As a billionaire I rather like the upgrade system as it lets me have all epic weapons and gear which I can then show to other people who can't afford such things. I presume this is working as intended.
There's also this self-proclaimed rich guy / lock box exploiter in game who epics out totally useless gear and then shows that off to people in the channels - just to prove how rich and wasteful he is - flaunting his wealth around to gain more worshippers that are after his discounted sugar daddy lock box ships.
Well aside from the people who can throw away hundreds of dollars in this game, us normal people are suffering....I have one epic weapon only because it turned epic getting it from MK II to XIV, I can not afford anymore, and don't think it is fair to us normal people that the resources to upgrade is set so high.
It is not supposed to be fair for us common folk to get Epic gear. Epic gear is for the rich and/or stupid. Just get the gear to Mk XIV and consider it luck if the rarity increases.
Agreed. XIV Purple is good enough. Feel free trying to "Go for the Gold" if you want, but in most cases, it only shows just how insane you are. The only things I ever tried to make Gold are my crafted TR-somethingsomething ground weapon, and the ship weapons & consoles that I know I would be using no matter what new ship or Expansion will be released . Though I cannot see how they can ever top DR. I mean, it's soooooo amazing! (rolls eyes).
Some few items are very worth getting in Epic. Many, if not most are not. Which is actually OK from the standpoint that I only have to worry about a couple items, since I don't particularly like the upgrade system, or the crafting system, or the specialization system.
My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
While I have spent thousands and thousands of dollars for in game avoiding the grind upgrading it is very expensive with very little up pay off it seems.. I have had numerous complaints that the costs of upgrading is preventing from allowing people to donate to fleet holding projects which prevents them from fleet credits. I would like to see a tweak of some sort for this to improve the player experience especially for the F2P players.
The upgrade system is wonderful if your only going for mark XIV stuff. If your going for gold...well it's your own damn fault for being either stupid or rich AND stupid. You can go for gold eventually...just take your bloody time about and and you can eventually have your gold items for free...or be stupid. Your choice.
Its wonderful?? LOL
Its wonderful to spend thousands of dilithium on items you have already spent thousands of dilithium on? lol
While I have spent thousands and thousands of dollars for in game avoiding the grind upgrading it is very expensive with very little up pay off it seems.. I have had numerous complaints that the costs of upgrading is preventing from allowing people to donate to fleet holding projects which prevents them from fleet credits. I would like to see a tweak of some sort for this to improve the player experience especially for the F2P players.
Its wonderful to spend thousands of dilithium on items you have already spent thousands of dilithium on? lol
It is wonderful that we get to upgrade our old equipment instead of having to throw it out like what happens with other MMOs and their level cap increases. In WoW with their level cap increases, the raid equipment that people spent months to get was rendered useless. So what would you rather have, spend thousands of dilithium on upgrading reputation equipment, fleet equipment, etc to Mk XIV or having to toss out your reputation equipment, fleet equipment, etc and acquire new Mk XIV equipment?
It is wonderful that we get to upgrade our old equipment instead of having to throw it out like what happens with other MMOs and their level cap increases. In WoW with their level cap increases, the raid equipment that people spent months to get was rendered useless. So what would you rather have, spend thousands of dilithium on upgrading reputation equipment, fleet equipment, etc to Mk XIV or having to toss out your reputation equipment, fleet equipment, etc and acquire new Mk XIV equipment?
Considering the price of upgrading (including ec and/or resources for the kits), and the totally randonmess of the upgrade system, I think it would be cheaper and a lot easier for me to re-buy everything.
As a billionaire I rather like the upgrade system as it lets me have all epic weapons and gear which I can then show to other people who can't afford such things. I presume this is working as intended.
And what do you do for a living, or are you spending Daddy's money?
Considering the price of upgrading (including ec and/or resources for the kits), and the totally randonmess of the upgrade system, I think it would be cheaper and a lot easier for me to re-buy everything.
Building on this, the final item you get, even assuming you get reasonably lucky with the upgrades, will cost you a lot more than what the item is mathematically worth in the first place. All the working was done while it was on tribble and the devs totally ignored it.
