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PvP - T5U Ship Builds Open Thread

riccardo171riccardo171 Member Posts: 1,802 Arc User
edited February 2015 in PvP Gameplay
Well. Giovanni and I, after doing a few matches in T5U PvP Channel, thought it was about time to make a new thread where to put all the best builds experienced PvPers, namely those who said no to Intel, and came up with builds to kick some T6s with pure skills. Plus, having a more updated list of ship builds that's valid for DR may even attract new and old PvPers to try making a run for it.

First, in this thread we won't talk about Intel ships. This means that you'll never find "Ionic Turbulence" or "Surgical Strikes" in a link. Their usage automatically makes you fall in the "PvEr noob" category.

Second, you won't find any build that exploits something that's known to be broken, namely stacking +QuP fleet exploiters with TS3 Neutronic. The only case you'll find Neutronic below is on a drain build because of the drain component. Nothing game breaking.

Third, everyone can contribute. This means that if you have a build, or more than one, that's worth sharing for you (and I know a lot of people in here whose builds would be of tremendous help to newcomers) are going to be added without any problem. Let it be something classic, like a snooper, or something completely original that can give ideas to other for developing their own starship.
However, while there isn't a limit to the amount of builds for a specific ship class (ie: 15 builds from 15 different people for the Temporal Science Vessel), this does not mean that every build is going to be accepted; if you post a cruiser which runs tetryon, phaser, antiproton and plasma beams and cannon-enhancing tac abilities... lol it speaks for itself that's not going. But don't worry, we're not going to be like police, even if giovanni is a policeman to me...
On the other side, if you're known in the PvP community (ie: Minimax, Edna, Nando, Hannibal, Neepa, Dxxdavid...) and sharing a build, it's going to be accepted straight away. (the example of the above cruiser still applies though) :P
If you want to share a build, make an entire post for it, in order to have it linked here. Along your ship class name, we'll also write who made it :)

Follows a table of contents:

Federation

Escorts
Ric's Tempest
Ric's Prometheus
Ric's Proton Defiant
Ric's DS9-fans-only Defiant
Gio's Defiant

Science Vessels
Lara's Aventine
Lara's Vampire Vesta
Gio's Vesta

Cruisers
Ric's Avenger
Ric's Sovereign
Ric's Excelsior
adamkafei's Excelsior
Lara's Healboat Odyssey
stardestroyer's Odyssey Healer

RRF

Stark's Scimitar
Nando's Dehlan

KDF

Patrick's Generic Tac BoP
bobosmrade's Hit 'n run B'rel
Repetitiveepic's B'rel

Cross Faction

Ric's Temporal Destroyer
Ric's Contortrix
Gio's Contortrix
Nando's JHAS
Nando's Healer Recluse
Nando's CC/Healer Temporal Sci Vessel
Majortiraomega's Temporal Sci Vessel
Post edited by Unknown User on
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Comments

  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Tempest

    The Tempest is outright the tankiest escort out there. I can roll double AtD and AtB, and still have plenty of room for something else. A desiderable shield modifier, hard hitting and a special console that’s worth the slot.
    It may not have the firepower or maneuverability of a Contortrix, but you’re going to have a hard time taking one down if it’s flown properly.

    http://www.stoacademy.com/tools/skillplanner/?build=ricsatdatbtempest_0

    For this, after getting Reciprocity, I went for a single copy AtD, in order to have other abilities cooling down quicker.

    DOFFs: Emergency Conn, x3 Techs, AtD doff, WCE cleanse.

    w/o Reciprocity, replace the WCE with a Zemok, or roll double AtB. If so, place whatever you want in the sixth doff slot.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Avenger

    If you have a good set of dual heavies, the Avenger screams for them. Don’t bother with beam arrays in my opinion, there would be no difference from other Fed cruisers honestly.

    http://skillplanner.stoacademy.com/?build=ricsatdavenger_0

    You’ve got your cannons, now it’s time to try making it turn. Best pick, if you have reciprocity, is to load double AtD, raise auxiliary power up to around 50 and enjoy free movement and added resistance, comparable to another neutronium alloy in the build. If you think you’re dealing enough damage, feel free to add RSP3 in there to replace DEM3. Don’t try running both of them… EPTS1/RSP2/DEM3 combo < ET1/EPTS3/DEM3. That ET will serve you well, and EPTS3 is just massive shield heal and hardening. I used to run the EPTS1 variant at first, and it was nowhere as effective as the second one.
    Personally, I’ve replaced a DHC with a DBB Crtd x3, and added a Penetration doff. It never let me down when using DEM; that’s some nasty shield penetration damage you’ve got there. However, you can just load another TT1, a fifth DHC and still have a solid ship.

