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Tribble Maintenance and Release Notes - November 11, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble is being brought down for maintenance to update it to build ST.45.20141019a.18.

General:
  • Reduced the Skill Point requirement to go from level 0-5 in Starship Mastery by roughly 50%.
    • No earned Ship Mastery Skill Points will be removed from player’s ships.
    • Players who are in the process of leveling up a Starship Mastery level will have the Mastery level of the ship increase to match the roughly 50% decrease in points required.
  • PvE Queues:
    • Resolved an issue where players could defeat enemies in the Bug Hunt before the queue began.
      • This would block completion of the queue.
    • Khitomer in Stasis Advanced mode can now fail if the objective “Destroy the IMR’s in: 15:00” is not met.
  • Resolved an issue with the loadout system where saving tray layouts were not saving all slots correctly.
  • Traits:
    • Salvage Specialist functions correctly as a Space Trait.
      • Also increased the hull percentage threshold from 10% to 25%.
    • Resolved an issue with "Give Your All" granting the incorrect Trait ability when slotted.

Known Issues:
  • The Federation, Klingon, and Romulan tutorials award the incorrect type of kits upon completion of the tutorial.
  • KDF aligned Romulans will see duplicate powers when training Bridge Officers.
    • One set of the powers are invalid.
  • The Bio-Neural Gel Pack in the Delta Alliance Reputation system does not apply the correct amount of Subsystem Power Boost.
Post edited by coldsnapped on
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Comments

  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited November 2014
    I really didn't think it took too long to level a ship so I'm surprised it's getting cut in half. Not that I'm complaining I guess, but I'd rather the points required to get a specialization point was cut in half.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2014
    odyssey47 wrote: »
    I really didn't think it took too long to level a ship so I'm surprised it's getting cut in half. Not that I'm complaining I guess, but I'd rather the points required to get a specialization point was cut in half.

    Pretty much this...?
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    Reduced the Skill Point requirement for each Starship Mastery level by 33%.
    • No earned Ship Mastery Skill Points will be removed from player’s ships.
    • Players who are in the process of leveling up a Starship Mastery level will have the Mastery level of the ship increase to match the 33% decrease in points required.

    Yeah...uh...cause this was back on Oct 23rd...
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited November 2014
    *****Need to add 5 fifth rank pin for us Level 60/62 Fleet Admirals also drop off upper Odyssey Jacket to only go with our Fleet outfit. Just the Jacket. Like you have for Vice Admiral free option. VET get that fancy belt buckle, I don't need that. Standard Odyssey Belt Buckle will do or the Excursion one former Tactical can be used. ******
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited November 2014
    Resolved an issue with the loadout system where saving tray layouts were not saving all slots correctly.

    This has been mentioned several times by different players. But I will repeat it once again, in case the developers haven't noticed. The bug affects ships with no loadouts, as well as the ground tray. It is not a loadout-only issue. See the following bug report:

    Space and ground trays forget the positions of abilities (Holodeck ticket #2,884,079)
    Waiting for a programmer ...
    qVpg1km.png
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited November 2014
    Not sure if it is interesting: Bought a male Sci-Intelligence Boff from the Boff Vendor on ESD and received a female one.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2014
    oh wow, surgical strike STILL not fixed?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    Not sure if it is interesting: Bought a male Sci-Intelligence Boff from the Boff Vendor on ESD and received a female one.

    There are several issues there with not only genders but listed abilities as well.
  • tasshenatasshena Member Posts: 542 Arc User
    edited November 2014
    And how long will it take for the Borg alerts to be fixed? They're still having the bug at the end where the Unimatrix ship fails to appear.
  • swamarianswamarian Member Posts: 1,506 Arc User
    edited November 2014
    If they can just nail down the loadout issues, I'd be much happier
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited November 2014
    oh wow, surgical strike STILL not fixed?

    me first drunk !!!! ive been banging the drums on this like foreverrrrrrrrr ty gentlemen = Resolved an issue with "Give Your All" granting the incorrect Trait ability when slotted.
    3ondby_zpsikszslyx.jpg
  • hipachilleshipachilles Member Posts: 195 Arc User
    edited November 2014
    There are several issues there with not only genders but listed abilities as well.