It also locks you into a build, which is frankly awful in a game where customizing and trying new things was actually pretty simple and fun to do. Not any more.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
And what do you do for a living, or are you spending Daddy's money?
In game billionaire, and as you and some others seem to have missed that reply was more sarcasm than anything else. The upgrade system is absurdly expensive even for someone with the resources I have.
The premise of the upgrade system is genius, but Cryptic could definitely use work on their people skills. As Reyan said a post or two above, it doesn't even try to hide the fact that its a shameless cash-grab. It's almost as bad (if not worse) than lockboxes. Seriously, how many outlets of gambling does this game need? I miss the good old days, where we would actually get a new patch/mechanic that helped us and made the game more enjoyable. The upgrade system could have been the best addition to STO in a long time, but its so damn expensive that I can't give it that title.
The saddest part is that the majority of the people who will throw ludicrous amounts of money and time and this game to get Epic-quality gear are generally not very good at the game. Skill makes you good, not a gun that you spent hundreds of thousands of dilithium and several million EC to get.
I used the upgrade system for maybe 2 weeks, tops. Not touching it again until they fix it. My main still flies a ship that has predominantly very rare Mk XII gear equipped on it.
It would appear that your sarcasm detector is offline.
Anyway - I am not particularly anti Delta-Rising; I find the XP grind annoying, but can live with it. The slow queues are a concern, but they do [at present] pop eventually. The nerfed rewards - sad that this happened but not game-breaking.
However, the upgrade system? No - hate everything about it. It's a nasty, transparent, cash-grab. Forget lock boxes - if there is one thing in this game that screams 'money for nothing' it's the upgrade system.
I can't describe my loathing for a 'system' that unashamedly allows anyone who indulges it to pump large amounts of money/resources and, more often than not, gives NO return.
So far as I am concerned, a portion of the system is blatant false advertising. The whole 'quality improvement' thing is a disgusting insult. If you buy something called a 'upgrade token' it should damn well upgrade something or, if MkXIV, improve the quality of said item (which is still an upgrade in itself). It should NOT offer a poxy chance to do so - it should do EXACTLY what it says on the proverbial tin.
I guess it's a by-product of the world of MMO purchases though, because there is no way in hell that this system would work in ANY other scenario. Imagine walking into an Apple store to upgrade your iphone 5s to an iphone 6. The box is for an iphone 6, and you therefore assume that the content of the box is as advertised. But on opening the iphone 6 box you find an iphone 5s in there. And upon query being told 'oh sorry.... there was a CHANCE that the box would contain a iphone 6, but you weren't lucky".
Of course, that goes back to what I said about it being a nasty, transparent, cash-grab. Because there are undoubtedly players who have/will pump endless resources and/or cash into this shameless system in their attempt to achieve "I've got Epic everything" bragging rights.
And then there is the whole 'locked into one build' scenario that occurs when the system is indulged.
IIt's a TRIBBLE system and was not, in my opinion, necessary in the first place.
Thank you I could not have said this any better. I tried the upgrade system once it still hurts to sit down. I will say this that new upgrade system made me upgrade in real life I upgraded from being a gold member for four years to f2p best upgrade I ever did
Today I dont try any stf's dont have the gear nore do I want to be a burden on a team and now cryptic its not a bug Im really not in the que's. I still find things in game that are fun for me but they are getting old pretty soon I may just have to retire like alot of my fleetmates have already done.
I happen to like the upgrade system, granted there is still a lottery to it but you are guaranteed to raise the rank up every time you upgrade its only the rarity chance that is that a chance. Also there are a lot of benefits to the upgrade system such as in the fleet embassy you can buy MK10,11 and 12 consoles. If you buy the MK12 it will cost you 8k dilithium, but if you buy the mk 10 version it will cost you significatly less fleet credit and half as much dilithium to upgrade it to MK12 than to buy mk12 at the start.
So what would you rather have, spend thousands of dilithium on upgrading reputation equipment, fleet equipment, etc to Mk XIV or having to toss out your reputation equipment, fleet equipment, etc and acquire new Mk XIV equipment?
