some of this has merits but DO assignments.... just slot whatever is available when you change zones and forget it. If it is a grind, you made it so yourself.
If you only played a month, I seriously doubt you have maxed your reps and geared up even one ship to a reasonable potential. This brings up point #2 ..
the new enemy require higher dps, yes. This is an issue if you are under geared or not well built or even if you are just in a low dps ship. The merits of "higher damage more health = harder" can be debated (I hate this lazy developer gimmick myself) but of my 10 alts, the 4 that have good fleet and rep gear have zipped thru the DR chain as if it were pre DR content --- not too hard, not slow, etc. The others... lacking gear in major ways... it is so bad I left and am leveling those off MU event and old content for now. I am working a set of account bound gear to share out to them so they can also blast their way to glory, but until that is done, its a no-go --- they are not ready for it and trying to force the issue is punishing myself.
failed STFS? Tried it on the hardest difficulty mode in what, again, sounds like an undeveloped ship/ build? Well no wonder they fail a lot if people are dragging in ships like that. Put 2 or 3 of those in a group and its doomed, no offense, but the advanced/elites ARE the endgame. The have only been out a few weeks. Most players are not ready for them and most pugs are doomed to fail them -- no brainer on that.
Yes, some missions bug out. I would say over the past year, I have had experiences like that, oh, 10 or 15 times out of *hundreds upon hundreds* of successful missions. It happens --- a player misses a trigger in the scripted content and ... nothing happens after that. If you want a bug free MMO ... well... lol good luck with that...!!! (to be fair STO has too many bugs, that is no joke, but all MMOS have quite a few esp free to play games).
All that to say, if you hate it, well leave and good luck finding something you enjoy. But a month is not so long ... you did not even taste the game; it takes a month to get to max level and get rep maxed, let alone buying items and making a "build" or playing with a variety of ships and all that. You quit before you left the noob zone, effectively.
Well, in view of what self-proclaimed "gamers" have done recently in various fora, I'm kind of glad that the almighty Vestereng has declared me "not a gamer" (as I do indeed play extremely casually). Who'd want to be lumped in with that lot?
It's simple, really - enjoy the game for what it is. If you can't enjoy it, move on. If you want what you believe to be an "authentic" Star Trek experience, by all means, go write your fan fiction. I do some of that myself. Who knows? You might even get published! It happens.
Complaining about new ship designs not being "real"? You mean the way the Reliant in STII looked just like the classic Constitution design from TOS? Or the way the Defiant in DS9 had the outrigger warp nacelles? Or even the way the new Enterprise in TNG had the same perfectly circular saucer section and cylindrical engineering hull of the original? :rolleyes:
It's an SF series, not some kind of dungeon fantasy. We're supposed to assume there's occasional technological advancement. This is like ripping on the US Navy for not using the "classical" designs of the 18th century.
I have to agree that casual gaming died with DR thanks to the EP, Al Rivera, because I'm sure he signed off on it, among other boneheaded decisions like nerfing dilithium rewards and jacking up the cost of upgrading our equipment (which I haven't even touched btw).
OP, if you're struggling, I'm willing to help you improve your builds in game. I'm no expert by any means but my builds essentially crush ships on normal difficulty now. You should stay and keep trying to tweak your builds because eventually the EP wil partially reverse some of the failures of DR. Send me a forum pm, and I'll meet you in game. Also, try not to listen to the trolls on these forums who like to fight amongst themselves instead of listening and helping other fellow players.
If a set requirement is not met that causes the mission to fail, the it isn't "optional". It's mandatory. I'm all for increased difficulty, just call these what they are at the more advanced levels. They shouldn't be called optional if they are mandatory.
They're not. They're just referred to as "optional' in the context of being the same goals as the optionals of the previous difficulty level.
