STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Someone should Photoshop one of the NPCs from Undine Infiltration with the phrase "Delta Rising yada yada" and have "Quarantine the suspect" highlighted.
Hey folks just reporting in for this fun thread with my adjusted signature.
And to be on the constructive side for any dev that happens to read it here are my top 3 concerns:
1) Bring levelling to a reasonable figure (At least twice as fast from now) and remove claustrophobia. (Why only Argala?)
2) Fill queue list with players by making them worthwhile again. (Abandon unchallenging fail criteria.)
3) Adjust the general reward structure to your game demands for progression. (atm Dil, blue crafting mats and of course skill points)
Thanks
- Connor
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Yeah it really is. I'm sure a lot of Dev's are actually at least trying to be there and create & deliver a great product but end up facing rules & regulations preventing them to do so 100%. Money/Zen/Dilithium sinks and endless grinding is what STO is all about these days and I wonder how long this is going to work out... before the TRIBBLE hits the fan.
It is a great game with a lot potential though, would be really sad to see it going down for the wrong reasons.
I was trying to do something with the Titanic, but it was more in the lines of "DR is the most successful launch ever". Like the Titanic was in his time. Before mid april 1912, that's it.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
Comments
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Oh the humanity.... Oh the insanity.... Oh the Empty Queue bugs....
And to be on the constructive side for any dev that happens to read it here are my top 3 concerns:
1) Bring levelling to a reasonable figure (At least twice as fast from now) and remove claustrophobia. (Why only Argala?)
2) Fill queue list with players by making them worthwhile again. (Abandon unchallenging fail criteria.)
3) Adjust the general reward structure to your game demands for progression. (atm Dil, blue crafting mats and of course skill points)
Thanks
- Connor
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
You sir, are a genius, love this! Love the fact that the thumbnail on this vid is my sig ^^
It's...kinda depressing when you think about it.
Easily my favorite so far.
Now my head hurts, my stomach hurts, and i cant stop laughing ...
Happy christmas
Hehe. Absolutely brilliant!
Now, here's a little 'Erik the Viking' humor (see sig):
Yeah it really is. I'm sure a lot of Dev's are actually at least trying to be there and create & deliver a great product but end up facing rules & regulations preventing them to do so 100%. Money/Zen/Dilithium sinks and endless grinding is what STO is all about these days and I wonder how long this is going to work out... before the TRIBBLE hits the fan.
It is a great game with a lot potential though, would be really sad to see it going down for the wrong reasons.
Hahaha!
That was good
Kim Jong-un supports this thread!
Oh the humanity.... Oh the insanity.... Oh the Empty Queue bugs....
Last time the sig didn't appear.
Merry christmas
Oh the humanity.... Oh the insanity.... Oh the Empty Queue bugs....
Free Tibet!