    DOFFs: Emergency Conn, AtD doff, BO penetration, x2 EPTX cooldown, WCE cleanse.

    w/o Reciprocity: this is tricky. if you don’t have reciprocity, unless you have three Zemoks, double AtD is going to be near-impossible to use at its best. If you have one Zemok at least, roll AtD/AtB, and place three Technicians in there. If you don’t have any… double AtB.
  • giotarizgiotariz Member Posts: 652 Arc User
    edited January 2015
    Giovanni's Escort/Dueler Defiant

    Had to use 3x resist consoles to deal with the Defiant's squishyness, but overall a nice build that works fine and deals a lot of Damage.

    Gio's Defiant

    Doffs: 1x Zemok, 2x EptX CD Doffs, CE Doff,WCE Debuff clean. (6th doff: another EptX CD)

    This build relies on Reciprocity as it has one CRF1 only. If you do not have access to it, use CRF1 instead of APD1.
    You can use BO Penetration DOffs if you want, but i'd rather go with EptX CD DOffs.
    Recommended is Attack Pattern Expertise for extra tanking and keeping up the Defisnt's low hull.
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Excelsior
    Remember when it was the top class cruiser for tacs? Well it isn’t top anymore, but it’s still more than viable and able to put up a decent fight. You have two ways of flying it, with DBBs or beam arrays. Forget single cannons, with the current status of PvP they’re worthless… and who would care to upgrade them? If you’re going DBB, make sure to have AtD though.

    http://skillplanner.stoacademy.com/?build=ricsatbatdexcelsior_0

    Went AtD/AtB for it. The increased amount of engineering abilities speaks for itself, and additional resilience is always a good thing. BO2 packs quite a punch, especially with DBBs, not sure why you would run FAW anyway.

    DOFFs: Emergency Conn, x3 Technicians, AtD doff, WCE cleanse.

    w/o Reciprocity: same story. double AtB or one Zemok and keep AtD/AtB.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Proton Defiant

    You just got the exclusive! Courtesy of Minimax, follows the build of the very first Fed side, proton vaper on a Defiant. Trust me, it hits hard and so dang fun to use. Lost count of the number of people who raged big time about being killing by it, justifying themselves with “n00b Defiant”, “you used hack on it”, “other people were firing on me”, “try killing me alone if you can”. Point is, it works. You only need some shenigans to get out of Red Alert.

    http://skillplanner.stoacademy.com/?build=ricsprotonvaperdefiant_0

    DOFFs: x3 Maintenance Engineers (battery variant), at least a green Quartermaster, x2 Tac Team CD and buff.

    How does it work? Trick’s simple, you pop every possible buff you have. Weapon Battery and EPM are a must; together they add 43,2% damage. Take into account that once you pop weapon battery, in 10 seconds you have to have completed the vape. Order is then to decloak, tractor the target, fire off Beam Overload, High Yield and Proton in 5 seconds, even if it worked or not, immediately use the Undine console while AP Omega is still active. It may seem… uh… hard to do it at first, but with enough tries you’ll manage how to do it.
    One thing: Make sure you have a superior subterfuge romulan boff from the embassy. It makes the cloak ambush go from 15% to 45%. Nice huh?
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Professionals/hardcore DS9 fans-only Defiant

    Unless you are tremendously fond of DS9 like I am, or really good at dogfighting (enough to not care about what you’re piloting), skip this right now. The following build would only bring you pain. Quick thing, they buffed the shield mod of the fleet variant to 0,99! It took them a year! But they did…!

    http://skillplanner.stoacademy.com/?build=ricsdueldefiant_0

    Use the cloaking device to perform your initial attack; if you’re lucky enough and may The Sisko be with you get a kill straight away. Then… uh, pray? Fight with everything you have to offer? Take on two thousand enemy ships alone while you’re at it? Sisko managed to do it, maybe you’ll do the same. Just make sure to whisper me if you do, two Defiants are better than one.

