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Another patch...Another NERF...this time Dyson Battlezone?

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    warpangelwarpangel Member Posts: 9,427 Arc User
    edited December 2014
    As long as the system gives better rewards if you've personally participated in multiple dino fights, people will take that as meaning you're supposed to be in all of them. That means tag-and-run, because coordinating a random mass of players to take the dinos one at a time is impossible. I suppose over time we'll learn just how much you have to shoot them for it to count as having participated, and then its business as usual again.

    If we're supposed to stay at one dino until it dies, give us the best reward for doing that, even if it means not being able to fight the others because they're already dead.
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    echodarksidedechodarksided Member Posts: 0 Arc User
    edited December 2014
    While there was some abuse, there was also some value to everyone in zone when players were tagging all 3 dinos, and I am speaking beyond the accolade.

    The thing is, the behavior insured that players were continuously active in all three areas and provided pretty good insurance that all three of the dino's would be killed.

    Since there is obviously a bug right now, I'll wait to see what the final effect is, but I hope Cryptic is considering how player behavior - which will always mimic what is needed for the best reward - was both good and bad for the scenario - not just bad based on their metric.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    edited December 2014
    While there was some abuse, there was also some value to everyone in zone when players were tagging all 3 dinos, and I am speaking beyond the accolade.

    The thing is, the behavior insured that players were continuously active in all three areas and provided pretty good insurance that all three of the dino's would be killed.

    Since there is obviously a bug right now, I'll wait to see what the final effect is, but I hope Cryptic is considering how player behavior - which will always mimic what is needed for the best reward - was both good and bad for the scenario - not just bad based on their metric.
    Ideally, players would keep an eye on the omega particle meters and move if a particular zone was close to being lost (indicating there are no players there). This is how it used to work.

    Unfortunately, it's possible there ARE players there but they're ignoring the medics. The dino there could be almost dead even if the meter says they're "losing". And since there is no way to tell if you've hurt your current dino enough for it to count until its dead, leaving to reinforce another zone now runs the risk of not getting credit for either dino.
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    uryenserellonturyenserellont Member Posts: 858 Arc User
    edited December 2014
    Managed to tag all 3 dinos a couple of times now and although i got the 720 dil and 30 marks for each dino. Max dil i got was 3250 with 3rd dino tag. Not sure if this was nerfed as pre-changes this and capturing 5 points would reward me with the 3rd dino tag 5400 dil.

    3250 sounds like the pre-50% increase full reward or close to it.
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    martin1701dmartin1701d Member Posts: 18 Arc User
    edited December 2014
    Thank you very much for "fixing" Dyson. So luckily I can spend more money into this game. I will immediately load up my Zen. How much do you want??

    (I hope you guys can read the "lol" here)

    Cause "lol" is the only word I can say for this, what you are doing with this game. Its like a sinking ship. Cut more and more holes into it. So it goes on faster.


    LOL!!
    [SIGPIC][/SIGPIC]

    Greetings from Germany

    Martin
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    lonestar1017lonestar1017 Member Posts: 53 Arc User
    edited December 2014
    Just like to point out. I just completed a Generator location in the city. I activated all consoles. Held the spot to completion. Someone joined the area after I had activated the third console. First console, speed boost, third console. At end of area 5 dilith no marks no completion credit.

    I know you message said you know what the problem is. Just thought I would contribuite additional information, in the hopes it helps to fix the problem.
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    raeatraeat Member Posts: 186 Arc User
    edited December 2014
    Dyson ground is effectively random now. After having a small taste of a decent and rewarding play experience pre-nerf (and it *is* a nerf), this is nothing short of enraging now. All because some dumbfuq whining babies, unable to learn how to do things themselves, have nothing better to do than try to get everyone else's play experience ruined. Highest order of griefing imaginable, getting unimaginably stupid devs to TRIBBLE everyone else over to accommodate their learning retardation.

