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Sacrificing everything for Delta Quadrant Metrics

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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited December 2014
    Well that's your prerogative of course but I can't help feeling you are missing out in two ways, firstly by experiencing some of the best stories in the game bar none and secondly by not having a go yourself, it is immensely rewarding and great fun to create something that others can enjoy. I don't do it for the tips although I've now received over 50,000 dil in tips so far, I do it because I love to do it and I love to share my ideas in the form of a story. It's the one area of this game that cannot be monetised, it is done simply for the love of the IP and the creative act.

    https://www.youtube.com/watch?v=OC-zWscdDxE


    I made this video https://www.youtube.com/watch?v=VFTUBc_H2m8 and several Foundry missions.

    Frankly, Foundry is good but doesn't have the full creation freedom I would like for bother story telling and content. So, I stopped doing Foundry missions knowing it truly does not affect anything.
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  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    Any mission they could have made, any, would have been better than those thousands of patrols. But the patrols are there to keep us all in the Delta Quadrant, sacrificing everything for metrics (to get back on track JS) ;)

    I'm no level designer myself. I've praised the level design in this game lots of times in numerous threads, but the patrols.... my god... I know for a fact that given just 5 minutes with Cryptic's tools I could knock up a better version of Argala.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    js26568 wrote: »
    I'm no level designer myself. I've praised the level design in this game lots of times in numerous threads, but the patrols.... my god... I know for a fact that given just 5 minutes with Cryptic's tools I could knock up a better version of Argala.

    I don't know what you think is that you would do about Argala?

    It's an easy shoot-everything-except-NPCs mission. You could certainly make something more complex with more story... But I think it's a popular "grind" mission because it so straightforward.

    There are plenty of patrols that are more complex than that, of course.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    I don't know what you think is that you would do about Argala?

    It's an easy shoot-everything-except-NPCs mission. You could certainly make something more complex with more story... But I think it's a popular "grind" mission because it so straightforward.

    There are plenty of patrols that are more complex than that, of course.

    If by "popular" you mean "used by a lot of players" then I suppose you're right. It's because XP has been boosted in the Delta Quadrant making Argala one of the fastest ways to level up.

    It's like offering people a glass of water or a glass of vomit and then declaring "water is our most popular product"
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    js26568 wrote: »
    If by "popular" you mean "used by a lot of players" then I suppose you're right. It's because XP has been boosted in the Delta Quadrant making Argala one of the fastest ways to level up.

    It's like offering people a glass of water or a glass of vomit and then declaring "water is our most popular product"

    I am a big fan of min/maxing, but if you min/max your personal play style to maximize skill points but minimize fun, I think that's not min/maxing.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    I am a big fan of min/maxing, but if you min/max your personal play style to maximize skill points but minimize fun, I think that's not min/maxing.

    I never said it was.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited December 2014
    To keep on topic:

    http://steamcharts.com/app/9900#1y

    Still steam charts but a minuscule amount of the HOW the game is doing...Not much of an increase even wih winter events.
    DUwNP.gif

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    To keep on topic:

    http://steamcharts.com/app/9900#1y

    Still steam charts but a minuscule amount of the HOW the game is doing...Not much of an increase even wih winter events.

    But still a bit more than the 2 years before at the same time. But the difference is not as big as the November values post LOR (despite LOR being out longer by then.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • jstewart55jstewart55 Member Posts: 412 Arc User
    edited December 2014
    For me, there was one good thing about Delta Rising: knowing that I wasn't gonna go through that grind again for my two alts, I decided - after two-and-a-half-years of not bothering - to FINALLY play the KDF side. And you know what? I enjoyed it a lot. I hit 50 quicker than I did with my other three characters, including my main! Sure, once you get through the Klingon-specific content it's just a rehash, but those early missions are a lot of fun, and the intensive combat makes a lot more sense when you're a Klingon.

    And being able to cloak-and-run past your problems makes even tedious levels like The Vault a joy.

