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Is a tetryon-weapon build ever worth taking?

hydrafacehydraface Member Posts: 41 Arc User
edited November 2014 in Romulan Discussion
I like the look of the survivability-boosting nukara dish, engine, core set, but it looks like you'd really be missing out on a big bonus the set provides unless you're packing tetryon weapons.

I'm trying out various weapon types at the moment on my beam-boat scimitar (fed aligned scientist) and am set on polaron right now. I know tetryon is generally considered an unfavourable energy type, but is there a 'flavour' of tetryon beam array which is significantly more effective in-game, and has anyone used tets effectively in PvP or elite difficulty end-game situations?

the alternative is dominion polaron but i'd really like to give that nukara set a whirl.
Post edited by hydraface on

Comments

  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    there's piercing tetryon.


    To me, tetryon is a weapon that's great for torp boat users.
  • farseeridranelfarseeridranel Member Posts: 0 Arc User
    edited November 2014
    I use the dominion polaron beam arrays as they synergize nicely with my drain/leech build. They also look and sound nice :)

    You could try the polarized tetryons from the episode "new link". They have a 10% chance to remove some shield strength. However, I do not know, if that actually works as described. Did someone test them and can confirm the 10% chance?
    Piercing tetryon from Nimbus seem strong, too, again based on their description. Same here, can someone confirm, if they work as described?
  • seazombie64seazombie64 Member Posts: 114 Arc User
    edited November 2014
    there is nothing wrong with tetryons, for PvE anyway. You just have to realize you won't be killing everything in sight before your first weapon cycle completes. It's requires a different mindset, and does take longer than some of the other energy types. My Vesta used them and I transferred them on to my Dauntless.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2014
    Polarized Tetryon beams (The New Link episode) are now upgradable. 10% proc chance. Add in 2 part Omega set and max the beam's damage to watch shields melt.
  • macknzycalhounmacknzycalhoun Member Posts: 8 Arc User
    edited November 2014
    lucho80 wrote: »
    Polarized Tetryon beams (The New Link episode) are now upgradable. 10% proc chance. Add in 2 part Omega set and max the beam's damage to watch shields melt.

    Don't forget the Nukara 2 piece (the Console set) = +8.5% Tetryon damage AND +17 flow capacitors (shield drain).
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
    http://sto-forum.perfectworld.com/showthread.php?t=1274281

    I'll just leave this here in case it may help (or not). I'm not asking the same questions, but I am still working it out in my head.

    :)
  • annahannah Member Posts: 201 Arc User
    edited November 2014
    Tetryon is basically the worst damage type, simply because of its proc.
    It only works on shields.

    And 99% of the enemies in STO have pretty bad shields andd high hull. Theres some exceptions like the Voth Citadel Cruiser which have massive shields and shield regen.

    But compared to all other energy types, those work on both shields and hull (Antiproton, Phased Biomatter etc), or completly bypass the shields (Protonic Polaron, Plasma etc) so that makes tetryon come out kinda... halfassed in the end.


    Doesn't really matter if proc chance is 2.5% or 10%, once shields are down, they're not doing anything special.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
    But target shields rarely stay down even with subsystem targeting. Heck, the phaser proc even has a immunity built in for the target (?!).
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  • hydrafacehydraface Member Posts: 41 Arc User
    edited November 2014
    Thanks for the advice all, it's good to read.

    i may go with antiproton though after all's said and done. As a rommy, I can't get a set that boosts the base damage of the beams, which is a shame, but then, I'll be free to get another great set anyway (likely adapted borg) and it seems AP does a good job of draining shields anyway because it hits so flipping hard anyway, amd that works on hull too.

    Alas, tetryon looks great, and I'd love to use the nukara set, it looks funky, but in the debate of AP vs Tet, I can see more in favour of going full AP...
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    tet is not specifically bad. The web mines are very good in pve. The dual beam bank of the nukara set is OK for one weapon. Tie that with an amped warp core and it will do the same damage as say phasers.

    The TET proc is tied to flow caps. If your ship does not have huge flow caps, the infrequent procs that only work when shields are up do far less shield damage. In a flow cap ship you can break 800, might even touch 1000 per proc with tet. In a dps ship without massive flow caps you get half that.

    The best shield drainer is to use the tet glider proc from 2 pieces of borg gear. Which also requires high flow caps to make any difference. You can use that with any weapon type at the cost of using a low end shield.