    No one does PvP anymore (I don't even like PvP, but I can sympathize with those players who do). No one is in Kerrat. No one is in the queues. No one is trying to level. Absolutely no one wants to play Delta Failing for obvious reasons. I pity the poor, naive idiot who starts playing this exercise in futility thinking it might be professional quality, made by someone, or even some*thing*, that might actually understand what a game is. 35+ years in gaming and I have NEVER seen worse than this. Windows 411 was more fun than this. One would think it would not even be possible to consistently fail like this in every possible way. Even a stopped clock is right twice a day.

    Hire some gamers, instead of just worthless bean counters and socially TRIBBLE script kiddies.
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    raeatraeat Member Posts: 186 Arc User
    edited December 2014
    So here is a glimpse into the near future.

    As good players try to adapt to the nerf-stupid, brought on by whining little TRIBBLE, they will inevitably try to anticipate where the most players will show up first among the dinos. Unable to tag anymore, they will kill them as quickly and efficiently as possible - just to see at least some reward for their trouble - and then try to anticipate which of the remaining two will see the attention next. That will usually be the Outskirts because players, including the whiners are lazy, and even more so now that there is so little leeway.

    Because dinos now die so quickly, no one will be able to afford helping with points anymore (near the spawn time), and will go back to camping dino spawns, based on quesswork. Same old, same old all over again reasserts itself.

    Meanwhile, quess who is going to start their petulant whining again this time based on the fact other players are killing the dinos too quickly and they can never get there in time or their inability to anticipate what the next target will be. You guessed it, the whining little TRIBBLE who were unhappy with how good they had it pre-nerf. There is no way to "fix" lack of adaptability on the part of bad players. And rewarding them for being bad players only leads to more of the same. Maenwhile decision-making, the crux of all games, is lost in the process.

    At the very best, I will do precisely two points, depending on the reward. Unlike Cryptic I will not reward whiny, bad players for being whiny, bad players.

    That's what appeasement gets you.

    Of course, Cryptic is laughing their asses off, watching the player base leave in frustration, pitted against and blaming each other, thinking they are showing those dirty players (who they see as the enemy) who is boss.

    Might as well be playing Monopoly where there is no decision-making.
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    sonnikkusonnikku Member Posts: 77 Arc User
    edited December 2014
    js26568 wrote: »
    I'm expecting this to reduce the payout of the individual areas you have to beat in the battle zones, rather than V.Rex slaying.

    I'm probably wrong though and it's a stealth dilithium nerf.

    Yes because it fits into the "not-a-nerf" nerfs Cryptic likes to doll out where they buff numbers on one side and nerf them on the other, but you put it together and it still works out to a loss. They don't "cancel each other out" or anything. It's kind of like what they did when they nerfed energy credits for vendor loot. More credits for weapons, less credits for other stuff. Except the nerf to everything else so completely drowned out the "buff" portion, it worked out to a net loss. That was the point. Reduce player resource accumulation while bull ****ting the player about the intentions.

    Cryptic has been systematically curbing resource accumulation though indirect ways for the past year. It's the MMO equivalent of keeping the Pringle can container the same size and keeping it the same price, but lowering the contents hoping you won't notice the difference.
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    mrsinister82mrsinister82 Member Posts: 83 Arc User
    edited December 2014
    As a life time subscriber who left for a year and a half before due to excessive nerf's and even more excessive dill sinks.
    Here we are yet again, there is a reason why so many laugh at the "best expansion ever", as its surely the best expansion ever for your wallets.

    The sheer amount of monolithic dill sinks is astounding.

    I always thought though well, at least there is always Voth ground zone to keep a healthy amount of dill coming in to slowly upgrade, do R+D etc etc at a reasonable pace across my multiple characters, so lets hope they dont nerf it.

    Here we are once again, another nerf, set upon a monumental amount of dill sinks in "dill-sinks rising".

    Ill come back thursday to see the results of this "fix"..

    But hold little hope.

    Another leaving for far more enjoyable gaming horizons that doesnt crush the fun of gaming into a never ending grind for minimal progression for people with multiple characters, unless you want to empty your wallet at the game continuously.

    This is not what gaming is about.

