out. Three science ships (with low dps) remained, which was a good reason for us three to leave as well, but we stayed for some unknown reason (perhaps because of this unusual challange), and we managed to get the stf done. Sure, it was tight (10s left) but the fun we had when we saw that we might finish the run and the thrill of not knowing if we would really succeed is incomparable to the default dps-record-breaking-while-harvesting-and-grinding stuff. I was certainly less satisfied when having my first 10k dps, or my first 20 or 30.
Since then I actually value those, who stay to finish what they start, much more than those, who are simply optimizing some weird metrics, and abandoning a weak team is much more condemnable than trying the own limits to see that the results are embarassing, or just being curious and thus spoiling a "good result".
Also, having the dps channels it is highly unlikely that anybody is forced to play PVEs with weak team members, so everybody should actually find his or her matches, and everybody knows the risks quite well when participating in random teams of unpredictable strength.
So much for the desire to leave without a penalty.
Sure thing that I'm leaving PVEs now and then, but as a matter of consequence I don't whine about the penalty. It's appropriate, and I wouldn't like that to vanish. It is a good reminder to think twice and prepare your team accordingly before "wasting" your time.
As for the "leeches", I rather carry a bunch of leeches through PVEs than to miss one of those who really try their best with average or bad gear, and thus also help the team to succeed.
Like this concept, however, in regards to the Borg STFs, we already have accolades that can be used to unlock the Advanced and Elite STFs for players. I can't remember which accolade is for what STF, but for example:
Each STF has an accolade for completing so many of a certain STF. Use that accolade for unlocking the next difficulty level of STF. so, player completes 50 Infected Normal, he unlocks Infected Advanced. Do this across the board.
The Silver Cross Accolade is received after completing so many STFs (all 3 STFs combined), use this to unlock all STFs of next level (after individual STF accolades for normal have been acquired) , which I believe would be Advanced. Use the Medal of Honor Accolade to unlock all Elite STFs AFTER ALL the previous accolades have been received in Normal and Advanced.
Food for thought!
I like using the accolades likes this, I would also add in, to restrict it by level.
45 to 52 normal only, Get the accolade then you can do advanced when you hit 53.
53 to 59 WITH THE ACCOLADE from the normal's, you can run Advanced only, NO normal's.
60 with accolades, you get Elite. NO Advanced and NO normal's.
In all of the above, if you don't get the accolade you are stuck at the difficulty below your level until the accolade is achieved.
This way the people who need to learn the STF's will learn it, If they are carried through one they cant learn it. This will force players into the level appropriate mission.
They don't need to get rid of the leaver penalties, they need to get rid of the cooldown timer if you fail. If you fail a queue you should be able to try again immediately. That would help. There's then no downside to sticking it out and trying to pull off a victory. There's also less of an annoyance when you get into a group of people who either can't play, won't cooperate or intentionally try to TRIBBLE the mission up.
There is already a system in place, that you can re-run the mission, if people actually knew this and, not simply leave early netting themselves the leavers penalty.
I have explained this system many times on this forum and, it seems people haven't even bothered to absorb the information.
There is no getting around the mission failure cd, unless the mission failure procedure is bugged.
This means that if the mission fails and, a leaver mission option appears with a countdown timer, than you can leave without penalty but, the mission will go on a failure cd timer.
If this option does not appear, than the failure cd timer is in a bugged state and, the mission can be re-run provided you meet the exact requirements listed below!
1: You must be in mission for roughly 15mins of actual game time, any less can and may net you a leavers penalty, if you decide to leave on your own early before mission is either completed or, failed!
2: If you have met the 15mins as stated in #1, than you can leave the mission before it is completed or, failed without suffering a leavers penalty.
3: If the mission fails but, the mission leave option with timer does not appear, than you must have met the requirements of #1, before being able to leave the mission manually and, not only preventing the leavers penalty but, also allowing you to re-run the mission over again without it imposing the usual failure cd timer!!!
I have tested this many times over and, it has worked EVERY time, not only for myself but, for others as well provided they actually follow the listed information to a T.