    Roms CAN use the AP set if you use a non-rom ship from box or lobi. But the AP set does not matter much --- an amped warp core is just as good at endgame. The ap core allows you to run a cheap core while gearing up, and it works without big power levels, but in the long run, it will be replaced. AP or plasma is the way to go for roms. I prefer AP.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited November 2014
    To my knowledge, Tetryon is the only set you can double-dip with bonus damage sets (Nukara and Hirogen), however it will cost you lobi to do so. You can do some pretty fantastic things with the Tetryon Cascades(Nukara shield 3-set and Nukara rank 5 Rep ability) in addition to the raw boost to your weapons if you do(plus the AoE charge shot from the hirogen 3-set is also Tetryon damage).


    Combine it with a Plasmonic Leech and good Flow Capacitors and you're looking at some fun times.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    lucho80 wrote: »
    Polarized Tetryon beams (The New Link episode) are now upgradable. 10% proc chance. Add in 2 part Omega set and max the beam's damage to watch shields melt.

    :D
    Bout freekin time. Upgraded pol-tet keeps it's 10% proc ?
    Squeeeeee !!
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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited November 2014
    1) I heard the 10% proc is bullocks in testing.

    2) Tetryons are GREAT for a High-End Budget build. (Is that a contradiction? lol)
    T93uSC8.jpg
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited November 2014
    szerontzur wrote: »
    To my knowledge, Tetryon is the only set you can double-dip with bonus damage sets (Nukara and Hirogen), however it will cost you lobi to do so.

    Disruptor can also double-dip with 8472 Counter-Command Ordinance and Elachi Lobi set. The Counter-Command set on it's own comes out ahead of both Tet sets combined in damage boost, as it's end-of-calculation instead of base (depending on your stats and gear it can come out as big a difference as adding a Mk XII UR Tac console [or possibly higher with Mk XIV gear]). Elachi Lobi set is only 7.6% base, but the console is very nice (Crtical damage and hull strength boost) and the Crescent cannon is nice on slower turning cannon boats (not run the torp from the set). Elachi set pieces scale very well with mark and rarity, with just the free upgrade to Mk XII blue giving a decent bump in stats.

    Also, while it can't multi-dip set bonuses, Plasma has the option of using Sci consoles as basically mini-Tac consoles via the [Pla] Embassy consoles. At Mk XII UR each console is just under par with each Tet set, but they are upgradable and the Plasma damage scales with mark and rarity of the console.
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  • sirokksirokk Member Posts: 990 Arc User
    edited November 2014
    hydraface wrote: »
    Thanks for the advice all, it's good to read.

    i may go with antiproton though after all's said and done. As a rommy, I can't get a set that boosts the base damage of the beams, which is a shame, but then, I'll be free to get another great set anyway (likely adapted borg) and it seems AP does a good job of draining shields anyway because it hits so flipping hard anyway, amd that works on hull too.

    Alas, tetryon looks great, and I'd love to use the nukara set, it looks funky, but in the debate of AP vs Tet, I can see more in favour of going full AP...

    FYI...

    Be aware also that certain energy weapon types have additional options for boosting weapon power that the rest do not. e.g., Plasma gets the most, it can get additional power boost from Romulan sets and from Fleet Plasma-Infused Sci consoles. Tetryon also get boosts from Nukara set. Disruptors from the Elachi Lobi set, possibly other sets. Polarons from the Jem'hedar set.

    Do Antiproton get any boosts from any sets? EDIT: Antiproton can get a boost from the Obelisk/AP 360 degree beam set.

    Phaser... none, AFAIK, not even from Fleet. Besides Phaser Relays and some odd reputation consoles. None.

    Plasma and Disruptors get the best proc that affects the hulls. Antiproton just get the better inherent mods.
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    sirokk wrote: »
    FYI...

    Be aware also that certain energy weapon types have additional options for boosting weapon power that the rest do not. e.g., Plasma gets the most, it can get additional power boost from Romulan sets and from Fleet Plasma-Infused Sci consoles. Tetryon also get boosts from Nukara set. Disruptors from the Elachi Lobi set, possibly other sets. Polarons from the Jem'hedar set.

    Do Antiproton get any boosts from any sets? EDIT: Antiproton can get a boost from the Obelisk/AP 360 degree beam set.