    DOFFs: Emergency Conn, BO penetration, x2 Damage Control, WCE Cleanse, Science Team CD and buff. (<- more frequent shield heal).

    w/o Reciprocity: Forget this ship and keep going. Or load two Zemoks instead of Science Team doff and BO penetration. Or just really forget this ship.
  • giotarizgiotariz Member Posts: 652 Arc User
    edited January 2015
    @Ric: Good times with those proton Defiants, winning in 2vs5s lol

    Gio's DR Vesta

    This ship is what i'm using on my Sci, and sometimes on my Tact when i want extra lolling.
    The danube pets (or, how my friend called them, da n00b runabouts) work great for CC with Tractors and EWP, and the build is extra spammy. Use the *long name* Console with Kinetic FBP and Repel to get rid of those nasty TS3 Neutronic spammers with 5 Tac +QuP Consoles.
    The 3pc is nice as a "Oh ****" button, giving you immunity for a brief amount of time, useful when coupled with FBP2 for bringing down vapers wihout getting hammered.
    Remember to use Spread with the Particle emission torp - not with the Neutronic, the Plasma emission seeking gives a really irritating DOT.

    This ship requires PM (t15 Science Crafting trait) to work at its best.

    DOffs: FBP Development Lab Sci, Graga Mal, Sensor Scan DOff, TT DOff, EptX CD DOff.
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Multi Vector Prometheus

    First, I hate when Rylana's right. When he said "MVAE's still a solid ship"... he got me there, wanted to see if this was true. Bought the upgrade token, bought a DBB CrtDx3 and upgraded it, took the Pathfinder out and got its trait at last, re-thought the ship with Reciprocity in mind. Damn you it worked.
    Not joking, it blasted through a Contortrix in 1v1 (and no, the opponent is a friend of mine who's very good at it), a small perma-beta command speedfreak. Man if that ensign was engi... but! it worked even without it, as a result it sports three sup operatives, one sup subterfuge and a human.
    What makes it better than Defiant out of the box? Ltcmdr sci for a potent hull heal, and if you have the Pathfinder trait, enjoy 9k free hull.

    http://www.stoacademy.com/tools/skillplanner/?build=ricsdrmvae_0

    First thing you do when you enter Arena is to hit Multi Vector Beta Command, and for no reason whatsoever you'll leave it. At most hit Gamma Command if you wanna go defensive. Forget Alpha Command, you'd be better with keeping the Prometheus united.

    three EPTX cooldown, Emergency Conn Hologram, WC Engineer cleanse, Science Team CD and buff.

    w/o reciprocity: two Zemoks instead of Sci Team doff and one EPTX CD.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Temporal Destroyer

    It’s essentially a solid escort. What makes it really good is Temporal Inversion Field; if you don’t have it, think seriously about getting the full set to get the most out of the ship. Additionally, if you happen to have the Wells, load as a no brainer the Tipler Cylinder. Wish I had one.

    http://skillplanner.stoacademy.com/?build=ricsmobius_0

    DOFFs: x2 EPTX cd, Emergency conn, AtD doff, WCE cleanse, BO penetration.

    w/o Reciprocity: well. well. well. Answer is still at least two Zemoks. If you don’t have the set, forget about using a beam overload and cycle APD1 with APO, and keep two CRFs. If you have the full set but no reciprocity… Try working out how to get out of that mess tweaking with Zemoks, CRF and TT doffs.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Scimitar