Otherwise, IMO, the penalty system is WAI and, needs stay as is!
Oh well. Sorry, but no. Removing it just brings back all the leechers.
You've got the leaver penalty confused with the AFK penalty.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
im getting to that point. but once we all go to private queues the game starts dying because nobody will be able to succeed in a pug.
as to the ones who are saying remove fail cooldown, i agree with that 100%
the second poster who said "no. just no" ur probably one of the worthless fracks who will go in and TRIBBLE a mission just to troll people. u need to quit playing.
15 minutes in any match to try and bug the timer is a waste of time and the fail happens before this point anyhow. not that you've posted this it will be the next thing cryptic fixes because it messes up "geko's grind" as we are starting to call it.
cryptic needs to fire the lead developer and hire someone who cares about player feelings more than just the epic grind.
the leaver penalty in its entirety needs to be reworked due to being utterly inept.
if anything, the queues need to recognise failure conditions and only penalise the people that sabotaged them.
ie, if cure fails, only the person that killed the gen early gets hit with the lockout.
if vortex fails then determine if it was due to summoning a cube and running, or not being able to hold the lane is responsible.
if kang fails same idea.
top that off with a graded scoreboard to tell players if they are actually useful.
that would be cool but the analysis program for it would get rather complex and would undoubtedly be broken for 2-3 years after implementation.
The leaver penalty system could do with some work and adjustments as it does penalise people. But to remove it completely? No.
If you want to make sure you win one of the queues, join the channels as people have said.
overall im a player that believes in helping newer players. if everyone moves to private channels then the new players get left out of the mix and it becomes ever harder than it already is with geko's new revamped grind. and more grind to come.
How about you help teach others instead of asking for something that could be used as an exploit
i try. but in the end some people just dont listen (which is why i call them worthless fracks). i would stick it out until i was sure of a fail...and ive been wrong once out of hundreds. then id leave.
do i want to leave, no. as stated even in my original post. remove the cooldown. let us queue up immediately. then we dont spend an hour fuming over the worthless frack who failed the mission for us.
However, I've also been stuck in some awful matches for tiny rewards because people at Rank 50 with greens think it's appropriate to queue for Advanced, or think that they should be carried through content. Then again, I have also been in PvE missions with people who have Fleet ships and the best gear, yet are inexplicably awful.
But to leave before the game even begins because you *think* the group is gonna suck...that's NOT cool. Especially since undergeared/bad groups are probably going to fail very early on.
by the time i want to leave theres no think to it. they suck. badly. end of story.
I agree with removing the cooldown for failed missions, but not the leaver penalty. How about you try instructing the "worthless frack" instead of getting all butthurt on the forums? If youre sure they're just trolling, report them and supply a video. But if they seem to be trying, but just aren't sure what to do, advise them. You were a noob once too, and people didn't want to play with you either. Remember that.
I like using the accolades likes this, I would also add in, to restrict it by level.
45 to 52 normal only, Get the accolade then you can do advanced when you hit 53.
53 to 59 WITH THE ACCOLADE from the normal's, you can run Advanced only, NO normal's.
60 with accolades, you get Elite. NO Advanced and NO normal's.
In all of the above, if you don't get the accolade you are stuck at the difficulty below your level until the accolade is achieved.
This way the people who need to learn the STF's will learn it, If they are carried through one they cant learn it. This will force players into the level appropriate mission.
I like your goal here but I would not like not being able to play lower level STFs with fleet mates. Maybe you can't queue for it in a public queue or something like that. When we have new fleet members we often do runs on normal to show them how to do the STFs before we do them on harder levels.
Many people are level 60 but still fairly new to the game and you definitely want to do missions on normal before advanced and advanced before elite with them and there are only so many new people you want to teach at a time even on a normal STF.
I like your goal here but I would not like not being able to play lower level STFs with fleet mates. Maybe you can't queue for it in a public queue or something like that. When we have new fleet members we often do runs on normal to show them how to do the STFs before we do them on harder levels.
