I used to like playing STFs like Cure Found on pre-DR Elite.
Now, it's not so fun anymore.
I used to PUG probably 90% of the time. If I was with someone from the fleet, we made sure that, together, we weren't going to ruin it for anyone, even if one of us was barely 50.
There is a HUGE dropoff from that since DR. I haven't queued for a PUG for anything other than CCA (before this) for a few weeks, just because it seems like people aren't even trying.
A1) I don't need to convince you, it is the truth, A2) you can easily complete ISA without needing to ever stop firing, part of why it is used as the DPS standard candle, A3) DPS = Damage per second = equals total damage divided by total time for an STF - other contexts may vary.
So basically, you're full of it.
When you kill off the first cube and move to one of the gens you're shooting at the conduit that doesn't take damage until both gens are dead. Then again after the first gen is dead and you move to the second generator you again shoot at the conduit that doesn't get damaged ?
The only thing you convinced me of is that you don't really know what your talking about, but tell you what, send me one of your logs so I can see for myself what you're doing when travelling between the generators.
Shooting at an object that doesn't take damage isn't contributing to the team victory, regardless of what your log says.
So basically, you're full of it.
When you kill off the first cube and move to one of the gens you're shooting at the conduit that doesn't take damage until both gens are dead. Then again after the first gen is dead and you move to the second generator you again shoot at the conduit that doesn't get damaged ?
The only thing you convinced me of is that you don't really know what your talking about, but tell you what, send me one of your logs so I can see for myself what you're doing when travelling between the generators.
Shooting at an object that doesn't take damage isn't contributing to the team victory, regardless of what your log says.
No, you are full of it. I actually know what I am talking about, unlike you.
2 players take left, 2 players right, 1 center to take spheres. Siders take 90% of two gens and half a cube each, last 10% 2 gens, blow transformer together. Blow gate and Tac Cube. In and out in about 2 and a little minutes in an ISA.
Do we really need to have a counter-thread to each thread that is opened around here? :rolleyes:
Seriously, this forum is starting to look like the political parties where I live and their demagogic ramblings against one another.
I thought you Klingons killed those who spoke against you :P
Besides the OP just proved 1-2 players can be carried, try being the only player in an advanced STF with great DPS with 4 power donkeys with 3k dps who seem to be drunk at the helm and then tell me it's easy.
Although I believe advance can be done with a group of organised people in rare gear, that is not what the OP video showed.
So basically, you're full of it.
When you kill off the first cube and move to one of the gens you're shooting at the conduit that doesn't take damage until both gens are dead. Then again after the first gen is dead and you move to the second generator you again shoot at the conduit that doesn't get damaged ?
The only thing you convinced me of is that you don't really know what your talking about, but tell you what, send me one of your logs so I can see for myself what you're doing when travelling between the generators.
Shooting at an object that doesn't take damage isn't contributing to the team victory, regardless of what your log says.
The gens are indeed there to, you know, regenerate the conduit. Like with Borg Cubes in CSA. They're not supposed to take damage until the gens are killed. I've seen vids, though, where the Cubes get killed, fast, as if the gens weren't even there (a trillion beta-stacking?). I've had this happen myself a couple of times too, where Cube was taking damage, even when its gens were still intact. I guess an extreme high-DPS group can simply overtake the regeneration.
The gens are indeed there to, you know, regenerate the conduit. Like with Borg Cubes in CSA. They're not supposed to take damage until the gens are killed. I've seen vids, though, where the Cubes get killed, fast, as if the gens weren't even there (a trillion beta-stacking?). I've had this happen myself a couple of times too, where Cube was taking damage, even when its gens were still intact. I guess an extreme high-DPS group can simply overtake the regeneration.
Gens only look after the Transformer, and Transformer only affects the gate. Cube is completely unaffected.
Well, for Infected Space. Cure Found is different as stated.
The gens are indeed there to, you know, regenerate the conduit. Like with Borg Cubes in CSA. They're not supposed to take damage until the gens are killed. I've seen vids, though, where the Cubes get killed, fast, as if the gens weren't even there (a trillion beta-stacking?). I've had this happen myself a couple of times too, where Cube was taking damage, even when its gens were still intact. I guess an extreme high-DPS group can simply overtake the regeneration.
I'm still looking at this 25k dps NX video that was posted. my resolution isn't high enough to clearly see all the magic powers Ryan is throwing but I do see his 12K single torpedo strikes, which makes me wonder what his single beam is doing for the 45 or so seconds I see him shooting at absolutely nothing. I counted about 15 powers at one point.
