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Planets/Monitors/Particles showing through walls?

herrrmansenherrrmansen Member Posts: 15 Arc User
edited December 2014 in Graphical and Sound Issues
I keep getting this odd "see through walls" glitch where particle effects like engine cores (on stations) and monitors will show through the walls - or even start flickering.

The worst occurence is on the Earth Spacedock where the planet below decides to overlap everything on screen at certain angles when I'm in the Exchange/Tailor areas. (This only seems to happen in "ground combat" areas, but everywhere - Planets Surfaces, Ship Bridges and even Stations)

Windows 8.1x64
Geforce GTX760
i5 3750K
Post edited by herrrmansen on

Comments

  • herrrmansenherrrmansen Member Posts: 15 Arc User
    edited December 2014
    Turning Post Processing on seems to have fixed the issue - at the cost of FPS of course.
  • jornadojornado Member Posts: 918 Arc User
    edited December 2014
    That sounds like a z-order/stencil buffer problem.

    I see that you found a solution, but you could also try a few other things if you want other options.

    Change DirectX version in game.

    Disable triple buffering.

    Update graphics drivers.

    Any of those (and other things) can help with those types of problems. Alternatively it is possible that there is some bad silicon on your GPU causing buffer address issues. That is somewhat less likely however.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
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