    It took me a whopping amount of time and astronomical shopping on the exchange to kit out and learn how to fly it. Trick is to decloak, fire, cloak, buff, decloak, fire, cloak, buff, decloak, fire, cloak and so on. When things get bad, stay cloaked for longer. A well placed THY3 shot can smash someone down in a second when shields are down. What? TS3 Neutronic is better? Sorry, I don’t exploit broken stuff, and the biotorp for me works better than the average neutronic spammer, because I know how to time it. We’re speaking of over 90k crits usually, sometimes even breaking the sixth digit. Guaranteed warp core breach when that happens.
    Please, please, please, don’t use FAW beam arrays. It’s just so much fail to see it on a Scimitar. Too cheapskill IMO.

    http://skillplanner.stoacademy.com/?build=starkshybridscimitar_0

    DOFFs: Marion, AtD doff, x3 Technicians, x1 Zemok.

    Make sure you have a Reman with Infiltrator trait and get the rest of your crew filled with superior operatives. ./romulans.

    Simple rule: don’t stay in the fight more than the necessary. If you see it’s time to cloak, do it.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Vesta 1 - Particle Generator

    With the recent change to Neutronic, Ionic, Viral I could make some minor changes to the build which, in the current state, sports well over 330 base particle generators. The tradeoff for equipping the Vesta set is that you might end up with less partigens than your opponents, potentially. Trust me, it's worth it.
    Technically now it's truly unvapable. Picard Maneuver, Rock and Roll, Quantum Singularity, Quantum Shield Bubble. When you use the last one in particular, make sure you pop the FBP, APD and stop your engines to let tacs crit more: it's all damage that won't hurt you and gets reflected.
    The Picard Maneuver console is wonderful, when Surgical is coming it's the best way to both get out of range and become untargetable against further strikes. Best of all, you can activate your abilities during this effect.
    While the Neutronic doesn't oneshot anymore (seriously, spreads now can barely scratch me if shields are not depleted), but the Multidimensional Shield works as usual, no changes for it.
    I've been PvPing all the afternoon with it, while on teamspeak.

    The most fun I ever had in PvP since DR launched.

    http://skillplanner.stoacademy.com/?build=lksaventine_0

    DOFFs: Emergency Conn, Graga Mal, AtD Doff, WCE cleanse, x2 Damage control.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    V.V. - Vampire Vesta

    This is what I used before getting the Intrepid. Override makes it outright better for the task, and the set loses value. If you don’t have it, you can get away without it; however, fermion field is highly recommended. Quantum phaser not really, but it’s not that bad when shields are down. Graviton shield… remember that these two scale with particle gens, and on this setup you’re not really that much full of them.
    Pets will aid you in holding your enemy with MOAR tractor beams, and you have EWP on your own to lock someone for good. Pop out the drains then and enjoy the show. make sure to cycle team abilities correctly, if it procs, the attacker loses more than 50 weapon power -> less damage to sustain.

    http://skillplanner.stoacademy.com/?build=larasvampirevesta_0

    DOFFs: Orotha Venna, x3 Deflector Officers, Mariah Kilara Marr, AtD doff.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Heal Odyssey

    Game-wide announcement: the only good Odyssey is the Science variant. Operations and Tactical ones are completely worthless and useless, if you’re trying to deal damage you’re Odyssey-ing wrong, if you’re trying to heal with the Operations you’re healing wrong, Science Odyssey is the way to go with Sensor Analysis and absolutely no focus for tac department.
    If you’re using an Odyssey to do anything different from healing/using Operations and Tactical variants, you deserve to be banned.

    http://skillplanner.stoacademy.com/?build=larasscienceodyssey_0

    This thing rocks uber amount of hull strength. It’s a relentless tank. At T5U it has 5 engi consoles and 4 sci. Not even the Recluse has such desiderable setup for a healing platform. If you can’t afford a lockbox ship for the task, the Science Odyssey is the best C-Store pick to get, and has nothing to envy from the most expensive options. If you use it on a science character like I do, you can subspace jump out of trouble, use Subnuke when it’s being called, sensor scan, tractor and let the tacs do the kill.
    Just make sure you don’t fall asleep when issuing those heals.

    DOFFs: x2 AuxToSif HoT, x2 Engineering Team CD and buff, x1 Science Team CD and buff, WCE cleanse


    EDIT 02/11/15 - http://skillplanner.stoacademy.com/?build=larasscienceodyssey30_0
    Kobali set, Leech and Isokinetic Cannon... because why not!

