you are not supposed to have 100% maxed gold gear.
you are not supposed to have 100% filled spec tree.
these things were obviously meant to be long term goals, not a 2 week grind. Play the game. Every so often you level up and get a spec point. Have fun and stuff.
its most likely that i die as an old man before my first toon reaches this state
Perfect World released its 3rd Quarter Trading summary today. Shares in Perfect World started the trading day at $19.71 each. 45 minutes later they're down to $19.40 each.
People are dropping Perfect World like a hot potato.
Down to $19.28 now.
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
Somehow, I don't think anyone give a rats TRIBBLE about a review from some no name on a forum. Besides, who wants to read something that's barely legible? More than half of your post reads like it was written by a 3rd grader with ADHD. And only the lazy and stupid actually give credit to reviewers who have never even played through the whole game. IGN, Gaminformer, etc, all write their reviews based on game forums, and they usually try to focus on the complaints and the whine threads. There's no such thing as a legit game reviewer anymore. And you're a prime example.
you are not supposed to have 100% maxed gold gear.
you are not supposed to have 100% filled spec tree.
these things were obviously meant to be long term goals, not a 2 week grind. Play the game. Every so often you level up and get a spec point. Have fun and stuff.
This..
I think people are too used to being "done" with new content too fast..
What do they want? A button that instantly makes their new toon L60 with capped expertise?
I recently came back (just before DR launched), and am happy there ARE longtime goals for my toons..
I left (just after Reman episodes) cause every content they did were just zipped through in a couple days, I mean.. They did Deferi, and outside timegates, the content lasted all of 2 hours.. Then the Devidian stuff which was also blown through in no time.. Then Reman/Romulan episodes.. Same deal.. Theyd spend months on some content, and people would be done with it in a few hours of playing time, never to return to it.
you are not supposed to have 100% maxed gold gear.
you are not supposed to have 100% filled spec tree.
these things were obviously meant to be long term goals, not a 2 week grind. Play the game. Every so often you level up and get a spec point. Have fun and stuff.
Have fun? What world are your living on? We get nothing for the time we invest... and you could now play everything again and get no XP. As i pointed out, again... Casually doing 1 Argala run each day you will finish leveling in 3.7 years.Is that too soon for you? Sure you got doffs but they were Nerf. WAIT! We got the replays... wait. No they were nertf too.
I am not asking for a 2 week grind. What i am asking for is something reasonable.
I am not enjoy the game. I am not having fun. I done all the missions and everything else in the game, I had fun BEFORE these nerft. Before these changes. Its just punishment after punishment. I am walking away. Not because I dont like the game or trek, but i hate what this game is becoming and now one is talking to us.
I think people are too used to being "done" with new content too fast..
What do they want? A button that instantly makes their new toon L60 with capped expertise?
I recently came back (just before DR launched), and am happy there ARE longtime goals for my toons..
I left (just after Reman episodes) cause every content they did were just zipped through in a couple days, I mean.. They did Deferi, and outside timegates, the content lasted all of 2 hours.. Then the Devidian stuff which was also blown through in no time.. Then Reman/Romulan episodes.. Same deal.. Theyd spend months on some content, and people would be done with it in a few hours of playing time, never to return to it.
....and yet, even with that rapid progression, there were still people playing the game. The STF queues were active, PVP was active and people did mission replays all the time while tweaking their builds. Slowing progression to a pathetic crawl doesn't mean players will play for longer. I'd hit level 50 within a week of playing the game, and I've kept playing for almost two years now. Hitting the level cap didn't make me leave and it didn't make all the other players leave.
Changing the level cap and slowing down leveling so that it'll take some players months and months to reach it is lazy. As lazy as "increasing difficulty" by adding a few zeroes to the hit points of NPCs. It is poor design, plain and simple.
Perfect World released its 3rd Quarter Trading summary today. Shares in Perfect World started the trading day at $19.71 each. 45 minutes later they're down to $19.40 each.
People are dropping Perfect World like a hot potato.
Could you give us a bit of a rundown of the summery , and perhaps some interpretation of it -- for us non wall street folk ?
... and is such flux of shares normal , or was there something in the report that inspired this downturn ?
Perfect World released its 3rd Quarter Trading summary today. Shares in Perfect World started the trading day at $19.71 each. 45 minutes later they're down to $19.40 each.