    Shove it up your collective money grabbing a**e's.
    [SIGPIC][/SIGPIC]
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    gizmox64gizmox64 Member Posts: 322 Arc User
    edited December 2014
    Are they even going to nerf the dil on Dyson?

    I don't understand why Cryptic even bothers with how much dil ORE we get really, it's not like it's a usable currency, I can't do jack sh** with it.
    We all could have a backlog of dil ore in the tens or hundreds of thousands, and it still just trickles threw our convertor at 8k per day, 500 more if you go out of your way, and an extra 1k if you're a gold.

    In the end I can only convert 8,500 to a USABLE currency anyway.
    Could just treat it as a daily stipend for players who log on daily.

    It's like they are limiting what's already limited, it just doesn't make any sense to me.
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    kristaswiftkristaswift Member Posts: 306 Arc User
    edited December 2014
    Thanks for the information, everyone.

    I've tracked down the issue that's causing the problem with people not getting the proper rewards from points.

    Those of you who mentioned something to do with teams were partially correct; the issue could happen to anyone, but it seemed to happen at a higher frequency when several people were at a point.

    I'll be working on a fix for this today. My hope is that you will all see this fix on Thursday, but I can't guarantee that in the event that something goes wrong or we find something else about this.

    I'll keep you guys informed if it looks like this won't be in for Thursday's patch.

    It only looks like they fixed the team issue but NOT the DIL sink.
    Here's tribble patch note:

    Tribble is being brought down for maintenance to update it to build ST.46.20141123a.11

    General:
    • Increased the damage of all Mark 13 and 14 space weapons.
    • Resolved an issue where earning the specialization power "Improved Predictive Algorithms" would not overwrite "Predictive Algorithms" if it was slotted.
      • This issue would cause “Predictive Algorithms” to be stuck in a slotted state.
      • "Improved Predictive Algorithms" is meant to replace "Predictive Algorithms".
    • Resolved an issue with the loadout system which would occasionally un-slot Power Icons, Bridge Officer and/or Assigned Duty Officers when transitioning to a new map.
    • Addressed an issue that prevented Hyper-Dual Refracting Tetryon Beam Banks from gaining their Epic mod upon reaching Epic quality.
      • Existing ones will have the appropriate mod added.
    • Resolved an issue in the Dyson Sphere Battlezone where players who were teamed were not getting enough credit to earn rewards.
    • Resolved an issue where an Undine would not spawn during the “Defend the Orb” objective in “Undine Infiltration”.
    • Resolved an issue with the Delta Ground Set power High Frequency Electromagnetic Pulse so that is no longer destroys enemies other than Small Devices & Turrets as was intended.
    • Resolved an issue with the timing of the audio for the cargo bay door in the Voyager interior.

    Winter Event:
    • Thrown Snowballs are now 4 times as effective as they previously were vs. Boss-type snowmen.
      • This includes both the Yeti and Snow Baron from the Winter Invasion, the Snorg Queen, and the Snowman Overlord.
    • Ground Weapon “Hail”:
      • The primary fire of "Hail" no longer incorrectly has a 100% chance to knock back snowmen.
        • Reduced to 20% per hit.
      • The secondary fire of "Hail" no longer incorrectly has a 100% chance to knock back snowmen.
        • Reduced to 10% per hit.
      • The secondary fire of "Hail" no longer Exposes snowmen.
        • This had no effect during snowball combat.
    • Candycane Caltrops: Now has a cooldown timer of 60 seconds, up from 45 seconds.
    • Duty Officers that summon additional Security backup are no longer triggered by Gingerbread Security Team.

    Known Issues:
    • Numerous uniform clipping issues with the Talaxian Dress Uniform, Female Odyssey uniforms with collars, and Female Khan Upper piece.
    • Delta and Undine hourly reputation projects do not mention the 3-a-day limit.
    • Intelligence Team is not applying the Stealth buff.


    Doesn't look promising and another black eyed for the playerbase. Even if you team up on Dyson...rewards have been nerfed so whats the use.:mad:
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    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited December 2014
    gizmox64 wrote: »
    Are they even going to nerf the dil on Dyson?