Many people are level 60 but still fairly new to the game and you definitely want to do missions on normal before advanced and advanced before elite with them and there are only so many new people you want to teach at a time even on a normal STF.
I can agree with this, it would be a good way to go about it.
As someone that Elite STFs no. If you gear up properly for the right mission there's no excuse to not win it, it takes literally every single player on their team to drag them down for a top player to fail IMO, worst case scenario bring ONE person with you.
If between the two of you there's no win then maybe you should reconsider doing elite STFs. People like you ruin it for everyone else when you jump ship. I've beaten ones where people like you jumped ship, you think we want YOU there?
If you only want to do "your part" then get a group that wants to as well, if you want to excel and be the guy that doesn't have to worry about what his team gets then you wont have any issues. It's hard to lose if you aim to excel.
Still I wouldn't mind a completion count requirement to progress to advanced and elite. No one should jump the line without learning.
I agree with removing the cooldown for failed missions, but not the leaver penalty. How about you try instructing the "worthless frack" instead of getting all butthurt on the forums? If youre sure they're just trolling, report them and supply a video. But if they seem to be trying, but just aren't sure what to do, advise them. You were a noob once too, and people didn't want to play with you either. Remember that.
u failed to read everything ive said. by the time i want to leave an stf not only has the team proven they dont know what they are doing, they prove they arent willing to listen to reason either. they are worthless fracks because they go in and run it in all the wrong ways even after being told they are going to cause a fail because they are doing it wrong, they still cause a fail because they are doing it wrong. please read everything and get ur facts straight.
As someone that Elite STFs no. If you gear up properly for the right mission there's no excuse to not win it, it takes literally every single player on their team to drag them down for a top player to fail IMO, worst case scenario bring ONE person with you.
If between the two of you there's no win then maybe you should reconsider doing elite STFs. People like you ruin it for everyone else when you jump ship. I've beaten ones where people like you jumped ship, you think we want YOU there?
If you only want to do "your part" then get a group that wants to as well, if you want to excel and be the guy that doesn't have to worry about what his team gets then you wont have any issues. It's hard to lose if you aim to excel.
Still I wouldn't mind a completion count requirement to progress to advanced and elite. No one should jump the line without learning.
if i were to "jump ship" as u say it would be at the last second when a fail is about to happen. do it just fast enough i dont get the worthless 10 mark popup. requeue and go back in. i assume ur aiming that at me. no its not people like me. i stay until the last possible second. if the mission is going to fail, YOU arent going to make any difference whatsoever. i do my best to help my team. i heal when i can, do as much damage as possible, and try not to die in the meantime because a dead player is no help at all. again someone who makes assumptions that are wrong and failed to get the facts right.
Oh well. Sorry, but no. Removing it just brings back all the leechers.
You've got the leaver penalty confused with the AFK penalty.
Funny, I thought maybe they had "leechers" confused with "trolls" because all I see taking away the leaver penalty doing is making it so all someone who wants to make the mission fail able to simply quit the STF, queue up for the next, quit the next STF, queue up for the next, quit the next STF, queue up for the next, quit the next STF, queue up for the next... you get the idea.
The complaint I see about other players in queues the most lately, aside from there not being enough, is that there are trolls who are intentionally failing the mission requirements. While inexperienced players have always been a problem, it would appear griefers are a bigger problem. Inexperienced players will not be helped by experienced players quitting early on them, which is basically what removing the penalty will encourage, but it will help the trolls who will cripple a team by leaving over and over and over with no cooldown at all.
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Funny, I thought maybe they had "leechers" confused with "trolls" because all I see taking away the leaver penalty doing is making it so all someone who wants to make the mission fail able to simply quit the STF, queue up for the next, quit the next STF, queue up for the next, quit the next STF, queue up for the next, quit the next STF, queue up for the next... you get the idea.