    Your new avatar reminds me of a 25th century Snoop Dogg. I am having trouble reading your posts now without hearing "fo shizzle" at the end of every one.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited November 2014
    The problem with the Bio-Neural Gel Pack in the Delta Alliance Reputation must be pretty serious if the devs haven't fixed it in several weeks.

    That's a painful bug at the moment because the Bio-Neural Gel Pack is pretty much the first cool gear players can grind for in the Delta Alliance Reputation ... and it doesn't work like it should.

    Based on the in-game chat that problem with the Bio-Neural Gel Pack is making a lot of players think twice about spending the time needed to grind for the new Delta Alliance Reputation gear.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2014
    [*]Resolved an issue with "Give Your All" granting the incorrect Trait ability when slotted.

    Well, at least they fixed the 40% torpedo shield penetration problem.
  • doublechadoublecha Member Posts: 241 Arc User
    edited November 2014
    We need urgent revision of XP gain.
    For advanced, the cure found Bird-of-Preys and the khitomer vortex probles are too hard to destroy.
    The loadout is still not repaired.
    Qapla'
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    Thank you for the Bug Hunt and trait fixes. :)
    The problem with the Bio-Neural Gel Pack in the Delta Alliance Reputation must be pretty serious if the devs haven't fixed it in several weeks.

    That's a painful bug at the moment because the Bio-Neural Gel Pack is pretty much the first cool gear players can grind for in the Delta Alliance Reputation ... and it doesn't work like it should.

    Based on the in-game chat that problem with the Bio-Neural Gel Pack is making a lot of players think twice about spending the time needed to grind for the new Delta Alliance Reputation gear.

    The what now?

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    odyssey47 wrote: »
    I really didn't think it took too long to level a ship so I'm surprised it's getting cut in half. Not that I'm complaining I guess, but I'd rather the points required to get a specialization point was cut in half.
    It takes a long time if you are not grinding mobs in patrol or something. The mastery only increase with space (obviously) kill xp, which is very low.
    [SIGPIC][/SIGPIC]
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2014
    Khitomer in Stasis Advanced mode can now fail if the objective “Destroy the IMR’s in: 15:00” is not met.

    You guys relay seem persistent in your new fail criteria seeing to it that your endgame remains inaccessible to many players and to ensure empty queue lists and unused maps.

    How about you round up a dev group together in next lunch break and play Infected Manus Advanced? The game experience when groups have met your fail criteria just to realize that the map cannot be completed at all is something you should share.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited November 2014
    Very happy to hear a load-out fix is in the works.

    *fingers crossed*
  • imadude3imadude3 Member Posts: 825 Arc User
    edited November 2014
    oh wow, surgical strike STILL not fixed?

    Whats wrong with it? I have not tried it yet but from what i understand it is an acc buff with slower rate of fire?
    Maintaining peace through overwhelming firepower.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    odyssey47 wrote: »
    I really didn't think it took too long to level a ship so I'm surprised it's getting cut in half. Not that I'm complaining I guess, but I'd rather the points required to get a specialization point was cut in half.

    I think you underestimate how long it takes - if you just want to fly one ship, it doesn't matter probably, but if you want to unlock traits to finalyl switch to the ship you really wanted, it takes pretty long. There are 4 Trait slots to fill!

    leveling your specializations may take long, but you can do it on your favourite ship with all your favorite play style.

    The Trait system has my Escort Captain sitting in a Cruiser rather than his Phantom... The Eclipse is okay for that purpose, but the Guardian and the Tier 6 Science Vessels will work a let worse for her.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • leethorogoodleethorogood Member Posts: 302 Arc User
    edited November 2014
    Tribble is being brought down for maintenance to update it to build ST.45.20141019a.18.

    General:
    • Khitomer in Stasis Advanced mode can now fail if the objective “Destroy the IMR’s in: 15:00” is not met.
    Not good! :mad:
  • pwespockpwespock Member Posts: 66 Arc User
    edited November 2014
    what about infected, cure and khitomer space elite?
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited November 2014
    leveling your specializations may take long

    *glances at his character list, tweaks things a bit because he has 6 characters to worry about and specialization points aren't unlocked account-wide*
    long

    *notes that his more active younger brother has yet to get enough spec points to fill a specialization on his main character, tweaks further*
    long

    *does some math, calculates that he has more than 300 more levels to go, tweaks things a bit more*
    long

    *remembers more specializations will show up sooner or later, probably a lot sooner than he can get the abovementioned 300+ levels, tweaks things again*
    LOOOONG

    *bursts into hysteric laughter at the sheer magnitude of that understatement, then bursts into tears upon remembering how heavily it affects him*

    :rolleyes:

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2014
    Known Issue: The mac client is dis-functional.