People are dropping Perfect World like a hot potato.
you are not supposed to have 100% maxed gold gear.
you are not supposed to have 100% filled spec tree.
these things were obviously meant to be long term goals, not a 2 week grind. Play the game. Every so often you level up and get a spec point. Have fun and stuff.
Seroiusly. Dude you gotta be kidding. This "long term goal" of urs will take years to reach if you won't work towards it specifically. By the time you will get there it will loose all it's value. There is no point in having a feature that you can't take advantage of in near future. It's a nano-carrot on a stick so long that you can't see it's end. And not to mention how alt-unfriendly spec trees are.
....and yet, even with that rapid progression, there were still people playing the game. The STF queues were active, PVP was active and people did mission replays all the time while tweaking their builds. Slowing progression to a pathetic crawl doesn't mean players will play for longer. I'd hit level 50 within a week of playing the game, and I've kept playing for almost two years now. Hitting the level cap didn't make me leave and it didn't make all the other players leave.
Changing the level cap and slowing down leveling so that it'll take some players months and months to reach it is lazy. As lazy as "increasing difficulty" by adding a few zeroes to the hit points of NPCs. It is poor design, plain and simple.
Youre talking about advanced/elite ques now, arent you?
What do you expect? To be able to just take whatever ship in with random skills on your toolbar and spacebar your way to glory with no difficulty?
If you look at the new STF, Battle of Korfez.. Outside the Dreadnaught at the end, there isnt any insane HP barriers there.. There are multiple objectives there, and they are all fairly straightforward..
1: Take down fleet - DPS oriented.. Take out the most dangerous ships first (Artillery ships), rest is just mopup. (no huge HP ships here)
2: Protect allied ships - DPS or Heal oriented.. Burn the hardhitting Vaadwaur ships before they can kill off allied NPCs *or* Keep NPCs healed/tanky while you wear em down.. Or a combination hereoff. (no huge HP ships here) - yet it fails cause even the healheavy teammembers just ignore the allied NPCs entirely
3: Blockade - Target selection oriented.. In each group there are a few ships that you must kill.. They are easy to identify as they do not engage you, but move in a straight line.. Yet I see spacebar heroes getting caught up on the fodder.
4: Kill the Dread - Fast move oriented.. You basically have unlimited time, as long as you take out the torpedos fast (which, by the way, do not have a huge HP pool).. Its pretty simple, but why do I so often see people with no move abilities (Omega, EP2E, Surplus whatever its called, Evasive) or see them just try to spacebar their way through the junk the Dread summons when it teleports.
Its a pretty straightforward STF, yet it took me many tries before I completed it.. Not because of HP barriers or timegates.. But because of the aforementioned spacebar heroes that are used to
1: hit spacebar
2: kill whatever it targets
3: repeat until...
4: ...mission successful
The other advanced STF are similar, but they are dated, thats probably where your complaint about the 000s added to HP comes from.
There really werent any other option for them to make these STFs challenging, outside scrapping the entire thing and redo them from scratch..
You talk about levelcap as its something thats mandatory for the enjoyment of the game.. Are you saying its impossible to do mission reruns, regular/advanced ques or whatever unless youre L60 with mk xiv epic gear?
Remember, its only a grind if you make it a grind.
Have fun? What world are your living on? We get nothing for the time we invest... and you could now play everything again and get no XP. As i pointed out, again... Casually doing 1 Argala run each day you will finish leveling in 3.7 years.Is that too soon for you? Sure you got doffs but they were Nerf. WAIT! We got the replays... wait. No they were nertf too.
I am not asking for a 2 week grind. What i am asking for is something reasonable.
I am not enjoy the game. I am not having fun. I done all the missions and everything else in the game, I had fun BEFORE these nerft. Before these changes. Its just punishment after punishment. I am walking away. Not because I dont like the game or trek, but i hate what this game is becoming and now one is talking to us.
That means you won't run out of goals for this game before 2 years. Specializations are long-term goals for gameplay, and if Cryptic makes good on their promise, there will likely be new Specializations for many people before they maxed out the last few.
Let's say levelling was fast. You're now Level 60 and have all specializations unlocked. What do you do in game?
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
you are not supposed to have 100% maxed gold gear.
you are not supposed to have 100% filled spec tree.
these things were obviously meant to be long term goals, not a 2 week grind. Play the game. Every so often you level up and get a spec point. Have fun and stuff.