    With still a chunk of content between me and the Delta Quadrant, I'm already at Level 52!

    The only downside is, since I've finally reached the point where I can't forgive Cryptic's mishandling any more, I won't be buying a T6 ship which I probably would've done; 'cause Klingon ships might be good at killing, but they're damned spongy. :P
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited December 2014
    Interesting, I've never found a dangerous environment like a burning floor, is this something new?

    I placed a hot looking floor in a constructed room high above a map. Then through trial and error, placed the EV suit volume at exactly the right height below the room so that anyone standing on the coals will die without an EV suit and anyone on the platforms even a foot above the hot coals will not take environmental damage. EV damage has a limited volume area so provided you can place the EV damage volume low enough below the floor, you can make the lowest part of the floor lethal to anyone not in an EV suit while making anything above that perfectly safe.

    I have also considered this combined with low gravity (placed at a low height) water volume and rocks to create a volume where deep sea spelunking is possible while the ground level above the water has normal gravity and no EV suit requirement.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited December 2014
    If the theory "cryptic wants all players in DQ" is true, why then are they buffing dil rewards in the dyson bz by 50% while the new Kobali zone (being new and DQ and all) still sucks AND gives nowhere near the dil the dyson bz rewards?

    The Dyson Zone is technically in the Delta Quadrant. Technically. It did later move but the zone takes place at a point before it moved.

    As for Kobali Prime, I have no idea why such a cool zone is given what seems to me to be a second-class status.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited December 2014
    Well I guess we'll have to agree to disagree then.

    Give me a month full time and Cryptics tools, oh man. Don't forget all those amazing foundry missions are made with a very limited tool set and all done in spare time without any training.

    Any mission they could have made, any, would have been better than those thousands of patrols. But the patrols are there to keep us all in the Delta Quadrant, sacrificing everything for metrics (to get back on track JS) ;)

    http://crypticstudios.com/openings
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited December 2014
    tacofangs wrote: »

    That's a Epic come back to this :-)
    JtaDmwW.png
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited December 2014
    If the theory "cryptic wants all players in DQ" is true, why then are they buffing dil rewards in the dyson bz by 50% while the new Kobali zone (being new and DQ and all) still sucks AND gives nowhere near the dil the dyson bz rewards?

    Yeah ... I guess you haven't played in the Dyson Zone recently ... more like a 50+% DECREASE ... 5 Dilithium to Capture one Area ... hooooray ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • cervantxcervantx Member Posts: 0 Arc User
    edited December 2014
    tacofangs wrote: »

    So, when cryptic se critics that dont like now literally throw link to "come and do it yourself then" to their costumers...great way to react to the comunity.
    [SIGPIC]http://i.imgur.com/7dY4yCA.jpg[/SIGPIC]
    GG Cryptic.

    dnirg eht nioj
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    cervantx wrote: »
    So, when cryptic se critics that dont like now literally throw link to "come and do it yourself then" to their costumers...great way to react to the comunity.
    Did you miss the part where mattjohnsonva explicitly said "Give me a month full time and Cryptics tools, oh man."? ;)
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    cervantx wrote: »
    So, when cryptic se critics that dont like now literally throw link to "come and do it yourself then" to their costumers...great way to react to the comunity.
    If you claim you can do better, I think it's quite fair.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • cervantxcervantx Member Posts: 0 Arc User
    edited December 2014
    If you claim you can do better, I think it's quite fair.


    Would be fair its true if were a player daring another player, but companys and their employes shoud keep a certain respect for customers whenever the customer are right or wrong in the mater, and most companys (not cryptic by the evidence) observe that selfcontrol and respect for their own brand.

    Its really silly when we see Devs coming to say pls keep constructive in the feedback, and when someone say anything that upset them, they come and throw a "Do yourself then".
    [SIGPIC]http://i.imgur.com/7dY4yCA.jpg[/SIGPIC]
    GG Cryptic.

    dnirg eht nioj
  • jjdezjjdez Member Posts: 570 Arc User
    edited December 2014
    tacofangs wrote: »

    The only dev response in this thread, classic cryptic.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited December 2014
    If you claim you can do better, I think it's quite fair.

