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The problem with the Dilithium Grind. [Aimed at PWE/Cryptic]

kitsune1977kitsune1977 Member Posts: 77 Arc User
Ok so many people have gone through the process of trying to upgrade their items and have run into this problem. Thing is that I don't think that anyone at Cryptic/PWE ever did the math on how much Dilithium it actually takes to get something (especially a set item like Kinetic Cutting Beam) from MK 12 VR to MK 14 E. Right now the items are managing to get a quality proc at an average of 25%. Some proc sooner and others don't hit until they are as high as 40%. Now I have been watching the Dilithium costs on these and right now for the primary items that people use (this specifically does not include consoles) it takes 1,500,000 Dilithium on average.

Now lets look at the math on this. Keep in mind that this game is by the devs own words "aimed at the casual player"

1,500,000 Dil

You can get a max of 8000 dil a day.

Playing every single day (by the way this makes you a hardcore player) you will reach that in 188 days or to knock that to months that's over 6 months.

I don't know about you but that is by no means catering to the casual player. It shouldn't take an average of 6 months to fully upgrade ONE item out of 10 to 12. (again doesn't include consoles as those are much easier to upgrade.)

This means that just to fully upgrade 1 ship with one build you would have to GRIND Dilithium for 6 YEARS 3 MONTHS without taking a day off ever. Edit this as per following info due to my own error.

Ok This was pointed out by "ghyudt" that my math was off. Here are the actual numbers behind this.

First this isn't including the complete now costs. This is only the 1075 dili per Superior Tech Upgrade application and the fact that wor weapons it takes 25 of them to fill the bar once. Getting to MK 14 is easy. Getting from VR to UR and then to E is the insanely expensive part.

You get about 2% quality chance upgrade per time you fill the bar. Now if you are going to take a truly mathematical average of 50% chance needed (you would have as many peices needing to get to 100% as those that quality proc on the first try) then the price would be far higher. But that chance goes down because you get to roll each time you fill the bar. Right now we are seeing an average of 25% to 30% and a friend of mine just told me one of his peices got to 60% before it finally proced. So Yes I am willing to redo the math and I will revise my Original Post with the correct numbers. Don't forget you have to Proc it twice. Once from VR to UR and then again from UR to E.

Right now it stands that it takes on average just over 25% chance to get it to proc. This is the same is filling it to 50% once where the dili costs are concerned.

50 / 2 = 25 (the 2 is from the usual 2% you get per filling the bar.)

It take 25 Superior tech upgrades to fill a bar.
25 x 1075 = 26,875

Take that and times it by the average number of times you have to fill the bar.
26,875 x 25 = 671,875 dili per piece.

This means that it would take 84 days for someone to upgrade one piece or almost 3 months. Not the 6 months I stated before. I left it up there so that people would see that I was in slight error but this amount of time does not detract from my statement. It would still take 3 years to fully upgrade just the weapons, engines, warp core, deflector dish and shields.

If you take a casual player that plays once or twice a week and gets 8000, to 16000 dili a week then you can take that 3 years and expand it out to (3 years X 3.5 = 10.5) 10 and a half years for a casual player to make ONE BUILD full Epic.


Yes some people get lucky. Others don't. This is taking the average that myself and many people that I know (ALL of whom have put money in the game to upgrade stuff.) have experienced.

No offense PWE/Cryptic but this is really (expletive here) people off.

There is no reason to make this game literally the grindiest game ever to exist (worse even than EVE or any Asian MMO) But that is EXACTLY what PWE/Cryptic has done.

Please uphold to your words PWE/Cryptic and ACTUALLY set the numbers to levels that coincide with what casual player means.

Edit.

I am adding this to it. There are 2 solutions to this. First lower the cost of upgrading items. (it should be closer 150,000 dili in my opinion) OR (and this is the preferred method) Increase the daily cap to about 100,000. This would make dili to zen better too. It wouldn't take as much cash (right now literally hundreds of dollars) to upgrade stuff quickly if you wanted. Would probably drive the dili to zen price to around 650 or so Dili per zen.

Further I think this video should explain VERY WELL what the problem is here and I honestly feel should be required watching for anyone looking to make stuff in a game insanely expensive.