Magic enhanced dps math doesn't exactly equal the possibility that any player with an NX cruiser and 2 forward weapons can participate in an advanced queue. Heck, that NX exploded twice in the first run.
Oh, and I meant transformer in the previous comment (couldn't remember the term for the item supported by the 4 generators) My bad.
It was ISA being discussed. (quoted before edit, good catch)
I know that. My point just was, that one should not count on Cubes/Gates being invulnerable, merely because they appear to be regenerated. They were probably designed in an era when it was considered inconceivable that a team could ever do so much DPS that they could overtake the regeneration.
I'm still looking at this 25k dps NX video that was posted. my resolution isn't high enough to clearly see all the magic powers Ryan is throwing but I do see his 12K single torpedo strikes, which makes me wonder what his single beam is doing for the 45 or so seconds I see him shooting at absolutely nothing. I counted about 15 powers at one point.
Magic enhanced dps math doesn't exactly equal the possibility that any player with an NX cruiser and 2 forward weapons can participate in an advanced queue. Heck, that NX exploded twice in the first run.
Oh, and I meant transformer in the previous comment (couldn't remember the term for the item supported by the 4 generators) My bad.
Well, for a start, that was 3 torps on the NX, so no beam at all.
The NX did a base damage (so pre-debuffs or "magic enhanced dps math") of 17k DPS - ISA requires half that. So yes, an NX can successfully participate in, and beat other T5 ship using players, at ISA.
And so you want to say I don't know what I'm talking about, while you yourself make up a non-existent beam, don't even use the correct name for something, accuse people wrongly of shooting at stuff in the wrong order, and have to ask about completing ISA without stopping firing. Glass houses and stone throwing comes to mind.
I know that. My point just was, that one should not count on Cubes/Gates being invulnerable, merely because they appear to be regenerated. They were probably designed in an era when it was considered inconceivable that a team could ever do so much DPS that they could overtake the regeneration.
Well, the STFs were originally designed way back when 5k DPS was very good - considering 20 times that has been done, and perhaps as much as 30 times 5k theoretically possible, it is almost certain they were never intended to be whacked by this much.
Well, for a start, that was 3 torps on the NX, so no beam at all.
The NX did a base damage (so pre-debuffs or "magic enhanced dps math") of 17k DPS - ISA requires half that. So yes, an NX can successfully participate in, and beat other T5 ship using players, at ISA.
And so you want to say I don't know what I'm talking about, while you yourself make up a non-existent beam, don't even use the correct name for something, accuse people wrongly of shooting at stuff in the wrong order, and have to ask about completing ISA without stopping firing. Glass houses and stone throwing comes to mind.
I'm looking at his first run, and I only see 1 torp firing every 10 or so seconds every now and then. Counting the time he spent regenerating after dying, and flying to get targets inrange I see about 45 seconds of not shooting at all, so I'm wondering how the only torpedo strikes I see (that are showing 12K damage) are adding up to over 8K DPS for the engagement.
Like I said, I can't see what all his buffs are, but I suspect they're team buffs, and his teammates are contributing to his personal DPS total. If he was alone in any scenerio, could he do 8K DPS in that ship?
I'm looking at his first run, and I only see 1 torp firing every 10 or so seconds every now and then. Counting the time he spent regenerating after dying, and flying to get targets inrange I see about 45 seconds of not shooting at all, so I'm wondering how the only torpedo strikes I see (that are showing 12K damage) are adding up to over 8K DPS for the engagement.
Like I said, I can't see what all his buffs are, but I suspect they're team buffs, and his teammates are contributing to his personal DPS total. If he was alone in any scenerio, could he do 8K DPS in that ship?
Keep watching - he triples the 8k mark at the third run. First run was just proof of concept, to see if it could out DPS a pugger in a T5.
However, I, for the first time, had to run a single patrol mission on normal, much to my chagrin. During the patrol I came across a Vaadwuar Heavy Artillery Vehicle... usually a challenge but not impossible, even when they spawn the smaller assault ships. Took it out after a song and dance, moved on, took out a squadron of 3 assault 2 scout ships... then came across another HAV.
For the life of me I could not even scratch its hull! Fought it for a good 15 minutes, died multiple times and never once got it fown below 65%. Not to mention the heal rate on that thing; by the time I respawned and got back to it, it was already at 82% hull health.
W.T.F.?