You are dead on target. Most posters do not understand what has really killed this game. Everything else was survivable except the upgrade system.
I think there are so many issues right now, you just have to pick one to leave the game.
Some complain about the lack of xp for 50->60, the lack of xp from endgame content, the upgrind (pun, see ?), the state of the queued content, the lack of T6 for rom/kdf, the lack of interest from cryptic (borderline trolling sometimes), the randomness of upgrading and R&D, the lack of story and how patrol was used as "filler" for DR...
And for some of them, a mix of those issues.
I don't think the reason's why people are unhappy/leaving can be attributed to a single problem.
Not helping matters is some strange decision that I will never understand.
Namely, somebody thought that the players would happily jump into a queue that is more difficult than the old elite, has a high chance of hard failure, is easy to grief, and gives far less rewards than it used to.
The upgrade system was the first warning of what was to come though. I noticed their obsession with making players pay through the nose with dilithium. I should have known they'd then slash the rewards at the end of STFs. Their reasoning for getting rid of item rewards at the end of these things? That they were supposedly made obsolete by the upgrade and crafting system. I doubt they outright said it for the STFs, but they said as much for the romulan survivor packs, getting rid of the alien artifacts and mk xii purple console drops from said pack. It wasn't obsolete so much as it was a way to get at mk xii purples that didn't involve the crafting roulette. And then came the halved rewards...
I don't see how any of this was a sensible move. Cryptic, why do you think the best way to do business is to repeatedly shoot yourself in the foot? Sure, people are playing the game, but they're not playing for long. I'm one of them. I could spend hours going from one STF to the next. Now? they're either bugged, have overlooked problems (absurdly hard to kill borg birds of prey on cure space, I'm looking at you!), or have one of any number of other problems that make them not worth most peoples' time.
I'm aware that I'm veering off topic, so I'll veer back on. How does this all tie into the mess that was the upgrade system? Two ways, actually. The first is that this botching of the STFs and their rewards kicked the dilithium supply in the nads, making it that much more proportionately expensive to upgrade items. And two, it demonstrates that they'd rather ship something half-finished and buggy than listening to the people they have testing it on tribble. Many of these things could be avoided if the devs and executives would just listen. You invited them to the tribble servers to test the game, so you'd bloody well better listen to them. What's the point of having tribble if you're not even going to pay attention to what the players on there have to say, then why do you even have it?
The upgrade system shouldn't be such a disgustingly blatant cash grab and roulette, and neither should the crafting system. Both employ hidden cost mechanics that make it largely inaccessible to a lot of players, and makes many people, myself included, feel almost as if the devs or executives are at war with the players. Such crass commercialization is unhealthy for the game, and many things need to be done to alleviate the problem.
We should start by removing the upgrade system and only putting it back in there when the devs (and tribble test players) are absolutely certain that it is functioning completely. I'd rather have to wait a bit longer for a polished and finished product than some half-finished slap-together sloppy mess of a system that feels like it wants to poke our eyes out rather than motivate us to get this new grade of gear.
Comments
PS: Hello Director Fury
Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv
Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv
Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
There's also this self-proclaimed rich guy / lock box exploiter in game who epics out totally useless gear and then shows that off to people in the channels - just to prove how rich and wasteful he is - flaunting his wealth around to gain more worshippers that are after his discounted sugar daddy lock box ships.
Just wish it could be changed.......
Rick Shaw
Blackwing Task Force.
Its wonderful?? LOL
Its wonderful to spend thousands of dilithium on items you have already spent thousands of dilithium on? lol
Agreed 100%
It is wonderful that we get to upgrade our old equipment instead of having to throw it out like what happens with other MMOs and their level cap increases. In WoW with their level cap increases, the raid equipment that people spent months to get was rendered useless. So what would you rather have, spend thousands of dilithium on upgrading reputation equipment, fleet equipment, etc to Mk XIV or having to toss out your reputation equipment, fleet equipment, etc and acquire new Mk XIV equipment?
Building on this, the final item you get, even assuming you get reasonably lucky with the upgrades, will cost you a lot more than what the item is mathematically worth in the first place. All the working was done while it was on tribble and the devs totally ignored it.