Ever hear of Star Wars: Galaxies? The same sh** is happening here that happened in SWG at the time of the CU and NGE. The reason I quit SW:TOR after 2 years was because of the never ending grind to better gear. In Galaxies my Gear was Top notch for the last 3 years of the game. The TCG was 20 times the cash store the Zen Store is and all it did was pretty much give vehicles, ships and house decorations. You don't need a never ending gear chase to make the game good.
SWG was a Star Wars Game First and MMO second just like this game is Star Trek first and an MMO second. Not the other way around. I never would have played these games if it wasn't Star Trek or Star Wars as I am sure thousands of others. The problem is as was with SWG is that the people in charge do not see it this way. They think that just because they have a Triple A IP they can do what ever and make a boatload of money.
Had these games been handled properly, they would blow the train wreck of all MMOs (WoW) out of the water. IMHO, the reason MMOs have more or less stunk it up in the last 5 years is because they model it after WoW "Because it's the most Popular" MMO out there and if we do it we'll be as popular as WoW.
I am sadly saying goodbye to STO as well. The grind now for upgrading rep gear is just too much. Bad enough I had to grind to get all the rep, grind to get the gear, and now I have to grind mind-numbing amounts of DIL now just UPGRADE that same gear? No thanks.
Not to mention the grinding to get just ONE ship's experience up now is stupid. STO in my opinion, has now become playable for only the true hardcore gamers that either have insane amounts of money and/or time to place towards it.
See, Indy, that's the complaint I don't get. I've never ground (grinded?) for anything in this game, unless you're sufficiently anal-retentive to regard the "fly through this extremely simple jetpack course" in the Risa summer event to be a "grind". I don't have fleet gear - TRIBBLE, most of my characters don't even have a fleet! And yet I've never had any issues with "playing the game", aside from making the time to do so (got a lot of things that can interrupt my play at any given moment, all of whom are more important than my pretend starships).
Or do you mean running STFs and such when you say "playing the game"? Because I don't do a lot of that. I just run the story missions, which are easily enough done with the free ships and the gear that drops in-game. (I will confess that the last time I started a new toon, I used older toons to craft him some fairly advanced gear - those early missions go a lot faster when you're packing Mk II antiproton arrays and a Mk II quantum torpedo launcher, all with bonuses, while sitting behind your Mk II covariant shields...)
I think you have me pegged a little wrong, I don't know we'll see.
I am not at all trying to hate or flame people for their gaming resume or abilities - quite the opposite in fact.
If there is a hierarchy of problems, star trek online NO LONGER, thanks to DR, appealing to casual people is one of the main problems in my opinion.
I said before the game is carried by the star trek brand which means you have a large audience who are more into star trek than they are into video gaming.
And that's not said in order to judge them, it's being brought to question the reasoning behind killing the product for that group of people.
As I see there should be room for everyone - minus developer apologists because they sabotage the game.
HOWEVER, the game has for 4 years straight been casual:
Low dps requirement, abiliity to cross class and fly all sorts of ship ignoring dps.
There was freedom there, relaxing casual enjoyment. You were free to get creative with builds and everyone could play - as it SHOULD BE.
DR kills it for everyone who isn't a hardcore whale flying a tactical ship worth 2-3 million dil weapons.
I don't know where you get the idea I thought that was the right path but if so I will say this, DR, the current path, creating a dps only game is the worst they have come up.
Which is a phrase casually every week at this point I guess.
But yeah blocking people from being caual in my opinion killed the game.
As far as, is someone a roleplayer, a pvp'er or whatever I honestly do not care even remotely.
It's up to the developers to make sure everyone is happy - and it's up to us hold them accountable.
I give respect to anyone who isn't a developer apologist and just give honest feedback, good or bad.
My concern is the quality of the game or rather making people understand that we set the tone in what we ask from the developers...
Thus the developer apologists are the worst because they accept everything and thus murder the game
You and everyone else who played it, bought into it and gave them money for DR.
It could have been great but you people sold us all out.
I have a handful of items I didn't have room for up on the exchange and that's it.
