Hi, prior to the November 20 patch, Argala critter xp on a solo run at level 60 rewarded ~160 xp per cruiser, ~240 xp per battleship for a grand total of 3k critter xp per run. However, under the new system, cruisers reward ~250 xp, battleships reward ~350 xp for a total of 4.5k critter xp per run. Compared to the old/new xp required for each spec point, this comes out to be,
Pre-patch: 3000 critter xp/60000 xp per level = 5% of a spec point
VS
Post-patch: 4500 critter xp/160000 xp per level = 2.8% of a spec point,
This is a pretty substantial nerf to critter xp. Could you please look into this?
EDIT: Critter XP is closer to 4500 than my initial estimate of 4000, corrected my math.
I don't have hard numbers but I was getting between 2/3 and 3/4 of a block on the skill progress bar from Argala (critter kills + mission reward) before the latest patch, as there are 10 blocks per spec point I must have been getting between 6.66% and 7.5% of a spec point. Now I am getting 5% (1/2 a block) at best!
I don't have hard numbers but I was getting between 2/3 and 3/4 of a block on the skill progress bar from Argala (critter kills + mission reward) before the latest patch, as there are 10 blocks per spec point I must have been getting between 6.66% and 7.5% of a spec point. Now I am getting 5% (1/2 a block) at best!
Well, taking into account mission xp, pre-patch was 900, post-patch is 2600 at level 60 so you have:
Pre-patch: 3000+900 = 3900 total xp/60000 xp per level = 6.5%
VS
Post-patch: 4500+2600 = 7100 total xp/160000 xp per level = 4.44%.
So yeah, the net result is a nerf. The reason I focused on critter xp is because if you focus on end-of-mission (eom for sake of abbreviation) xp, you get something like this:
Pre-patch: 900 eom xp/60000 xp per level = 1.5%
VS
Post-patch: 2600 eom xp/160000 xp per level = 1.625%
So it's within expected numbers. The critter xp on the other hand is probably not intended, judging by the post they made before the patch, so I chose to focus on that.
Comments
Pre-patch: 3000+900 = 3900 total xp/60000 xp per level = 6.5%
VS
Post-patch: 4500+2600 = 7100 total xp/160000 xp per level = 4.44%.
So yeah, the net result is a nerf. The reason I focused on critter xp is because if you focus on end-of-mission (eom for sake of abbreviation) xp, you get something like this:
Pre-patch: 900 eom xp/60000 xp per level = 1.5%
VS
Post-patch: 2600 eom xp/160000 xp per level = 1.625%
So it's within expected numbers. The critter xp on the other hand is probably not intended, judging by the post they made before the patch, so I chose to focus on that.