    EDIT: http://skillplanner.stoacademy.com/?build=larasscienceodyssey40_0 Even better
  • giotarizgiotariz Member Posts: 652 Arc User
    edited January 2015
    Contortix, DR Version

    Pretty straightforward, firepower, damage dealing escort.

    3 Technicians, 1 a2d DOff, 1 WCE Clean doff, 1 Ramming doff.
    hybrid a2b/a2d escort, great for raw damage dealing. Not much to say about this, great spiking potential.
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2015
    Quick note - the Vampire Vesta build still shows with partigen consoles filling up the Sci slots. That WAI?
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    scurry5 wrote: »
    Quick note - the Vampire Vesta build still shows with partigen consoles filling up the Sci slots. That WAI?

    Whoops, fixed. thanks for the tip :)
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited January 2015
    Here's my take on the teamhealer Odyssey.

    - Two TT's to keep the uptime, and also so you can cast it on teammates.
    - EPtA to boost the effectiveness of all of your healing abilities, sans ET3/ST3. Also there as a backup in case your aux power is disabled.
    - Doffs: 2 VR Maintenance Doffs, 2 VR Development Lab Scientist doffs, 1 Bfi DOFF, 1 your choice. I suggest Research Lab Scientist with the chance to reduce cooldowns on use of sci powers, or Gariff Lucsly for shield res on use of ExtSh.
    - Always handy to have a spare Hazards on hand.
    - Delta set is super useful as a healer, it's basically the set healers have been looking for for the past couple years. +35 Starship Hull Repair makes it really useful for all hull healing powers, especially ET3 and Aux2SIF3. 3pc is all you need, that alone gives you extra defense in the form of defense ratings and additional speed. Turn is nice too.
    - Trajector jump is nice to get back in range of a stray teammate. Jumps about 5km straight ahead.

    Thanks to, I believe it was redricky, not sure though, for providing the base for this build way back in 2013.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited January 2015
    Scimitar

    It took me a whopping amount of time and astronomical shopping on the exchange to kit out and learn how to fly it. Trick is to decloak, fire, cloak, buff, decloak, fire, cloak, buff, decloak, fire, cloak and so on. When things get bad, stay cloaked for longer. A well placed THY3 shot can smash someone down in a second when shields are down. What? TS3 Neutronic is better? Sorry, I don’t exploit broken stuff, and the biotorp for me works better than the average neutronic spammer, because I know how to time it. We’re speaking of over 90k crits usually, sometimes even breaking the sixth digit. Guaranteed warp core breach when that happens.
    Please, please, please, don’t use FAW beam arrays. It’s just so much fail to see it on a Scimitar. Too cheapskill IMO.

    http://skillplanner.stoacademy.com/?build=starkshybridscimitar_0

    DOFFs: Marion, AtD doff, x3 Technicians, x1 Zemok.

    Make sure you have a Reman with Infiltrator trait and get the rest of your crew filled with superior operatives. ./romulans.

    Simple rule: don’t stay in the fight more than the necessary. If you see it’s time to cloak, do it.

    Very strange build. almost same weapon/space thing configuration i use, but consoles/doffs/BOFFs make no sense to me at all for what that setup could do.
    i don't and never did use ANY photon/torp tac consoles and i could in s9 reach slightly above 100k with bio HY3 in PvP.
    Now my HY1 goes over 220k vs NPCs again without torp or photon cons.

    also thalaron set without partigens? no bio-neural 2pc? you use borg con+KCB there? hmm

    And yeah, scimi is not the best warbird for HY, even though i do it as well. For me Ar'kif is the sweet spot for Bio/grav/elachi torp HY. Faeht/mogai are still too fast for me in PvP to be reliable in timing slow moving HYs, it's not rare i overshoot people with TB, or i slow down way too much and get pounded by decloak waiters.

    but you are right that scimi should do cloak-recloak quick maneuvers, it's made for that and i never did it any other way. In DR, however. doing that kind of maneuver is harder then ever with so many AoE cloak preventions available.