Extra Credits - Free to Play Is Currently Broken - How High Costs Drive Players Away from F2P Games
Delta Rising: The fall of PvP.
Post edited by kitsune1977 on
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Comments

  • alliancecmdralliancecmdr Member Posts: 4 Arc User
    edited November 2014
    I totally agree in this situation. I'm sorry Cryptic, I'm not playing a game for 4-6 YEARS just to fully upgrade all my gear to MK 14 E. And I'm what you would consider a hardcore gamer.
  • kitsune1977kitsune1977 Member Posts: 77 Arc User
    edited November 2014
    Thank you for the comment there.

    I remember watching this video that I have edited into my previous post that really well explains the problem.
    Delta Rising: The fall of PvP.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited November 2014
    That seems rather high. Are you calculating the cost of immediate completion? Because that's optional, not required, and does not count towards the actual cost of upgrading all 22 items (give or take one or 2 depending on the ship) on a ship. Also, this depend on whether you use basic, advanced, or superior upgrades, which cost more the higher up you go.

    So, it takes 2 superior tech upgrades to go from Mk xii to XIII. Each upgrade costs 1075 dilithium. 1075x2= 2150. No accelerators, and no complete now cost. I believe the cost goes up when upgrading from Mk XIII to xiv, but I haven't done it yet. Let's assume it does, and say it doubles. Soz upgrading an item from XIII to xiv would cost 4300 dilithium. So, first, the maximum number of upgradeable items, on my ship at least, is 22. If each item costs 2150 from xii to xiiiz that means 2150x22=47300. Then, I have the cost of going from XIII to xiv. We doubled the previous cost just to account for higher prices for item going from XIII to xiv (greatly exaggerated, I'm sure). So, the cost for one item was 4300. 4300x22=94600. 47300 for 22 items mk xii to XIII, and 94600 for items from XIII to xiv. 94600+47300=141900. 141,900 dilithium to upgrade 22 items from Mk xii to Mk xiv.

    Someone correct me if I made a mistake here, but I'm pretty sure the cost of upgrading is not quite as high as you think. Actually, it's quite reasonable. Now, if my math above it correct, then we can find the number of days it actually takes to fully upgrade a T5-U ship. 141,900 dilithium for a complete upgrade. 8,000 refinable dilithium each day. 141900
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2014
    Well I was able to upgrade all my 8 toons primary ground and space builds to mkXIV. The costs for that were devastating already. The rarity upgrades is something I will not bother with nor with any form of secondary builds. It may be that I ad or exchange an existing part on my toons and upgrade but that’s just about it. I got some “lucky” rarity upgrades by chance when I did my main upgrades. I can quiet assure you that the benefits are hardly noticeable and do not by any means correspond with the requirements.

    I could imagine that this rarity stuff was meant for some long term goal for a player to achieve within moths or years. Unfortunately, for me at least, Cryptic heavily removed the fun on PvE endgame lately which means that most means to gather recourses are a painful grind and not a joyful experience where one could have wasted his Dil without feeling the need to do any math.

    The entire concept of the upgrades in comparison to the changes at endgame make the whole thing a sad joke. Tinkering out an efficient starship build remains much more important than any upgrades in the world. The latter just seems to distract people from the requirements of Delta Rising which you can encounter with mkXII just fine when you know how.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    Ok so many people have gone through the process of trying to upgrade their items and have run into this problem. Thing is that I don't think that anyone at Cryptic/PWE ever did the math on how much Dilithium it actually takes to get something (especially a set item like Kinetic Cutting Beam) from MK 12 VR to MK 14 E. Right now the items are managing to get a quality proc at an average of 25%. Some proc sooner and others don't hit until they are as high as 40%. Now I have been watching the Dilithium costs on these and right now for the primary items that people use (this specifically does not include consoles) it takes 1,500,000 Dilithium on average.

    The game may be aimed at the casual player, but not every single feature in the game is.

    Epic Mark XIV and Elite missions are not aimed at casuals at all. They are for the hardcore people. Getting 8,000 Dilithium per Day is already unrealistic for casuals. I play practically daily and never reach that limit on a single character, it requires a week-end and focused play or special rewards to bring me over the refinement cap.


    A quite reachable goal is however getting Mark XIV gear on a single character. That requires a lot less Dilithium and Energy Credits, especially if you can craft superior upgrades yourself.



    "Casuals" are not actually the people that have grinded out all the reputations and are equipped with Very Rare Mark XII gear in every item slot, complete with their favorite item set.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    I don't know about you but that is by no means catering to the casual player.

    First, I think you need to reevaluate your definition of what exactly a casual player is...

    Second, I think you should read some of the threads where folks have done a far better job of the analysis of the overall costs involved in upgrading...