    I think it's quite unfair, if someone claims DR Patrols are better than specific Foundry Missions ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • trygvar13trygvar13 Member Posts: 697 Arc User
    edited December 2014
    ummax wrote: »
    okay seriously have you ever had to develop content? lol

    I know there are some design issues with this game I am the first to point out that there are some concepts which are lacking but content creation is not quick or easy and for the most part the work on the delta quadrant is solid and properly done.

    They are also in the case of delta quadrant adding it in pieces that is the point they can choose to work on something for 4 years and release it at once or release it in parts which is what has gone on with the delta package, because another criteria they have to meet is the constant demand from players for new content. MMO's are not single player games they are never done ever.

    The delta area is appropriately structured for FUTURE expansion the patrol missions are better then patrol missions anywhere else in the game and fit the theme of the quadrant.

    They have had to create a framework that they can expand on and MMO's are typically beta because of how they are built.

    Halo is done, mass effect 1 & 2 are complete its a complete product packaged and out the door and in the case of the mass effect series they are designing it to make you purchase the next versions of 3 & 4 some games might create an addon package but they are basically done once released if they are single player versions intended to be a stand alone product. MMO's are nothing like these games they are constantly evolving living creations that is kinda like laundry or dishes or housework they are never ever *done* so you see part one of the delta expansion they release seasons of content and have to bootstrap it to the present structure. In the future seasons will have expansions that stick onto the framework they created. They are not done yet it will never be *done* even when they shut it down it will stil not be done

    I point you to games like everquest that game is an mmo and one of the oldest on the market to this day they release expansions to plug into the rest of the game. Its never done it will only one day be shut down when it no longer draws customers.

    I guarantee you though nothing being done here is 'easy' or quick. That is why we have bugs and errors in the game because its far from easy or quick.

    Well said! O7
    Dahar Master Qor'aS
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited December 2014
    orangeitis wrote: »
    Did you miss the part where mattjohnsonva explicitly said "Give me a month full time and Cryptics tools, oh man."? ;)

    Did you miss the part where mattjohnsonva expicitly said that he owns a film company, quite happy with his business and isn't interested in venturing into the gaming industry?

    =general reply below, not specifically at orangeitis=

    It may also shock some, but do consider that given Cryptic's rep there probably are talented people that wouldn't even think of working for them as well.

    New word for the day - "analogy". Look it up.
    HQroeLu.jpg
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited December 2014
    tacofangs wrote: »

    I'm waiting for an Operations job to be opened by D'Angelo's departure. That would be a good day :D
    DUwNP.gif

  • vesterengvestereng Member Posts: 2,252 Arc User
    edited December 2014
    That's as much as he has permission to say, so don't hate on him for that.

    At least he is posting.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    shpoks wrote: »
    Did you miss the part where mattjohnsonva expicitly said that he owns a film company, quite happy with his business and isn't interested in venturing into the gaming industry?

    =general reply below, not specifically at orangeitis=

    It may also shock some, but do consider that given Cryptic's rep there probably are talented people that wouldn't even think of working for them as well.

    New word for the day - "analogy". Look it up.
    I could probably make better films and run a more successful film company than mattjohnsonva, but I unfortunately already have a job and I am not gonna change careers now.


    ---
    But anyway, the real epic comeback here would be a post by CrypticMattjohnsona or something like that. ;)



    And I wouldn't work at Cryptic, either, I think. I have the feeling they probably work too much overtime and probably have less vacation days and health benefits then I do. And I don't want to move to the US either.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    shpoks wrote: »
    Did you miss the part where mattjohnsonva expicitly said that he owns a film company, quite happy with his business and isn't interested in venturing into the gaming industry?
    Yes. :o
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