We are mmo players...if it is out there to get we want it.
These games are not about the leveling, or the journey or some such. That stuff is nice but it is endgame that matters. Endlessly leveling is not fun. The point of leveling is to be done with it.
Perhaps Cryptic should spend less time telling how we should be playing and more time making a game WE want to play.
That means you won't run out of goals for this game before 2 years. Specializations are long-term goals for gameplay, and if Cryptic makes good on their promise, there will likely be new Specializations for many people before they maxed out the last few.
Let's say levelling was fast. You're now Level 60 and have all specializations unlocked. What do you do in game?
They will likely add additional skill tracks that you can set as your primary and secondary. It would make sense for them to allow dedicated players to finish the current one in a reasonable amount of time, likely right before the next set comes out, so they continue to pump them out.
Reputation tracks already work like this.
If you've only gotten a handful of skill points in your current trees, why would you care about, (and be interested in investing money in), new trees?
Grind is fine, but we need to see measurable progress, not progress measured with a microscope. Players have to feel like they are making progress. If they don't feel like they are getting somewhere, they'll go elsewhere, and take their money with them.
That means you won't run out of goals for this game before 2 years. Specializations are long-term goals for gameplay, and if Cryptic makes good on their promise, there will likely be new Specializations for many people before they maxed out the last few.
Let's say levelling was fast. You're now Level 60 and have all specializations unlocked. What do you do in game?
Same thing I did prior to DR....tweak my fits, think of new ones, enjoy blowing up stuff with greater impact next time I roll with my friends and fleeties and congratulate them as they do the same.
I would rather they did not raise the level cap at all or at least left off the specializations. We were happy at 50 with our mk xii gear....now its just tedium. We don't play games for tedium, we play them to have fun.
We are mmo players...if it is out there to get we want it.
These games are not about the leveling, or the journey or some such. That stuff is nice but it is endgame that matters. Endlessly leveling is not fun. The point of leveling is to be done with it.
Perhaps Cryptic should spend less time telling how we should be playing and more time making a game WE want to play.
Why is it not fun? Okay, I guess fun is subjective, so ignore that question.
But what about endgame? Is there any content that you can only access or finish if you unlocked all 60 specialization points?
And what is at endgame - is the character static from that point? Or isn't the point of doing all those special PvE missions to earn special rewards, stuff that adds other bonuses or abilities to your character?
So isn't endgame not ultimately just levelling, but with a different costume?
Specializations certainly are adifferent "costume", too - you don't earn skill points any more to raise your skills. You access specialization trees, and partially you even earn completely new abilities. Specializations are endgame.
Same thing I did prior to DR....tweak my fits, think of new ones, enjoy blowing up stuff with greater impact next time I roll with my friends and fleeties and congratulate them as they do the same.
I would rather they did not raise the level cap at all or at least left off the specializations. We were happy at 50 with our mk xii gear....now its just tedium. We don't play games for tedium, we play them to have fun.
My tip - just do what you did before Delta Rising. Just occasionally, you can consider tweaking your fit by adding another specialization point somewhere, instead of trying a new energy type or a torpedo boat.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Can't believe that there are ppl who say that progression is OK after they have been told that they won't fully expirience "new content" in next 2-3 years.
Can't believe that there are ppl who say that progression is OK after they have been told that they won't fully expirience "new content" in next 2-3 years.
I'll just multiply that with about 15 Alts aaaand , yeah ...
Why is it not fun? Okay, I guess fun is subjective, so ignore that question.
But what about endgame? Is there any content that you can only access or finish if you unlocked all 60 specialization points?
And what is at endgame - is the character static from that point? Or isn't the point of doing all those special PvE missions to earn special rewards, stuff that adds other bonuses or abilities to your character?
So isn't endgame not ultimately just levelling, but with a different costume?
Specializations certainly are adifferent "costume", too - you don't earn skill points any more to raise your skills. You access specialization trees, and partially you even earn completely new abilities. Specializations are endgame.
My tip - just do what you did before Delta Rising. Just occasionally, you can consider tweaking your fit by adding another specialization point somewhere, instead of trying a new energy type or a torpedo boat.
Guessing our versions of fun are pretty divergent then...all cool but the going to a new energy type or new concept on a boat I hadn't messed with in a while was the fun for me. My characters were never static and I was invested in multiple energy and weapon types on all but one of my eight characters.