    Third, I think you should have a nice day.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    Well I was bale to upgrade all my 8 toons primary ground and space builds to mkXIV. The costs for that were devastating already. T

    An excellent example of NOT CASUAL. 8 characters already brought to Mark XIV gear, not just space, but also ground? A month after Delta Rising's release?

    And now you're practically done with your characters. There is not actually anything left that you need to spend Dilithium on, you have the top tier gear already.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • daka86daka86 Member Posts: 302 Arc User
    edited November 2014
    I agree to in some regard but i think that cryptic means that to be for the long term players and the same goes for R&D system.
    They get a lot of complying to put things for the short term players so.
    They may have handle it a bit batter but that is what i we got.
    I have like 9 Characters and found it a bit hard to get the epic just for my main.
  • daka86daka86 Member Posts: 302 Arc User
    edited November 2014
    An excellent example of NOT CASUAL. 8 characters already brought to Mark XIV gear, not just space, but also ground? A month after Delta Rising's release?

    And now you're practically done with your characters. There is not actually anything left that you need to spend Dilithium on, you have the top tier gear already.

    I`me sory but that is point of the Elite ques there not for the casual player there for thews of use who put a lot of time ore money in the game.
    There normal and advanced can play in to.
  • kitsune1977kitsune1977 Member Posts: 77 Arc User
    edited November 2014
    ghyudt wrote: »
    That seems rather high. Are you calculating the cost of immediate completion? Because that's optional, not required, and does not count towards the actual cost of upgrading all 22 items (give or take one or 2 depending on the ship) on a ship. Also, this depend on whether you use basic, advanced, or superior upgrades, which cost more the higher up you go.

    So, it takes 2 superior tech upgrades to go from Mk xii to XIII. Each upgrade costs 1075 dilithium. 1075x2= 2150. No accelerators, and no complete now cost. I believe the cost goes up when upgrading from Mk XIII to xiv, but I haven't done it yet. Let's assume it does, and say it doubles. Soz upgrading an item from XIII to xiv would cost 4300 dilithium. So, first, the maximum number of upgradeable items, on my ship at least, is 22. If each item costs 2150 from xii to xiiiz that means 2150x22=47300. Then, I have the cost of going from XIII to xiv. We doubled the previous cost just to account for higher prices for item going from XIII to xiv (greatly exaggerated, I'm sure). So, the cost for one item was 4300. 4300x22=94600. 47300 for 22 items mk xii to XIII, and 94600 for items from XIII to xiv. 94600+47300=141900. 141,900 dilithium to upgrade 22 items from Mk xii to Mk xiv.

    Someone correct me if I made a mistake here, but I'm pretty sure the cost of upgrading is not quite as high as you think. Actually, it's quite reasonable. Now, if my math above it correct, then we can find the number of days it actually takes to fully upgrade a T5-U ship. 141,900 dilithium for a complete upgrade. 8,000 refinable dilithium each day. 141900
    Delta Rising: The fall of PvP.
  • kitsune1977kitsune1977 Member Posts: 77 Arc User
    edited November 2014
    An excellent example of NOT CASUAL. 8 characters already brought to Mark XIV gear, not just space, but also ground? A month after Delta Rising's release?

    And now you're practically done with your characters. There is not actually anything left that you need to spend Dilithium on, you have the top tier gear already.

    Might I point out that upgrading the Very rare mk 14 to epic level is exactly the same as adding 3 more mark levels and keeping the same rarity. Epic gets twice the numeric value increase as going from VR to UR.
    Delta Rising: The fall of PvP.
  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited November 2014
    when u hit 14 STOP

    dont go for eppor epic it is a waste of resources.

    If you do go for epic then use experimental upgrades with accelerators.
    [SIGPIC][/SIGPIC]

    ...#LLAP...
  • kitsune1977kitsune1977 Member Posts: 77 Arc User
    edited November 2014
    Ok I updated the original post with the correct math. Thank you to ghyudt for having me go through that.

    For others I will point out that Those costs and the time line of 3 years is for just ONE BUILD on ONE CHARACTER.

    Now if you are a real hard core player you have 20 toons that you go and rake in tons of dili with. The point is that this game is aimed as the casual player and the casual players will quit playing if they feel that it is impossible to accomplish a goal.

    If you take a casual player that plays once or twice a week and gets 8000, to 16000 dili a week then you can take that 3 years and expand it out to (3 years X 3.5 = 10.5) 10 and a half years for a casual player to make ONE BUILD full Epic.
    Delta Rising: The fall of PvP.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    when u hit 14 STOP

    dont go for eppor epic it is a waste of resources.

