hi all,
the tooltip states it should effect:
-Flight Speed
-Flight Friction
-All Damage Resistance Rating
-Chance to Hold + Repel
a dev-post from some time ago i can't find anymore said it:
- Flies toward target Foe's current location
- The "Out Of Control" effect is an unresistable Hold/Repel. It cannot be cleansed or removed while in effect, and resistances will not reduce its duration. The true counter to this, is to navigate out of the hazard cloud.
nothing implies that it should disable the targets power-activation/abilities (worst part imo in its curent state), though the traybar gets greyed out when one is hit by it for quite a long time.
also nothing says it should chase the target till that gets hit by it, rather it should travel to the targets location in the moment it gets activated. if the targets moves it may not should get affected by it at all.
could a dev plz look into this? thx for reading.
link to pvp-forum thread with assumptions and suggestions
Comments
This should be looked into.
Also, since this was pointed out to look like a space version of the Frictionless Grenade - wasn't this supposed to arrive at the location of the target when triggered rather than follow it as if it were a smart projectile? But the knockdown mechanic from Ground, the "hold" terminology - gets into whether or not this is supposed to be functioning like a Stun or if it should be a Root.
There are some definite difficulties there, imho, on whether this is functioning as intended/designed at this point - and - have to agree some clarification would be great for folks to be able to proceed on how to handle it...cause as of now, well...it appears not to be working as designed - so to speak.
There are more posts on it, it's in the big discussion in the PVP forum.
Using the ground terminology though based on the description it's definitely supposed to be a root. It seems like they got confused and used 'hold' when they meant 'root'- on the ground 'hold' is actually 'disable' which is probably why it's disabling.
btw: i'd really liked to know why they not just call disable simply disable... at least anyone would know by then what is meant. but that's just a sidenote .
In this state, with all this disable story from intel stuff, PvP is literally dying, so devs, really, do something based on our feedbacks.
i kinda hoped they may would had done a statement on this over night. i don't see a good chance we're gettin any reply over the weekend .
...probably the best day for such raises seems thursday lol...
Furthermore, Players should get immun for several seconds(30?) after a successful stun/disable !
indeed it should be from scratch that way... but yeah :rolleyes:...
Just realized that if they called the hold version rather than the disable version it'd explain why none of the anti-disable powers are resisting it. Ugh, I hate lazy coding.
me immediatly thinks off the web-mines. the dmg-type was from ground first if i'm right (physical or such?), so it not could be resisted in space lol :mad:...
http://sto-forum.perfectworld.com/showthread.php?t=1308901
nvmedit, want some?
Appreciate that, know that both you and they are all sorts of busy.
Thank you kind sir o7
i guess this tells us nobody reads the pvp fourms ...........could you guys just for once just look over there you will find a lot of imbalance notices over there i know the pvpers pvers and devs might not be on the best of terms right now ...but its time to bury the hatchet and save this game...so all of us lets get to work ........ill bring the food
indeed quite some seem not sure about it in its given state, so any reaction company-side is very appreciated. thx a lot frost !
Sorry, I accidentally p osted to the wrong thread. I thought I was posting in the 'tray bugs' thread.
...nvm, nerf forum-users :rolleyes::cool:...
regards
as said in the other thread, i checked it with borg-cubes and -probes some time ago (after the roll-effect on larger npc's got removed). large npc's didn't get disabled while the probes didn't do anything under the influence of ionic. i'll recheck that the next days.
btw: could we get a comment what the qa-team thinks about ionic, or even an eta for a check? thx.
It would be one of those things, where either way, it would be better in a sense, eh? Either the "Okay, it's not quite working the way we want it." or the "Lolnubs, L2P!" - cause either would be better than the purgatory between.