Well. Giovanni and I, after doing a few matches in
T5U PvP Channel, thought it was about time to make a new thread where to put all the best builds experienced PvPers, namely those who said no to Intel, and came up with builds to kick some T6s with pure skills. Plus, having a more updated list of ship builds that's valid for DR may even attract new and old PvPers to try making a run for it.
First, in this thread we won't talk about Intel ships. This means that you'll never find "Ionic Turbulence" or "Surgical Strikes" in a link. Their usage automatically makes you fall in the "PvEr noob" category.
Second, you won't find any build that exploits something that's known to be broken, namely stacking +QuP fleet exploiters with TS3 Neutronic. The only case you'll find Neutronic below is on a drain build because of the drain component. Nothing game breaking.
Third,
everyone can contribute. This means that if you have a build, or more than one, that's worth sharing for you (and I know a lot of people in here whose builds would be of tremendous help to newcomers) are going to be added without any problem. Let it be something classic, like a snooper, or something completely original that can give ideas to other for developing their own starship.
However, while there isn't a limit to the amount of builds for a specific ship class (ie: 15 builds from 15 different people for the Temporal Science Vessel), this does not mean that every build is going to be accepted; if you post a cruiser which runs tetryon, phaser, antiproton and plasma beams and cannon-enhancing tac abilities... lol it speaks for itself that's not going. But don't worry, we're not going to be like police, even if giovanni is a policeman to me...
On the other side, if you're known in the PvP community (ie: Minimax, Edna, Nando, Hannibal, Neepa, Dxxdavid...) and sharing a build, it's going to be accepted straight away. (the example of the above cruiser still applies though) :P
If you want to share a build, make an entire post for it, in order to have it linked here. Along your ship class name, we'll also write who made it
Follows a table of contents:
FederationEscortsRic's TempestRic's PrometheusRic's Proton DefiantRic's DS9-fans-only DefiantGio's DefiantScience VesselsLara's AventineLara's Vampire VestaGio's VestaCruisersRic's AvengerRic's SovereignRic's Excelsioradamkafei's ExcelsiorLara's Healboat Odysseystardestroyer's Odyssey HealerRRFStark's ScimitarNando's DehlanKDFPatrick's Generic Tac BoPbobosmrade's Hit 'n run B'relRepetitiveepic's B'relCross FactionRic's Temporal DestroyerRic's ContortrixGio's ContortrixNando's JHASNando's Healer RecluseNando's CC/Healer Temporal Sci VesselMajortiraomega's Temporal Sci Vessel
Comments
The Tempest is outright the tankiest escort out there. I can roll double AtD and AtB, and still have plenty of room for something else. A desiderable shield modifier, hard hitting and a special console thats worth the slot.
It may not have the firepower or maneuverability of a Contortrix, but youre going to have a hard time taking one down if its flown properly.
http://www.stoacademy.com/tools/skillplanner/?build=ricsatdatbtempest_0
For this, after getting Reciprocity, I went for a single copy AtD, in order to have other abilities cooling down quicker.
DOFFs: Emergency Conn, x3 Techs, AtD doff, WCE cleanse.
w/o Reciprocity, replace the WCE with a Zemok, or roll double AtB. If so, place whatever you want in the sixth doff slot.
If you have a good set of dual heavies, the Avenger screams for them. Dont bother with beam arrays in my opinion, there would be no difference from other Fed cruisers honestly.
http://skillplanner.stoacademy.com/?build=ricsatdavenger_0
Youve got your cannons, now its time to try making it turn. Best pick, if you have reciprocity, is to load double AtD, raise auxiliary power up to around 50 and enjoy free movement and added resistance, comparable to another neutronium alloy in the build. If you think youre dealing enough damage, feel free to add RSP3 in there to replace DEM3. Dont try running both of them EPTS1/RSP2/DEM3 combo < ET1/EPTS3/DEM3. That ET will serve you well, and EPTS3 is just massive shield heal and hardening. I used to run the EPTS1 variant at first, and it was nowhere as effective as the second one.
Personally, Ive replaced a DHC with a DBB Crtd x3, and added a Penetration doff. It never let me down when using DEM; thats some nasty shield penetration damage youve got there. However, you can just load another TT1, a fifth DHC and still have a solid ship.
DOFFs: Emergency Conn, AtD doff, BO penetration, x2 EPTX cooldown, WCE cleanse.
w/o Reciprocity: this is tricky. if you dont have reciprocity, unless you have three Zemoks, double AtD is going to be near-impossible to use at its best. If you have one Zemok at least, roll AtD/AtB, and place three Technicians in there. If you dont have any double AtB.