Bottom line for me, even if I wanted to, I can't follow your tip. It is impossible for me to do what I did before DR given the current system.
Hanging around for the occasional spec point one toon at a time sounds like slow torture to me. Maybe not for some but I'm not digging it
The question really isnt what Cryptic is going to do we all pretty much know what that is: nerf it till I bleeds, kick it till it dies, call it a new expansion.
The question is, rather, what are we, the players, going to do about it? Ill tell you for most of us . Absolutely nothing. Most players wont leave, wont stop making Zen purchases, wont stop complaining but wont stop playing either. Therefore there is absolutely no incentive for Cryptic to do any differently.
Its like politics in America. We all know both parties are broken and will promise us the world while clutching that dagger aimed for our backs, but we keep voting along the party lines anyway because were too lazy and/or ignorant to actually use our collective power to dethrone them. So every four years it happens again and again and again and they continue to laugh all the way to the bank.
The question really isnt what Cryptic is going to do we all pretty much know what that is: nerf it till I bleeds, kick it till it dies, call it a new expansion.
The question is, rather, what are we, the players, going to do about it? Ill tell you for most of us . Absolutely nothing. Most players wont leave, wont stop making Zen purchases, wont stop complaining but wont stop playing either. Therefore there is absolutely no incentive for Cryptic to do any differently.
Its like politics in America. We all know both parties are broken and will promise us the world while clutching that dagger aimed for our backs, but we keep voting along the party lines anyway because were too lazy and/or ignorant to actually use our collective power to dethrone them. So every four years it happens again and again and again and they continue to laugh all the way to the bank.
True to an extent but population is dropping, new blood isn't coming and sustainability of the model is questionable.
Make no mistakes, people are closing wallets, leaving or downsizing. All equals a loss, check the amount of Zen available for dil purchase - about 400-600k and remember when it was over a mil before DR.
Rather Cryptic can't really turn it around anymore, be it from lack of funds or simple decisions set in stone.
So they can hope for the best, which usually isn't the best idea.
You're not going to have a good time if you look at XP as a reason to play this game (see. badly balanced.) However in having played this game prior to DR it should take much of an argument to say "well, so ****ing what? Thing x or y is still around. Why bother with z when z (post 60) is just some procedural fluff that's best approached as an occasional bonus."
that's exactly how I feel about it, ill do what I always do and let the marks fall where they will.
the only thing I will say is that from the day DR launched till this time I have levelled my 3 characters from 50 to 59 and although it took longer then levelling them from zero to 50 I got more gratification for the progress I have made since DR launched then I did levelling my characters to 50.
I felt great today when I see my fed & kdf were at level 59+ and when I looked at my rom and see he was only 58.8 I was a bit miffed but I have spent this evening playing the pve advanced ques with him and I am happy to say my rom is now into level 59 also.
I cant say what it would be like levelling up from zero to 50 at this time as I have no interest in starting a new character but I trust sheldoncooper`s opinion in this matter.
I think the early levels are fine. My new Talaxian is level 25 going into Tasha's tholian adventure today. I can skip anything that I don't like and be 50 probably somewhere in the Romulan arc.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Make no mistakes, people are closing wallets, leaving or downsizing. All equals a loss, check the amount of Zen available for dil purchase - about 400-600k and remember when it was over a mil before DR.
Thanks for pointing that out. I just checked dil-zen exchange and there was only ~350k Zen up for sale. There used to me millions. I don't know much about economy but i think that is a very disturbing sign.
Comments
its most likely that i die as an old man before my first toon reaches this state
Down to $19.28 now.
U mad bro? :P
This..
I think people are too used to being "done" with new content too fast..
What do they want? A button that instantly makes their new toon L60 with capped expertise?
I recently came back (just before DR launched), and am happy there ARE longtime goals for my toons..
I left (just after Reman episodes) cause every content they did were just zipped through in a couple days, I mean.. They did Deferi, and outside timegates, the content lasted all of 2 hours.. Then the Devidian stuff which was also blown through in no time.. Then Reman/Romulan episodes.. Same deal.. Theyd spend months on some content, and people would be done with it in a few hours of playing time, never to return to it.
Have fun? What world are your living on? We get nothing for the time we invest... and you could now play everything again and get no XP. As i pointed out, again... Casually doing 1 Argala run each day you will finish leveling in 3.7 years. Is that too soon for you? Sure you got doffs but they were Nerf. WAIT! We got the replays... wait. No they were nertf too.