    I don't understand why Cryptic even bothers with how much dil ORE we get really, it's not like it's a usable currency, I can't do jack sh** with it.
    We all could have a backlog of dil ore in the tens or hundreds of thousands, and it still just trickles threw our convertor at 8k per day, 500 more if you go out of your way, and an extra 1k if you're a gold.

    In the end I can only convert 8,500 to a USABLE currency anyway.
    Could just treat it as a daily stipend for players who log on daily.

    It's like they are limiting what's already limited, it just doesn't make any sense to me.


    In order to understand why you have to take on the mindset of one of the devs. Why would a dev not want you to have a huge stockpile of unrefined dil? for the sake of this argument the reason isnt "because you can only refine 8k a dil anyways". As a player you only care about having fun...but as a dev what kinds of things do you have to consider? retention maybe? take a person with 1-2 hours of playtime. Now think about how a huge stockpile and how only earning 8k dil a day might affect their gaming habits. I dont think i'm the only one here that has had to log onto STO because i needed to refine 8k of dil that day to help buy the gear that i wanted. How would a huge stockpile of unrefined dil affect my gameplay? might i be more likely to simple log on, hit refine, and then log off?
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    kristaswiftkristaswift Member Posts: 306 Arc User
    edited December 2014
    NERFING everything has become the policy for Cryptic's management. It has always been there like an elephant in the room for a long while.

    Those who have been for a while might recognize the Nerfing of SCIENCE skills in lieu of escorts/tacts back when the game used to be SUB only. Post F2P the biggest wave of nerfing was cutting back on so called "exploits"...foundry missions that used to give out FREE EC by the millions...then DILITHIUM and fleet marks critically reduced or just deleted from foundries altogether. I mean dont blame the players for errors committed by the game design.

    The existing DOOOM thread was brought about the nerfing of rewards from the "Tour of the galaxy" which you could make literally Millions of EC within 1hr. Again an error that could be perceived as "exploit"...just left bad taste on those who played STO. Their QA is non existent and due to that they infuriate the playerbase everytime they fix a so called "exploit".
    This game was full of holes since inception and now they were just trying to rectify.

    With DR...they just brought everything to an extreme level. Capping anything that would be fun could be considered as an exploit...to an extend even calling playerbase "idiots" for being smarter than some of the devs and finding more holes in this game than swiss cheese. This was always the case since the very first days of STO.
    Nowadays, this has gone to an extreme level that NERFING everything is a policy. The critical brokenness of the game "bugs" remained unfixed...classical example PvPs or something closer like DEFERA. This note where their priorities are...NERFING and Infuriating the playerbase is NOT a good business policy and never was for the entire history of this game.
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    raeatraeat Member Posts: 186 Arc User
    edited December 2014
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Askray
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    raeatraeat Member Posts: 186 Arc User
    edited December 2014
    The business of the game should not be breaking the players.

    You have a seriously sick monster at your helm.
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    obainobain Member Posts: 13 Arc User
    edited December 2014
    Greetings from the German Comunity !
    General:

    Resolved an issue in the Dyson Sphere Battlezone where players who were teamed were not getting enough credit to earn rewards.

    Hi guys,

    i cant beleve it - wy do you guys only fix the Problem for Team-Players, wy dont you fix the Problem for the single-Players that not can or want to Play in a Team?

    wy do you Guys not understand that the Problems are working on every Playern, not only by the Players that Plays in a Team!!!!

    Do we Users and Costumers realy must fight against you to make a difference to the Situation we have at the Moment???

    If you Guys really forces us to fight you, we will be fight you.