    If you do go for epic then use experimental upgrades with accelerators.

    It's going to depend on the item in question, not all items have the same upgrade cost - there is no universal TP requirement, and even different flavors of the same gear type are going to have varying costs.

    Reputation Gear has a higher TP requirement than Fleet Gear. You've got Lobi Gear vs. Lock Box Gear. There's all sorts of things there. Upgrading some items to Gold-14 can be cheaper than upgrading to VR-14.

    As for using accelerators, there are folks out there that have done all sorts of mystical mathematics with spreadsheets taking a look at both Dil and EC efficiency - whether to buy certain pieces or to craft them, whether to farm certain mats or to buy them, whether to sell X to be able to buy Y, etc, etc, etc...yeah, definitely not folks looking at it in a casual manner, lol.

    But again, folks can look at their gear - right-click & upgrade - to see what the TP requirements are. They can go through and see that they could spend their resources to upgrade X or maybe ABC instead. They can also take a look at the stat increases they'll get for the particular upgrade and if it is worth it compared to something else. That's just simply looking - no need for any heinous formulas/macros in some spreadsheet.
  • kitsune1977kitsune1977 Member Posts: 77 Arc User
    edited November 2014
    First, I think you need to reevaluate your definition of what exactly a casual player is...

    Second, I think you should read some of the threads where folks have done a far better job of the analysis of the overall costs involved in upgrading...

    Third, I think you should have a nice day.

    First: The definition of casual players is the exact one that the Devs told me to my face (yes in person) at the Star Trek convention in Las Vegas last August.

    Second: Just because they may have gone through this stuff doesn't mean they have their numbers right. I am going by my own (and friends) experiences that I have actual raw data for.

    Third: I hope you have a good day as well.
    Delta Rising: The fall of PvP.
  • szimszim Member Posts: 2,503 Arc User
    edited November 2014
    I agree. The upgrade system is as casual un-friendly as it can get. It takes millions of EC to purchase the tech upgrades and a huge amount of dilithium to upgrade your items. The problem is now that this system has been active for so long and people have spent fortunes on it, it is unlikely to change. Imagine the outrage if Cryptic suddendly cut dilithium costs in half for example.

    A possible solution would be if they started to give out mk xiii and xiv items (common, rare, very rare) as drops in endgame queues. But seeing that the new shotgun reward for the Mirror event is a mk xi rare weapon they seem to go the other way demanding even more ressources to get the item to endgame quality, sadly.
  • kitsune1977kitsune1977 Member Posts: 77 Arc User
    edited November 2014
    Yeah I hear you there szim.

    Some of the stuff doesn't even give you a numeric increase. I managed to get my Adapted M.A.C.O. Shields MK 14 from VR to UR and the shield capacity didn't change at all. It is still sitting at 8,974.4 shield capacity and that is the same as it was at VR. No other numeric stats changed either. I did get an AP tag though so now I have 20% resist to plasma and antiproton. I can get 1 more I guess but I am not sure the benefit is going to be anywhere near worth the cost.
    Delta Rising: The fall of PvP.
  • swatopswatop Member Posts: 566 Arc User
    edited November 2014
    if the situation on the server does not change anytime soon casual players will have not enough time to upgrade just one console to epic before the game is dead
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    I recommended they cut the costs in half to start across the board for R&D dil fees (as a 'start' for improving it), they are not listening ...
    eywdK7c.jpg
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited November 2014
    DCS titles and War of Thunder needs you.
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited November 2014
    I don't have an issue with finding for the dilithium because I'm running 7 characters and make in excess of 8k on each of tthe per day without to much trouble. But I do think the upgrade costs are way to high. I've upgraded around 8 ground items so far including 2 pieces of a rarity upgrade to either vr or ur and I've burnt through several hundred thousand in refined dil. Cryptic really does need to runrun the numbers again. I'd rather pay a fixed amount o process the actual upgrade rather than paying to apply the tech upgrades. Which by themselves aren't cheap unless your capable of running the advanced and elite queues.
    Oh, it's not broken? We can soon fix that!

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    daka86 wrote: »
    I`me sory but that is point of the Elite ques there not for the casual player there for thews of use who put a lot of time ore money in the game.
    There normal and advanced can play in to.
    I think we agree. Elites are not aimed at casuals, nor are Mark XIV Gold loadouts. So if it seems difficult, time consuming or costly for casual players to get Mark XIV golds - that's okay.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    except a good handful of items atm i do just fine in Mk XII sets personally, it's not about the epics, it's the "busywork" involved, and epic time gating to getting anything up, even with very rare Mk XIV shuffles, it is no where near alt friendly. and it is outlandishly over priced.