I am not asking for a 2 week grind. What i am asking for is something reasonable.
I am not enjoy the game. I am not having fun. I done all the missions and everything else in the game, I had fun BEFORE these nerft. Before these changes. Its just punishment after punishment. I am walking away. Not because I dont like the game or trek, but i hate what this game is becoming and now one is talking to us.
....and yet, even with that rapid progression, there were still people playing the game. The STF queues were active, PVP was active and people did mission replays all the time while tweaking their builds. Slowing progression to a pathetic crawl doesn't mean players will play for longer. I'd hit level 50 within a week of playing the game, and I've kept playing for almost two years now. Hitting the level cap didn't make me leave and it didn't make all the other players leave.
Changing the level cap and slowing down leveling so that it'll take some players months and months to reach it is lazy. As lazy as "increasing difficulty" by adding a few zeroes to the hit points of NPCs. It is poor design, plain and simple.
Free Tibet!
Could you give us a bit of a rundown of the summery , and perhaps some interpretation of it -- for us non wall street folk ?
... and is such flux of shares normal , or was there something in the report that inspired this downturn ?
Aye, they must be reading the forums.
Seroiusly. Dude you gotta be kidding. This "long term goal" of urs will take years to reach if you won't work towards it specifically. By the time you will get there it will loose all it's value. There is no point in having a feature that you can't take advantage of in near future. It's a nano-carrot on a stick so long that you can't see it's end. And not to mention how alt-unfriendly spec trees are.
Youre talking about advanced/elite ques now, arent you?
What do you expect? To be able to just take whatever ship in with random skills on your toolbar and spacebar your way to glory with no difficulty?
If you look at the new STF, Battle of Korfez.. Outside the Dreadnaught at the end, there isnt any insane HP barriers there.. There are multiple objectives there, and they are all fairly straightforward..
1: Take down fleet - DPS oriented.. Take out the most dangerous ships first (Artillery ships), rest is just mopup. (no huge HP ships here)
2: Protect allied ships - DPS or Heal oriented.. Burn the hardhitting Vaadwaur ships before they can kill off allied NPCs *or* Keep NPCs healed/tanky while you wear em down.. Or a combination hereoff. (no huge HP ships here) - yet it fails cause even the healheavy teammembers just ignore the allied NPCs entirely
3: Blockade - Target selection oriented.. In each group there are a few ships that you must kill.. They are easy to identify as they do not engage you, but move in a straight line.. Yet I see spacebar heroes getting caught up on the fodder.
4: Kill the Dread - Fast move oriented.. You basically have unlimited time, as long as you take out the torpedos fast (which, by the way, do not have a huge HP pool).. Its pretty simple, but why do I so often see people with no move abilities (Omega, EP2E, Surplus whatever its called, Evasive) or see them just try to spacebar their way through the junk the Dread summons when it teleports.
Its a pretty straightforward STF, yet it took me many tries before I completed it.. Not because of HP barriers or timegates.. But because of the aforementioned spacebar heroes that are used to
1: hit spacebar
2: kill whatever it targets
3: repeat until...
4: ...mission successful
The other advanced STF are similar, but they are dated, thats probably where your complaint about the 000s added to HP comes from.
There really werent any other option for them to make these STFs challenging, outside scrapping the entire thing and redo them from scratch..
You talk about levelcap as its something thats mandatory for the enjoyment of the game.. Are you saying its impossible to do mission reruns, regular/advanced ques or whatever unless youre L60 with mk xiv epic gear?
Remember, its only a grind if you make it a grind.
That means you won't run out of goals for this game before 2 years. Specializations are long-term goals for gameplay, and if Cryptic makes good on their promise, there will likely be new Specializations for many people before they maxed out the last few.
Let's say levelling was fast. You're now Level 60 and have all specializations unlocked. What do you do in game?
We are mmo players...if it is out there to get we want it.
These games are not about the leveling, or the journey or some such. That stuff is nice but it is endgame that matters. Endlessly leveling is not fun. The point of leveling is to be done with it.
Perhaps Cryptic should spend less time telling how we should be playing and more time making a game WE want to play.
They will likely add additional skill tracks that you can set as your primary and secondary. It would make sense for them to allow dedicated players to finish the current one in a reasonable amount of time, likely right before the next set comes out, so they continue to pump them out.