    GIVE US THE GAME BACK THAT WE WONT TO PLAY, AND NOT THAT STUPID THING OF GAME THAT NO ONE REALY LIKE TO PLAY!!!
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    swatopswatop Member Posts: 566 Arc User
    edited December 2014
    so its still not working and in the end despite the developers having said that they didnt nerf anything the dyson ground zone has clearly been nerfed

    5400 was the end reward if you got all 3 dinos and also captured zones....
    now you only get a little more than 3000 dil IF you manage to kill all 3 dinos (which in 90% of all cases wont be possible anymore)

    so another time the players were lied to by the developers.
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    cypheroscypheros Member Posts: 2 Arc User
    edited December 2014
    actually i have not read everything on the meanwhile total of 26 pages, but i read the core elements of what is being said.

    well with That said, here is my opinion:
    I've been here more or less since F2P start, more or less means I started back then and got really active 2 years ago.
    What I experienced right from the start was. if you want cool Items to be superior to other Players or even NPCs you will have to grind the same missions over and over and over and over and over again to acchieve that ( i am speaking of the old Rep System in which it was not enough to just put marks and EC into)

    So i accepted that, and hell was I happy as i got my Borg Set back in the days after countless hours of doing Vortex and Conduit. So Far, so good.

    The main problem with it is though that this kind of System is the red Thread of end game. And as almost all of you know, grinding is a daily activity if you want to get advanced gear after reaching max level ( talking 50 not 60, more on that a bit later).
    So you grind to get gear to do what exactly? yeah, grind more and faster. Well Still not a problem at least i get a cool reward for doing so!

    With "The Sphere" they changed Rep, and they changed Item prices. So a hole lot of DIL was required to get the Items, and a lot of marks. Gee was I happy to still have countless Omega marks but....were do i get those sick amount of Dyson marks? Yep the BZ, and oh hey, it also gives me enough Dil to actually get the cool new items!

    Weeks pass and as everyone noticed tagging the Dinos is the best and sometimes the only way to go, because i experienced Situations in which i capped Zones and I haven't even been able to get ONE Rex, because of campers who killed them ( dont get me wrong).
    So i started to stick around Rex Spawns, only taking bordering zones and it worked...then i started Tagging, not leeching...tagging.
    Difference?
    Tagging: I run from one Rex to another, kill the Medics and stay with the last one until hes dead and will do so round robin backwards if needed.
    Leeching: i tag all the Dinos and wait in Command to finish.

    And what happened? right: i got all the DIL i needed, in fact i got enough to support my Fleet, not only myself. That was awesome, and from that day on no problems with the 8k per day have existed anymore.
    So i grinded daily to get cool new stuff ( like the Voth Ground set) to grind faster...good old known circle of useless gridning with the cool rewards eh?

    I was actually anticipating the Release of DR because the max level got set to 60, and DQ and stuff and awesoooome ( as a Voyager fan) but then....
    Grinding grinding grinding grinding...its not even fun anymore. The ideas they brought into the game are indeed nice, but how they are put into the game is just plain Bullsh**.

    I was looking forward to DQ storyline...oh its Patrol missions *yeeey -.-*...
    I was looking forward to Level 60 .... oh its doing the Patrol missions? ...uuughh
    I was looking forward to.... so much more....

    Nevertheless i always could return to my Dilithium farming and getting better gear with it and had fun with that while i visited DQ maybe 3 times then never cared about it no more.

    And now, Cryptic or PWE think that its a good idea to NERF the Dil income from the Dyson BZ? after their release of DR? Where i need dil for EVERY F-KIN THING?!
    R&D - can spend dil
    R&D Items- DIL
    super epic weapon upgrade lottery that makes fleet gear more or less useless- DIL
    DIL DIL DIL, i cant even grind the amount i need...

    I "was" able to get enough dilithium pre nerf, but now, I feel forced to buy zen and change them into dil to still make progress and thats just simply destroying my fun with this game !

    Even if we consider the Release of the Warlords of Draenor expansion for World of ******** which lead to a new Peak in subscribers for Blizzard and therefore to less players in other games, as for example STO and the fear of Cryptic and or PWE that they get less money now, this Nerf is in my eyes unacceptable!
    I can't and will not support this anymore if not any changes are made! ( and I am EXCLUDING the "team fix" as i never play in a team, because ...well we are tend to be antisocial on the interwebs :P)

    I was able to accept the grinding and the other nerfs they did. I still had hope, but to be totally Honest, if THAT is the course STO is taking, i will be leaving the sinking ship soon ( yes yes the rats leave the ship :P) There are other Games to play and I am sure that the ones i pick after that won't involve a massive grindfest!