    Admitting it is Step 1, now reapeat after me: "..."
    You guys should really get a copy of the big book. Maybe legal should read up on false advertising. As in:
    "MAc support" means, people can play on a mac without booting into windows. Which hasn't been the case since DR was released, and only limited so since season 9.5.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    Tribble is being brought down for maintenance to update it to build ST.45.20141019a.18.

    General:
    • Reduced the Skill Point requirement to go from level 0-5 in Starship Mastery by roughly 50%.
      • No earned Ship Mastery Skill Points will be removed from player’s ships.
      • Players who are in the process of leveling up a Starship Mastery level will have the Mastery level of the ship increase to match the roughly 50% decrease in points required.

    I'm grateful for this change, as somebody who plays a combination of ground and space combat missions, it's nice to know I may actually hit tier 5 eventually.

    However, I think the game needs a serious XP increase, or an XP requirement decrease for the upper levels and for specialisation points in general. I started a new toon a week or two ago (whichever day it was when the Talaxian playable race was added), I played through all of the story content on Advanced and I've been playing several STFs, Fleet actions, etc since hitting level 50. Yet I've still hit a level wall during the DR content and can't progress without having to go and grind patrol missions. That seems stupid. It also means we are reduced to grinding for specialisation points, which as somebody else point out, is annoying if you run alts because we'll probably never max out the intel tree before the next grindfest specialisation tree is added.
    Join date is wrong, I've actually been around since STO Beta.
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  • arrmateysarrmateys Member Posts: 466 Arc User
    edited November 2014
    Khitomer in Stasis Advanced mode can now fail if the objective “Destroy the IMR’s in: 15:00” is not met.
    how about increasing that timer to 30 minutes, so that it's actually beatable by newbies, aka the people who need neural processors that this mission rewards to be able to progress.

    keep 15 for elite and their hardcore masochistic minmaxing 90k dps ships/one hit kill tendencies, but let normal gamers play the game too.

    the mission isn't that hard, it's just so long, tedious and time consuming that normal, casual people without hyper-optimized/minmaxed gear lose not because lack of skill, but because this artificial timer that makes no in-game sense expires too soon.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited November 2014
    When is the Kobali Personal Shield going to be made a replay reward? As it is now you can't reclaim it if it gets vendored.

    Also, why isn't the issue about the missing Borg ground and space Elites being looked at?
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • craig76craig76 Member Posts: 775 Arc User
    edited November 2014
    wow, 5 weeks and still no fix for gamepads. Waste of my money since i cant play! FIX IT!!!
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2014
    I'm grateful for this change, as somebody who plays a combination of ground and space combat missions, it's nice to know I may actually hit tier 5 eventually.

    However, I think the game needs a serious XP increase, or an XP requirement decrease for the upper levels and for specialisation points in general. I started a new toon a week or two ago (whichever day it was when the Talaxian playable race was added), I played through all of the story content on Advanced and I've been playing several STFs, Fleet actions, etc since hitting level 50. Yet I've still hit a level wall during the DR content and can't progress without having to go and grind patrol missions. That seems stupid. It also means we are reduced to grinding for specialisation points, which as somebody else point out, is annoying if you run alts because we'll probably never max out the intel tree before the next grindfest specialisation tree is added.

    Pretty much this specialization system since most every que is broken and filled with people who have no idea what they are doing. That this grindfest limits players to just a specific character so any other characters are left behind just like how non-federation factions are left behind. Their main problem is too much grind (geared to try to get players to replay parts of the game they are sick of due to having to grind till their eyeballs bleed) then the only useful stuff from the system is the ones at the very end of the tree.

    The slap in the face though is they know this is a big problem because they designed it this way but then the bigger slap in the face is these make a new character talaxian lol. So what I would say to Cryptic is if I am done with this grindfest TRIBBLE and will most likely never make it to any alts with the way its setup... then why would I bother making a talaxian? ROFL
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