I am typing this while I wait for Doff/R&D missions to "Finish."
Is there any particular reason why we are forced to endure these ridiculous wait times? Does it save on processing power or something, or is this just another example of a "feature" no one can get to or a determination to force us to waste time watching absolutely nothing happen on our screens and keeping us from the real content?
There is a lot of player-hostile stuff in this game (such as relentless confirmation messages for trivia - where else am I going to dock in earth orbit?) that really should be seen to.
How a bout an option to double click as an auto-confirm to any command, at least?
Does anyone remember any of the captains in Star Trek having to endure these harassments? Does anyone remember any captain having to constantly tell their officers, "Yes, I do want to beam up now. That's why I gave the gorram order to beam up!"
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Askray
Comments
Its slow.
normal text = me speaking as fellow formite
colored text = mod mode
Link: Castra - a german Fleet.
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Askray
After reading multiple posts from you, I'm going to say that 100% of your play time is "downtime".
There has been complete silence to every request I've seen for acknowledgement of the issue and/or an improvement. It was even ported over to neverwinter and implemented there.
After all, unlike in the game, I didn't repeat the same nonsense interminably.
Oh, I don't know... perhaps because Askray is a forum moderator and not a game developer.
You, sir, are an idiot. If you cannot discern and understand the purpose and intent of a post, do not comment upon it. A grade 5 reading level might serve you well in future.
Without this delay, we found that having a single player container load the completion data for as many as 30 or so different Assignments (including R&D) put a noteworthy strain on the map they were loaded into. If you had multiple players doing this at the same time, that load became concerning very quickly.
So, it is an intended feature, and currently working as intended.
That said, we will investigate if it can at least be tuned a bit. The current wait time is, I believe, 5 seconds between processing each completion. There is a chance that we can reduce that window. I can't make any promises, but it will be investigated.
Cryptic - Lead Systems Designer
"Play smart!"
ROFL... working as intended.
Yeah its not 5 seconds its more like 30-50 seconds. Yeah I'm pretty much done with this game if it doesn't get put back the way it was being that I am usually doing 18-24 characters with maxed assignments being its take more than an hour to collect them all. DR was indeed a failure.
He said 5 seconds per assignment -- that's consistent with what I see.
I'll still be frustrated by this, but at least now I know there is a reason.
Generator
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
I'm guessing that for technical/architecture (or even data integrity) reasons it cannot be made so that these projects are processed as they complete when the player is offline eh?
Joined January 2009
As someone who was kicking up 23 doff assignments and 5 R&D ones every day before this dumb change, I never noticed any problem. Now waiting for:
28 * 5 secs = 140 secs = 2 min 20 seconds
for everything complete is ridiculous.
Kick it down to a second or less each, and we'll all be happy.
Frankly, they probably couldn't figure out the frozen R&D assignments problem and wanted to seem as if the server delay in assignments got fixed and implemented this badly done patch to compensate.
I had to switch maps to space for my KDF toon because kicking off the 5 R&D assignments in Qo'nos was taking me 2 minutes while I waited for the button to be clickable in each school. Once in space, problem solved.
no its not acceptable.
the new interface made doffing tedious enough. Now I log into the game and go smoke for 5 minutes while all that TRIBBLE processes. And it had to do it in a ceartain order so if you just want to deal with R&D you have to wait until it gets to those
does he even have a real day job or is he a professional forum nit picker?
I can attest to having had severe problems *before* the new DOFF interface came into play. I would also get hit with the same server disconnects in the Exchange before the DOFF fix as well. These problems came to a near stop when the delay was implemented.
I have to say, to the people who are upset, yes, it is a long delay--but I think there are much bigger things that should be attended to first, before messing with this. It's doing its job, unlike some of the loadout, upgrade, Mac client, and controller problems that are directly impacting playability.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
About confirmation messages, it would be very helpful to to put a setting to skip confirmation messages in the options or even a "double click to auto-confirm" basic setting in the options. I understand that much of this is promoting the background setting, but after the 500th time of that guy asking if you really want to dock as ESD, or (even worse) the Defera Basecamp message, it can be, shall we say, emotionally tasking...
Unfortunately they've decided that distinguishing a double click from a single click, or a single click from a ctrl+click, is unimportant for anything other than interacting with inventory/bank items.
Joined January 2009
That said, I think it's time to tone it down; its super niggling and all to often when I'm trying to finish a mission, another completed mission pops up and I end up finishing THAT on me....that may not be an issue, but it is REALLY annoying when I don't want to trigger any of my buffs yet...
Could we try a test of 3 seconds and see how it holds up? Adjust from there?
I got hit with those when S9 came out. Disabled on demand patching and the game ran smoothly from then on. Frankly, hiking the delay that high was too much and everyone hated it from day 1. A 2 sec or less delay would be better.
I like this idea.
If the issue is the load it puts on a map due to multiple players, then what about instant or quick resolution being enabled for starship interiors or fleet holdings where that shouldn't be an issue? Is that possible? It would make starship interiors more useful in one respect.