    (edit) correction, BoA items ARE an exception to this rule, and if you go THIS path, them you have geared your whole account, yw for the tip...
    eywdK7c.jpg
  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited November 2014
    You can still be "Casual" you just won't have any gear over XII...
  • atlantis887atlantis887 Member Posts: 0 Arc User
    edited November 2014
    I'm playing STO from 4 years from now, so i'm a veteran of this game. But i need to be sincerly , you need to calm down the farming for dilithium we don't have much time to farming it and it's frustating to make it!
    Please Cryptic do something!
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited November 2014
    First, I think you need to reevaluate your definition of what exactly a casual player is...

    Second, I think you should read some of the threads where folks have done a far better job of the analysis of the overall costs involved in upgrading...

    Third, I think you should have a nice day.
    First: The definition of casual players is the exact one that the Devs told me to my face (yes in person) at the Star Trek convention in Las Vegas last August.

    Second: Just because they may have gone through this stuff doesn't mean they have their numbers right. I am going by my own (and friends) experiences that I have actual raw data for.

    Third: I hope you have a good day as well.

    I don't know the definition of a casual player but I do know that a hardcore gamer smart enough with plenty of free time on his hands doesn't need to spend a single dime to get all of the dilithium and zen he needs across the 20-30 alts he's probably created for this purpose.
    On the contrary, a veteran who doesn't play STO all of the time sometimes pours some dimes to make up for the time she can't spend there 'cause ... time is money ... and I am talking about someone I know personally who's written a complaint letter to Cryptic and who's told me she's not willing to spend any more dime if upgranding and grinding costs will going to keep being so massive.
    Business-wise , it doesn't look like a wise idea to me.
    So I think that kitsune is right : they probably haven't really gone through their numbers.
    P58WJe7.jpg


  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    So I think that kitsune is right : they probably haven't really gone through their numbers.

    Cryptic may need to tweak things here and there, and it's an ongoing process...but honestly, kitsune's two potential solutions...
    Edit.

    I am adding this to it. There are 2 solutions to this. First lower the cost of upgrading items. (it should be closer 150,000 dili in my opinion) OR (and this is the preferred method) Increase the daily cap to about 100,000. This would make dili to zen better too. It wouldn't take as much cash (right now literally hundreds of dollars) to upgrade stuff quickly if you wanted. Would probably drive the dili to zen price to around 650 or so Dili per zen.

    ...any reply to that would violate the forum TOS. I mean, seriously.

    Combine that with the fuzzy undefined casual player and the mythical anecdotal Dil cost..and well, no - it's not a constructive thread offering feedback.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2014
    I say no to upgrading for dil - having to rebuy all your old gear you already paid for, no thanks.

    At any time cryptic should find themselves able to add content with animations and models I will think about spending dil on it - depending if I am still insulted over the copy-pasted upgrading/crafting/t5u.


    I also say no thanks to lockbox required doffs for crafting as a little "surprise scam" when you finally get to level 15 after 3 months of pointless timegates.

    No thanks to missing mods and no thanks to any dil requirement of crafting/upgrading AT ALL

    The way I can best describe it is, at this point it won't be enough to just simply stop all the dumb stuff, no at this point there has to be some kind of making up for it too
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2014
    Cryptic may need to tweak things here and there, and it's an ongoing process...

    They had a year or so to "tweak" things .
    They had a month to gather feedback .

    Their solution was to do zero tweaks to crafting , zero tweaks to ships or gear upgrading .
    They also downgraded the Advanced queue Dil awards from 960 to 720 -- while upping the awards at Geko's Lizard Land .

    Things are clearly heading in the right direction ... .


    ... the new awards are even Priority 1 approved ... woohoo ...
  • eurialoeurialo Member Posts: 667 Arc User
    edited November 2014
    farming dilithium is probably the first "difficult", however do not forget actually we have to grind a lot of resorces mostly if you want to create a new character : omega mark, dyson mark, undine mark, nukara mark, romulan mark, delta quadrant mark, fleet mark, energy credit... dilithium is just the most important, but it's not the only one.

    all the game is actualy a "grinding on line" instead of "star trek online" and most of my fleet members have left or greatly reduced their time on sto because tired of grinding for everything, playing and replaying the same contents.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
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