How can I manage to take one down, taking my share of damage but not getting creamed, then come across another one that I might as well be blowing kisses and hurteling insults at for as far as my weapons were effective? It makes NO SENSE.
So I finally gavbe up, walked away for an hour or so, came back and re-did the mission on normal.
What a joke. Normal should be removed from the game entirely - the discrepency between Advanced and Elite is decent, but between normal and advanced is rediculous.
So yes, in some cases Advanced IS too hard. It's not scaled properly, but Normal shouldn't be played at all.
Advanced is fine if you have a premade group with a bunch of 10+K DPSers to carry your sorry butt...and if you PUG, you pretty much have ZERO chance...yep, sounds like those of us who are calling out and saying advanced is too hard to PUG were right after all. Since nobody on my side EVER said it was too hard if you pre-made your team...we said it was too hard for the average STO player who are pugging...who have shockingly bad DPS. Hell my for fun ship BARELY breaks 5k...because I use worse gear...by choice (and yes they are mk XIV). Why? Because it's FUN. You know THE point of a game? And this game is full of people who do things...for fun...because that is what they like. You need the game balanced for them...or you can kiss this game goodbye because you all DPS elitist snobs can't support this game alone. And no, I have decent DPS ship (which is around 20k)...I can build a 60+k DPS ship if I want as well (have the resources for it)...but I have ZERO interest in that. And honestly all you DPS snobs can go play in elite...I may even join you all there...but normal and advanced needs to be for the good vast chunk of this game...which means a group of sub 5k DPS needs to be able to do it. I don't mind additional conditions on advanced...but the HP needs to be at a point where like i said, the average players can hit it. Conversely, normal can start to drop rep items and have a chance to drop rare mats and we can leave advanced as is.
Why should people who are not remotely Advanced in any way do Advanced content? Normal is for everyone, Advanced is for those who are actually competent and Elite varies from being tedious to not really doable unless you are Romulan, mostly bias former.
There is no reason not to do at least 8k DPS in STO now. None.
Why should people who are not remotely Advanced in any way do Advanced content? Normal is for everyone, Advanced is for those who are actually competent and Elite varies from being tedious to not really doable unless you are Romulan, mostly bias former.
There is no reason not to do at least 8k DPS in STO now. None.
ahh I think we're getting to the bottom of the supaleeetsters argument.
They don't want to always play elite as the HP is a tiresome grind, so they want to have a slightly less grindy but still awesome leet advanced to post videos about and gather materials etc...
Well, we'll see soon enough if pugs get saved. If not I will do private and have to be happy with that. My preference is to pug but with a number of the missions (some that I used to enjoy very much) I'm not quite awesome enough to solo the optional aspects. The private missions - 100% success. Pug aside from CCA ISA <10% Just too frustrating. New players will quit and never try them again after 2 or 3 fails.
The old pug system to me was superb. Just click and play. No bs.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
i like how the elitests think one advanced = all advanced.
try your junk ships in disconnected advanced, where you aren't in a massive group with every other player and you can't be or you'll fail. or fluidic advanced, see how well your lousy setups/ships can handle constant DOT's from the rifts.
borg stf's are one thing, or any stf where you can more or less stay in the herd. the stf's that split you up or include AOE debuffs/DOT's...you're not going to do all that well.
then go into every single one with your NX or junk setups...PUGGING. and see how well you do.
point of fact, if there's a ship doing more damage than i'm doing...wow, guess what? i never get ag so it doesn't matter what ship i'm in if there's no AOE attacks. and minor stuff like npc faw/ts can be easily recovered from or defended against with 3 abilities.
Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
Donate Brains, zombies in Washington DC are starving.
i like how the elitests think one advanced = all advanced.
try your junk ships in disconnected advanced, where you aren't in a massive group with every other player and you can't be or you'll fail. or fluidic advanced, see how well your lousy setups/ships can handle constant DOT's from the rifts.
borg stf's are one thing, or any stf where you can more or less stay in the herd. the stf's that split you up or include AOE debuffs/DOT's...you're not going to do all that well.
then go into every single one with your NX or junk setups...PUGGING. and see how well you do.
point of fact, if there's a ship doing more damage than i'm doing...wow, guess what? i never get ag so it doesn't matter what ship i'm in if there's no AOE attacks. and minor stuff like npc faw/ts can be easily recovered from or defended against with 3 abilities.
Only a group of Sad Pandas beat us to completing Disconnected Advanced with all Optionals, and even then we both smashed it while it was still on Tribble pre-nerfs. Back under your bridge.