I don't convert dil, I don't level anyone up with doffing, I play zero queues to send the clear message that DR is an insult and it's a re-roll or they can count me out
Really??? ^^
That seems a little misdirected to me. I have a different take. Cryptic/PWE had a good thing going for a bit building a game some spent far more on than what would usually be reasonable for one. Instead of being happy about that and looking at a long term strategy that would center around marketing to new players to build new ship and shiney collections, they focused on devaluating the purchaces of its player base in a short term effort to see just how much they can get out of them. Basically greed sets in and they drive it off a cliff.
But somehow a faulty business model changing the entire structure of the relationship between current customers and the company is our fault? C'mon
They offered a product, we bought it....but the product isn't as good anymore. I, for one, haven't been buying since. Even if you want to blame spenders, I think we can both only hope enough people will either leave or stop spending enough to counter balance the enthusiastic/suckers who poured in vast sums per the new business model. Only then would there be change.
Last point, if enough of us stop playing, even the chronic spendthrift will simply have less people to
play with and move on
I'm starting to feel like one of the few who actually like the update. In my experience, a vast majority of rep gear isn't worth using. Maybe a console, and thats really it. I bother leveling the stuff up for the passive abilities and what not, however that's typically the only reason, when it comes to gear, I still use the assimilated or Nukara two piece set. I found since I use phaser gear, the counter command turret and console made sense, and the bioneural set mightn't be a bad idea either. Aside from that, the majority of equipment is useless. So with that in mind, I only upgrade the gear I actually use, such as the two piece sets, the one warp core and shield array I use, as well as the weapons. Since that's all I use, I can upgrade whatever else I feel like without being pressured. It's not about upgrading, it's about being smart. (Also, to be successful, you don't need to upgrade anything.)
TheGrateLordeCheesus Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM Doesn't Owe AnyoneEC Kirks Prot
I'm starting to feel like one of the few who actually like the update. In my experience, a vast majority of rep gear isn't worth using. Maybe a console, and thats really it. I bother leveling the stuff up for the passive abilities and what not, however that's typically the only reason, when it comes to gear, I still use the assimilated or Nukara two piece set. I found since I use phaser gear, the counter command turret and console made sense, and the bioneural set mightn't be a bad idea either. Aside from that, the majority of equipment is useless. So with that in mind, I only upgrade the gear I actually use, such as the two piece sets, the one warp core and shield array I use, as well as the weapons. Since that's all I use, I can upgrade whatever else I feel like without being pressured. It's not about upgrading, it's about being smart. (Also, to be successful, you don't need to upgrade anything.)
I like how you started off saying that you like the update, and then went on to explain how you'd almost completely bypassed every feature it added.
They can call it "super magic bonus" if they like, that doesn't make it "optional".
Honestly, I'm not sure what your point is. I've been responding in assumption that you know how the current normal/advanced/elite system works. Whatever's optional in one difficulty is mandatory in the next highest up with new optionals. Therefore, the "optionals" in one difficulty level can be identical to the mandatories in another.
Then again, I could be way off and totally missing your point.
Unfortunately this thread is a perfect example of why "I Quit" threads are not allowed on the forum.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I like how you started off saying that you like the update, and then went on to explain how you'd almost completely bypassed every feature it added.
Outstanding.
Last I checked, the queue revamp, ships, tier upgrade, missions, combat zone, quadrant.... Shall I continue? The rep addition is a miniscule part of the expansion. I explained that I did indeed upgrade gear. I use the T6 ships, and so on. I do like the update, so how exactly are the afore mentioned bypassed? They're not. A reputation system does not an expansion make.
TheGrateLordeCheesus Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM Doesn't Owe AnyoneEC Kirks Prot
I'm fond of the I quit threads myself, silencing people to hide your errors is a bad thing. However threre should be an area they live so the vileness in them that comes out from fanbois can be avoided.
it's because it's star trek, it attracted fans who were older adults with lives who were playing the game because it was star trek, looking at all the cool stuff and trying out ships and dabbling in all sorts of things like, just sort of whenever
a traditional mmo e-peen minmax gearscore grindfest environment couldn't be more off target when it comes to that playerbase
and you know what? they are pissed, and it's not a small group of customers
That's all correct for me and the others of my fleet. An MMO does not need to be a grind fest.