    Phaser... none, AFAIK, not even from Fleet. Besides Phaser Relays and some odd reputation consoles. None.

    Plasma and Disruptors get the best proc that affects the hulls. Antiproton just get the better inherent mods.

    AP get a boost from every item that adds crit and crit-D, set or not -- including some ships that now get upgraded passives to those stats! The AP set has issues.... its a reactor, so you can't double dip amped with it. Some of the other sets involve reactors as well though, I think, fuzzy memory right now. Anything that needs a reactor for the damage bonus is a problem if there are any others.

    Values are also in question. JH upgrade set for example gives a lot more pol damage than the XI. Unknown (?) -- does upgrading the beam and reactor give even more for AP (the ap bonus is also odd since its a postmultiplier unlike most others). Same for other sets .. some upgrade, but do we know yet the final % bonus of gold sets (if different)?
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,561 Community Moderator
    edited November 2014
    Tetryon is an Economy weapon. Its cheep, and easy to get a full loadout. Also... it shoots blue. Or cyan if you're using Phased, or white if you're using Destablilizing.

    Other damage types may have extra perks after the shields go down, but Tetryon does take the shields down a bit faster so you're doing direct damage to the hull faster.
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    rattler2 wrote: »
    Tetryon is an Economy weapon. Its cheep, and easy to get a full loadout. Also... it shoots blue. Or cyan if you're using Phased, or white if you're using Destablilizing.

    Other damage types may have extra perks after the shields go down, but Tetryon does take the shields down a bit faster so you're doing direct damage to the hull faster.

    As many have pointed out recently shield melting isn't as important as it used to be because of the buffed hull points on the DR baddies. People are killing in the advanced and elite queues without taking the enemy shields down. Sounds weird, but peeps I respect are saying this so as much as I love shield melting I think it's time to let go and look for more ways to bleed-thru shield instead of stripping them.
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  • dashripkindashripkin Member Posts: 40 Arc User
    edited November 2014
    Shield-melting is great, if you can follow-up with a giant amount of kinetic damage from torpedoes. I ran Tetryon weapons on a T5 Kilingon Raptor for a while. I'd use Cannon Rapid Fire with all forward weapons as Dual Heavy Cannons, except one slot of Quantum Torpedoes (this was back in Season 5). From the rear, obviously it was all turrets. When you hit the initial barrage, the torpedoes are slow enough that by the time they arrive to the target, the facing shield was usually down. That means pain. The down side is that, after that initial barrage, I'm not nearly as effective for the rest of the encounter. So I switched to disruptors, and haven't looked back.
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited November 2014
    lucho80 wrote: »
    Polarized Tetryon beams (The New Link episode) are now upgradable. 10% proc chance. Add in 2 part Omega set and max the beam's damage to watch shields melt.
    Those are broken and have been for years the proc chance is 0.01% last time I tested.
  • priestofsin420priestofsin420 Member Posts: 419
    edited November 2014
    Here are my thoughts.

    A build running a bunch of refracting tetryon, with the tetryon glider buff, could be awesome. Not sure how you'd put it all together though.
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  • autumnturningautumnturning Member Posts: 743 Arc User
    edited November 2014
    The problem with Refracting Tetryon is ... it doesn't Refract enough to be worth a damn. A 2.5% chance to refract for a single volley is pretty weaksauce. It's only really good for clearing Mines and Shuttles/Fighters (ie. small fry) and of remarkably little use against Starships ... even when those Starships have been clumped up together into a Gravity Well III.

    Refracting Tetryon is one of those gimmicks that sounds great at first glance, but then winds up being quite useless in actual practice. The extra "plink" that the refraction (intermittently!) does to something you're not actively applying either spike or pressure damage to has very little purpose or advantage to it. I mean, it's not as if that extra little "plink" of damage isn't going to get regenerated while you continue engaging a completely different target. Indeed, the only time that Refracting Tetryon MIGHT deliver on its promise of extra damage throughput in a useful/meaningful manner involves use of Gravity Well and/or Tractor Beam "Attractors" to clump a group of hostiles together and then use Beam Fire At Will on them to "light them up" with refracting blue. The rest of the time, it's just wasted damage.