Anyway, pre-DR some of us soloed every Elite queue that could be soloed, and can still solo most new ASTFs - typical anti-DPSer post, just pure trolling with no awareness of actual facts.
Normal is not for everyone until it drops rep items and rare mats because those items are NEEDED to progress in game in terms of items. Until that changes, advanced MUST BE FOR EVERYONE...or you can kiss PUG goodbye. Kiss PUG goodbye and kiss all the casual who are fans of star trek goodbye...then kiss this game goodbye. I don't give a rat's TRIBBLE what you THINK IT SHOULD BE. I'm telling you how IT IS. Either advanced has to be for everyone or normal has to be...but as it is now...NEITHER are.
And my for fun ship is a leech boat. It have ZERO damage boosters on it because I am maximizing FC. It's a horribly bad idea...but I LIKE IT. I do sub 8k. On PURPOSE...because I LIKE IT. If that is not an acceptable reason for you...then you can just go shove it because I LIKE AND IT'S FUN FOR ME is a perfecly valid reason and if you can't accept that, then the problem is YOU, not me.
The facts (as opposed to your endless, mindless vitriol) are you can do an ASTF capable build from mission reward gear, you don't need Rep stuff.
The rest is just an admission you like trolling your teammates by deliberately bringing a sub-par build.
Pugs contain newbs, n00bs, trolls, the occasional good player and rarely a very good player. Quite frankly, no typical pug group should make it, as 2 of 5 do not belong there, 1 could be useful eventually, and only 2 actually do it vaguely correct.
ahh I think we're getting to the bottom of the supaleeetsters argument.
They don't want to always play elite as the HP is a tiresome grind, so they want to have a slightly less grindy but still awesome leet advanced to post videos about and gather materials etc...
Well, we'll see soon enough if pugs get saved. If not I will do private and have to be happy with that. My preference is to pug but with a number of the missions (some that I used to enjoy very much) I'm not quite awesome enough to solo the optional aspects. The private missions - 100% success. Pug aside from CCA ISA <10% Just too frustrating. New players will quit and never try them again after 2 or 3 fails.
The old pug system to me was superb. Just click and play. No bs.
And this is even better! We would play Elites of this stuff if it actually existed yet - clue - it doesn't.
So...for fun is not valid for you...got it. Yeah...I think you just proved why we call you all elitists snobs...thanks for making my point oh so well. Couldn't have done a better job.
I don't care what you run in single player, but in teamed content you should pull your weight and bring a build that is not hampering your teams performance, which is what you are doing.
ahh I think we're getting to the bottom of the supaleeetsters argument.
They don't want to always play elite as the HP is a tiresome grind, so they want to have a slightly less grindy but still awesome leet advanced to post videos about and gather materials etc...
I just played "The conduit" Advanced. One player got distracted for one cexond, the Nanite Sphere came too close and we lost. . They should make Optionals optional again so that we can still finish the mission and get the Processors but not so many marks.
Yea I think that would be something all could agree upon in this thread. Those who like to be carried and boast about it, show offs, elitists who only see their like, fun players, newbies and special snowflakes.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I don't care what you run in single player, but in teamed content you should pull your weight and bring a build that is not hampering your teams performance, which is what you are doing.
Every time you PUG you should go in with the acceptance that failing optionals is very likely, and failing the mission itself is possible.
I'd hate to sound like a broken record, but perhaps instead of expecting everyone else to play they game like you do - you should team up with like-minded people instead.
This thread should be locked now. It's obvious no-one is going to budge here.
all these new advanced things do is make a team of 5 players shooting a poor borg_bird-of-pray with everyone max buffed for constant 5 minutes per ship
perfectly feels legit right?
id strongly suggest removing this pathetic hull_bulk and 1000% all_res and implement brain usage for once into stf over mindless and booring dpsh0ring
not because im against dps ( i do around 20k and still feels like im im shooting with a standard phaser pistole ) but because in its current form STO require close to 0 (ZERO) if none brain activity but dps+dps+dps & autofire.
a bit more of gameplay_depth would be like a glass of water to the thirsty
Comments
I used to PUG probably 90% of the time. If I was with someone from the fleet, we made sure that, together, we weren't going to ruin it for anyone, even if one of us was barely 50.
There is a HUGE dropoff from that since DR. I haven't queued for a PUG for anything other than CCA (before this) for a few weeks, just because it seems like people aren't even trying.
So basically, you're full of it.