For those of us who value interesting challenges (not the same type all the time), we are waiting for the bright developers to show their stuff. I do math enough, at work, to not value min-max play as part of my liesure games.
I do play MMOs where clever puzzles are the rule not the exception. I also prefer optionals to be optional.
No, I don't think this is a DOOM thread at all, just me saying my farewells. I might casually play here and there still, but I was the type of person would did like to have most (or all) of the best gear possible (I sadly still haven't gotten a lockbox ship, but have plenty of C-Store ships that I've earned through grinding for DIL, bought both expansion with DIL to ZEN from grinding). I just really didn't like the idea of how much additional time/energy that would be required since the release of DR to have the top-end (or close to) stuff. Yeah, it's still fun to play once in awhile, but buying the DR pack and seeing how much more I'd have to do even with the ship and gear I found very upsetting to me.
With that being said, that is just my thoughts on the state of the game now and just can't commit to the time and effort needed to keep up with what I wanted to do in the game.
No, I don't think this is a DOOM thread at all, just me saying my farewells. I might casually play here and there still, but I was the type of person would did like to have most (or all) of the best gear possible (I sadly still haven't gotten a lockbox ship, but have plenty of C-Store ships that I've earned through grinding for DIL, bought both expansion with DIL to ZEN from grinding). I just really didn't like the idea of how much additional time/energy that would be required since the release of DR to have the top-end (or close to) stuff. Yeah, it's still fun to play once in awhile, but buying the DR pack and seeing how much more I'd have to do even with the ship and gear I found very upsetting to me.
With that being said, that is just my thoughts on the state of the game now and just can't commit to the time and effort needed to keep up with what I wanted to do in the game.
LLAP all!
The best thing you can do is do not let it get to you.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Good luck, OP, in whatever game you choose to play. Gaming is a hobby and you should be happy with your hobby. I tend to play a lot of different games just to alleviate the frustrations caused by any one game. For me variety is the spice of life. Find a bunch of games you like and then pop in and out as you need to save your sanity. Keep it fun!
Excellent reply!
And I too say to the OP good luck and have fun in gaming! Fun is something online gaming is supposed to be...and then there is STO - DR... Ugh!
The best thing you can do is do not let it get to you.
True. I've tried to but I can't seem to find the fun factor much now. Perhaps a break is just needed. I did that way in the past and came back to it. I've been hard at it for almost 2 years straight again. I even have close to 700 Mil EC saved up but still hedge to even buy a lockbox ship on the Exchange... lol.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
I can relate with the op in being disappointed with dilithium rising. Certainly understand why people are leaving. There's just so much wrong and you know with cryptics track record we will be lucky if half of it gets fixed...hell will be lucky if half of the problems are even acknowledged.
A broken leveling experience, dilithium stinks at every turn, enhanced difficulty which isn't so much advanced as it is tedious. It's really sucked the fun out of the game for me. I'm still here hoping things will get better because I love the ip, but I'm not very optimistic.
Comments
If you only played a month, I seriously doubt you have maxed your reps and geared up even one ship to a reasonable potential. This brings up point #2 ..
the new enemy require higher dps, yes. This is an issue if you are under geared or not well built or even if you are just in a low dps ship. The merits of "higher damage more health = harder" can be debated (I hate this lazy developer gimmick myself) but of my 10 alts, the 4 that have good fleet and rep gear have zipped thru the DR chain as if it were pre DR content --- not too hard, not slow, etc. The others... lacking gear in major ways... it is so bad I left and am leveling those off MU event and old content for now. I am working a set of account bound gear to share out to them so they can also blast their way to glory, but until that is done, its a no-go --- they are not ready for it and trying to force the issue is punishing myself.
failed STFS? Tried it on the hardest difficulty mode in what, again, sounds like an undeveloped ship/ build? Well no wonder they fail a lot if people are dragging in ships like that. Put 2 or 3 of those in a group and its doomed, no offense, but the advanced/elites ARE the endgame. The have only been out a few weeks. Most players are not ready for them and most pugs are doomed to fail them -- no brainer on that.