    So at least make the Grindfest be fun, and do a rollback to Pre Nerf
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    uryenserellonturyenserellont Member Posts: 858 Arc User
    edited December 2014
    swatop wrote: »
    so its still not working and in the end despite the developers having said that they didnt nerf anything the dyson ground zone has clearly been nerfed

    5400 was the end reward if you got all 3 dinos and also captured zones....
    now you only get a little more than 3000 dil IF you manage to kill all 3 dinos (which in 90% of all cases wont be possible anymore)

    so another time the players were lied to by the developers.

    So they did nerf the reward and never told us. The partial reward is like 2500 dil.

    The original rewards were a little over 3000 dil for full and a little over 1600 for partial.

    So why would they nerf the full reward and leave the partial alone? It's even more incentive to not cap zones. You can either instance hop now and go tagging for 2500 dil each time, or stick around and cap zones for a little over 3200 dil. One of those is a lot more rewarding and efficient than the other.

    I really don't understand their decision-making the past few months.
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    nesomumi2nesomumi2 Member Posts: 359 Arc User
    edited December 2014
    So they did nerf the reward and never told us. The partial reward is like 2500 dil.

    The original rewards were a little over 3000 dil for full and a little over 1600 for partial.

    So why would they nerf the full reward and leave the partial alone? It's even more incentive to not cap zones. You can either instance hop now and go tagging for 2500 dil each time, or stick around and cap zones for a little over 3200 dil. One of those is a lot more rewarding and efficient than the other.

    I really don't understand their decision-making the past few months.


    it is not enough just to tag the dineo., you realy have to make some damage to get dili. so in essence, people that played dyson zone, will not be affected, as they have buffed the mission's reward for 50%. but tagers, they are focked, as they cant make (or very, very hard) more then 1k dill per dino run. so this is a good think, as point is to team up, make missions, and kill dino. 15 min. of game play for 8k + dili.

    very sane and good move on cryptic part.
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    js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    It's pretty simple really.

    Someone within the development team considers Dilithium to be cash that players are stealing from the company. That's why they REALLY closed down the Tau Dewa Sector Block's patrols when people were leveling quickly there - the 50,000 dil payout you got when you maxed out your skill tree. Oh, that 50,000 dil payout no longer exists. It's also why they shut down the mirror invasion event - someone came on the forums and said "hey, I just got 7,000 dil for Mirror Invasion Advance" and it was shut down within half an hour.

    Newsflash, Cryptic: players are NOT taking money out of your pockets when we earn unrefined dilithium. We aren't stealing from you personally and we aren't stealing from the game's operating budget.
    [SIGPIC][/SIGPIC]
    Free Tibet!
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    edited December 2014
    prierin wrote: »
    It's carrot/stick leadership there...

    Even the traditional version of that wouldn't be so bad, but Cryptic's idea of "the carrot and the stick" is to ram the carrot up your jacksie and use the (nerf)stick to tamp it in with...
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    thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited December 2014
    nesomumi2 wrote: »
    it is not enough just to tag the dineo., you realy have to make some damage to get dili.

    Ehm no !?

    + If you "really" do some damage, you'll most likely just get only 1 Dino ... so it's even less Dil ...

    + capturing Pre-Dino Points rewards next to nothing now ... 5 Dil yippie ...

    not sure which Dyson Zone you're playing ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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    uryenserellonturyenserellont Member Posts: 858 Arc User
    edited December 2014
    nesomumi2 wrote: »
    it is not enough just to tag the dineo., you realy have to make some damage to get dili. so in essence, people that played dyson zone, will not be affected, as they have buffed the mission's reward for 50%. but tagers, they are focked, as they cant make (or very, very hard) more then 1k dill per dino run. so this is a good think, as point is to team up, make missions, and kill dino. 15 min. of game play for 8k + dili.

    very sane and good move on cryptic part.

    I can tag all three just fine, it just takes more than a second now. Tag 3 dinos = 2500 dil or so.