When you kill off the first cube and move to one of the gens you're shooting at the conduit that doesn't take damage until both gens are dead. Then again after the first gen is dead and you move to the second generator you again shoot at the conduit that doesn't get damaged ?
The only thing you convinced me of is that you don't really know what your talking about, but tell you what, send me one of your logs so I can see for myself what you're doing when travelling between the generators.
Shooting at an object that doesn't take damage isn't contributing to the team victory, regardless of what your log says.
Awoken Dead
Now shaddup about the queues, it's a BUG
No, you are full of it. I actually know what I am talking about, unlike you.
2 players take left, 2 players right, 1 center to take spheres. Siders take 90% of two gens and half a cube each, last 10% 2 gens, blow transformer together. Blow gate and Tac Cube. In and out in about 2 and a little minutes in an ISA.
It isn't difficult.
I thought you Klingons killed those who spoke against you :P
Besides the OP just proved 1-2 players can be carried, try being the only player in an advanced STF with great DPS with 4 power donkeys with 3k dps who seem to be drunk at the helm and then tell me it's easy.
Although I believe advance can be done with a group of organised people in rare gear, that is not what the OP video showed.
The gens are indeed there to, you know, regenerate the conduit. Like with Borg Cubes in CSA. They're not supposed to take damage until the gens are killed. I've seen vids, though, where the Cubes get killed, fast, as if the gens weren't even there (a trillion beta-stacking?). I've had this happen myself a couple of times too, where Cube was taking damage, even when its gens were still intact. I guess an extreme high-DPS group can simply overtake the regeneration.
Gens only look after the Transformer, and Transformer only affects the gate. Cube is completely unaffected.
Well, for Infected Space. Cure Found is different as stated.
I was talking about the Cubes in CSA, that get similarly regenerated.
It was ISA being discussed. (quoted before edit, good catch)
I'm still looking at this 25k dps NX video that was posted. my resolution isn't high enough to clearly see all the magic powers Ryan is throwing but I do see his 12K single torpedo strikes, which makes me wonder what his single beam is doing for the 45 or so seconds I see him shooting at absolutely nothing. I counted about 15 powers at one point.
Magic enhanced dps math doesn't exactly equal the possibility that any player with an NX cruiser and 2 forward weapons can participate in an advanced queue. Heck, that NX exploded twice in the first run.
Oh, and I meant transformer in the previous comment (couldn't remember the term for the item supported by the 4 generators) My bad.
Awoken Dead
Now shaddup about the queues, it's a BUG
I know that. My point just was, that one should not count on Cubes/Gates being invulnerable, merely because they appear to be regenerated. They were probably designed in an era when it was considered inconceivable that a team could ever do so much DPS that they could overtake the regeneration.
Well, for a start, that was 3 torps on the NX, so no beam at all.
The NX did a base damage (so pre-debuffs or "magic enhanced dps math") of 17k DPS - ISA requires half that. So yes, an NX can successfully participate in, and beat other T5 ship using players, at ISA.
And so you want to say I don't know what I'm talking about, while you yourself make up a non-existent beam, don't even use the correct name for something, accuse people wrongly of shooting at stuff in the wrong order, and have to ask about completing ISA without stopping firing. Glass houses and stone throwing comes to mind.
Well, the STFs were originally designed way back when 5k DPS was very good - considering 20 times that has been done, and perhaps as much as 30 times 5k theoretically possible, it is almost certain they were never intended to be whacked by this much.
I myself cannot say they were ever fun, just tedious!
Them to me imo, you had to make it fun in some fashion.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I'm looking at his first run, and I only see 1 torp firing every 10 or so seconds every now and then. Counting the time he spent regenerating after dying, and flying to get targets inrange I see about 45 seconds of not shooting at all, so I'm wondering how the only torpedo strikes I see (that are showing 12K damage) are adding up to over 8K DPS for the engagement.
Like I said, I can't see what all his buffs are, but I suspect they're team buffs, and his teammates are contributing to his personal DPS total. If he was alone in any scenerio, could he do 8K DPS in that ship?
Awoken Dead
Now shaddup about the queues, it's a BUG
Keep watching - he triples the 8k mark at the third run. First run was just proof of concept, to see if it could out DPS a pugger in a T5.
However, I, for the first time, had to run a single patrol mission on normal, much to my chagrin. During the patrol I came across a Vaadwuar Heavy Artillery Vehicle... usually a challenge but not impossible, even when they spawn the smaller assault ships. Took it out after a song and dance, moved on, took out a squadron of 3 assault 2 scout ships... then came across another HAV.