Yes, some missions bug out. I would say over the past year, I have had experiences like that, oh, 10 or 15 times out of *hundreds upon hundreds* of successful missions. It happens --- a player misses a trigger in the scripted content and ... nothing happens after that. If you want a bug free MMO ... well... lol good luck with that...!!! (to be fair STO has too many bugs, that is no joke, but all MMOS have quite a few esp free to play games).
All that to say, if you hate it, well leave and good luck finding something you enjoy. But a month is not so long ... you did not even taste the game; it takes a month to get to max level and get rep maxed, let alone buying items and making a "build" or playing with a variety of ships and all that. You quit before you left the noob zone, effectively.
It's simple, really - enjoy the game for what it is. If you can't enjoy it, move on. If you want what you believe to be an "authentic" Star Trek experience, by all means, go write your fan fiction. I do some of that myself. Who knows? You might even get published! It happens.
Complaining about new ship designs not being "real"? You mean the way the Reliant in STII looked just like the classic Constitution design from TOS? Or the way the Defiant in DS9 had the outrigger warp nacelles? Or even the way the new Enterprise in TNG had the same perfectly circular saucer section and cylindrical engineering hull of the original? :rolleyes:
It's an SF series, not some kind of dungeon fantasy. We're supposed to assume there's occasional technological advancement. This is like ripping on the US Navy for not using the "classical" designs of the 18th century.
OP, if you're struggling, I'm willing to help you improve your builds in game. I'm no expert by any means but my builds essentially crush ships on normal difficulty now. You should stay and keep trying to tweak your builds because eventually the EP wil partially reverse some of the failures of DR. Send me a forum pm, and I'll meet you in game. Also, try not to listen to the trolls on these forums who like to fight amongst themselves instead of listening and helping other fellow players.
Huh. Makes sense.
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So you disagree with the OP then disagree with us? Quit ****ing trolling.
Not to mention the grinding to get just ONE ship's experience up now is stupid. STO in my opinion, has now become playable for only the true hardcore gamers that either have insane amounts of money and/or time to place towards it.
Just a word of advice. Play it cool.
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Or do you mean running STFs and such when you say "playing the game"? Because I don't do a lot of that. I just run the story missions, which are easily enough done with the free ships and the gear that drops in-game. (I will confess that the last time I started a new toon, I used older toons to craft him some fairly advanced gear - those early missions go a lot faster when you're packing Mk II antiproton arrays and a Mk II quantum torpedo launcher, all with bonuses, while sitting behind your Mk II covariant shields...)
Agreed. He isn't worth it.
I am not at all trying to hate or flame people for their gaming resume or abilities - quite the opposite in fact.
If there is a hierarchy of problems, star trek online NO LONGER, thanks to DR, appealing to casual people is one of the main problems in my opinion.
I said before the game is carried by the star trek brand which means you have a large audience who are more into star trek than they are into video gaming.
And that's not said in order to judge them, it's being brought to question the reasoning behind killing the product for that group of people.
As I see there should be room for everyone - minus developer apologists because they sabotage the game.
HOWEVER, the game has for 4 years straight been casual:
Low dps requirement, abiliity to cross class and fly all sorts of ship ignoring dps.
There was freedom there, relaxing casual enjoyment. You were free to get creative with builds and everyone could play - as it SHOULD BE.
DR kills it for everyone who isn't a hardcore whale flying a tactical ship worth 2-3 million dil weapons.