    Also you are wrong about beams +torp setup.
    Beams bring shields down much faster then DHCs, DBBs the fastest, CSV also brings shields down faster then CRF.
  • edited January 2015
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  • maximus614maximus614 Member Posts: 162 Arc User
    edited January 2015
    sry if i responded in wrong spot.

    I have a tier5U bug. didnt see anything bout bug on here.

    currently running Elachi weps, with nuetronic torp,,,run borg and tachio consoles,,fleet nuetronium with turn rate, hydrodynamics compensator, x5 spire tac consoles, and of course leech.

    I run BO3,,with rapid fire 1-2,,,TTx2,,epts x1,,,epte x1,,,omega 3,,,also run aux2damp, with HEs2

    1-2 years ago that would have been a nasty build, but now i just get pwned most the time, even if im with a decent team i dont score as high on dps as i used too. BTW my elachi DBB is accx4 and the 3 DHCs are accx3,,im pushing around 20% crit chance and bout 140% severity.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    maximus614 wrote: »
    sry if i responded in wrong spot.

    I have a tier5U bug. didnt see anything bout bug on here.

    currently running Elachi weps, with nuetronic torp,,,run borg and tachio consoles,,fleet nuetronium with turn rate, hydrodynamics compensator, x5 spire tac consoles, and of course leech.

    I run BO3,,with rapid fire 1-2,,,TTx2,,epts x1,,,epte x1,,,omega 3,,,also run aux2damp, with HEs2

    1-2 years ago that would have been a nasty build, but now i just get pwned most the time, even if im with a decent team i dont score as high on dps as i used too. BTW my elachi DBB is accx4 and the 3 DHCs are accx3,,im pushing around 20% crit chance and bout 140% severity.

    I don't have a bug, so I can't really help you bro. However, I'd go with two TT1, APD1 and APO3, double CRF and single BO for your tac abilities. EPTS1, EPTE1, RSP1, TSS1, HE2. Kinda a classic escort layout. If someone will mind sharing a good build for it, it's going on the front page for you to have a look at :)
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited January 2015
    Here is my list of builds developed and used in pvp before DR, enjoy:

    1.
    Classic T5-U PvP JHAS - Damage Dealer
    http://skillplanner.stoacademy.com/?build=classict5upvpjhas_3991
    Doffs: 2x vr damage control engineer (eptx cd reduction), 3x zemok (vr conn officer, attack pattern cd reduction), 1x keel'el (vr warp core engineer, chance to clean debuff with eptx)
    Boffs: 2x superior romulan operative (+critx) + 3x superior subterfuge (+defense) from fleet embassy
    2.
    Classic T5-U PvP Recluse - Healer
    http://skillplanner.stoacademy.com/?build=classict5upvprecluse_3991
    Doffs: 2x vr conn officer (tac team cd reduction), 2x vr development lab scientist (sci team cd reduction), 1x keel'el (vr warp core engineer, chance to clean debuff with eptx), 1x vr damage control engineer (chance to add extra hull hot with a2sif)
    Boffs: 5x human (leadership) or 5x superior subterfuge (+defense) from fleet embassy
    3.
    Classic T5-U PvP Wells - Drainer/CC
    http://skillplanner.stoacademy.com/?build=classict5upvpwells_3991
    Doffs: 2x vr damage control engineer (eptx cd reduction), 2x vr development lab scientist (sci team cd reduction), 1x keel'el (vr warp core engineer, chance to clean debuff with eptx), 1x vr gravimetric scientist (chance to create aftershock tyken rift)
    Boffs: 5x superior subterfuge (+defense) from fleet embassy
    4.
    Classic T5-U PvP Dhelan - Damage Dealer/Almost Vaper
    http://skillplanner.stoacademy.com/?build=classict5upvpdhelan_3991
    Doffs: 3x vr technician (a2b), 1x keel'el (vr warp core engineer, chance to clean debuff with eptx), 2x vr energy weapons officer (chance on bo to penetrate shields)
    Boffs: 5x superior romulan operative (+critx)
    5.
    ...stay tuned for other builds, now i'm too lazy to add more :P
  • giotarizgiotariz Member Posts: 652 Arc User
    edited January 2015
    Thx Nando, much appreciated :);)
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    yup, thanks Nando. Builds have been added :)