For the life of me I could not even scratch its hull! Fought it for a good 15 minutes, died multiple times and never once got it fown below 65%. Not to mention the heal rate on that thing; by the time I respawned and got back to it, it was already at 82% hull health.
W.T.F.?
How can I manage to take one down, taking my share of damage but not getting creamed, then come across another one that I might as well be blowing kisses and hurteling insults at for as far as my weapons were effective? It makes NO SENSE.
So I finally gavbe up, walked away for an hour or so, came back and re-did the mission on normal.
What a joke. Normal should be removed from the game entirely - the discrepency between Advanced and Elite is decent, but between normal and advanced is rediculous.
So yes, in some cases Advanced IS too hard. It's not scaled properly, but Normal shouldn't be played at all.
Why should people who are not remotely Advanced in any way do Advanced content? Normal is for everyone, Advanced is for those who are actually competent and Elite varies from being tedious to not really doable unless you are Romulan, mostly bias former.
There is no reason not to do at least 8k DPS in STO now. None.
ahh I think we're getting to the bottom of the supaleeetsters argument.
They don't want to always play elite as the HP is a tiresome grind, so they want to have a slightly less grindy but still awesome leet advanced to post videos about and gather materials etc...
Well, we'll see soon enough if pugs get saved. If not I will do private and have to be happy with that. My preference is to pug but with a number of the missions (some that I used to enjoy very much) I'm not quite awesome enough to solo the optional aspects. The private missions - 100% success. Pug aside from CCA ISA <10% Just too frustrating. New players will quit and never try them again after 2 or 3 fails.
The old pug system to me was superb. Just click and play. No bs.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
try your junk ships in disconnected advanced, where you aren't in a massive group with every other player and you can't be or you'll fail. or fluidic advanced, see how well your lousy setups/ships can handle constant DOT's from the rifts.
borg stf's are one thing, or any stf where you can more or less stay in the herd. the stf's that split you up or include AOE debuffs/DOT's...you're not going to do all that well.
then go into every single one with your NX or junk setups...PUGGING. and see how well you do.
point of fact, if there's a ship doing more damage than i'm doing...wow, guess what? i never get ag so it doesn't matter what ship i'm in if there's no AOE attacks. and minor stuff like npc faw/ts can be easily recovered from or defended against with 3 abilities.
Donate Brains, zombies in Washington DC are starving.
Only a group of Sad Pandas beat us to completing Disconnected Advanced with all Optionals, and even then we both smashed it while it was still on Tribble pre-nerfs. Back under your bridge.
Anyway, pre-DR some of us soloed every Elite queue that could be soloed, and can still solo most new ASTFs - typical anti-DPSer post, just pure trolling with no awareness of actual facts.
The facts (as opposed to your endless, mindless vitriol) are you can do an ASTF capable build from mission reward gear, you don't need Rep stuff.
The rest is just an admission you like trolling your teammates by deliberately bringing a sub-par build.
Pugs contain newbs, n00bs, trolls, the occasional good player and rarely a very good player. Quite frankly, no typical pug group should make it, as 2 of 5 do not belong there, 1 could be useful eventually, and only 2 actually do it vaguely correct.
And this is even better! We would play Elites of this stuff if it actually existed yet - clue - it doesn't.
Rest as per pugging.
I don't care what you run in single player, but in teamed content you should pull your weight and bring a build that is not hampering your teams performance, which is what you are doing.
Hammer. Nail. Head.
tyvm.
ALL HAIL the special snowflakes, we bow to your awesomeness.
Now back to your basements, that's enough daylight for you guys today.
Yea I think that would be something all could agree upon in this thread. Those who like to be carried and boast about it, show offs, elitists who only see their like, fun players, newbies and special snowflakes.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Every time you PUG you should go in with the acceptance that failing optionals is very likely, and failing the mission itself is possible.
I'd hate to sound like a broken record, but perhaps instead of expecting everyone else to play they game like you do - you should team up with like-minded people instead.
This thread should be locked now. It's obvious no-one is going to budge here.
perfectly feels legit right?
id strongly suggest removing this pathetic hull_bulk and 1000% all_res and implement brain usage for once into stf over mindless and booring dpsh0ring
not because im against dps ( i do around 20k and still feels like im im shooting with a standard phaser pistole ) but because in its current form STO require close to 0 (ZERO) if none brain activity but dps+dps+dps & autofire.
a bit more of gameplay_depth would be like a glass of water to the thirsty
You all win 1 brain point.
Free Tibet!