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Dyson Ground Battlezone not awarding credit for captured zones.

j0hn41j0hn41 Member Posts: 0 Arc User
edited December 2014 in PC Gameplay Bug Reports
YOU'VE RUINED THE BATTLEZONE!

... sorry, had to get that out of my system.

A couple of fleet mates and I wanted to test the changes to the Dyson ground battlezone that are currently live oh Holodeck. Three of us were teamed, and in almost all cases, the zones we were attempting to capture were void of other players.

Our the rewards given out upon capture of a zone were incredibly inconsistent.

For the most part the artillery zones (interact with the 5 generators), seemed to be giving us proper credit (90 dil + marks) for completing them - however we each activated at least one generator.

The "cylinder on rails" points, who's proper name escapes me at the moment, gave inconsistent results. Sometimes we'd all get proper credit, however other times only one of us "participated?" enough to avoid getting only 5 dil.

The communication array points, the ones where you have to keep the voth out of the capture zones, were very inconsistent. In at least 2 separate cases we were the only ones in the zone, played it from start to finish, and we each only got 5 dil for the point. How could we possibly have done more?!

The omega silos with the V-rexs were not as bad for us as some people have been claiming. We did get credit for the ones we fought all the way through, though tagging was useless. (which is probably the worst choice you could have made).

The biggest insult was the final payout - only 1080 dil for a run from start to finish. I'm pretty sure I've always gotten 2880 dil (3600-720 for the last rex I killed) every time I've done a full run. We were moving as fast as we could, hitting as many points as we could and still got less than half of what we'd normally get?

You guys really need to sort this out. How about "balancing" things back to the way they were?

Barring that, at least let teams get equal credit for the points they capture together. And seriously, look into the calculations for participation on the 2 points I mentioned there. They're pretty broken. Finally, I want my finally pay out the way it was. I keep reading dev posts saying it's not a nerf, but if people are getting less than they were getting before, How else are they supposed to describe it?
Post edited by j0hn41 on

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