It also locks you into a build, which is frankly awful in a game where customizing and trying new things was actually pretty simple and fun to do. Not any more.
In game billionaire, and as you and some others seem to have missed that reply was more sarcasm than anything else. The upgrade system is absurdly expensive even for someone with the resources I have.
The saddest part is that the majority of the people who will throw ludicrous amounts of money and time and this game to get Epic-quality gear are generally not very good at the game. Skill makes you good, not a gun that you spent hundreds of thousands of dilithium and several million EC to get.
I used the upgrade system for maybe 2 weeks, tops. Not touching it again until they fix it. My main still flies a ship that has predominantly very rare Mk XII gear equipped on it.
Thank you I could not have said this any better. I tried the upgrade system once it still hurts to sit down. I will say this that new upgrade system made me upgrade in real life I upgraded from being a gold member for four years to f2p best upgrade I ever did
Today I dont try any stf's dont have the gear nore do I want to be a burden on a team and now cryptic its not a bug Im really not in the que's. I still find things in game that are fun for me but they are getting old pretty soon I may just have to retire like alot of my fleetmates have already done.
You are dead on target. Most posters do not understand what has really killed this game. Everything else was survivable except the upgrade system.
I'd have liked a combination of both.
Some complain about the lack of xp for 50->60, the lack of xp from endgame content, the upgrind (pun, see ?), the state of the queued content, the lack of T6 for rom/kdf, the lack of interest from cryptic (borderline trolling sometimes), the randomness of upgrading and R&D, the lack of story and how patrol was used as "filler" for DR...
And for some of them, a mix of those issues.
I don't think the reason's why people are unhappy/leaving can be attributed to a single problem.
Namely, somebody thought that the players would happily jump into a queue that is more difficult than the old elite, has a high chance of hard failure, is easy to grief, and gives far less rewards than it used to.
The upgrade system was the first warning of what was to come though. I noticed their obsession with making players pay through the nose with dilithium. I should have known they'd then slash the rewards at the end of STFs. Their reasoning for getting rid of item rewards at the end of these things? That they were supposedly made obsolete by the upgrade and crafting system. I doubt they outright said it for the STFs, but they said as much for the romulan survivor packs, getting rid of the alien artifacts and mk xii purple console drops from said pack. It wasn't obsolete so much as it was a way to get at mk xii purples that didn't involve the crafting roulette. And then came the halved rewards...
I don't see how any of this was a sensible move. Cryptic, why do you think the best way to do business is to repeatedly shoot yourself in the foot? Sure, people are playing the game, but they're not playing for long. I'm one of them. I could spend hours going from one STF to the next. Now? they're either bugged, have overlooked problems (absurdly hard to kill borg birds of prey on cure space, I'm looking at you!), or have one of any number of other problems that make them not worth most peoples' time.
I'm aware that I'm veering off topic, so I'll veer back on. How does this all tie into the mess that was the upgrade system? Two ways, actually. The first is that this botching of the STFs and their rewards kicked the dilithium supply in the nads, making it that much more proportionately expensive to upgrade items. And two, it demonstrates that they'd rather ship something half-finished and buggy than listening to the people they have testing it on tribble. Many of these things could be avoided if the devs and executives would just listen. You invited them to the tribble servers to test the game, so you'd bloody well better listen to them. What's the point of having tribble if you're not even going to pay attention to what the players on there have to say, then why do you even have it?
The upgrade system shouldn't be such a disgustingly blatant cash grab and roulette, and neither should the crafting system. Both employ hidden cost mechanics that make it largely inaccessible to a lot of players, and makes many people, myself included, feel almost as if the devs or executives are at war with the players. Such crass commercialization is unhealthy for the game, and many things need to be done to alleviate the problem.
We should start by removing the upgrade system and only putting it back in there when the devs (and tribble test players) are absolutely certain that it is functioning completely. I'd rather have to wait a bit longer for a polished and finished product than some half-finished slap-together sloppy mess of a system that feels like it wants to poke our eyes out rather than motivate us to get this new grade of gear.