I don't know where you get the idea I thought that was the right path but if so I will say this, DR, the current path, creating a dps only game is the worst they have come up.
Which is a phrase casually every week at this point I guess.
But yeah blocking people from being caual in my opinion killed the game.
As far as, is someone a roleplayer, a pvp'er or whatever I honestly do not care even remotely.
It's up to the developers to make sure everyone is happy - and it's up to us hold them accountable.
I give respect to anyone who isn't a developer apologist and just give honest feedback, good or bad.
My concern is the quality of the game or rather making people understand that we set the tone in what we ask from the developers...
Thus the developer apologists are the worst because they accept everything and thus murder the game
Really??? ^^
That seems a little misdirected to me. I have a different take. Cryptic/PWE had a good thing going for a bit building a game some spent far more on than what would usually be reasonable for one. Instead of being happy about that and looking at a long term strategy that would center around marketing to new players to build new ship and shiney collections, they focused on devaluating the purchaces of its player base in a short term effort to see just how much they can get out of them. Basically greed sets in and they drive it off a cliff.
But somehow a faulty business model changing the entire structure of the relationship between current customers and the company is our fault? C'mon
They offered a product, we bought it....but the product isn't as good anymore. I, for one, haven't been buying since. Even if you want to blame spenders, I think we can both only hope enough people will either leave or stop spending enough to counter balance the enthusiastic/suckers who poured in vast sums per the new business model. Only then would there be change.
Last point, if enough of us stop playing, even the chronic spendthrift will simply have less people to
play with and move on
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot
I like how you started off saying that you like the update, and then went on to explain how you'd almost completely bypassed every feature it added.
Outstanding.
Free Tibet!
Then again, I could be way off and totally missing your point.
I'm half asleep, help me out here.
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Last I checked, the queue revamp, ships, tier upgrade, missions, combat zone, quadrant.... Shall I continue? The rep addition is a miniscule part of the expansion. I explained that I did indeed upgrade gear. I use the T6 ships, and so on. I do like the update, so how exactly are the afore mentioned bypassed? They're not. A reputation system does not an expansion make.
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot
except that implys that every "i quit" thread on this board isn't exactly identical this one
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot
That's all correct for me and the others of my fleet. An MMO does not need to be a grind fest.
For those of us who value interesting challenges (not the same type all the time), we are waiting for the bright developers to show their stuff. I do math enough, at work, to not value min-max play as part of my liesure games.
I do play MMOs where clever puzzles are the rule not the exception. I also prefer optionals to be optional.
DOOOOOOOOOOOOM
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot
No, I don't think this is a DOOM thread at all, just me saying my farewells. I might casually play here and there still, but I was the type of person would did like to have most (or all) of the best gear possible (I sadly still haven't gotten a lockbox ship, but have plenty of C-Store ships that I've earned through grinding for DIL, bought both expansion with DIL to ZEN from grinding). I just really didn't like the idea of how much additional time/energy that would be required since the release of DR to have the top-end (or close to) stuff. Yeah, it's still fun to play once in awhile, but buying the DR pack and seeing how much more I'd have to do even with the ship and gear I found very upsetting to me.
With that being said, that is just my thoughts on the state of the game now and just can't commit to the time and effort needed to keep up with what I wanted to do in the game.
LLAP all!
Excellent reply!
And I too say to the OP good luck and have fun in gaming! Fun is something online gaming is supposed to be...and then there is STO - DR... Ugh!
Zeus
True. I've tried to but I can't seem to find the fun factor much now. Perhaps a break is just needed. I did that way in the past and came back to it. I've been hard at it for almost 2 years straight again. I even have close to 700 Mil EC saved up but still hedge to even buy a lockbox ship on the Exchange... lol.
A broken leveling experience, dilithium stinks at every turn, enhanced difficulty which isn't so much advanced as it is tedious. It's really sucked the fun out of the game for me. I'm still here hoping things will get better because I love the ip, but I'm not very optimistic.