The complaint I see about other players in queues the most lately, aside from there not being enough, is that there are trolls who are intentionally failing the mission requirements. While inexperienced players have always been a problem, it would appear griefers are a bigger problem. Inexperienced players will not be helped by experienced players quitting early on them, which is basically what removing the penalty will encourage, but it will help the trolls who will cripple a team by leaving over and over and over with no cooldown at all.
"I" make plenty of difference considering I haven't lost an elite STF in over a month, and that's including ones where people jump ship the second things look grim or that start down a man. Maybe Que for ones you can handle or bring enough people to help you handle them. You shouldn't be failing so many that this even becomes something worth complaining about.
Stopped playing all of the STFs after I tried a few post-DR. At the time my ship wasn't good enough to carry my share. Which was the major part of why I stopped. I also noticed pugging an STF was not fun any more. In fact they were downright stressful. I do not mind a challenge. I do not mind sweating a little to earn something. I object strongly to someone sucking the fun out of part of what is supposed to be a game. Something I do for entertainment. To relax. To experience play.
The current iterations of all of the STFs are not fun. And fun is why I play any game. When the fun is removed, I have no real reason to stay, do I? This is not an "I quit" post. Leaving STFs alone opened my eyes to many other parts of the game which are really enjoyable. Such as Foundry Missions. About half of the UGC is far better than anything the 'paid professionals' have ever come up with.
After I spent gobs of RL currency, my ship was once again able to carry my share of the load in any STF. So I tried again. The groups I have been part of have been very successful for the most part.
But the STFs are still not fun.
A six year old boy and his starship. Living the dream.
Agreed that this is a major source of frustration.
What Cryptic/PWE needs:
* some sort of qualifier to be able to play Advanced or Elite queues.
Example:
- Player X successfully finishes five (5) "Normal" STF sorties. No AFK during those five, either.
- Player X is granted the ability to play "Advanced".
- Player X must now complete five (5) "Advanced" STF sorties to qualify for "Elite".
- Player X is granted the ability to play "Elite".
This means Player X must successfully complete five Normal "Borg Disconnect" before being allowed to play Advanced "Borg Disconnect".
Will that eliminate the "worthless fracks failures". No.
But it should make players more serious about jumping into the right STFs. Or seeking out PUGs.
MAKE IT SO, CRYPTIC!
great idea much better then the OP whos just raging. I would change your suggestion to this though:
Example:
- Player X successfully finishes five (5) "Normal" STF sorties whit all optional objectives met. No AFK during those five, either.
- Player X is granted the ability to play "Advanced".
- Player X must now complete five (5) "Advanced" STF sorties whit all optional objectives met to qualify for "Elite".
- Player X is granted the ability to play "Elite".
This means Player X must successfully complete five Normal "Borg Disconnect" whit all optional objectives met before being allowed to play Advanced "Borg Disconnect".
this is mainly because every time you go up a difficulty level the optional objective becomes a requirement. so finishing a lower difficultly whit the optionals shows you are ready for the next one. then the game requires for more to prove you didn't just get lucky. should lock most people who just want to faceroll in the normal cues.
THE NEW CRAFTING SYSTEM IS TERRA-BAD First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
If people would behave reasonably, I would agree with removal of the penalty, but there are simply too many quitters in this game to allow it. I have seen people quit 10 seconds after a run starts, seen them give up after dying once, had folks bail out on me when we were winning (slower than one might like, but still all goals being met except bonus timer) and more.
You signed on to do the mission. So DO the mission, or fail it and leave (no penalty). But quitters who abandon their team when winning deserve worse, to be honest.
Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
--
"What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
"I" make plenty of difference considering I haven't lost an elite STF in over a month, and that's including ones where people jump ship the second things look grim or that start down a man. Maybe Que for ones you can handle or bring enough people to help you handle them. You shouldn't be failing so many that this even becomes something worth complaining about.
oh you are so good at not reading or not understanding. maybe u should check ur grasp of the english language. im not a player whod leave the second things look grim. things looking grim means theres still a chance to make em look different. ive seen some major surprise turnarounds. why was i still there, because i helped turn em around. but when some idiot pops a generator on the wrong side and there's a crapton of nanite spheres already around the transformer, there's no real way to save it. 2 favorite abilities of a large number of players: cannon scatter volley and beam fire at will. both will hit the transformer and cause a fail. not using these will cut dps of the group enough that new spheres feeding through the gate will come too fast. oh and pushing the spheres away with tractor repulsers, trying to grav well em away, or projected singularity still damages the transformer and they heal it. mission fail.
what i meant when i said you wouldnt make a difference is that at a point id want to bug out theres a crapton of spheres heading for the transformer, ive already used my grav well to hold em off, and the other worthless fracks arent doing enough damage to the transformer to pp it fast enough and wasted their grav well on the transformer instead of saving it for the spheres.
of course you could also be one of the rude players who think if u dont do 40 million dps u shouldnt play. if thats the case, all of your opinions become invalid.
the leaver penalty needs to go. it just needs to go. when worthless players who dont know how to run an stf come in players who know what they are doing shouldn't be shackled to the worthless fracks failure. let us be able to leave. guess what cryptic. I DONT GIVE A FLYING FRACK ABOUT 10 MARKS U CAN KEEP IT. either remove the leaver penalty or remove the failure punishment and the cooldown. nobody wants ur "secondary reward" because it isnt a reward at all its a giant middle finger from you to us. we'd rather be able to queue up and try again immediately.
Sure, why not. It's not like quitting a team and dumping the others to certain failure by being short members is any different than someone who is "worthless" causing the team to meet with certain failure. Quitting is for winners. Causing failures is for the worthless and the worthless must perish.
Comments
Still, a scoreboard would help to understand if someone is carrying their weight, or somewhat/completely slacking off.
Wait? Tactics? I thought you only need LOADSOFDEEPS that you can only get from grinding for years doing one patrol over and over again?
I remember a Season 4/5 CSE in a random team. Two ships left when one of them blasted the right cube- the cruiser and some escort just warped out. Three science ships (with low dps) remained, which was a good reason for us three to leave as well, but we stayed for some unknown reason (perhaps because of this unusual challange), and we managed to get the stf done. Sure, it was tight (10s left) but the fun we had when we saw that we might finish the run and the thrill of not knowing if we would really succeed is incomparable to the default dps-record-breaking-while-harvesting-and-grinding stuff. I was certainly less satisfied when having my first 10k dps, or my first 20 or 30.
Since then I actually value those, who stay to finish what they start, much more than those, who are simply optimizing some weird metrics, and abandoning a weak team is much more condemnable than trying the own limits to see that the results are embarassing, or just being curious and thus spoiling a "good result".
Also, having the dps channels it is highly unlikely that anybody is forced to play PVEs with weak team members, so everybody should actually find his or her matches, and everybody knows the risks quite well when participating in random teams of unpredictable strength.
So much for the desire to leave without a penalty.
Sure thing that I'm leaving PVEs now and then, but as a matter of consequence I don't whine about the penalty. It's appropriate, and I wouldn't like that to vanish. It is a good reminder to think twice and prepare your team accordingly before "wasting" your time.
As for the "leeches", I rather carry a bunch of leeches through PVEs than to miss one of those who really try their best with average or bad gear, and thus also help the team to succeed.
I like using the accolades likes this, I would also add in, to restrict it by level.
45 to 52 normal only, Get the accolade then you can do advanced when you hit 53.
53 to 59 WITH THE ACCOLADE from the normal's, you can run Advanced only, NO normal's.
60 with accolades, you get Elite. NO Advanced and NO normal's.
In all of the above, if you don't get the accolade you are stuck at the difficulty below your level until the accolade is achieved.
This way the people who need to learn the STF's will learn it, If they are carried through one they cant learn it. This will force players into the level appropriate mission.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
There is already a system in place, that you can re-run the mission, if people actually knew this and, not simply leave early netting themselves the leavers penalty.
I have explained this system many times on this forum and, it seems people haven't even bothered to absorb the information.
There is no getting around the mission failure cd, unless the mission failure procedure is bugged.