Had to use 3x resist consoles to deal with the Defiant's squishyness, but overall a nice build that works fine and deals a lot of Damage.
Gio's Defiant
Doffs: 1x Zemok, 2x EptX CD Doffs, CE Doff,WCE Debuff clean. (6th doff: another EptX CD)
This build relies on Reciprocity as it has one CRF1 only. If you do not have access to it, use CRF1 instead of APD1.
You can use BO Penetration DOffs if you want, but i'd rather go with EptX CD DOffs.
Recommended is Attack Pattern Expertise for extra tanking and keeping up the Defisnt's low hull.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Remember when it was the top class cruiser for tacs? Well it isn’t top anymore, but it’s still more than viable and able to put up a decent fight. You have two ways of flying it, with DBBs or beam arrays. Forget single cannons, with the current status of PvP they’re worthless… and who would care to upgrade them? If you’re going DBB, make sure to have AtD though.
http://skillplanner.stoacademy.com/?build=ricsatbatdexcelsior_0
Went AtD/AtB for it. The increased amount of engineering abilities speaks for itself, and additional resilience is always a good thing. BO2 packs quite a punch, especially with DBBs, not sure why you would run FAW anyway.
DOFFs: Emergency Conn, x3 Technicians, AtD doff, WCE cleanse.
w/o Reciprocity: same story. double AtB or one Zemok and keep AtD/AtB.
You just got the exclusive! Courtesy of Minimax, follows the build of the very first Fed side, proton vaper on a Defiant. Trust me, it hits hard and so dang fun to use. Lost count of the number of people who raged big time about being killing by it, justifying themselves with n00b Defiant, you used hack on it, other people were firing on me, try killing me alone if you can. Point is, it works. You only need some shenigans to get out of Red Alert.
http://skillplanner.stoacademy.com/?build=ricsprotonvaperdefiant_0
DOFFs: x3 Maintenance Engineers (battery variant), at least a green Quartermaster, x2 Tac Team CD and buff.
How does it work? Tricks simple, you pop every possible buff you have. Weapon Battery and EPM are a must; together they add 43,2% damage. Take into account that once you pop weapon battery, in 10 seconds you have to have completed the vape. Order is then to decloak, tractor the target, fire off Beam Overload, High Yield and Proton in 5 seconds, even if it worked or not, immediately use the Undine console while AP Omega is still active. It may seem uh hard to do it at first, but with enough tries youll manage how to do it.
One thing: Make sure you have a superior subterfuge romulan boff from the embassy. It makes the cloak ambush go from 15% to 45%. Nice huh?
Unless you are tremendously fond of DS9 like I am, or really good at dogfighting (enough to not care about what you’re piloting), skip this right now. The following build would only bring you pain. Quick thing, they buffed the shield mod of the fleet variant to 0,99! It took them a year! But they did…!
http://skillplanner.stoacademy.com/?build=ricsdueldefiant_0
Use the cloaking device to perform your initial attack; if you’re lucky enough and may The Sisko be with you get a kill straight away. Then… uh, pray? Fight with everything you have to offer? Take on two thousand enemy ships alone while you’re at it? Sisko managed to do it, maybe you’ll do the same. Just make sure to whisper me if you do, two Defiants are better than one.
DOFFs: Emergency Conn, BO penetration, x2 Damage Control, WCE Cleanse, Science Team CD and buff. (<- more frequent shield heal).
w/o Reciprocity: Forget this ship and keep going. Or load two Zemoks instead of Science Team doff and BO penetration. Or just really forget this ship.
Gio's DR Vesta
This ship is what i'm using on my Sci, and sometimes on my Tact when i want extra lolling.
The danube pets (or, how my friend called them, da n00b runabouts) work great for CC with Tractors and EWP, and the build is extra spammy. Use the *long name* Console with Kinetic FBP and Repel to get rid of those nasty TS3 Neutronic spammers with 5 Tac +QuP Consoles.
The 3pc is nice as a "Oh ****" button, giving you immunity for a brief amount of time, useful when coupled with FBP2 for bringing down vapers wihout getting hammered.
Remember to use Spread with the Particle emission torp - not with the Neutronic, the Plasma emission seeking gives a really irritating DOT.
This ship requires PM (t15 Science Crafting trait) to work at its best.
DOffs: FBP Development Lab Sci, Graga Mal, Sensor Scan DOff, TT DOff, EptX CD DOff.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
First, I hate when Rylana's right. When he said "MVAE's still a solid ship"... he got me there, wanted to see if this was true. Bought the upgrade token, bought a DBB CrtDx3 and upgraded it, took the Pathfinder out and got its trait at last, re-thought the ship with Reciprocity in mind. Damn you it worked.