Reputation tracks already work like this.
If you've only gotten a handful of skill points in your current trees, why would you care about, (and be interested in investing money in), new trees?
Grind is fine, but we need to see measurable progress, not progress measured with a microscope. Players have to feel like they are making progress. If they don't feel like they are getting somewhere, they'll go elsewhere, and take their money with them.
Same thing I did prior to DR....tweak my fits, think of new ones, enjoy blowing up stuff with greater impact next time I roll with my friends and fleeties and congratulate them as they do the same.
I would rather they did not raise the level cap at all or at least left off the specializations. We were happy at 50 with our mk xii gear....now its just tedium. We don't play games for tedium, we play them to have fun.
Why is it not fun? Okay, I guess fun is subjective, so ignore that question.
But what about endgame? Is there any content that you can only access or finish if you unlocked all 60 specialization points?
And what is at endgame - is the character static from that point? Or isn't the point of doing all those special PvE missions to earn special rewards, stuff that adds other bonuses or abilities to your character?
So isn't endgame not ultimately just levelling, but with a different costume?
Specializations certainly are adifferent "costume", too - you don't earn skill points any more to raise your skills. You access specialization trees, and partially you even earn completely new abilities. Specializations are endgame.
My tip - just do what you did before Delta Rising. Just occasionally, you can consider tweaking your fit by adding another specialization point somewhere, instead of trying a new energy type or a torpedo boat.
I'll just multiply that with about 15 Alts aaaand , yeah ...
...kill me.
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Unless you can really only manage one Argala run per day, you'll take no longer with 3 characters.
Not that it's relevant. I would hope that Season 10 or at least Season 11 will bring a new specialization...
...yeah.
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Haha 45 Agala runs each day for the next 4 years. Have fun bro lol.
Now let's just hope there's someone named Jack there.
Guessing our versions of fun are pretty divergent then...all cool but the going to a new energy type or new concept on a boat I hadn't messed with in a while was the fun for me. My characters were never static and I was invested in multiple energy and weapon types on all but one of my eight characters.
Bottom line for me, even if I wanted to, I can't follow your tip. It is impossible for me to do what I did before DR given the current system.
Hanging around for the occasional spec point one toon at a time sounds like slow torture to me. Maybe not for some but I'm not digging it
Evil. And likely true.
The question is, rather, what are we, the players, going to do about it? Ill tell you for most of us . Absolutely nothing. Most players wont leave, wont stop making Zen purchases, wont stop complaining but wont stop playing either. Therefore there is absolutely no incentive for Cryptic to do any differently.
Its like politics in America. We all know both parties are broken and will promise us the world while clutching that dagger aimed for our backs, but we keep voting along the party lines anyway because were too lazy and/or ignorant to actually use our collective power to dethrone them. So every four years it happens again and again and again and they continue to laugh all the way to the bank.
True to an extent but population is dropping, new blood isn't coming and sustainability of the model is questionable.
Make no mistakes, people are closing wallets, leaving or downsizing. All equals a loss, check the amount of Zen available for dil purchase - about 400-600k and remember when it was over a mil before DR.
Rather Cryptic can't really turn it around anymore, be it from lack of funds or simple decisions set in stone.
So they can hope for the best, which usually isn't the best idea.
I AM PISSED OFF AFTER 3 YRS. I STILL CAN'T USE OR CHANGE OR DELETE OUTFIT IN 3 OF 5 OUTFIT SLOTS ON MY KLINGON TOON !
[SIGPIC][/SIGPIC]
that's exactly how I feel about it, ill do what I always do and let the marks fall where they will.
the only thing I will say is that from the day DR launched till this time I have levelled my 3 characters from 50 to 59 and although it took longer then levelling them from zero to 50 I got more gratification for the progress I have made since DR launched then I did levelling my characters to 50.
I felt great today when I see my fed & kdf were at level 59+ and when I looked at my rom and see he was only 58.8 I was a bit miffed but I have spent this evening playing the pve advanced ques with him and I am happy to say my rom is now into level 59 also.
I cant say what it would be like levelling up from zero to 50 at this time as I have no interest in starting a new character but I trust sheldoncooper`s opinion in this matter.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Thanks for pointing that out. I just checked dil-zen exchange and there was only ~350k Zen up for sale. There used to me millions. I don't know much about economy but i think that is a very disturbing sign.