    No, the real problem with Refracting Tetryon is that the chance to proc a refraction is too low, and the refraction is only POSSIBLY useful if you're engaging 2+ hostiles ... and even then, the refraction merely "tickles" the extra ship.

    In other words, there's better uses for your Dilithium than buying Refracting Tetryons.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited November 2014
    For leveling 1-50, Tetryon works like most other energy types.

    For grinding 50+, in PvE it's the least effective damage-wise. I've spent 100's of millions trying to get them to be as least as effective as say phasers. For my money, post 50 Polaron, disrupters, romulan plasma and AP are more 'effective'.

    In PvP, they can be.... wait. Cryptic doesn't support PvP here.

    [/end of conversation]
  • alopenalopen Member Posts: 1 Arc User
    edited November 2014
    The problem with Refracting Tetryon is ... it doesn't Refract enough to be worth a damn. A 2.5% chance to refract for a single volley is pretty weaksauce. It's only really good for clearing Mines and Shuttles/Fighters (ie. small fry) and of remarkably little use against Starships ... even when those Starships have been clumped up together into a Gravity Well III.

    Refracting Tetryon is one of those gimmicks that sounds great at first glance, but then winds up being quite useless in actual practice. The extra "plink" that the refraction (intermittently!) does to something you're not actively applying either spike or pressure damage to has very little purpose or advantage to it. I mean, it's not as if that extra little "plink" of damage isn't going to get regenerated while you continue engaging a completely different target. Indeed, the only time that Refracting Tetryon MIGHT deliver on its promise of extra damage throughput in a useful/meaningful manner involves use of Gravity Well and/or Tractor Beam "Attractors" to clump a group of hostiles together and then use Beam Fire At Will on them to "light them up" with refracting blue. The rest of the time, it's just wasted damage.

    No, the real problem with Refracting Tetryon is that the chance to proc a refraction is too low, and the refraction is only POSSIBLY useful if you're engaging 2+ hostiles ... and even then, the refraction merely "tickles" the extra ship.

    In other words, there's better uses for your Dilithium than buying Refracting Tetryons.

    While true for cannon builds, for faw spam it does have some usefulness. I agree that the 2.5% chance of proc is really low to be worth a mod, but you can run a tet build with nukara set and get unstable tetryon lattice to stack on the tetyron cascade with faw spamming and a little boost from the refracting beams does better that way. Still not the best setup but it builds on FAW really well.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited November 2014
    I have a Fleet Mogai which is all up Nukara and has the Spire Tactical Consoles as well. The Refracting Tetryons get the job done, but they need some outside help to boost [CrtD] and [CrtH], along with [Dmg]

    My current setup is very much a W.I.P. but so far I've managed to achieve the following on this ship

    Bonus Accuracy - 26.9% Not really useful in PvE, I know but still helps a little.
    Critical Hit - 16.9% Working on seeing just how much I can improve this with what is currently available in game.
    Critical Severity - 101.9% Pretty good but I think I can do better
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  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited November 2014
    I wouldn't spend zen or dilithium on any Tetryon gear, but it does the job. You get a whole set with your Nukura Rep Grind Boxes, and if you are lucky you get tet consoles from Dyson Rep Boxes...

    For Max dps people are going Plasma or AP. AP has that brutal always on 20% critd and I have to admit it is the best even though I have all plasma sets....
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited November 2014
    Right now I'm experimenting with a Polarized Tetryon Glider build on a T5U Fleet Support Cruiser Retrofit involving:
    • Beam Fire at Will I, Attack Pattern Beta I
    • Tactical Team I
    • Science Team I, Energy Siphon I, Gravity Well I
    • Hazard Emitters I, Energy Siphon I
    • Emergency Power to Auxiliary I, Emergency Power to Weapons II, Engineering Team III, Eject Warp Plasma III

    So far it's doing okay ... since I'm effectively using 7 beams and with a broadside can intermittently drop target shields in PvE between the Plasmonic Leech and the Energy Siphon stacking for sufficient power drain. This build pretty much peaks out at around 500-ish power to all four subsystems (ie. 125+ to all) rather than at 380-ish power like I was seeing with an Aux to Battery build like I'd been using previously. Having the EPS Manifold Trait as an Engineering Captain certainly helps in this regard. It takes a few volleys to get the power REALLY flowing through this build, but once it does it is ALL SYSTEMS GO against PvE Foes. :cool:
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