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Elachi torp w/spread cause 2 cooldowns - video INVESTIGATING

eradicator84eradicator84 Member Posts: 1,116 Arc User
edited December 2014 in PC Gameplay Bug Reports
Ticket ID# 2895438

This doesn't happen all the time but often enough you can see it happen about once every five minutes of combat.

When you activate torpedo spread with the Elachi Subspace torpedo (its the only torpedo on my build), normally the torpedo gains the spread power and when you sweep the target into its firing arc the torpedo takes 1-2 seconds to fire. However occasionally when you sweep the target into the torps firing arc with torp spread active the torpedo goes into what looks like 2 consecutive cool down states before firing. The first is what seems to be when the weapon should fire, but instead triggers a second even longer cool down timer, before attempting to fire after that.

The second cool down time being so long makes me think it looks like the torp thinks another torp has been fired, triggering a global cooldown time on itself before attempting to re fire again.

I recorded a run of Borg Disconnected and during this time the bug occurred 4 times. At these time points:
50s
4m 0s
9m 40s
14m 12s

Watch the top right weapon in my weapon activation tray area, that's the torp, you'll see it go into and extra cool down at these time points.
All other activations of the torp with torp spread appear to work on queue and as expected, so its quite intermittent.

Here's my recording to help devs
http://youtu.be/1HhtdM1E6GU
AFMJGUR.jpg
Post edited by Unknown User on

Comments

  • olliereportolliereport Member Posts: 721
    edited November 2014
    The elachi ships are kind of interesting, and I enjoy setting up ships like ... with gear that would be on it (like having klingons using disruptors, romulans use plasma) and try to make it work. Sometimes it's a challenge. So I upgraded this set, the console is nice, and have played around with it.

    I also did notice the torpedo behaving strangely, I thought it might have been some kind of visual artifact, like perhaps it was firing and the cooldown-timer-clockface on the icon wasn't showing anything important. It would spin a couple times before firing for some reason.

    But, that's not it. For some reason, it doesn't seem to always fire in a timely manner. No idea why. It's sitting in my bank now, gathering dust.

    In general, this is from memory, but it seemed to happen more often in chaotic combat, multiple ships and effects going on.
  • heckgoblinheckgoblin Member Posts: 685
    edited November 2014
    This torpedo should have a 6 sec CD, not 10. It's garbage because it takes too long to fire.
    I AM WAR.
  • richarddoverricharddover Member Posts: 166 Arc User
    edited November 2014
    I've noticed a double cooldown on several systems on several ships. I'm guessing it's a 'feature'.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited November 2014
    heckgoblin wrote: »
    This torpedo should have a 6 sec CD, not 10. It's garbage because it takes too long to fire.

    I think that's because it's a tricobalt? But yes, since the trics got nerfed a lower CD should be considered.
    AFMJGUR.jpg
  • olliereportolliereport Member Posts: 721
    edited November 2014
    I upgraded a thermionic torpedo as well, to use on a tholian ship, just for fun. It is 10sec as well, and it has very poor damage. Disappointing.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    Grab a boat with all torps, have the weapon window open, put all the torps on autofire, bind the FireAll or FireTorps to your spacebar...spam the spacebar...you'll see this issue happen across a variety of torps pretty consistently. Hell, same happens with mines too. The "hiccup"...it's been an issue forever.
  • smeeinn1tsmeeinn1t Member Posts: 618 Arc User
    edited November 2014
    I've been getting the same on various different torps, kinda given up on them and am now looking to build torp free.
    V9BQ6SM.gif
    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." — Lazarus Long --->Get the Forums Enhancement Extension!
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited November 2014
    Grab a boat with all torps, have the weapon window open, put all the torps on autofire, bind the FireAll or FireTorps to your spacebar...spam the spacebar...you'll see this issue happen across a variety of torps pretty consistently. Hell, same happens with mines too. The "hiccup"...it's been an issue forever.

    Oh? Its the first time I've seen it. Which torps exactly? Rep/lobi ones only or any regular kind?
    AFMJGUR.jpg
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited December 2014
    I see this thread has "investigating" in the title now.

    Any progress been made devs?
    AFMJGUR.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2014
    I see this thread has "investigating" in the title now.

    Any progress been made devs?

    Yeah, that would be interesting to know...
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited December 2014
    All I've been able to repro so far is a minor stutter in the global cooldown, where the sweep across the icon drops, skips back up a tiny bit and then continues. It's a fraction of a second increase in the cooldown at worst. I've gotten nothing that doubles the cooldown, or otherwise significantly increases it yet.

    So this remains under investigation.
    STO QA Team
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited December 2014
    Thanks for the update crypticfrost.

    If it helps, here's a link to my build
    http://www.stoacademy.com/tools/skillplanner/index.php?build=eradsbenthan_3172
    Specifically, the traits tab and notes tab (for the active duty doff arrangement) might be of help to you as those weren't shown in the video.

    Note: in the starship traits section the first two ship trait icons are missing (for me anyway) due to bug on that website, just hold mouse over them to see the traits name.
    AFMJGUR.jpg
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited December 2014
    I've seen this bug happen with a lot of different torpedoes these last few weeks. At first I thought it was global cooldowns because it happened with the Hargh'Peng, but most other torpedoes don't have a global cooldown.
    heckgoblin wrote: »
    This torpedo should have a 6 sec CD, not 10. It's garbage because it takes too long to fire.

    Yeah, some torpedoes have extra long cooldowns after using high yield bridge officer abilities. The Gravimetric Torpedo is one such torpedo. Normally it has an 8 second cooldown, but after high yield it has a 10 second cooldown. I really wish it didn't, but I assume it is for balance purposes. Though you'd think the destructible and slower movement state would be enough beyond the longer cooldown.
    --->Ground PvP Concerns Directory 4.0
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    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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