    Come on guys, it's getting bigger! Also, T5U PvP channel's counting around 70 members, more than twenty active just tonight; enough for a full 10v10. Spread the word peeps, the more we are, the more PvP we can do ^^
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    Contortrix

    Stating Star Trek canon. NX 01 = Xindi. Defiant is the most heavily armed ship in the Alpha Quadrant (see, "Defiant", DS9 episode 3x09), so if Defiant > NX, then Defiant > Xindi. Why is it the opposite then? All I know is that a +250 years old ship beats one of the most recent Starfleet designs. cool. Let's just get on with the build already, which is quite simple; turn, buff, fire. Rinse and repeat: for how crazy this ship is in terms of power, there's nothing else to talk about.

    http://www.stoacademy.com/tools/skillplanner/?build=ricsxindi_0

    DOFFs: x3 QtB Technicians, Zemok, AtD doff, Zemok, WCE engineer.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2015
    Defiant is the most heavily armed ship in the Alpha Quadrant (see, "Defiant", DS9 episode 3x09)

    said by dukat, apparently an expert on starfleet vessels :rolleyes:

    the most heavily armed ship in the alpha quadrant would not have been troubled by even multiple galor class, even haveing to fight 1 gave the defiant pause. a nebula class could nuke one with a torpedo spread.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    said by dukat, apparently an expert on starfleet vessels :rolleyes:

    the most heavily armed ship in the alpha quadrant would not have been troubled by even multiple galor class, even haveing to fight 1 gave the defiant pause. a nebula class could nuke one with a torpedo spread.

    If he said so, then he's probably an expert :D
  • maximus614maximus614 Member Posts: 162 Arc User
    edited January 2015
    I don't have a bug, so I can't really help you bro. However, I'd go with two TT1, APD1 and APO3, double CRF and single BO for your tac abilities. EPTS1, EPTE1, RSP1, TSS1, HE2. Kinda a classic escort layout. If someone will mind sharing a good build for it, it's going on the front page for you to have a look at :)

    I cant run all that on bug,

    I have com tac,,,LT com tac, ensign eng, and two LT universals.

    I have TT1x2 as you mentioned, apo3, two copies of CRF, and one BO,,have epts1 and epte1, and HEs2 no way i can fit RSP1 and TSS1 in all that as i cant get higher than a LT engineer or sci on boff abilities,,usually i have one at eng and one at sci, epts is in my ensign eng,,,my LT has epte1 and aux2damp,,sci has HEs 2 and sometimes TSS1 or tractor 1
  • sazhdapecsazhdapec Member Posts: 45 Arc User
    edited January 2015
    Nominally it's not T5U, but there are no intel abilities.
    Single target drainer: http://skillplanner.stoacademy.com/?build=voyt5udrainer_0
    Hold combo: wait for enemy eptX, then a2id, tractor, tr, vm, wait for hazards, nuke, fly towards, point blank thermionic hy, SIC, cluster, scan right before tric explosion. Boom!
    Doffs:
    eptX damage control
    debuffs warp core
    a2id doff
    target subsystems cd reduction
    vm additional shutdowns
    6th is optional
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    sazhdapec wrote: »
    Nominally it's not T5U, but there are no intel abilities.
    Single target drainer: http://skillplanner.stoacademy.com/?build=voyt5udrainer_0
    Hold combo: wait for enemy eptX, then a2id, tractor, tr, vm, wait for hazards, nuke, fly towards, point blank thermionic hy, SIC, cluster, scan right before tric explosion. Boom!
    Doffs:
    eptX damage control
    debuffs warp core
    a2id doff
    target subsystems cd reduction
    vm additional shutdowns
    6th is optional

    Thanks for your input, but (for now) the thread is only about T5U ships; even if it isn't using Intel, the Intrepid is still T6; otherwise I'd have posted mine and yours as well :)
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