Not joking, it blasted through a Contortrix in 1v1 (and no, the opponent is a friend of mine who's very good at it), a small perma-beta command speedfreak. Man if that ensign was engi... but! it worked even without it, as a result it sports three sup operatives, one sup subterfuge and a human.
What makes it better than Defiant out of the box? Ltcmdr sci for a potent hull heal, and if you have the Pathfinder trait, enjoy 9k free hull.
http://www.stoacademy.com/tools/skillplanner/?build=ricsdrmvae_0
First thing you do when you enter Arena is to hit Multi Vector Beta Command, and for no reason whatsoever you'll leave it. At most hit Gamma Command if you wanna go defensive. Forget Alpha Command, you'd be better with keeping the Prometheus united.
three EPTX cooldown, Emergency Conn Hologram, WC Engineer cleanse, Science Team CD and buff.
w/o reciprocity: two Zemoks instead of Sci Team doff and one EPTX CD.
Its essentially a solid escort. What makes it really good is Temporal Inversion Field; if you dont have it, think seriously about getting the full set to get the most out of the ship. Additionally, if you happen to have the Wells, load as a no brainer the Tipler Cylinder. Wish I had one.
http://skillplanner.stoacademy.com/?build=ricsmobius_0
DOFFs: x2 EPTX cd, Emergency conn, AtD doff, WCE cleanse, BO penetration.
w/o Reciprocity: well. well. well. Answer is still at least two Zemoks. If you dont have the set, forget about using a beam overload and cycle APD1 with APO, and keep two CRFs. If you have the full set but no reciprocity Try working out how to get out of that mess tweaking with Zemoks, CRF and TT doffs.
It took me a whopping amount of time and astronomical shopping on the exchange to kit out and learn how to fly it. Trick is to decloak, fire, cloak, buff, decloak, fire, cloak, buff, decloak, fire, cloak and so on. When things get bad, stay cloaked for longer. A well placed THY3 shot can smash someone down in a second when shields are down. What? TS3 Neutronic is better? Sorry, I dont exploit broken stuff, and the biotorp for me works better than the average neutronic spammer, because I know how to time it. Were speaking of over 90k crits usually, sometimes even breaking the sixth digit. Guaranteed warp core breach when that happens.
Please, please, please, dont use FAW beam arrays. Its just so much fail to see it on a Scimitar. Too cheapskill IMO.
http://skillplanner.stoacademy.com/?build=starkshybridscimitar_0
DOFFs: Marion, AtD doff, x3 Technicians, x1 Zemok.
Make sure you have a Reman with Infiltrator trait and get the rest of your crew filled with superior operatives. ./romulans.
Simple rule: dont stay in the fight more than the necessary. If you see its time to cloak, do it.
With the recent change to Neutronic, Ionic, Viral I could make some minor changes to the build which, in the current state, sports well over 330 base particle generators. The tradeoff for equipping the Vesta set is that you might end up with less partigens than your opponents, potentially. Trust me, it's worth it.
Technically now it's truly unvapable. Picard Maneuver, Rock and Roll, Quantum Singularity, Quantum Shield Bubble. When you use the last one in particular, make sure you pop the FBP, APD and stop your engines to let tacs crit more: it's all damage that won't hurt you and gets reflected.
The Picard Maneuver console is wonderful, when Surgical is coming it's the best way to both get out of range and become untargetable against further strikes. Best of all, you can activate your abilities during this effect.
While the Neutronic doesn't oneshot anymore (seriously, spreads now can barely scratch me if shields are not depleted), but the Multidimensional Shield works as usual, no changes for it.
I've been PvPing all the afternoon with it, while on teamspeak.
The most fun I ever had in PvP since DR launched.
http://skillplanner.stoacademy.com/?build=lksaventine_0
DOFFs: Emergency Conn, Graga Mal, AtD Doff, WCE cleanse, x2 Damage control.
This is what I used before getting the Intrepid. Override makes it outright better for the task, and the set loses value. If you dont have it, you can get away without it; however, fermion field is highly recommended. Quantum phaser not really, but its not that bad when shields are down. Graviton shield remember that these two scale with particle gens, and on this setup youre not really that much full of them.
Pets will aid you in holding your enemy with MOAR tractor beams, and you have EWP on your own to lock someone for good. Pop out the drains then and enjoy the show. make sure to cycle team abilities correctly, if it procs, the attacker loses more than 50 weapon power -> less damage to sustain.
http://skillplanner.stoacademy.com/?build=larasvampirevesta_0
DOFFs: Orotha Venna, x3 Deflector Officers, Mariah Kilara Marr, AtD doff.