This means that if the mission fails and, a leaver mission option appears with a countdown timer, than you can leave without penalty but, the mission will go on a failure cd timer.
If this option does not appear, than the failure cd timer is in a bugged state and, the mission can be re-run provided you meet the exact requirements listed below!
1: You must be in mission for roughly 15mins of actual game time, any less can and may net you a leavers penalty, if you decide to leave on your own early before mission is either completed or, failed!
2: If you have met the 15mins as stated in #1, than you can leave the mission before it is completed or, failed without suffering a leavers penalty.
3: If the mission fails but, the mission leave option with timer does not appear, than you must have met the requirements of #1, before being able to leave the mission manually and, not only preventing the leavers penalty but, also allowing you to re-run the mission over again without it imposing the usual failure cd timer!!!
I have tested this many times over and, it has worked EVERY time, not only for myself but, for others as well provided they actually follow the listed information to a T.
Otherwise, IMO, the penalty system is WAI and, needs stay as is!
Praetor of the -RTS- Romulan Tal Shiar fleet!
You've got the leaver penalty confused with the AFK penalty.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
as to the ones who are saying remove fail cooldown, i agree with that 100%
the second poster who said "no. just no" ur probably one of the worthless fracks who will go in and TRIBBLE a mission just to troll people. u need to quit playing.
15 minutes in any match to try and bug the timer is a waste of time and the fail happens before this point anyhow. not that you've posted this it will be the next thing cryptic fixes because it messes up "geko's grind" as we are starting to call it.
cryptic needs to fire the lead developer and hire someone who cares about player feelings more than just the epic grind.
the leaver penalty in its entirety needs to be reworked due to being utterly inept.
if anything, the queues need to recognise failure conditions and only penalise the people that sabotaged them.
ie, if cure fails, only the person that killed the gen early gets hit with the lockout.
if vortex fails then determine if it was due to summoning a cube and running, or not being able to hold the lane is responsible.
if kang fails same idea.
top that off with a graded scoreboard to tell players if they are actually useful.
that would be cool but the analysis program for it would get rather complex and would undoubtedly be broken for 2-3 years after implementation.
overall im a player that believes in helping newer players. if everyone moves to private channels then the new players get left out of the mix and it becomes ever harder than it already is with geko's new revamped grind. and more grind to come.
i try. but in the end some people just dont listen (which is why i call them worthless fracks). i would stick it out until i was sure of a fail...and ive been wrong once out of hundreds. then id leave.
do i want to leave, no. as stated even in my original post. remove the cooldown. let us queue up immediately. then we dont spend an hour fuming over the worthless frack who failed the mission for us.
I like your goal here but I would not like not being able to play lower level STFs with fleet mates. Maybe you can't queue for it in a public queue or something like that. When we have new fleet members we often do runs on normal to show them how to do the STFs before we do them on harder levels.
Many people are level 60 but still fairly new to the game and you definitely want to do missions on normal before advanced and advanced before elite with them and there are only so many new people you want to teach at a time even on a normal STF.
I can agree with this, it would be a good way to go about it.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
If between the two of you there's no win then maybe you should reconsider doing elite STFs. People like you ruin it for everyone else when you jump ship. I've beaten ones where people like you jumped ship, you think we want YOU there?
If you only want to do "your part" then get a group that wants to as well, if you want to excel and be the guy that doesn't have to worry about what his team gets then you wont have any issues. It's hard to lose if you aim to excel.
Still I wouldn't mind a completion count requirement to progress to advanced and elite. No one should jump the line without learning.
u failed to read everything ive said. by the time i want to leave an stf not only has the team proven they dont know what they are doing, they prove they arent willing to listen to reason either. they are worthless fracks because they go in and run it in all the wrong ways even after being told they are going to cause a fail because they are doing it wrong, they still cause a fail because they are doing it wrong. please read everything and get ur facts straight.
if i were to "jump ship" as u say it would be at the last second when a fail is about to happen. do it just fast enough i dont get the worthless 10 mark popup. requeue and go back in. i assume ur aiming that at me. no its not people like me. i stay until the last possible second. if the mission is going to fail, YOU arent going to make any difference whatsoever. i do my best to help my team. i heal when i can, do as much damage as possible, and try not to die in the meantime because a dead player is no help at all. again someone who makes assumptions that are wrong and failed to get the facts right.