    The problem is there's no incentive to play the zone anymore. There's no incentive to spend time capturing zones when you could be spending time instance hopping and tagging dinos for much larger rewards. It was a problem before the change yes but but the full reward was incentive for me to cap. Not anymore.

    I never once teamed up on that map. I do everything solo. It's more efficient. I never shied away from helping others or having them help me but I do now - "get the hell away from my zone or I might not get credit for it" is unfortunately what I was thinking after I realized that other people could TRIBBLE up your credit for capping.

    And by the way, the patch notes only mention a fix for people in a team. I've had this problem solo so the patch notes do nothing for me.
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    js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    Tag 3 dinos = 2500 dil or so.

    That's quite a substantial dil nerf. I just wanted to point it out in case people haven't noticed. We were told there wouldn't be a dilithium nerf and right there, there it is.
    [SIGPIC][/SIGPIC]
    Free Tibet!
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    aoax10aoax10 Member Posts: 271 Arc User
    edited December 2014
    js26568 wrote: »
    That's quite a substantial dil nerf. I just wanted to point it out in case people haven't noticed. We were told there wouldn't be a dilithium nerf and right there, there it is.

    To be fair, I run 5 toons on Dyson everyday and the most I can tag is two dinos for roughly 3400 DIL per toon. Sometimes when I even tag the third Dino, I don't get enough credit for it even though I blast the darn T-rex to death.
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    ummaxummax Member Posts: 529 Arc User
    edited December 2014
    I can tag all three just fine, it just takes more than a second now. Tag 3 dinos = 2500 dil or so.

    The problem is there's no incentive to play the zone anymore. There's no incentive to spend time capturing zones when you could be spending time instance hopping and tagging dinos for much larger rewards. It was a problem before the change yes but but the full reward was incentive for me to cap. Not anymore.

    I never once teamed up on that map. I do everything solo. It's more efficient. I never shied away from helping others or having them help me but I do now - "get the hell away from my zone or I might not get credit for it" is unfortunately what I was thinking after I realized that other people could TRIBBLE up your credit for capping.

    And by the way, the patch notes only mention a fix for people in a team. I've had this problem solo so the patch notes do nothing for me.

    firstly you can't have dino's without capturing the zone so the incentive is there still :)

    secondly - the notes mentioned teams only it seems this also affected solo people but we need to see if this fix also fixed solo before saying anything. It probably does as the only time I could cause this issue was when I was capturing a point that had way too many people to capture it. I tried it after the dev posted the info. Try it first before saying anything as the initial dev posted about it seemed to understand the issue. The team calculation could very likely have been what was causing the issue for everyone.
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    commanderandercommanderander Member Posts: 78 Cryptic Developer
    edited December 2014
    Hi everyone,

    As people have pointed out, the fix that I mentioned on Monday has gone live today.

    While the patch notes mention that it fixed an issue with teams, overall the issue should be fixed for everyone. If you were seeing issues solo, then these issues should be gone; it's mainly that people on teams (or who were at a point with multiple people) were being hit the most with this.

    The only issue that we could not get into this week's patch was that some of the interacts on the generator points are not granting credit towards overall reward score. This will hopefully make it in to our patch next week.

    If you guys are still seeing issues where you're not being rewarded properly, please let me know either in a PM or by posting here on the forums and I'll investigate what's going on.
    Sean "Commander Ander" McCann - Content Designer
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    jelly0jelly0 Member Posts: 560 Arc User
    edited December 2014
    They just don't want you in old Zones. Remember the Cryptic STO Dev mantra of "Delta Rising is the BEST EXPANSION EVER and the players LOVE IT!" <--- That can't be true if no one's in the Delta Quadrant zones and it's why they doubled all skill point rewards for Delta Quadrant patrols in this same patch.

    In other words - time to join all the other STO lemmings in doing the Argala system patrol. :eek::D;)

    Then they need to reduce the ******* cost of the reputation stuff.

    I am annoyed enough as it is that they kept the stuff the same cost but didnt upgrade it to XIV.
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