Game-wide announcement: the only good Odyssey is the Science variant. Operations and Tactical ones are completely worthless and useless, if youre trying to deal damage youre Odyssey-ing wrong, if youre trying to heal with the Operations youre healing wrong, Science Odyssey is the way to go with Sensor Analysis and absolutely no focus for tac department.
If youre using an Odyssey to do anything different from healing/using Operations and Tactical variants, you deserve to be banned.
http://skillplanner.stoacademy.com/?build=larasscienceodyssey_0
This thing rocks uber amount of hull strength. Its a relentless tank. At T5U it has 5 engi consoles and 4 sci. Not even the Recluse has such desiderable setup for a healing platform. If you cant afford a lockbox ship for the task, the Science Odyssey is the best C-Store pick to get, and has nothing to envy from the most expensive options. If you use it on a science character like I do, you can subspace jump out of trouble, use Subnuke when its being called, sensor scan, tractor and let the tacs do the kill.
Just make sure you dont fall asleep when issuing those heals.
DOFFs: x2 AuxToSif HoT, x2 Engineering Team CD and buff, x1 Science Team CD and buff, WCE cleanse
EDIT 02/11/15 - http://skillplanner.stoacademy.com/?build=larasscienceodyssey30_0
Kobali set, Leech and Isokinetic Cannon... because why not!
EDIT: http://skillplanner.stoacademy.com/?build=larasscienceodyssey40_0 Even better
Pretty straightforward, firepower, damage dealing escort.
3 Technicians, 1 a2d DOff, 1 WCE Clean doff, 1 Ramming doff.
hybrid a2b/a2d escort, great for raw damage dealing. Not much to say about this, great spiking potential.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Whoops, fixed. thanks for the tip
- Two TT's to keep the uptime, and also so you can cast it on teammates.
- EPtA to boost the effectiveness of all of your healing abilities, sans ET3/ST3. Also there as a backup in case your aux power is disabled.
- Doffs: 2 VR Maintenance Doffs, 2 VR Development Lab Scientist doffs, 1 Bfi DOFF, 1 your choice. I suggest Research Lab Scientist with the chance to reduce cooldowns on use of sci powers, or Gariff Lucsly for shield res on use of ExtSh.
- Always handy to have a spare Hazards on hand.
- Delta set is super useful as a healer, it's basically the set healers have been looking for for the past couple years. +35 Starship Hull Repair makes it really useful for all hull healing powers, especially ET3 and Aux2SIF3. 3pc is all you need, that alone gives you extra defense in the form of defense ratings and additional speed. Turn is nice too.
- Trajector jump is nice to get back in range of a stray teammate. Jumps about 5km straight ahead.
Thanks to, I believe it was redricky, not sure though, for providing the base for this build way back in 2013.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
Very strange build. almost same weapon/space thing configuration i use, but consoles/doffs/BOFFs make no sense to me at all for what that setup could do.
i don't and never did use ANY photon/torp tac consoles and i could in s9 reach slightly above 100k with bio HY3 in PvP.
Now my HY1 goes over 220k vs NPCs again without torp or photon cons.
also thalaron set without partigens? no bio-neural 2pc? you use borg con+KCB there? hmm
And yeah, scimi is not the best warbird for HY, even though i do it as well. For me Ar'kif is the sweet spot for Bio/grav/elachi torp HY. Faeht/mogai are still too fast for me in PvP to be reliable in timing slow moving HYs, it's not rare i overshoot people with TB, or i slow down way too much and get pounded by decloak waiters.
but you are right that scimi should do cloak-recloak quick maneuvers, it's made for that and i never did it any other way. In DR, however. doing that kind of maneuver is harder then ever with so many AoE cloak preventions available.
Also you are wrong about beams +torp setup.
Beams bring shields down much faster then DHCs, DBBs the fastest, CSV also brings shields down faster then CRF.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
I have a tier5U bug. didnt see anything bout bug on here.
currently running Elachi weps, with nuetronic torp,,,run borg and tachio consoles,,fleet nuetronium with turn rate, hydrodynamics compensator, x5 spire tac consoles, and of course leech.
I run BO3,,with rapid fire 1-2,,,TTx2,,epts x1,,,epte x1,,,omega 3,,,also run aux2damp, with HEs2
1-2 years ago that would have been a nasty build, but now i just get pwned most the time, even if im with a decent team i dont score as high on dps as i used too. BTW my elachi DBB is accx4 and the 3 DHCs are accx3,,im pushing around 20% crit chance and bout 140% severity.