The complaint I see about other players in queues the most lately, aside from there not being enough, is that there are trolls who are intentionally failing the mission requirements. While inexperienced players have always been a problem, it would appear griefers are a bigger problem. Inexperienced players will not be helped by experienced players quitting early on them, which is basically what removing the penalty will encourage, but it will help the trolls who will cripple a team by leaving over and over and over with no cooldown at all.
Do the players need them? I dont think so.
Somebody else seems to though.
Nice workaround are alts.
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"I" make plenty of difference considering I haven't lost an elite STF in over a month, and that's including ones where people jump ship the second things look grim or that start down a man. Maybe Que for ones you can handle or bring enough people to help you handle them. You shouldn't be failing so many that this even becomes something worth complaining about.
The current iterations of all of the STFs are not fun. And fun is why I play any game. When the fun is removed, I have no real reason to stay, do I? This is not an "I quit" post. Leaving STFs alone opened my eyes to many other parts of the game which are really enjoyable. Such as Foundry Missions. About half of the UGC is far better than anything the 'paid professionals' have ever come up with.
After I spent gobs of RL currency, my ship was once again able to carry my share of the load in any STF. So I tried again. The groups I have been part of have been very successful for the most part.
But the STFs are still not fun.
He deliberately causes it to fail.
As there is no leaver penalty he joins another STF and does the same thing.
Repeat 1000000 times.
Is this really something you want to happen?
Free Tibet!
great idea much better then the OP whos just raging. I would change your suggestion to this though:
Example:
- Player X successfully finishes five (5) "Normal" STF sorties whit all optional objectives met. No AFK during those five, either.
- Player X is granted the ability to play "Advanced".
- Player X must now complete five (5) "Advanced" STF sorties whit all optional objectives met to qualify for "Elite".
- Player X is granted the ability to play "Elite".
This means Player X must successfully complete five Normal "Borg Disconnect" whit all optional objectives met before being allowed to play Advanced "Borg Disconnect".
this is mainly because every time you go up a difficulty level the optional objective becomes a requirement. so finishing a lower difficultly whit the optionals shows you are ready for the next one. then the game requires for more to prove you didn't just get lucky. should lock most people who just want to faceroll in the normal cues.
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
You signed on to do the mission. So DO the mission, or fail it and leave (no penalty). But quitters who abandon their team when winning deserve worse, to be honest.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
oh you are so good at not reading or not understanding. maybe u should check ur grasp of the english language. im not a player whod leave the second things look grim. things looking grim means theres still a chance to make em look different. ive seen some major surprise turnarounds. why was i still there, because i helped turn em around. but when some idiot pops a generator on the wrong side and there's a crapton of nanite spheres already around the transformer, there's no real way to save it. 2 favorite abilities of a large number of players: cannon scatter volley and beam fire at will. both will hit the transformer and cause a fail. not using these will cut dps of the group enough that new spheres feeding through the gate will come too fast. oh and pushing the spheres away with tractor repulsers, trying to grav well em away, or projected singularity still damages the transformer and they heal it. mission fail.
what i meant when i said you wouldnt make a difference is that at a point id want to bug out theres a crapton of spheres heading for the transformer, ive already used my grav well to hold em off, and the other worthless fracks arent doing enough damage to the transformer to pp it fast enough and wasted their grav well on the transformer instead of saving it for the spheres.
of course you could also be one of the rude players who think if u dont do 40 million dps u shouldnt play. if thats the case, all of your opinions become invalid.
Sure, why not. It's not like quitting a team and dumping the others to certain failure by being short members is any different than someone who is "worthless" causing the team to meet with certain failure. Quitting is for winners. Causing failures is for the worthless and the worthless must perish.