I don't have a bug, so I can't really help you bro. However, I'd go with two TT1, APD1 and APO3, double CRF and single BO for your tac abilities. EPTS1, EPTE1, RSP1, TSS1, HE2. Kinda a classic escort layout. If someone will mind sharing a good build for it, it's going on the front page for you to have a look at
1.
Classic T5-U PvP JHAS - Damage Dealer
http://skillplanner.stoacademy.com/?build=classict5upvpjhas_3991
Doffs: 2x vr damage control engineer (eptx cd reduction), 3x zemok (vr conn officer, attack pattern cd reduction), 1x keel'el (vr warp core engineer, chance to clean debuff with eptx)
Boffs: 2x superior romulan operative (+critx) + 3x superior subterfuge (+defense) from fleet embassy
2.
Classic T5-U PvP Recluse - Healer
http://skillplanner.stoacademy.com/?build=classict5upvprecluse_3991
Doffs: 2x vr conn officer (tac team cd reduction), 2x vr development lab scientist (sci team cd reduction), 1x keel'el (vr warp core engineer, chance to clean debuff with eptx), 1x vr damage control engineer (chance to add extra hull hot with a2sif)
Boffs: 5x human (leadership) or 5x superior subterfuge (+defense) from fleet embassy
3.
Classic T5-U PvP Wells - Drainer/CC
http://skillplanner.stoacademy.com/?build=classict5upvpwells_3991
Doffs: 2x vr damage control engineer (eptx cd reduction), 2x vr development lab scientist (sci team cd reduction), 1x keel'el (vr warp core engineer, chance to clean debuff with eptx), 1x vr gravimetric scientist (chance to create aftershock tyken rift)
Boffs: 5x superior subterfuge (+defense) from fleet embassy
4.
Classic T5-U PvP Dhelan - Damage Dealer/Almost Vaper
http://skillplanner.stoacademy.com/?build=classict5upvpdhelan_3991
Doffs: 3x vr technician (a2b), 1x keel'el (vr warp core engineer, chance to clean debuff with eptx), 2x vr energy weapons officer (chance on bo to penetrate shields)
Boffs: 5x superior romulan operative (+critx)
5.
...stay tuned for other builds, now i'm too lazy to add more :P
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Come on guys, it's getting bigger! Also, T5U PvP channel's counting around 70 members, more than twenty active just tonight; enough for a full 10v10. Spread the word peeps, the more we are, the more PvP we can do ^^
Stating Star Trek canon. NX 01 = Xindi. Defiant is the most heavily armed ship in the Alpha Quadrant (see, "Defiant", DS9 episode 3x09), so if Defiant > NX, then Defiant > Xindi. Why is it the opposite then? All I know is that a +250 years old ship beats one of the most recent Starfleet designs. cool. Let's just get on with the build already, which is quite simple; turn, buff, fire. Rinse and repeat: for how crazy this ship is in terms of power, there's nothing else to talk about.
http://www.stoacademy.com/tools/skillplanner/?build=ricsxindi_0
DOFFs: x3 QtB Technicians, Zemok, AtD doff, Zemok, WCE engineer.
said by dukat, apparently an expert on starfleet vessels :rolleyes:
the most heavily armed ship in the alpha quadrant would not have been troubled by even multiple galor class, even haveing to fight 1 gave the defiant pause. a nebula class could nuke one with a torpedo spread.
If he said so, then he's probably an expert
I cant run all that on bug,
I have com tac,,,LT com tac, ensign eng, and two LT universals.
I have TT1x2 as you mentioned, apo3, two copies of CRF, and one BO,,have epts1 and epte1, and HEs2 no way i can fit RSP1 and TSS1 in all that as i cant get higher than a LT engineer or sci on boff abilities,,usually i have one at eng and one at sci, epts is in my ensign eng,,,my LT has epte1 and aux2damp,,sci has HEs 2 and sometimes TSS1 or tractor 1
Single target drainer: http://skillplanner.stoacademy.com/?build=voyt5udrainer_0
Hold combo: wait for enemy eptX, then a2id, tractor, tr, vm, wait for hazards, nuke, fly towards, point blank thermionic hy, SIC, cluster, scan right before tric explosion. Boom!
Doffs:
eptX damage control
debuffs warp core
a2id doff
target subsystems cd reduction
vm additional shutdowns
6th is optional
Thanks for your input, but (for now) the thread is only about T5U ships; even if it isn't using Intel, the Intrepid is still T6; otherwise I'd have posted mine and yours as well